Soul Tithe


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Uncommon

Combos Browse all

Soul Tithe

Enchantment — Aura

Enchant nonland permanentAt the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays X, where X is its converted mana cost.

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Soul Tithe Discussion

APPLE01DOJ on Death by Confidant Obliterator

2 months ago
Code goes here

Tainted Field isn't modern legal.

A white splash is totally viable.

White has arguably the best sideboard cards in the format. Stony Silence is great in the early game vs Tron too.

Rest in Peace, Leyline of Sanctity, Ghostly Prison, Soul Tithe, Hushwing Gryff, Suppression Field, Nevermore, Timely Reinforcements, etc

Teufell on

8 months ago

Well, It's quite useful If I manage to cast it on the 4th turn is almost as good as a Ghostly Prison.When I cast Lightmine Field what usually follows is either: players don't attack for fear of killing off their creatures, players get scared of any 1/1 creature I have, some aggro decks don't attack for a few turns (which buys me time for a board wipe), players bid their time in order to cast some heavy hitter and usually get either Journey to Nowhere or Path to Exile to the face.

Lightmine Field is great to hold them back and acts as a great support to Ghostly Prison. Best thing is when there's more then one Lightmine Field in play.

It also allows me to target Soul Tithe on the right treats such as a Griselbrand or Tarmogoyf, when playing in teams it allows me to bide time for my allies to grow their Griselbrand or Tarmogoyf.

I noticed it does not stop well tribal decks, such as elves, for long, since most of them will buff all the time, even though, it will still make my enemies carefully choose attackers. For that I have my blockers. I strongly recommend to always have at least a 2/2 creature to block in order to increase the opponent's fear.

Ghostly Prison and Lightmine Field are quite fearsome when combined.

By the way, since it's not a card people usually play, sometimes it catches players which forgot It's effects.

ghoul_Legion on U/W Mill Control

11 months ago

You need answers to aggro decks, I'm not sure you can live long enough to mill 1/4 of many deck's library.

Perhaps trade Soul Tithe for a direct exile/removal, That would be a great start :)

Seems fun to play, +1

Firebones675 on Walk Softly and Carry a Big Stick

1 year ago

Not a huge fan of Soul Tithe and would be my first cut. As for the other two it gets a bit trickier but I personally would cut, Guardian of the Gateless (think you will have enough blockers that they won't want to attack into you anyway) and Godsend: the block trigger isn't often as relavent, espicialy if you are attacking with a big creature and since no damage is dealt, lifelink doesn't work. I've seen the "can't cast" ability be relevant in edh and it often ends up just being a slightly better Vulshok Battlegear. One thing it does have going for it is that it can be tutored up with thalia's lancers but i don't know how often you would want to do that.

TheHelvault on Altar of Athreos

1 year ago

Hello! I found your deck on the "Advertise your Deck!" forum post today when I posted mine.

A few things here:

Hope this helps!

Beebles on Sigarda, Host of Dreaming Will

1 year ago

Hey Karzalar,

Thanks for taking the time to look at the deck and give me some feedback. Glad you like it! About your suggestions:

  • I never read the "non-aura" part of Starfield of Nyx, so I wrongfully assumed aura's would fall of... I will re-consider this card now :).
  • As for the hate aura's. Oblivion ring type of effects are nice, but in commander they have a drawback: if you use them on a commander, that just get's returned to the command zone. While cards like Song of the Dryads keep the commander in play. So I've prioritized those type of aura's over oblivion ring. The drawback of both oblivion ring and song of the dryads is of course that when an opponent kills off the aura, they get their permanent back. So with the remaining hate spots I went for aura's that get rid of the things entirely like Seal of Cleansing. Soul Tithe does look awesome and I will probably give that one a try sometime.

Thanks again!

Karzalar on Sigarda, Host of Dreaming Will

1 year ago

And here I thought I played my Sigarda enchantment-heavy! You, good sir, have gone the extra mile!

And since you went there, maybe some suggestions here!

  • Starfield of Nyx for enchantment recursion every turn (can recur auras, and they don't become monsters if you don't want them to be ;

  • Soul Tithe to screw their mana or the bomb they've got on the table ;

  • Since you've got Green Sun's Zenith, why not play Dryad Arbor? Pay 0 for X and get a free land on the table.

  • More nonland removal as enchantments: Oblivion Ring (no target required) / Banishing Light (target required)

Otherwise, i'd love to try out this deck in real - it was hard to find suggestions for - most of the good and useful cards are there!

Get a +1 from me, and may the Host of Herons smile upon victory for you!

natedevillers on Angels and Control

1 year ago

I still think Plea for Guidance is still too expensive, over Idyllic Tutor, but at least you'll be pulling cheap enchantments.

I very much like Soul Tithe here, that's a nasty tax (almost seems like a black card, honestly). Spirit Mantle is great, too, especially for keeping Mesa Enchantress and your myrs around.

Check out Encrust, will work against artifact heavy decks like Tron, though Detention Sphere will do the same thing, really.

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