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|Magic Origins (ORI)||Common|
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Creature — Cat Monk
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
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Enlightened Ascetic Discussion
5 hours ago
some cats to think about
Adorned Pouncer Definitly
Leonin Skyhunter Definitly
Pride Sovereign Definitly
Skyhunter Skirmisher Definitly
Regal Caracal Definitly
Nacatl War-Pride Definitly
4 days ago
1 week ago
I like Qasali Pridemage because of the Exalted, and the secondary ability, which also does Artifacts (and Enchantments)
I like Enlightened Ascetic because he ETB destroys an enchantment.
I don't like Felidar Cub because he has no primary abilities, and has to sacrifice to activate (worst of the bunch), I would exclude him. Cats aren't the police of the board, can't do everything!
I'd rather have a Leonin Relic-Warder over a Felidar Cub, because he exiles, think Purphoros, God of the Forge. Plus Leonin Relic-Warder can have combos built around him with Oblivion Ring where they flicker each other in and out.
My thoughts anyway.
1 week ago
4 months ago
I play quite a different style of Arahbo, Roar of the World deck, but thought I'd offer some suggestion and get some insight. I'm still trying to make mine a functional deck that compete in Multi-player consistently.
Do you find that by going the creature (Cat) forward approach, you end up with several under-powered cats. For example, Enlightened Ascetic, Grizzled Leotau, Leonin Armorguard, Scythe Leopard (He could benefit from fetch lands like Windswept Heath or Wooded Foothills, Scythe Tiger (can't be Eminence, I get hes big, but he is what he is and sets you back a land), Stalking Tiger, Wild Leotau.
What about tutoring the high-powered cats, with something like Eladamri's Call for sure, or Green Sun's Zenith. In my build im trying forward planning tutoring with Worldly Tutor and Sylvan Tutor to get into my Lost Leonin or Felidar Sovereign.
I know you run Descendants' Path so more cats is preferable, but Im always worried about a balance, drawing an extra bad cat that doesn't do much, or pulling a good cat that pushes forward my board position, if that makes sense?
What about Metallic Mimic, with so many Cats i think he would be good for you, and is an aggro cat? Would something like Vanquisher's Banner (even though higher CMC) be better than an Always Watching because of the extra draw? I think it's pretty high CMC, but the vigilence isn't key. Stuff like Mirari's Wake or Spear of Heliod totally make sense to me though.
No Mirri, Weatherlight Duelist, he provides evasion, and protection from counter-attacks. I think you should get him in there. He was in the C17 deckbox.
I would run a Triumph of the Hordes with so many cats, the +1 to each is going to defeat some opponents. +1.
PS: Really like the Privileged Position
4 months ago
I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:
On the ramp side, there are a few things that can get you lands, but some can be expensive:
Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?
I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.
These are some ETB examples:
- Oreskos Explorer
- Enlightened Ascetic
- Blade Splicer
- Sin Collector
- Bone Shredder
- Fleshbag Marauder
- Merciless Executioner
- Slum Reaper
- Agent of Erebos
- Puppeteer Clique
- Patron of the Vein
- Angel of Serenity
- Angel of Despair
- Ashen Rider
These need to be used with an available Sac Outlet:
The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.
Some good Sac Outlets exmples:
- Altar of Dementia
- Ashnod's Altar
- Phyrexian Altar
- Martyr's Cause
- Viscera Seer
- Razaketh, the Foulblooded
- Carrion Feeder
- Sadistic Hypnotist
Forcing your opponents to sacrifice with you is very good:
5 months ago
Cards I am thinking about adding:
Ajani, Caller of the Pride
Ajani, Mentor of Heroes
Ajani, Valiant Protector
Nahiri, the Lithomancer
Oath of Ajani
Waiting in the Weeds
Secure the Wastes
Masterwork of Ingenuity
Green Sun's Zenith
Open the Armory
Let me know what you think??
I am going for a lot of creatures and equipping creatures to make them huge!!
Still need to look into more artifacts, enchantment, sorcery, and instant cards to put in.
Also need help with lands!!!
6 months ago
@ Tots - I can definitely understand some of the options you mentioned.
Leonin Skyhunter - meant to be a source of fast damage with Arahbo's free pump effect. Cats don't typically fly either, so while not ideal, it can serve as a blocker in a pinch. You are absolutely right in that it's returns diminish as time goes on.
Skyhunter Skirmisher - same deal as above, Double strike being an added bonus. A better option than Skyhunter as the double strike will always be relevant, but also fades as time goes on.
Enlightened Ascetic - meant to be removal on a stick that doubles as a body, but when compared to other options, I can see this getting the boot.
Noble Panther - Aside from the art being really sweet, it is one of the only multi color cats in the deck. I'd like to keep it, but I'm aware of it's flaws and it's among the cards that are likely to be cut.
Leonin Relic-Warder - Unlike Enlightened Ascetic, it can hit artifacts or enchantments. Even if the removal is temporary, it also serves as bait for removal if they want their stuff back. I don't see this one being cut when all is said and done.
Lost Leonin - I completely understand, and I actually kind of hate myself (slightly) for it's inclusion. It's a way to burst poison someone out of the game with Arahbo's free pump and his 3 mana second ability. It's an anti lifegain card that benefits from all other bonuses for the tribe... I'd like to keep it, but I see it as a potential cut and not a definite one.
Phantom Nishoba - A lifelink, trample 7/7 for 7 that effectively has 7 lives is appealing, especially with Arahbo on board. It's a late game threat that, if worst comes to worse, it's a blocker that gains me life and prevents a bunch of commander damage. The deck list is already light on higher cmc cards, would like to keep a few.
Sabertooth Nishoba - Kind of along the same line as Phantom Nishoba, it's a beefy tribal card that has pro-2 colors. It'll work great with Arahbo and serves as a solid blocker or way to get in. The deck list is already light on higher cmc cards, would like to keep a few.