Griffin Guide

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Tokens

Griffin Guide

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.

Griffin Guide Discussion

Brutal_B on Shu Yun, the Silent Tempest

3 months ago

Hell yeah! Another heroics deck! I have one too but Daxos the Returned commands mine, same idea tho.

Some creatures that I don't see here that could benefit the deck are Celestial Ancient , Danitha Capashen, Paragon Dawnbringer Charioteers , Graceblade Artisan , Lagonna-Band Trailblazer , Sram, Senior Edificer , Wingsteed Rider , Umbra Mystic and my personal favorite Thran Golem .

Some enchantments I really like in my deck are Celestial Mantle , Daybreak Coronet , Divine Favor , Face of Divinity , Griffin Guide , Hope Against Hope , On Serra's Wings Angelic Destiny and Bonds of Faith can go offensive or defensive. You should look into some umbras like Felidar Umbra and Hyena Umbra .

Windborne Charge is a great little pump spell for a good cost. I'm surprised you're not running any enchantment tutors. Crystal Chimes is great graveyard enchantment recursion.

I noticed you have some token generation. Intangible Virtue could be an option. With that said Sigil of the Empty Throne is an excellent card in decks like this.

I realize I've only suggested white cards but that's the only overlapping color our decks share.

Sorry to spam this comment with so much but I got excited. I love the heroic mechanic and I'm glad to see other people utilizing it. A big enchanted +1 from me!

Meurth on I can be your hero

1 year ago

Beware that Umbra Mystic has anti-synergy with both Angelic Destiny and Griffin Guide. I recommend playing at least 24 lands with this many 4-drops.

Scion_of_Darkness on Token spam

1 year ago

Geist-Honored Monk and Crusader of Odric count / equal to creatures, and that ability can be granted with Pennon Blade as well. Seraph of the Masses has a pretty high casting cost for it's ability, but flying can be gotten cheaper with Auras and Equipment. Griffin Guide for instance. A good Creature for Auras is Brood Keeper for generating Tokens. Conviction if you want to go that route.

Keep Lightning Bolt and + 2 Raise the Alarm and -2 Krenko's Command. Maybe invest in Isochron Scepter and focus on Instants. Boros Charm for damage and Dawn Charm for utility so you can choose different modes for different situations.

Boros Charm and Isochron Scepter come with a price tag but everything else is reasonable.

S1ydevi1 on Uril Smash! (Retired)

1 year ago

Uril is pretty dumb. Had Griffin Guide, Armadillo Cloak, Flickerform, Spirit Loop, Spirit Mantle, and Felidar Umbra on him. So he was a 22/22 flying, hexproof, pro creatures with triple lifelink on him. I gained 66 life each time he hit because Cloak and Loop are triggered abilities, not actual lifelink.

nyoumans on Uril's Revenge

2 years ago

Also, sorry to be Debby Downer, but cards like Murder Investigation and Griffin Guide do not trigger unless you let Uril go to the graveyard instead of returning to the command zone. For rules purposes, the word "die(s)" translates to "go(es) to the graveyard from play."

sonnet666 on I Need Help Making My ...

2 years ago

Wild Research has a color identity, and is not legal for your deck.

The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.

The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.

Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.

Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).

You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.

All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.

Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."

I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.

And here's what I recommend in their place:

Double strike: Battle Mastery, Runes of the Deus, and Duelist's Heritage. Literally the best effect you can Uril, since it will double all the other buffs you're giving him.

Massive Gains: Ethereal Armor, Eidolon of Countless Battles, and Helm of the Gods (not an aura but w/e). If you're going to have cards that just buff your commander, it might as well be for a LOT.

Extra Card Advantage: Sixth Sense, Keen Sense, and Snake Umbra. These guys are cheap extra draw factor.

Trample: Rancor (best), Armadillo Cloak, Unflinching Courage, and Eldrazi Conscription (maybe). After Protection, Trample is the most reliable way to get damage through in your colors.

Haste: Instill Energy, Messenger's Speed, Cartouche of Zeal, Fervor, and Fires of Yavimaya. Hasting a Voltron commander is the best way to get your beats in asap.

Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)

Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.

Other miscellaneous stuff:

Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.

Nomad Mythmaker might make a useful recovery tool.

Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.

If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.

And that's all I can think of at the moment. Good luck.

PrinceJehuty on Temmet, the Token Juggernaut

2 years ago

Nice, I'm building this guy as well - you've given me some great ideas. I'd maybe suggest Flickering Ward or Spirit Loop so when Temmet dies you can keep equipping him or his token. Griffin Guideseems to have some synergy with Temmet too. Wake the Reflections can populate your best token.

Super Secret tech - Spirit Mirror. You're already running Pure Reflection, so destroy your opponents reflections, and create your own tokens. It acts like a weaker bitterblossom too, and you can block with the Reflection tokens since you get a new one each turn

I'm thinking of running the counterspells Geist Snatch and Summoner's Bane to give some protection against huge bomby creatures

DeepbloodEclipse on Chivalry

2 years ago

Asha's Favor is there for Vigilance, the flying and first strike are added bonuses, I might replace Asha's Favor with Triclopean Sight tho, or maybe even Daybreak Coronet, I really want that Vigilance to massively benefit from those Odric triggers. Hmm, I do like Griffin Guide tho, but the Nimbus Wings are there so I can get early flier buffs.

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