Hedron Blade

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Hedron Blade

Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hedron Blade Discussion

ZendikariWol on Stoneforge Aggro

1 month ago

I'd encourage you to consider making this a more midrange-y deck, trying to outlast aggro with a sideboard to withstand control. I organized my suggestions by matchup so that you can decide what might fit best in the meta you're up against.

Whirza: Only Disenchant can hope to save you.

Creature-Based (humans, hardened scales, etc.): Godsend is a massive rattlesnake, Sword of Fire and Ice can kill a surprising amount of things, Novice Knight can eat a surprising amount of things, Leonin Den-Guard can block SO many things, and Kitesail Apprentice can get above most decks in modern. Worth noting that Stone Haven Outfitter can make trading just awful for your opponents. Path to Exile is kind of a necessity as well.

Removal-based (the rock, azorius control, etc.): Lightning Greaves and Swiftfoot Boots are decent protection, and Stone Haven Outfitter to make opponents hesitant to kill and to pump everyone, thereby forcing the opponent to bite the bullet, kill your fellas, and lose the card advantage.

Burn: Basilisk Collar and Sunspear Shikari just gain big life.

Tron: Hedron Blade . No, I am not joking. Find your least relevant creature, trade it for the opponent's Wurmcoil or huge Eldrazi or etc. Definitely not ideal but tron is a tough matchup, especially in no-land-destruction white. Path to Exile is also really good in these matchcups.

You by no means want to include all of these, I understand that under half of these are likely to be relevant. But find the ones that are, and seriously consider incorporating them.

Optimator on krenko gobbos

9 months ago

I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.

Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.

Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.

You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.

I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.

I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.

ZendikariWol on

1 year ago

Could I suggest, depending on your meta... Hedron Blade? Yeah it looks like garbage but affinity and polymorph (into eldrazi, at least) would both get shredded by this little gem.

EDedan on Brightest Day

1 year ago

Fencing ace

Also have you thought about...

Sunspear Shikari

Sunlance

Secluded Steppe

Thraben Inspector

and in the tron matchup if they use Eldrazi as finishers..

Hedron Blade

moseph on Approach the second Sram

2 years ago

KraKra21 Thanks for your suggestion, Hedron Blade is only in there as a cheap artifact to quickly draw more cards with sram, a lot of my equipment in here are just junk that will make the difference only when Balan or Sram mass equip a lot of equips at once.

The reason I don't have any of those beautiful swords is because I am broke and am trying to keep it budget, however if you have/ can afford them definitely use them! :D

KraKra21 on Approach the second Sram

2 years ago

Nice deck! This is the kind of deck that I like to build. Have you considered Sword of Feast and Famine? Ramps you (sort of), grants protection from black and green decks, buffs up Sram... Also, you could run the other Swords in the cycle,Sword of Light and Shadow, Sword of Fire and Ice, Sword of War and Peace, and Sword of Body and Mind. I would take out Hedron Blade for more room because it is unlikely for the second abiltiy to trigger.

Overall, very nice deck! Hope it works!

Orion93 on Sram's Forge (boros aggro)

2 years ago

Just saying man, look through ALL of the available, standard legal equipment out right now and then think of which would work best with Sigarda's Aid on offense.

You swing with three creatures, a 3/3, 2/2, and a 1/1. They block the 3/3. Cool, in response give the 3/3 Chitinous Cloak. They just took 6 cause they didn't block with 2 creatures and they left the little one open.

Or Haunted Cloak as you enter combat. Hedron Blade to combat the massive artifacts out now, Pathway Arrows for the same reason.Skeleton Key Damn it!! Forever draw because they didn't block your 1/1!!!For the love of God, Slayer's Plate??? Come on man...

Instantly wrecking your enemy. Guarantee they block. Keep them on their toes so they can't play a steady hand. You have to see the value in that.

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