Throne of the High City

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare

Combos Browse all

Tokens

Throne of the High City

Land

: Add to your mana pool.

, , Sacrifice Throne of the High City: You become the monarch.

Price & Acquistion Set Price Alerts

CN2

Ebay

Throne of the High City Discussion

Alkadron on Xantcha, Agent of Mayhem

1 month ago

HOLY MOTHER OF BEANS THIS DECK LOOKS SO COOL.

Never in my entire life did I imagine myself looking at contaminated bond and nettling curse and being like "Heck yeah those cards are gonna be awesome!"

You've truly created something outstanding here, friend, and I hope you're at least half as proud of it as I am excited about it.

That said:

Please update with some cool stories of playing this deck, I am intrigued to hear about how it does.

keepflyin on Throne of the High City ...

1 month ago

Throne of the High City is coming up as banned in legacy. But the card is legal to play.

I think it may have gotten caught in the conspiracy coding when the set came out, or its just a bug with some other card potentially.

Guerte on [[Primer]] - Daretti - Degenerate Artifacts

4 months ago

xXBuddhaXx: While I would love to run Mox Amber in here, the only things that would make it active would be Daretti himself or Chandra, Flamecaller. You can't use it to power anything out, so I feel it's an almost dead card.

Arch of Orazca hasn't been bad. Granted, it costs 5 to draw one card. The downfall I see with Throne of the High City is that you will get one card out of it, then have to fight over it every turn after. Sure, you can bring it back with Crucible of Worlds, but you're not only wasting your land drop for the turn, but also the four mana required to activate it, essentially costing you 5 mana while not expanding your mana base.

Mirrorworks is always hit and miss. When I get it onto the battlefield, it'll usually make copies of mana rocks or other utility artifacts. Otherwise, I'll just pitch it to Daretti. I have a hard time cutting it from my list, but would be one of the firsts on the chopping block if something amazing came along.

Dead_eye5 on Muldrotha’s Recyclables

7 months ago

Throne of the High City, Ash Barrens, and cycling lands are all good options.

joshw335 on Give My Life

7 months ago

You need to get shock lands in there first, including Godless Shrine, Sacred Foundry, and Blood Crypt. Also, put in Throne of the High City for another way to get Monarch.The Immortal Sun is a useful toolbox when you don't have planeswalkers.Your deck creates a lot of tokens, so Anointed Procession and Westvale Abbey  Flip is a good start, and Ruthless Knave can give you more mana through treasures.You then need to protect your monarchy, so creating a pillow fort using Windborn Muse+Norn's Annex+Ghostly Prison+Suppression Field. After that, Luminarch Ascension would be useful to you and Spear of Heliod can make sure your opponent loses the creature who steals the crown from you.For some control options, Chandra's Ignition+Queen Marchesa creates a board wipe, while Terminate, Anguished Unmaking, Hero's Downfall, Mortify, and Unmake provide more targetted removal. You also have some options in things such as Butcher of Malakir, Grave Pact, and Dark Prophecy because you will have creatures dying consistentlyTo make it faster, consider: Dark Ritual,Gilded Lotus, Pyramid of the Pantheon, Dowsing Dagger  Flip, and Ashnod's Altar

jackeraya on [Primer] 4c Humility Control

8 months ago

Nice deck!What do you think about the incluion of cards that make you the monarch, specifically of Throne of the High City? Since the plan is get Humility on the table reliable, and since we have two cheap creatures in the command zone this might make for play eot should we not need to use the mana for interaction, and it only takes up a land slot. I understandt it's not nothing, so id be happy if you shared your thoughts about it.

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

8 months ago

@TCG-Player

Argivian Archaeologist can be substituted with Salvage Scout, or Restoration Specialist if your build has more enchantments in it.

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It's usually recommended that you bite the bullet and acquire the Mirran Swords. Their combined protections and damage triggers make them highly unique Equipment, with little to no options available as budget replacements.

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Batterskull and Umezawa's Jitte are in a similar situation as the Swords: they're unique Equipment without equal. Any Equipment that offer large P/T boosts can be used in their stead, but you should eventually acquire them as well.

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Mana Crypt is an overglorified second Sol Ring. It's not essential for anything outside of explosive early games. Any preferred mana rock can take its place.

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Sensei's Divining Top is at a relatively cheap price since its Legacy banning. If it's still too much for your budget, Crystal Ball provides repeatable scrying.

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Dust Bowl can be replaced with any other Strip Land.

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Mikokoro, Center of the Sea can be replaced with:

BullettTime on Neheb Didn't Start the Fire

8 months ago

Thanks for the +1! It's rad that Neheb has so many die-hards (myself included) despite not being that popular on EDHREC.

I've seen your deck before and it looks great! Mine sacrifices the resiliency your's has for the chance to go off early. I wanna make sure the game doesn't go on long enough for card-draw or creatures to be relevant. It's the "drive the bus off a cliff and hopefully jump off last" kinda strategy.

Throne of the High City is a great suggestion and it should replace Shivan Gorge. The Gorge has been in the deck from the beginning and has never been relevant in a game. (There's definitely a way to slot in Arch of Orazca too. Ten permanents is a stretch for this deck. It probably means the game has gone on too long for me to win but this could pull me back from the brink.)

Chandra, Flamecaller and Grenzo, Havoc Raiser were in the first iteration of the deck. Flamecaller got replaced by Pyromaster in an effort to drive down the mana curve. And yeah, poor Grenzo, despite being awesome, just wasn't synergistic enough.

As far as pet cards go, Illicit Auction will unfortunately be cut pretty soon. It's getting pitched to Chrome Mox more than it's getting cast these days. Maybe I'll just replace it with Arch of Orazca go up to 35 lands.

But Cave-In isn't just a pet card! I swear! Lol. It's the best.

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