Throne of the High City

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare

Combos Browse all

Tokens

Throne of the High City

Land

: Add to your mana pool.

, , Sacrifice Throne of the High City: You become the monarch.

Price & Acquistion Set Price Alerts

CN2

Ebay

Recent Decks

Throne of the High City Discussion

Dead_eye5 on Muldrotha’s Recyclables

1 week ago

Throne of the High City, Ash Barrens, and cycling lands are all good options.

joshw335 on Give My Life

3 weeks ago

You need to get shock lands in there first, including Godless Shrine, Sacred Foundry, and Blood Crypt. Also, put in Throne of the High City for another way to get Monarch.The Immortal Sun is a useful toolbox when you don't have planeswalkers.Your deck creates a lot of tokens, so Anointed Procession and Westvale Abbey  Flip is a good start, and Ruthless Knave can give you more mana through treasures.You then need to protect your monarchy, so creating a pillow fort using Windborn Muse+Norn's Annex+Ghostly Prison+Suppression Field. After that, Luminarch Ascension would be useful to you and Spear of Heliod can make sure your opponent loses the creature who steals the crown from you.For some control options, Chandra's Ignition+Queen Marchesa creates a board wipe, while Terminate, Anguished Unmaking, Hero's Downfall, Mortify, and Unmake provide more targetted removal. You also have some options in things such as Butcher of Malakir, Grave Pact, and Dark Prophecy because you will have creatures dying consistentlyTo make it faster, consider: Dark Ritual,Gilded Lotus, Pyramid of the Pantheon, Dowsing Dagger  Flip, and Ashnod's Altar

jackeraya on [Primer] 4c Humility Control

1 month ago

Nice deck!What do you think about the incluion of cards that make you the monarch, specifically of Throne of the High City? Since the plan is get Humility on the table reliable, and since we have two cheap creatures in the command zone this might make for play eot should we not need to use the mana for interaction, and it only takes up a land slot. I understandt it's not nothing, so id be happy if you shared your thoughts about it.

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

1 month ago

@TCG-Player

Argivian Archaeologist can be substituted with Salvage Scout, or Restoration Specialist if your build has more enchantments in it.

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It's usually recommended that you bite the bullet and acquire the Mirran Swords. Their combined protections and damage triggers make them highly unique Equipment, with little to no options available as budget replacements.

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Batterskull and Umezawa's Jitte are in a similar situation as the Swords: they're unique Equipment without equal. Any Equipment that offer large P/T boosts can be used in their stead, but you should eventually acquire them as well.

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Mana Crypt is an overglorified second Sol Ring. It's not essential for anything outside of explosive early games. Any preferred mana rock can take its place.

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Sensei's Divining Top is at a relatively cheap price since its Legacy banning. If it's still too much for your budget, Crystal Ball provides repeatable scrying.

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Dust Bowl can be replaced with any other Strip Land.

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Mikokoro, Center of the Sea can be replaced with:

BullettTime on Neheb Didn't Start the Fire

1 month ago

Thanks for the +1! It's rad that Neheb has so many die-hards (myself included) despite not being that popular on EDHREC.

I've seen your deck before and it looks great! Mine sacrifices the resiliency your's has for the chance to go off early. I wanna make sure the game doesn't go on long enough for card-draw or creatures to be relevant. It's the "drive the bus off a cliff and hopefully jump off last" kinda strategy.

Throne of the High City is a great suggestion and it should replace Shivan Gorge. The Gorge has been in the deck from the beginning and has never been relevant in a game. (There's definitely a way to slot in Arch of Orazca too. Ten permanents is a stretch for this deck. It probably means the game has gone on too long for me to win but this could pull me back from the brink.)

Chandra, Flamecaller and Grenzo, Havoc Raiser were in the first iteration of the deck. Flamecaller got replaced by Pyromaster in an effort to drive down the mana curve. And yeah, poor Grenzo, despite being awesome, just wasn't synergistic enough.

As far as pet cards go, Illicit Auction will unfortunately be cut pretty soon. It's getting pitched to Chrome Mox more than it's getting cast these days. Maybe I'll just replace it with Arch of Orazca go up to 35 lands.

But Cave-In isn't just a pet card! I swear! Lol. It's the best.

Suns_Champion on Neheb Didn't Start the Fire

2 months ago

Hello! been going around looking at Neheb decks and giving suggestion because that's how much I love him! Love your deck name so immediate +1!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Have you considered: Chandra, Flamecaller is pretty alright, Grenzo, Havoc Raiser is a creature I know, but he is great with Neheb, as you exile the cards then because of all the damage , you have the mana to cast them; may not be the right fit as you don't like attacking, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out and again you dislike attacking, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

If you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb! These will help with consistency and allow you to win sooner and more often.

So next are some random cards that I've found to be useful: Generator Servant for a turn 3 hasty Neheb, Viashino Heretic for removal and damage, You might like Sizzle, and while I haven't tested Unstable Obelisk yet I think it'll be good.

Most of the cuts I'd suggest appear to be your pet cards so I'll pass on that for now hahah!

Anyway, great deck! Neheb is my #1 Favorite commander so if you want to discus him further let me know; also check out my primer for more ideas!

Suns_Champion on From Your Ashes, I Rise

2 months ago

Hello! been going around looking at Neheb decks and giving suggestion because that's how much I love him! Saw your comment an another list asking for help to here I am!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the damage , you have the mana to cast them, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

If you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!

So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty Neheb, Viashino Heretic removal and damage, You might like Sizzle, and while I haven't tested Unstable Obelisk yet I think it'll be good.

Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!

Suns_Champion on Eternal Volcano

2 months ago

Hi! Love Neheb and glad you're giving him a try! Hope you like him too!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

A lot of the key Neheb pieces are already here. Nice work!

Though I don't see Sol Ring for some reason. I know some playgroups ban it so I don't know :)

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Desert of the Fervent, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the dmage , you have the mana to cast them, Hedron Archive is just a solid ramp/draw artifact, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Infiltration Lens is great because either Neheb goes unblocked or you get two cards, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Reforge the Soul a red staple, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

if you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!

So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty neheb, Fortune Thief to not die from your own spells, Viashino Heretic removal and damage, You also seem to need more small burn spells to fuel the big ones, so Firebrand Archer, Flamebreak, Sizzle, stuff like that. I haven't tested Unstable Obelisk but I think it'll be good.

As for cuts: Thermo-Alchemist(firebrand Archer is better IMO), Star of Extinction can be countered by a Strip Mine and doesn't hurt players, Braid of Fire is cool but 75% of the mana is usually wasted, Koth of the Hammer doesn't really do enough and his ultimate isn't all that great, Hellkite Charger's trigger is on atack so you can't use Neheb's mana for it, Combustible Gearhulk seems good but your opponent will always choose the option worse for you.

Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!

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