Throne of the High City


Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare

Combos Browse all


Throne of the High City


: Add to your mana pool.

, , Sacrifice Throne of the High City: You become the monarch.

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Throne of the High City Discussion

AlmightyTentacle on Fire From Olympus: Purphoros EDH

1 week ago

Hi, 99ghosts

Thx for comment and upvote mate! :-)

Hi, dlamars

Thx for all your suggestions!

Lets start:

  • Mass Hysteria - was in deck before and was cut. Sometimes give haste to my opponents wasnt so good idea, especialy when one of them play mostly Zur the Enchanter deck and 2nd one green aggro deck with elf combos.

  • Urabrask the Hidden - too high cmc and as any creature can be wiped easily from the field.

  • Anger - with all sac outlets, burn & wheel spells deck have, it can be easily put in graveyard and what is important it is not so easy to remove it from there.

  • Cloudstone Curio - good card but not here. I can count only 5 cards with wich it can play good enough in current deck build.

  • Tempt with Vengeance - this one won me so many games, so cut it out would just be an unforgivable mistake.

  • Changeling Berserker - too situative. To double tap Krenko, I assume you need: 1st sac outlet to remove Berserker. 2nd haste engine to be able to tap Krenko 2nd time. This is too much to ask imho.

  • Throne of the High City - is only one land I can consider to add from all lands you mentioned above, but still dont qute sure about it.

  • Shifting Shadow - can be nice especialy in decks full of high cmc creatures, but I dont think it be really effective here. Plus it is nombo with Norin the Wary.

  • Divergent Transformations - I dont test this one, but have some game experience with close enough spell Indomitable Creativity and I wasnt to happy with how it plays. But still I will consider to add Divergent Transformations and give it a try in the future.

dlamars on Fire From Olympus: Purphoros EDH

2 weeks ago

Hey, so just comparing my paper list to yours and it's pretty similar but I have some suggestions:

Haste is incredibly important in my experience and I have found Anger isn't nearly as good as Mass Hysteria. I've never regretted adding or playing it. Urabrask the Hidden is a baller as well.

Another really strong card is Cloudstone Curio, this card is usually what gets me over the hump and I think is a better inclusion than Tempt with Vengeance. For 3 mana it basically gives your token producers buyback and generates a lot of value over the course of a game.

Changeling Berserker has won a game or two for me as well, that champion trigger is sweet for double Krenko taps etc.

I didn't shell out the dough for Scrying Sheets and snow mountains but some utility lands you might also consider are Spawning Bed, Throne of the High City, Winding Canyons and/or Endless Sands.

Last thing - What do you think of Shifting Shadow? I slipped it in my list but haven't had a chance to play it, seems pretty great though.

BullettTime on Group Fight (prototype)

1 month ago

Monarch mechanic will be a must! You should throw in Skyline Despot or Throne of the High City.

You could play black so you can cast Havoc Festival. It's a lot more fun than Sulfuric Vortex, but that'd be fine if you wanted to stick with mono-red.

There's a "Quick Game" episode of the Commander's Brew podcast that would be worth a listen. It's fairly recent I think.

freakingShane on Purphoros, Forger of Goblins [[Primer]]

1 month ago

Thanks for stopping by and commenting, Agent_Fire!

I'd be interested in testing out Throne of the High City, but as for Hall of the Bandit Lord and Hanweir Battlements I think it might be overkill on the haste. Battlements is not bad, since it doesn't enter tapped, but I'm not sure it would be used enough to be relevant.

I'll see how well Throne plays out though! Thanks again, friend.

Deepstriker29 on Gray Will Slay

1 month ago

Looking through the list, your land choices are overwhelmingly utilitarian in nature. You're likely going to want more lands that can draw you cards outside of your own commander due to your discard abilities, such as Sea Gate Wreckage and Throne of the High City. You should certainly be running the Urza lands over regular wastes due to nonbasic hate not hosing you nearly as hard as other color strategies, and Expedition Map can help you turn your landbase into a toolbox. Myr Retriever is a strong support creature that can grab an important artifact back from the grave, and Mage-Ring Network is a safe way to put back mana for later turns.

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