Throne of the High City

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare

Combos Browse all

Tokens

Throne of the High City

Land

: Add to your mana pool.

, , Sacrifice Throne of the High City: You become the monarch.

Price & Acquistion Set Price Alerts

CN2

Ebay

Throne of the High City Discussion

BullettTime on Neheb, the red and furious

2 weeks ago

I took Young Pyromancer out of my Neheb deck a long time ago. Along with Harsh Mentor and other creatures I was finding it was usually in my best interest to just kill.

Your list looks pretty rad. Throne of the High City is a great include and maybe I should put it in my deck.

My favorite card in my Neheb deck is Cave-In. As long as ditching a card doesn't hurt you it's a free ritual!

Kosmokatze on The Rock

2 weeks ago

Once again I managed to do some games - Once again I would be happy to know your thoughts about some cards that I will possibly test in the next weks ;)

I have found similar ongoing card draw effects like Coercive Portal and Sea Gate Wreckage very useful and I am thinking about Throne of the High City now. The fact that you don't have to introduce the monarch effect as long as you don't want to makes it interesting in my opinion. On the defensive it simply stays a colourless mana source. Against reactive control my hand is typically quite empty when I finally can resolve a threat. I lost games because of falling behind subsequent U based cantrip/card advantage. The monarch effect could possibly be good in a race to catch up.

I had mixed results with Urborg, Tomb of Yawgmoth. I made the mistake of playing Urborg in matches against UB control, Grixis control and Storm. My opponents where benefiting more of the effect and in the latter case that has lost me the game. Sometimes it helped me, but these moments have been less memorable and significant. Do you feel similar or do you have a good reason to play it?

Tasigur, the Golden Fang is very strong without question. However, in most situations he is a Tarmogoyf for one black - I used his activated ability rather infrequently when I had nothing better to do. I am thinking of Gonti, Lord of Luxury in his place. With deathtouch Gonti is also good on the defense and provides card advantage. The probability of stealing something useful is pretty high and he expands the available options. Even if he leaves the battlefield surprise awaits around the corner ;)

My results with Praetor's Grasp have been underwhelming. Against combo decks I am considering Ruric Thar, the Unbowed and splashing red (Taiga). I think I could possibly resolve Ruric Thar fast enough if I am lucky, he can be tutored and recurred with a number of effects. He is versatile as threat and an answer; aggressive and simultaneously protects with reach and vigilance. I think of testing him in place of Demon of Dark Schemes. The Demon is decent so far but in comparison I would prefer Massacre Wurm as six-drop, because his effects is one sided and can close the game imediately.

Unfortunately I have no results for Deadeye Tracker so far, but will definitely try it :)

Sargeras on Uncle Karlov's Orzhov Mafia

4 weeks ago

I like the list man, but I can totally see some sweet upgrades for you (EVEN BUDGET ONES!)

  1. Executioner's Swing should really be Swords to Plowshares, since you really want cheap removal, the lifegain won't really matter in the long run.

  2. I really like the Extort theme here, but since most extort creatures won't protect you from big scary opponents, I'd recommend playing Crawlspace over Marchesa's Decree since it really stops opponents from getting in hits on you.

  3. While I get that with all the tokens, Altar's Reap is like a Divination, I'd really want to see Well of Lost Dreams in here with all this lifegain you have, as it could make this deck seriously powerful. (If you do play the Well of lost dreams, I sense a Reliquary Tower in your future.

  4. To me, Blood-Cursed Knight is pretty much draft-fodder, becuase as 3 cmc you could be playing Loxodon Warhammer and just have a way to give Karlov and any other heavy hitters trample and lifegain.

  5. While yes, you can pitch your lands to make a 1/1 every turn, you could just play, I'd say this card should be swapped out for something like Aetherflux Reservoir, which can win you games. (While you are token heavy, Whip of Erebos could also be strong.

  6. I suppose that with enough tokens, Zealous Persecution would be decent, but if you were to play Authority of the Consuls or Blood Artist I think you'd have more success in the life you need to trigger other cards (I could also see Whitesun's Passage getting swapped for another card, but direct lifegain might be goof enough that it works.

  7. Throne of the High City could be fun if you want to continue keeping monarch as a fun theme to have.

  8. Some other cards for your consideration are Sun Titan, Banishing Light, Vindicate, Blood Baron of Vizkopa, Divinity of PrideDictate of Erebos, and Rhox Faithmender

  9. If you'd like more suggestions, just let me know buddy ;)

sian on Malfy is misbehaving.

1 month ago

Okay. it seems like I need a lot more draw, so I'm going to move in the direction of permanents that draw cards, because they work better with malfegor. I'm also getting rid of a bunch more discard spells, and a couple draw cards that I think could be better.

To that end, I'm taking out: Sandstone Oracle, Skeletal Scrying, Masterwork of Ingenuity, Loreseeker's Stone, Promise of Power, Skull Rend, Disciple of Bolas, and Syphon Mind.

I'm putting in, Skullclamp, Arguel's Blood Fast, Thorn of the Black Rose, Crown-Hunter Hireling, Ob Nixilis Reignited, Marchesa's Decree, and Corpse Augur.

I'm also taking out Crypt Incursion and Mountain for Rakdos Charm and Throne of the High City.

Suns_Champion on Mono red card advantage

2 months ago

Most of the cards that I run in OH LORD JESUS IT'S A FIRE! | Neheb EDH have already been mentioned, but I thought I'd chime in anyway.

A red version of Phyrexian Arena does not exist :(

That said, Neheb has some pretty good options.

Sword of Fire and Ice is great because it will deal damage, draw a card, and protect Neheb from your own x spells. Everything you want!

Hedron Archive, Knollspine Dragon, Infiltration Lens, Reforge the Soul, and Throne of the High City are all solid additions, but not amazing.

Blah blah, Chandra, Torch of Defiance, blah blah

Commune with Lava is really great. You can use the cards for two whole turns so you can dump your mana into it, then next turn have a huge card advantage.

Prophetic Flamespeaker is also good. Attach the sword to him.

Humble Defector(if you run Homeward Path)

Also Grenzo, Havoc Raiser is sorta a card advantage? I've found him useful anyway.

shagreel on Aurelia Wants Your Lunch Money

2 months ago

I am going to Echo what Xingact Said a Sunforger Package. I would add to his list Angel's Grace, Teferi's Protection , and don't forget Fate Forgotten. I think you need the interaction and control this would bring to your deck... Even if you do not put in Sunforger make sure you put in at least Return to Dust

Also It looks like you need card draw take a look at these Throne of the High City, Pursuit of Knowledge (This is kind of a build around me but it feels real good when it happens), Tamiyo's Journal, Outpost Siege

Hope these hints help here is a link to my Boros Deck for other ideas Wife's Boros

cruise13 on

2 months ago

Removed in the latest update:

  • Thragtusk. If our opponent can solve the 5/3 tokens, they can also probably answer this.
  • Tectonic Edge and Encroaching Wastes. Poor land destruction cards. By the time they're relevant, the opponent has usually already executed a significant part of their game plan, which means we need answers not mana disruption.
  • Mouth of Ronom. Too costly an answer.
  • Scrying Sheets. Too narrow and incremental, plus the colorless mana hurts. Will probably rethink this if the deck gets Dark Depths.
  • Garruk Wildspeaker. I find him underwhelming in the times that I have cast him.
  • Ugin, the Spirit Dragon. Too high a mana cost, although his abilities really do complement the weakness of the deck. The sacrifice lands plan do not really mesh well with the 8 mana.
  • Skullclamp. Not sure about this chop, just trying it without. My experience has been, if I'm digging for answers with Skullclamp by killing my X/1's, I may find the answer but not have enough mana anyway.
  • Wurmcoil Engine. Doesn't really synergize with the rest of the deck.

Added since last update:- Regal Behemoth and Throne of the High City. Trying out the monarch mechanic to provide some card advantage.- Garruk, Primal Hunter. Trying out as replacement for Garruk Wildspeaker.- Fastbond. Because it should have been here in the first place.- Field of Ruin. A fixed Ghost Quarter.- Ramunap Excavator. Crucible of Worlds with legs.- Vizier of the Menagerie. Green's form of card advantage seem to be to play from the top of the library. This is a Garruk's Horde with lower mana cost.

Load more