|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Human Flagbearer
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Price & Acquistion Set Price Alerts
|Have (5)||davir , richardmv , damo_rox , MoJoMiXuP , jtfran02|
|Want (6)||Blahfoot96651 , lightbow , flipdipple , rakdos24 , GeminiSpartanX , teaja|
Standard Bearer Discussion
1 day ago
1 month ago
If you want monk themed Shu Yun, the Silent Tempest is a good choice that is somewhat like a mix of ishai and bruse. Soulfire Grand Master is a must to keep casting your spells repeatedly. Monastery Mentor for chump blockers. Spellskite and Standard Bearer to force bad plays. Aegis of Honor for another redirect. Gisela, Blade of Goldnight to lower opponent's damage (also super great with double strike)
2 months ago
I STRONGLY recommend a couple Standard Bearers in the side or even the main. Enchantment stacking is just asking to get you crushed by spot removal, and while stacking protection is nice, it's not a long-term solution, especially if your opponent is heavily control.
Speaking of protection, a couple Sejiri Steppe instead of Plains would be great for utility.
In a deck like this, I'd worry about running out of gas, so I think you could stand to add a couple Pentarch Wards to cantrip/replace.
Cool list! :D
4 months ago
This is where I really don't know what's best. I suggest experimenting for yourself / references other lists, but I can at least offer what I think would be best.
One option is to play some instant speed interaction, be it Vines of Vastwood or Mutagenic Growth. I've seen some people do it. Obviously you want to keep creature count as high as possible for Lead the Stampede, so numbers here are questionable.
If you want to move spinnerets in and simply need more sideboard slots, there are a TON of good options. Like seriously, there are a million good choices in your colors, just depends on which matchups you want to prepare most for. Standard Bearer is among the best sideboard cards in the format, because it forces your opponent to interact with it before they interact with your important creatures. Think of it as pauper Spellskite. It also steals auras from the Bogles deck, and that deck literally doesn't play removal for standard bearer, so if you get it in it's gg. They are kind of expensive online, but for good reason. If you don't want to play them starting out, that's understandable.
Sunlance is great as another removal spell outside of Journey to Nowhere. I've seen some people jam 4 of these in the board to fight against mono green stompy.
The instant speed interaction I mentioned earlier could also go in these slots. You have vines in there now, but mutagenic growth is a decent consideration in some of those slots as well, especially since Firebolt is a pretty common removal spell.
Life Goes On and Armadillo Cloak are the best ways to gain life against hyper aggressive decks / burn. Not really sure which one is better to run. Life goes on has less strings attached, but armadillo cloak helps you end the game.
Scattershot Archer is the bane of delver / faerie decks. Again, I've seen people jam 4, but who knows if that's best.
Holy Light destroys token decks or decks that play a ton of 1 toughness guys, like elves or something.
Relic of Progenitus is the best thing for removing graveyards, but there are noooot a lot of graveyard decks, honestly. The premier graveyard deck revolves around Tortured Existence, meaning that you would probably be fine just bringing in gleeful sabotage. Theres also decks that revolve heabily around returning spells with Mnemonic Wall, but I think you're better off trying to race those.
I... think that's most of the super good ones? There's always the circle cycle too, such as Circle of Protection: Red, but leaving mana open on your opponent's turn is generally not how you want to be playing the game. But yeah, maybe try putting the spinnerets in and tweaking your sideboard using some of these. Again, I would say it entirely depends on the kind of matchups you're expecting.
If you're not sure what to expect, I might start somewhere like this:
3-4 Gleeful Sabotage
3-4 Standard Bearer (they're just so versatile, they're good in a lot of matchups)
2-3 Sunlance / Journey to Nowhere (if you decide to leave them in the side)
1-2 Armadillo Cloak
1-2 Pay no Heed
3-4 Vines of Vastwood / Mutagenic Growth
That should give you good coverage of a lot of different archetypes. It'll just take some experimenting to find what you like best.
6 months ago
Your opponent doesn't have to target Standard Bearer with either one, as the "flagbearer ability" doesn't interact with triggered abilities. On older cards, the phrase "play an ability" meant what "activate an ability" does now. The current Oracle text has been updated to clarify this.
6 months ago
Oracle text of Standard Bearer reads: While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Binding Mummy has a triggered ability, not an activated one, so these abilities don't interact at all. Your opponent is free to choose any target for any and all instances of Binding Mummy's triggered ability.
6 months ago
If I control a Standard Bearer and my oppoinite controls a Binding Mummy then casts two zombies on his turn is he required to target flagbearer with both triggers even though after the first zombie the Standard Bearer would already be tapped? I am inclined to say yes it would even though she is tapped, essentially negating the ability, because it doesn't include the 'target untapped creature' clause just 'target creature.' Please let me know your thoughts or where I can find a ruling.
6 months ago
Nice deck. I like that you use alot of protections, what means you understand that opponents have point removals too =)
Also, i like tricky cards like Devout Harpist. This can be real headache for another voltrons.
I have some suggestions:
- Soltari Visionary considering you have bunch of protection, this can be nice removal, that is reusable too.
- Cho-Manno's Blessing better then 1 mana protection instants
- How about Standard Bearer instead of Coalition Honor Guard?
- Benevolent Bodyguard better than Blessed Breath or Stave Off, because it can be cast on turn 1 and protect Ace when he enter battlefield on turn 2
- Path of Ancestry because you have alot of humans