|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
Combos Browse all
Creature — Snake
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Nessian Asp Discussion
4 months ago
Title goes here Show
Seems playable, but since i already took out the fensnake i think I might switch my Nessian Asp
11 months ago
Ok, since it's closer to modern, I'll suggest only cards that could fit that format
But, first of all, why don't you reduce your deck up to 60 cards?
Now, since your goal is to get big creatures on the battlefield, why don't you add things like Ghalta, Primal Hunger, Steel Leaf Champion, Rhonas the Indomitable, Thragtusk, Acidic Slime, Craterhoof Behemoth, Gigantosaurus, Primeval Titan, Worldspine Wurm, Thrun, the Last Troll?
I've also seen that you have some creatures that require 2/3 specifical mana, so why not some Nykthos, Shrine to Nyx instead of the Urza's Lands?
Cards I personally don't like from this deck:
Garruk's Packleader, already said
Last thing: since you already have big creatures in your deck, what's the purpose of instant and sorceries that just make them bigger? I'd personally add usefull instants like Vines of Vastwood or Blossoming Defense
1 year ago
+1 for the name =)
Could use one or two powerful creatures like Nessian Asp
2 years ago
So I took a look at your list again, and I had some more advice to give.
Looking at your mana cost ratio, playing eight of each basic seems ineffective. I'd say go to 9 forests, 7 plains and 5 islands. This makes 21 lands. This leaves you three spots for Evolving Wilds or Terramorphic Expanse, but should be enough to cast your spells reliably. Defy death seems really weird here. Maybe try more three-, four- or five drops. Ohran Viper is very powerful, and Ramunap Hydra, though it needs some setup regarding the lands, is cool. Nessian Asp is very useful against flyers.
2 years ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
3 years ago
Oh no hyperlinking didn't work at all. I just spent 15 minutes adding cards that weren't in the database. Welp. I'll just add them without links.
Cards with links need CN2 edition, cards without need to be added to database.
I wish I could just add them myself...
3 years ago
I had a fun experience with Conspiracy2. I played a blue-green-black deck because I got Leovold, Emissary of Trest.
I got to the winners table thanks to politics (we faced 2 green-white decks that got very big and large very fast, but the other non-white/green player and I played them out against eachother). At the winners table it was the monstreous creatures Nessian Asp and Skittering Crustacean (Krabby) that turned out to be very good. I waited for the right time to play Sangromancer which won me the event.
It was a fun experience for all I think and both melee and monarch are very nice mechanics for multi-player games, can't wait to use them in Commander.
I faced nice decks that used the conspiracies to help them, but I myself barely used the conspiracies or draft matters cards (except Regicide which is awesome)
3 years ago
I've decided, amongst many uncommons that I've gathered up, that I'm going with Naya Battlemage as my commander, so I have access to the mana utility and beef it provides, some burn spells and loot effects as well as battle buffs and some enchants, and white for the overall utility in and out of combat.
I'm seeing two ways to build in the colors:
Tokens, since all three colors lend well to token producers like thallids/saprolings, goblins, and soldiers; along with battle buffs like Ethereal Guidance (swarm), Rise to the Challenge or Giant Growth (single). This strategy gives power to cards like Impact Tremors, Mob Justice/Outnumber, War Report, and beef for Gorger Wurm/Scion of the Wild.
Any thoughts? I know it's a fairly new and untested format, at least at my LGS.
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