Standard Bearer

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Apocalypse (APC) Common

Combos Browse all

Standard Bearer

Creature — Human Flagbearer

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

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Standard Bearer Discussion

Durkle on G/W Sliver Pauper (New to format could use help)

3 weeks ago

This is where I really don't know what's best. I suggest experimenting for yourself / references other lists, but I can at least offer what I think would be best.

One option is to play some instant speed interaction, be it Vines of Vastwood or Mutagenic Growth. I've seen some people do it. Obviously you want to keep creature count as high as possible for Lead the Stampede, so numbers here are questionable.

If you want to move spinnerets in and simply need more sideboard slots, there are a TON of good options. Like seriously, there are a million good choices in your colors, just depends on which matchups you want to prepare most for. Standard Bearer is among the best sideboard cards in the format, because it forces your opponent to interact with it before they interact with your important creatures. Think of it as pauper Spellskite. It also steals auras from the Bogles deck, and that deck literally doesn't play removal for standard bearer, so if you get it in it's gg. They are kind of expensive online, but for good reason. If you don't want to play them starting out, that's understandable.

Pay No Heed is a good one against decks that are trying to deal you a bunch of damage in one shot, i.e the Inside Out combo deck, Affinity with a giant Atog, or any variation of a Kiln Fiend deck.

Sunlance is great as another removal spell outside of Journey to Nowhere. I've seen some people jam 4 of these in the board to fight against mono green stompy.

The instant speed interaction I mentioned earlier could also go in these slots. You have vines in there now, but mutagenic growth is a decent consideration in some of those slots as well, especially since Firebolt is a pretty common removal spell.

Life Goes On and Armadillo Cloak are the best ways to gain life against hyper aggressive decks / burn. Not really sure which one is better to run. Life goes on has less strings attached, but armadillo cloak helps you end the game.

Scattershot Archer is the bane of delver / faerie decks. Again, I've seen people jam 4, but who knows if that's best.

Holy Light destroys token decks or decks that play a ton of 1 toughness guys, like elves or something.

Relic of Progenitus is the best thing for removing graveyards, but there are noooot a lot of graveyard decks, honestly. The premier graveyard deck revolves around Tortured Existence, meaning that you would probably be fine just bringing in gleeful sabotage. Theres also decks that revolve heabily around returning spells with Mnemonic Wall, but I think you're better off trying to race those.

I... think that's most of the super good ones? There's always the circle cycle too, such as Circle of Protection: Red, but leaving mana open on your opponent's turn is generally not how you want to be playing the game. But yeah, maybe try putting the spinnerets in and tweaking your sideboard using some of these. Again, I would say it entirely depends on the kind of matchups you're expecting.

If you're not sure what to expect, I might start somewhere like this:

3-4 Gleeful Sabotage

3-4 Standard Bearer (they're just so versatile, they're good in a lot of matchups)

2-3 Sunlance / Journey to Nowhere (if you decide to leave them in the side)

1-2 Armadillo Cloak

1-2 Pay no Heed

3-4 Vines of Vastwood / Mutagenic Growth

That should give you good coverage of a lot of different archetypes. It'll just take some experimenting to find what you like best.

Rhadamanthus on Standard bearer vs Binding Mummy

2 months ago

Your opponent doesn't have to target Standard Bearer with either one, as the "flagbearer ability" doesn't interact with triggered abilities. On older cards, the phrase "play an ability" meant what "activate an ability" does now. The current Oracle text has been updated to clarify this.

Tyrant-Thanatos on Standard bearer vs Binding Mummy

2 months ago

Oracle text of Standard Bearer reads: While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Binding Mummy has a triggered ability, not an activated one, so these abilities don't interact at all. Your opponent is free to choose any target for any and all instances of Binding Mummy's triggered ability.

TheJesterAmongFools on Standard bearer vs Binding Mummy

2 months ago

If I control a Standard Bearer and my oppoinite controls a Binding Mummy then casts two zombies on his turn is he required to target flagbearer with both triggers even though after the first zombie the Standard Bearer would already be tapped? I am inclined to say yes it would even though she is tapped, essentially negating the ability, because it doesn't include the 'target untapped creature' clause just 'target creature.' Please let me know your thoughts or where I can find a ruling.

LostDragon01 on Polnareff's Bizarre Adventure

2 months ago

Nice deck. I like that you use alot of protections, what means you understand that opponents have point removals too =)

Also, i like tricky cards like Devout Harpist. This can be real headache for another voltrons.

I have some suggestions:

adamjm on mono green infect

3 months ago

I suppose it's also worth mentioning another reason i like those protection spells, Ranger's Guile can be used when Standard Bearer is out and will most likely catch your opponent off guard in that situation and Vines of Vastwood can target your opponents creatures fizzling a target of theirs, these aren't very likely scenarios but the option is sometimes useful

Macularia on G/W Aggro Humans Pauper

4 months ago

Austin_Smith_of_Cards

You are probably right to keep the Standard Bearer in your meta.Thinking about it the Cavalry Pegasus would probably go into the deck instead of 2x Gust Walkerssince it provides Flying wich is redundant with Gust Walkers exert ability, but im not intirely sure if the Cavalry Pegasus is worth going down this great threat. However, if your meta has alot of Mono-B Control in it it could go in instead of Armadillo Cloak or Bonds of Faith since these beiing auras trade 1 for 2 vs a removal spell when used on an allied creature.Could be worth a try!

M

Austin_Smith_of_Cards on G/W Aggro Humans Pauper

4 months ago

Macularia

Thanks for your comment! The deck has definitely evolved a bit and I've ended up using less Human-specific cards since the first iteration (Armadillo Cloak was originally Equestrian Skill and Marshaling Cry was Bladed Bracers).

Cavalry Pegasus seems interesting, but I'm not switching out my Standard Bearers for anything. My meta is dominated by removal-heavy black decks, so I need the protection, plus there's a W/B Bogles deck that I can prevent them from playing on their own creatures.

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