|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
1 week ago
Thanks for the feedback!
Pauper EDH allows only commons, with the exception of the commander, so no tutors, unfortunately. In Pauper, we tend to use Transmute for this reason, which in a mono-black deck means Shred Memory , Dimir House Guard or Brainspoil . Not much for 2 mana that I would want, so Shred Memory is only really good in a meta that includes decks that somehow utilize the graveyard, but the other two might get me something useful and aren't too bad on their own, so I might consider them. Maybeboard for the time being.
1 month ago
Reasons for the two questions above:
If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.
As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).
I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.
If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.
If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.
If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!
Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.
As Kaigz recommended, Dawn of Hope would go well and give you good card draw.
Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck
Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).
Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.
Batwing Brume is a cheap$ fog for your colours that also fits the flavour.
Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.
Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?
Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.
I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.
I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.
Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)
3 months ago
Darth_Savage Thanks for giving this so much attention! I'll definitely put some of these in.
Let me go through these here.
Brain Maggot - I like the suggestion to have enchantment creatures and I will definitely add one of the ones you suggested. Not sure if I can completely let go of my Fountain of Renewal though because it's an easy trigger for the infinite combo.
Brainspoil - This is certainly better, but not for the reasons you mentioned. I don't think I would ever manage to use it as a kill spell unless Crypt Ghast were out. What makes it better is that fact that Beseech the Queen requires you to get a card with a CMC less than or equal too the amount of lands you have, meaning I could tutor till turn 5 at the earliest. This can be used much earlier. And you're right, I really only meant this to tutor for the game enders.
Noxious Revival - You're a hero for finding this. I can fix my freaking mana finally.
Thanks for all this it really helped my situation. Can't wait to try it all out.
3 months ago
You can actually do this and stay in mono black:
4x Fountain of Renewal > 4x Brain Maggot, it has a useful effect, but more importantly it's type Enchantment Creature which means if you feed it to Semblance Anvil your creature and your enchantments are reduced in price by , note that it won't ever reduce the cost by more than 2, well unless you have multiple Anvils in play.
4x Hissing Miasma > Semblance Anvil, Hissing doesn't do enough and it costs 3 mana, swap it out for Anvil and enjoy the cost reduction.
4x Beseech the Queen > Brainspoil both of these tutors are limited, but the only thing you want to tutor for are the game ending enchantments. In a push Brainspoil is also a removal spell, of my suggestions this is the one I'm least sure of, but I think you should test it.
4x Tragic Poet > Noxious Revival, just pay the 2 life, you would pay the same amount for Godless Shrine so why not stay mono black.
5 months ago
PooperDix: Normally Unearth would be the option, but here Raise Dead's purpose is to bring back Midnight Scavengers, which does fall outside of Unearth's conditions. I only have four of Scavengers, so once I get one, it might be the only one I see during the game. Thus Raise Dead, which can bring it back.
Shred Memory, on the other hand is an interesting proposition that I'll keep in mind. I could see adding one or two Shred Memorys and one or two Brainspoils. They could help tutor up the combo... hmm. Let me see if I have any....
And lastly... "playlets?" lol, do you mean Playtest? If you do, I have, if not, then, huh? =)
6 months ago
I have updated the deck a bit, but the description has yet to follow.
I have put Baleful Strix in for more flicker shenanigans.
Vodalian Illusionist for another phasing enabler.
6 months ago
I can see that Brainspoil might not be a suit. I wanted to add this mainly because it's the 3rd common transmute spell that could fit somehow if your curve was different.
Good luck building!
6 months ago
Thanks for the response boxes_o_moxes
Brainspoil occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%