Aerial Formation


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Common

Combos Browse all

Aerial Formation


Strive - Aerial Formation costs {2U} more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain flying until end of turn.

Aerial Formation Discussion

Dete on BIRDS

9 months ago

first thing Creeping Chill is not pauper legal and it can be used in this deck since its black, Expel from Orazca is not legal either.

good card for them to replace are :High Tide, Distant Melody, Airborne Aid, Shared Discovery, Mizzium Skin, Gigadrowse, Sage's Row Denizen, Rhystic Study, any of the cantrips. theres a bit of protection, control and card draw. but i suggest you take out Sudden Storm, Aerial Formation, Piracy Charm, Hubris, Jace's Scrutiny, Refocus, Reach Through Mists, Tidal Bore. for more useful cards like Gush, Hoodwink, Man-o'-War, Snap, Volrath's Curse, Relic of Progenitus and more counters like Dream Fracture, Faerie Trickery, Arcane Denial, Logic Knot oh and See Beyond seems like a good enough hand filter.

stevo_bo_bevo on

1 year ago

The flying kraken theme is sick!!

First of all, I just discovered that Standard is not the format we normally play. Vintage is our format, so you'll want to change that to get an accurate list of illegal cards that you might have in the deck.

Consider finding blue cards to replace the green & white ones. The non-basic lands were a clever choice, but I don't think they give you good enough odds.

Your average creature cost is still pretty high. Even if you started the game with 7 lands, you would only be able to play one creature per turn...once you're 7 turns into the game. Consider EITHER finding a wider variety of low cost sea monsters -- Reef Worm is awesome! -- OR adding spells that let you search your library for lands.

Deep-Sea Kraken & Tidal Kraken seem repetitive. Also remember that Flying creatures can only be blocked by other Flying creatures or creatures w/ Reach, so it will usually be unnecessary for your krakens to be unblockable + flying (using Aerial Formation, Aboshan's Desire, etc).

Decide what goal you want your Instants & Sorceries to accomplish. Should they let you accumulate land by drawing cards? Should they buff your creatures? Should there be such a strong focus on defensive, counter spells? If you only have one card for each of these goals, you probably won't be able to pull it off.

Even though it seems cool to have a deck with one of every Kraken, you could build a much more powerful deck using specific strategies of just a few Krakens. Thing in the Ice  Flip seems awesome! Defensive strategy in early game, then transition to huge offensive mid-game. Perhaps you could have 4 of those by getting rid of the Kraken Hatchlings.

For collector value and cool purposes, you could still order one of each Kraken to put in a binder LOL. Most of the cards are cheap, you can see their prices by clicking the orange shopping cart icons on the right site of the screen in this site.

DeaconofJace on

2 years ago

Maybe 4 of each of these, sideboard walls/creatures for more protection but i would keep willbreaker and beguiler in as well as the scepter Willbreaker Beguiler of Wills Echoing Truth Unsummon Isochron Scepter Wall of Frost Aerial Formation Cerulean Wisps Cyclonic Rift Mana Leak sticking to mono-color makes mana management easier and you don't have to buy multicolored lands.

If you want black Murder Doom Blade Cry of Contrition Despise Duress Crippling Blight

These are only my suggestions do with it what you will and good luck.

libraryjoy on First time commander! Open to all suggestions!

2 years ago

Many of the instants you have will not pack enough punch to make them worth the slot. You want to focus on things you can re-use. For example, Vault Skyward looks like a good combat trick, but most of the time, people will be prepared for flyers. Better is Cobbled Wings or Fleetfeather Sandals, which last more than one turn, can be re-used if the creature dies, and can be reassigned to a blocking creature after the attack. Better still is Archetype of Imagination, that makes all your creatures fly and prevents your opponents' fliers from blocking. Or you can use something like Shadow Rift or something stratight up unblockable (Whispersilk Cloak) that will be more likely to get the damage through. If you are concerned about blocking fliers, Spidersilk Armor is a good bet, and affects your whole team on a permanent basis. For Commander, you're playing 4 other people. Each card needs to pack a big punch, so cards like Blustersquall & Cyclonic Rift are better because you can also cast them for their Overload effect.

Drop: Peema Outrider, Jolt, Cerulean Wisps, Noxious Revival, Vault Skyward, Triton Tactics, Reclaim, Ornamental Courage, Aerial Formation, Aquastrand Spider, Growth Spasm, Kozilek's Predator, Nest Invader, Keeper of Progenitus, Blisterpod, Parallel Lives, Gilder Bairn (You need to have ways to tap it, and I think it's too much work for the effect), Sasaya, Orochi Ascendant, Gnarlid Pack, Coiling Oracle, Transguild Promenade, 1x Forest, Scourge of Skola Vale

Add: Cobbled Wings, Elixir of Immortality, Spidersilk Armor, Viral Drake, Quest for Renewal, Overwhelming Stampede, Rogue's Passage

It's not a final cut, but I think you'll be within 5 or so of 100. At that point, you'll really need to look at your creatures and decide which ones you really want, and which ones are maybe second string players. Once you have a list and play a little, you'll know what you're weak to (do you see a lot of mill? Do you need more graveyard recursion? More flying?), and you can adjust from there. Good luck!

Signal Pest on Precursor Golem Shenanigans?

3 years ago

I would suggest cutting the things that aren't particularly contributing (Looking at you ornithopter/memnite) and running things that can help what your goal is Wing Splicer Blade Splicer.

Slip Through Space would probably be a bit better than Aerial Formation as it at least gives you quite a bit of card draw. I'm not 100% sold on commandeer, but it looks fun.

jimlandiaman on Modern U/W Heroic Deck (need lots of help)

3 years ago

You might consider Jeskai for Satyr Hoplite, Kiln Fiend, and Akroan Crusader. I would strongly recommend Apostle's Blessing and Mutagenic Growth for buff spells. Zealous Strike and Aerial Formation are the weakest cards in your deck IMO, and Ajani's Presence isn't much better than Apostle's Blessing or Gods Willing in terms of saving a single creature (which is the most likely solution unless the game goes late), and also gives your creatures evasion, which helps you secure a win faster.

Really cool deck concept. I'll have to make something similar myself :P +1

clayperce on Best. Advent Calendar. Evar.

3 years ago

December 25th
Our final pack was Journey into Nyx, and it was kind of an underpowered way to wrap up our Advent calendar.

Bladetusk Boar was a perfectly playable common, along with Aerial Formation, Rise of Eagles, and Supply-Line Cranes. We were liked Magma Spray as a card, but especially for the art. Any of them would have made a decent Pick 1, but And we ended up a little split, between the Eagles and Sightless Brawler.

We were a little surprised to see our rare:


Merry Christmas and thanks so much to everyone who read along with our Advent calendar! See you next year! ;-)

tclaw12 on Casual (not tournament) infect deck

3 years ago

Looks good yo!

I'd recommend 4x Vines of Vastwood, 4x Blighted Agent, 4x Ichorclaw Myr and 4x Glistener Elf as a starting point. We should have these if you want to pick them up sometime :D

Next, I'd cut the white and stay straight U/G. This will also make your manabase more consistent. For the manabase, I'd probably play something like 4x Thornwood Falls, 4x Simic Guildgate, 8x Forest and 4x Island. This gives you access to 12 Blue, and 16 Green, which should be pretty good.

Spells I'd drop -

Aerial Formation - not bad, but there are some better options.

1x Become Immense - Without fetchlands, the 3rd could be a bit clunky.

Gather Courage - Tapping your own creatures isn't really favorable.

Jump - again, not bad, but there are better ways of giving evasion.

Primal Bellow - unless you want to stay with all Forests/Islands, this card won't be terribly impactful.

Cards I'd add -

Gitaxian Probe (we have these) - Helps fuel delve and gives info

Distortion Strike - gives evasion and a pump.

Wild Defiance - because this card is the nuts.

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