Creature — Demon
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. Undying
Printings View all
|Avacyn Restored (AVR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Treacherous Pit-Dweller Discussion
4 months ago
You don't have enough creatures for Aether Vial, it's more of a dead draw than it is a way to cheat on mana. Devour in Shadow is terrible, if you really want a removal spell that makes you lose life Dismember is much better. Vendetta is just as bad as Devour in Shadow, Fatal Push is better. You can add some fetches to make revolt work. Phyrexian Totem is nothing but a homage to an old card which wouldn't be playable now and totem itself is just a worse version of said old card with nothing to ramp into. Sangrophage will kill you before it does anything useful, I know that you want to keep the spirit of sicide black but these 'undercosted beaters' are frankly quite bad. Death's Shadow is your only payoff for losing life, and with no way to find it/get it back none of these cards that make you lose life are acctually giving you an advantage. If you want a competetive deck based around Death's Shadow there are plenty of options. Vampire's Bite dosen't do enough, pumping a creature for three isn't playable unless there is another reason for it (i.e. infect), and with the amount of life this deck is losing lifelink isn't going to save you. Treacherous Pit-Dweller is a two for one in your opponents favor, I can see many games where you play it, it gets killed, and none of your creatures are big enough to attack throgh it so you need to wait until you find a removal spell. Inquisition of Kozilek hits pretty much everything you'll need to hit early game but you don't lose two life, losing life is not an advantage. It should probably be the 4-of over inquisition.
7 months ago
I like how you added Treacherous Pit-Dweller you can combo off before the first ability resolve,
11 months ago
Mark of the Oni seems like a fun addition for your gameplan! Treacherous Pit-Dweller could also be a great budget upgrade for Doomed Dissenter , more demons the better. Have you also heard of the card Blood Speaker ?? He is perfect if you want to win with Liliana's Contract .
If you are looking for some inspiration this is my casual demon deck -> Worshipping Demons
1 year ago
I'll continue with the ones in the Innistrad block: Corpse Traders Deadeye Navigator Defy Death Angelic Overseer Alpha Brawl Afflicted Deserter Flip // Werewolf Ransacker Bloodline Keeper Flip // Lord of Lineage Harvester of Souls Grave Bramble Ghost Quarter Fiend of the Shadows Doomed Traveler Helvault Hinterland Hermit Flip // Hinterland Scourge Hunger of the Howlpack Hysterical Blindness Immerwolf Kruin Outlaw Flip // Terror of Kruin Pass Lunar Mystic Marrow Bats Midnight Duelist Misthollow Griffin Morkrut Banshee Paraselene Purify the Grave Rally the Peasants Tormented Pariah Flip// Rampaging Werewolf Screeching Bat Flip// Stalking Vampire Silverclaw Griffin Smite the Monstrous Sorin, Lord of Innistrad Traitorous Blood Treacherous Pit-Dweller Wakedancer Zealous Strike
Only on Transformed side: Bane of Hanweir Archdemon of Greed Gatstaf Howler Howlpack of Estwald Ironfang Krallenhorde Wantons Merciless Predator Ravager of the Fells Silverpelt Werewolf Tovolar's Magehunter Wildblood Pack
1 year ago
Fatal Push and Tragic Slip really can't compare in the current meta, since most if not all creatures in Modern right now (Even the 1 Drops) are at the very least 1/2s, so it would require more setup to make it worth playing ( Tragic Slip is absolutely sweet in Pauper right now though). Also, maybe you could make this a sort of Mono-Black Demon stompy list? Ammit Eternal is a great threat (at least once Pheonix gets banned or severely nerfed), and Treacherous Pit-Dweller might be interesting. Kinda sad that Vexing Devil isn't a full-on Demon. Anyways, these are just some small suggestions, I wish you the best of luck in surviving Modern's toxic meta!
1 year ago
Undying doesn't change the first ability of Treacherous Pit-Dweller based on whether or not there's a counter. It just means that if TPD has no +1/+1 counters on it when it dies, it comes back from the graveyard.
As mentioned, if it enters the battlefield from the graveyard at all, an opponent will gain control of it. It doesn't matter how it got to the battlefield from the graveyard. This could be due to its own Undying trigger, or somehow being given Unearth or a similar ability. It could also be due to things like Reanimate , Rise from the Grave , Grave Betrayal , Necromantic Selection , Liliana, Death's Majesty (second ability), and so on. It's worth noting that some of these (Grave Betrayal, Necromantic Selection) could be used by your opponents to steal TPD from your graveyard. If they do, it enters under their control, but then the control-switching effect triggers and they have to hand it off to one of their opponents.
1 year ago
"when Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it".
so when undying triggers, it will come into play under your control, then switch control to the opponent. there are 2 problems with your understanding of the ability. first, it doesn't matter how many times the creature has died. if it enters the battlefield from a graveyard, an opponent gains control of it. so the first time it dies, undying will trigger (if it had no counters), and an opponent will gain control of it. second, the creature will not reanimate itself if it dies with +1/+1 counters on it.
in other words, you cast the creature, opponent kills it, opponent gets the creature with a counter on it.
1 year ago
As I understand it, the first time the creature dies (as it has no +1/+1 counters on it), it goes back to you (the original caster) with a +1/+1 counter (with summoning sickness also??) and if it dies again, then it goes to the graveyard and then under the opponent's control (with summoning sickness)? And if by some mechanism such as a sorcery spell, etc you were able to remove that +1/+1 counter, then the second time it dies the Treacherous Pit-Dweller goes back to you again under your control (with the +1/+1 counter re-added again)?