Treacherous Pit-Dweller


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Treacherous Pit-Dweller

Creature — Demon

When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. Undying

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Treacherous Pit-Dweller Discussion

xEleven on Cheap and Fun Demons!

2 months ago

Sorry I'm like 3 years late lmao, but I think that Treacherous Pit-Dweller is a good choice. Have you thought about Hero's Downfall?

Kjartan on ETB Value Cheats

5 months ago

You are missing one of your best options

Treacherous Pit-Dwellers

Entrei on Torpor Infinite

5 months ago

Vexing Devil and Treacherous Pit-Dweller come to mind.

King_Raikou on Demonic orb

5 months ago

Ahh, ok that makes a little bit more sense. As for suggestions, you could up the Ghost Quarter to a 4 of and then put in Ob Nixilis, Unshackled for the nifty combo of making them lose 10 life and sac a creature. Also with Torpor Orb, Soulstinger becomes a great vanilla body, but its ETB is still good enough to play without Torpor Orb. Treacherous Pit-Dweller is fantastic with Torpor Orb a 4/3 then a 5/4 all for ? Hell yeah, I'll do that! Abhorrent Overlord may be a fantastic late-game play if you have enough devotion. Hope that helps!

xyr0s on What?? Did you just lose on turn 2??

6 months ago

Treacherous Pit-Dweller is technically speaking a 4/3 for 2 mana. Do you want to play it? ok, not a serious suggestion.

But how about Vexing Devil? That's a 4/3 for 1 mana, or a Boros Charm at half cost, depending on your opponent... not bad for this kind of deck.

SteelSentry on Devotion to Insanity ($14 Budget)

8 months ago

Endless Whispers and Treacherous Pit-Dweller is an interesting interaction. What happens is, you initially cast it and it comes in on your side with no counters. When it dies, both Undying and Endless Whispers will trigger. No matter how you stack the triggers, undying will happen first (since Whispers is a delayed EOT trigger), and your opponent will get the Pit-Dweller. At this point, you opponent has it, and it has a +1/+1 counter on it. When it dies again, undying will not trigger unless the counter has been removed, so only Whispers will trigger. According to the rulings,

The creatures have the triggered ability, so each creature’s controller chooses one of his or her opponents to target
which means your opponent (the controller) will choose you to get the Pit-Dweller at end of turn. You get the Pit-Dweller, and have to give it to your opponent. It no longer has a +1/+1 counter on it. Undying specifies owner's control, so when it dies again, you will get it and have to give it to your opponent with a +1/+1 counter. The only way this would work the way you want it to work is if you controlled it while it had a +1/+1 counter on it, but at that point there is better options.

tl;dr Treacherous Pit-Dweller and Endless Whispers is a nonbo

I'm not sure how well this card would actually work for you, but Sleeper Agent works exactly the way you want Treacherous Pit-Dweller to work. You cast it, and give it to your opponent. When it dies, Endless Whispers means you get it, and then give it to your opponent. Your opponent is locked into controlling Sleeper Agent as long as Whispers is on the battlefield

Drakorya on Esper Tocatli Orb

8 months ago

MrTristan19: I've tested Treacherous Pit-Dweller a bit, and it has been better than I expected. It is better than Nyxathid in some situations, but not always. But still enough to warrant a 2/2 split for each of them to test further.

Thanks for the suggestion!

Drakorya on Esper Tocatli Orb

8 months ago

Possibly. I could see it being an include if I added the Simian Spirit Guide's, as that way a turn 1 Torpor Orb/Tocatli Honor Guard could be followed by Hunted Horror or Treacherous Pit-Dweller.

But without the Simian Spirit Guide's, I won't be dropping a creature til turn 3 anyways. A 4/3 undying will be better than a 7/7 against Fatal Push, but not Path to Exile. And without the torpor effect I'd probably prefer a shrunk 7/7 to a 4/3 that my opponent can gain control of by killing it.

Not sure though. Better in some instances, worse in others, so it's probably worth some playtesting.

Thanks for the suggestion!

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