Runes of the Deus


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Runes of the Deus

Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.

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Runes of the Deus Discussion

Cellran on Aura Uril

1 week ago

So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker

Fluffpocalypse on In Mists Lain Thick, Monsters Reign

2 months ago

NyeShnefDerp - Yeah, I considered Runes of the Deus, but I felt like it was not quite worth it being at . Overall, the card would net me +4/+4, Double Strike, and Trample. For two less mana, I can cast Armadillo Cloak, which would give me +4/+4 and Trample, while replacing the Double Strike with Lifelink. While I like Trample, I like Lifelink even more, considering it gets me a benefit no matter where I hit with my commander (assuming there are no heal-cancelers on the table). Additionally, even though it would require a lot of white mana on reserve, I can cast Battle Mastery after Armadillo Cloak in order to give me the Double Strike, and another +2/+2 on top of that. All in all, Runes of the Deus is a good call, but I prefer to get my benefits quicker, and in small bursts so I can get a good lead in quickly, rather than waiting to throw one big buff on Uril. The way I see it is that it's awesome when we get to enchant our commander because no matter what the aura is, they get +2/+2 - because of this I want to be throwing as many cheap enchantments at Uril as early as possible so that he can survive damage and deal a good sum of it around himself before bigger threats roll around. Runes of the Deus just seems a little too slow for me.

That being said, I really had to think about this one - your suggestion was good, and it had me internally debating on whether or not to include it for a little while, so that means you're on the right track! Anyway, thanks for the suggestion. I hope you have more for me in the future!

NyeShnefDerp on In Mists Lain Thick, Monsters Reign

2 months ago

Hmm... Have you thought about Runes of the Deus? great little stat boost

Frd123 on

2 months ago

I would switch Runes of the Deus for something with a lower manacost. Maybe Temur Battle Rage, Rancor or Madcap Skills.

Instead of Rampant Growth you could use Sakura-Tribe Elder. It does the same thing but it also is a creature to attack and be buffed by Ghor-Clan Rampager.

loricatuslupus on Karona's Pantheon

3 months ago

cdkime that's a fair point, to be honest I actually end up using the Vows on other players' creatures: Karona costs so much that if the ramp cards don't appear I need to stop people attacking me until I can cast her. All five is probably a bit too many though! The actual replacements I was going to go with were Steel of the Godhead and Runes of the Deus.

JuQ on My Name is Uril

3 months ago

You would really get value from the rest of the enchantress pack, as many of them as you can afford Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Femeref Enchantress and also Sram, Senior Edificer and Kor Spiritdancer because it's not just an enchantment deck, but an aura deck.

Focus on low mana auras that provide Uril some kind of evasion or protection, not just size, Uril will grow on its own Shield of the Oversoul, Runes of the Deus, Unquestioned Authority, Cartouche of Strength, Snake Umbra and other totem armors.
Also great options Faith Unbroken and Sage's Reverie not really evasion or protection, but card draw is always so good and exiling on an aura is great utility.

jotjot on Can an Aura entering the ...

5 months ago

So i have The Ur-Dragon and Steely Resolve choosing Dragons to have shroud on the battlefield, then i attack. Its triggered ability triggers, drawing card/s then putting a permanent on the battlefield. I choose to put Runes of the Deus/Phyresis. Can I enchant it for the killing blow?

xander11 on The Druken Enraged

5 months ago

Maybe add Exploration for some better ramp Bear Umbra can really do a lot for you if used with cards that give extra combat phases. On your commander Runes of the Deus Scourge of the Nobilis Shield of the Oversoul make it a terrifying monster

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