Soul Partition

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soul Partition

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

Crow_Umbra on Battle Buddies

2 months ago

Hi there, I saw your comment on the feed and thought I'd offer some suggestions on potential cuts. Some thoughts from looking over your deck:

  • First off, I think it's great that you have something like Insurrection as a top end finisher. Having played against some goad decks in my play groups ( mostly Kardur, Doomscourge), they can have trouble closing out games.

  • Your 4 drop slot seems pretty crowded and I think where you could focus some of your cuts. I think some of the cuts can eventually get turned into a couple more 2cmc rocks to help you ramp. If anything, you could probably swap 2-3 of your land slots for a couple more rocks like Talisman of Conviction, Boros Signet, Mind Stone, and maybe Cursed Mirror to copy a valuable creature.

  • Speaking of lands, I think if you stay heavy on the Enchantments, it'd be worth it to run Hall of Heliod's Generosity and maybe a few other utility lands like War Room, Minas Tirith, Scavenger Grounds, and Volatile Fault. Land destruction beyond Generous Gift/Beast Within isn't super common in most play groups. You could probably swap a few of your basics for some of these.

  • Goblin Diplomats might be more trouble than its worth, since your opponents can still attack you. This could maybe get swapped with Grenzo, Havoc Raiser

  • I think Fumiko can be a potential cut, mostly because she forces your opponents to attack, but not necessarily to attack each other like Goad might.

  • Firemane Commando as a removal option seems kinda clunky. You could maybe swap her for something like Soul Partition, which can be a protective effect or removal.

  • Mangara might be a potential cut, but I think this is more of a meta dependent call. I played him in a really early iteration of my Isshin deck, and oftentimes my opponents would remove him or play around his abilities by sending their 1 biggest and/or most evasive creature at me.

  • You can maybe swap Agitator Ant with Nils, Discipline Enforcer, since you have control over the counter distribution, and he also punishes the utilization of any counters on your opponents' creatures.

  • Assemble the Legion could be a potential cut, as it seems kinda slow for the payoff.

If you're interested, I theory-crafted a Nelly Borca deck that is trying to do what you want to do with this deck. I doubt I'll ever put it together, but it could be helpful to compare notes with. We definitely have some core similarities, but I think I lean a bit more into aggro elements for the deck to fall back to as a finisher, or if the Goad options aren't online. Check out The Slander Commander if you'd like.

Crow_Umbra on Attack Attack!

2 months ago

It looks like you might have a 2nd copy of Isshin in your 99, & you're at 101 cards. Other than that, I'd say you're definitely on the right track with your documented edits so far.

If you're looking for any feedback, I'd generally suggest to trim your 4cmc slot a bit more, & maybe bumping up to 35-36 lands.

  • I'd recommend checking out Soul Partition as a swap for Utter End. The times I've played Partition, opponents rarely recast whatever it exiled.

  • I think you can swap one of your board wipes for either Grasp of Fate or another instant speed protection effect like Unbreakable Formation or Clever Concealment. Either way, Isshin thrives off keeping his board ad intact as possible.

Best of luck with the deck. I hope you have a blast with it once all your pieces come in.

Crow_Umbra on Communism Was a Red Herring

3 months ago

Thank you for reaching out Tsukimi, I deeply appreciate it. I like your custom commander, she seems like a fun twist on this clue/token archetype. In your play-testing, I'd say def be cognizant of how prohibitive (or not) the 3 clue sac requirement is. I don't play with Clues much, so I forgot they don't have to tap like Treasures lol. I almost recommended that the Clues she creates ETB tapped, like Ognis, the Dragon's Lash.

Anyways lol, in looking at what you have so far, here are a few thoughts I have:

  • Your 7ish sources of ramp that I'm seeing might be a bit low. Could be worth it to maybe get in 2-3 mana dorks for a little more acceleration on turns 1-3 (if that feels lacking).

  • Generally speaking, I always feel a bit iffy on cards like Hour of Reckoning, which have a very heavy single color investment, for 3 color decks. On that note, I think Cavalier of Dawn & Hour of Reckoning could be potential swap outs.

  • Bronzebeak Foragers could be a potential swap for Cavalier of Dawn, & gives you another Druid of Purification-esque effect that you could copy.

  • Detective of the Month could be a potential swap, mostly because you only have 2 other Detectives in deck, not counting the Detective tokens she could make.

  • Volatile Fault could be a cool addition to your mana base, especially since it makes a Treasure token.

  • Scapegoat and Fanatical Devotion are both fairly budget protection effects that can make use of the creature tokens your deck will make.

  • Fractured Identity seems kinda risky. I recognize that you could break parity with some of your token doubling/copying effects, but I feel like it could be troublesome to remove a big threat, and now there's suddenly 2 copies opposing you. I'd recommend checking out Soul Partition as a removal and protection option.

All in all, the rest looks pretty solid. I was surprised at how strong the reprints are in this precon. I'll take another look at your deck once I'm off work. These were just some quick thoughts I had on first look.

Crow_Umbra on Tomik's League of Extraplanar Gentlemen

3 months ago

I've been enjoying Soul Partition in my decks that can play it. I more often use it as a (temporary) removal piece. The times I've played it as removal, opponents rarely recast the exiled card, or it's less impactful in a more developed game if they do. Could be a potential alternative to Utter End.

SufferFromEDHD on Preston, White Rabbit

4 months ago

Soul Partition removal or slow blink effect to trigger Preston.

Dimensional Breach go big or go home.

Crow_Umbra on Why Are So Many Recent …

4 months ago

I like having restrictions on mechanics and abilities for the following reasons:

  • Helps with power creep.

  • Adds a variety of wrinkles and choices to make for card inclusions in decks. Having a variety of effects with slightly different restrictions pushes us to make & justify different decisions. I can choose between Generous Gift, Stroke of Midnight, Excise the Imperfect, Get Lost, and Soul Partition (to name a few). Each has different drawbacks, which makes deciding on their inclusion more interesting.

  • None of these design decisions are permanent. Whatever we are going to be playing in a couple of years is likely being designed currently, & being informed by current play environments. Hell, MaRo has the "Storm Scale" to try to quantify the likelihood of the return for mechanics.

As I've stated across the various responses, design elements & mentalities change & fluctuate, based in part from player feedback. Restrictions make for interesting decision making, instead of just defaulting to the most busted possible option.

Restrictions are inherent to game design. A plethora of games have level caps, or other restrictions for in-game progress to create a sense of achievement in that context, or skill trees with different restrictions to encourage decision making.

(Typing off mobile, but yeah)

Crow_Umbra on Puro Pinche Party [Primer]

5 months ago

Those are some solid suggestions Profet93, thank you again.

In the games I've played Soul Partition, I typically have used it on Commanders, or permanents that are at least 2-3 cmc. In one of the games, the commander it was used on was not re-cast again, and opponents more often than not haven't re-cast the permanent I exiled. From post-game discussions, they shared with me that they felt they had to pivot, or the exiled permanent was out of their ability to replay for a few more turns. By the time they had enough mana to replay it, the game had shifted enough that it didn't feel as impactful. Good point about the ETB creatures, but I don't think I'd use it against those.

  • Exotic Orchard is definitely a leftover of the initial precon upgrades that I've kind forgotten about since it is functional enough. Shizo could definitely be a better fit to help give Burakos some evasion.

  • Scout's Warning is definitely a pet card. It's something I picked up years ago for an old "Modern" Allies jank deck. The times I've used it to flash something in, it was typically to have a surprise blocker, or to play something at endstep before my turn. Imp's Mischief could def be a better fit.

I used to have Revel in Riches in this deck as another alt wincon, in addition to the combo, and combat damage as a last resort. I've more often than not won with the combo than I have with little incidental combat damage.

I'll definitely consider the combo pieces that you suggested, but I think I'd be more likely to add in Fiend Hunter and/or Revel in Riches (again). Both used to be in the deck.

Profet93 on Puro Pinche Party [Primer]

5 months ago

I got some questions and comments. I agree with all your swaps except Soul Partition replacing Vanishing Verse. I definitely agree it's more flexible, a jack of all trades so to speak, but is a master of none. You can't use it on opposing ETB creatures and cheaper commanders are very easy to bypass it. I am curious how it plays out, be sure to let us know.

Why run exotic orchard in a 2 color deck, perhaps Shizo, Death's Storehouse might be better suited for your combat based deck.

Scout's warning is nice, but you already have a decentish amount of flash in the deck. It's more of a cantrip that replaces itself rather than a draw source that provides you with card advantage. Is there any particular creature you have found flashing in to be particularly helpful? I believe Imp's Mischief would be better suited as a "gotcha" card. It can redirect targeted draw, removal, extra turns and it can "counter" counterspells. It would compliment your rebuff the wicked as an additional form of redundancy to bluff opponents.

Am I correct to understand your primary wincon is the one combo you listed and alt wincon is combat damage? Have you considered adding an additional combo as follows....

Sun Titan + Angelic Renewal + sac outlet (Viscera seer, maybe Yawgmoth) [or a mirror entity that's in your maybeboard, activate for 0) + enchantment create LTB pinger = infinite damage? To add, the fiend hunter in your maybeboard could also somehow play into the above and act as "removal" in and of itself similar to leonin

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