Cautery Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cautery Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to target creature, player or planeswalker."

All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker or Sliver creature this turn."

Goyfs-R-Us on Sliver Overlord

4 months ago

GeminiSpartanX There are many ways for Slivers to go infinite in mana, creatures or damage. I will start by listing 3 of the most common ones you will generally see to get you started. The rest I will leave for you to discover through play.

  1. Sliver Queen+Mana Echoes: The classic, will generate infinite mana and Sliver tokens, combine with a haste sliver for an infinite attack or use Lavabelly Sliver for infinite target damage and life.

  2. Basal Sliver+Sliver Queen+Lavabelly Sliver: Infinite target damage and life gain.

  3. Intruder Alarm+The First Sliver: Not truly an infinite combo on it's own but can be with the right setup or hit's off cascade triggers. Intruder Alarm combos with a ham sandwich so not hard to make infinite with mana/haste slivers and Hibernation Sliver and Darkheart Sliver.

Bonus: The most important cards to consider for combos. Sliver Queen, Basal Sliver, Lavabelly Sliver, Hibernation Sliver, The First Sliver, Gemhide Sliver, Manaweft Sliver, Heart Sliver, Cloudshredder Sliver, Firewake Sliver, Darkheart Sliver, Cautery Sliver, Sliver Overlord, Homing Sliver, Mana Echoes, Intruder Alarm, Faces of the Past.

Support Cards: The most important cards to protect your combos. Crystalline Sliver, Root Sliver, Sliver Hivelord, Quick Sliver, Ward Sliver, Force of Will, Patriarch's Bidding.

legendofa on New options for red/white

3 years ago

I've seen a lot of discussion recently about the limited roles and abilities of the color combination. I'm starting this thread as a place to propose new options for this color pair. If you post here, please keep comments constructive - suggest something yourself or offer useful commentary on another suggestion.

So my thought is to give a self-sacrifice archetype. White will sacrifice itself to protect its community, the people it cares about, and the things it deems worthy of protection. Red will sacrifice itself to protect something it cares about, to get revenge, or because it wants a thrill. Both colors can produce lots of small creatures and creature tokens quickly, and white has a minor recursion theme for the mechanical benefits of sacrificing creatures repeatedly. There should be a distinction between creatures sacrificing themselves and the black ability of sacrificing creatures for power. I'm envision phrasing like "Creatures you control have 'Sacrifice this creature: Effect effect effect'" instead of "Sacrifice a creature: Effect effect effect," although red already has several of the latter effect. There isn't really a color combination that focuses on this right now, so I see it as a primary red and white ability that all colors can use on occasion.

Specific cards I want to call out are Mask of Immolation , Goblin Legionnaire , Benevolent Bodyguard , Goblin Bombardment , Cautery Sliver , Assemble the Legion , and Strixhaven's Lorehold Command.

Delta295 on R/W Slivers

4 years ago

Metallic Sliver is not modern legal, I would recommend Sidewinder Sliver in its place. With the amount of evasion you have ( Cloudshredder Sliver , Bonescythe Sliver , and Lavabelly Sliver ), I don't think you need the Bladeback Sliver , even if you were able to empty your hand of instants. if you are looking for somehting with a similar effect, you could use Cautery Sliver . anouther option would be to keep the Bladeback Sliver , and replace the Metallic Sliver with Sentinel Sliver , so you could attack, defend, and tap them for the extra damage at the opponents end step, as opposed to trying to balance all three

Acoris on Queen's Gambit (Combo)

4 years ago

Gotta admit, this deck probably really only has two ways to go; either infinite mana or buff heavier. Now I could go for Sinew Sliver and Muscle Sliver inclusions and really make it more combat-focused and overwhelming in the early game or I go full in on the mana gimmick. So for now I decided to embrace the later one by going for one of the classics adding Mana Echoes .

cutting down on fat (stuff like Sentinel Sliver and Brood Sliver had to go), added a second Sliver Queen as well as a Patriarch's Bidding for consistency/power. The addition of Cautery Sliver allows to heal myself in a pinch as well as to turn sliver tokens into damage missiles and get rid of Slivers with detrimental effects.

The combination of Striking Sliver , Predatory Sliver , Venom Sliver , Cloudshredder Sliver seems to be a good way to include an alternate/more conservative wincon.

Unclaimed Territory is great, don't know how I could miss that before :) So yeah...auto-include xD

...and saving the best for last: The birds flew away...probably gone south or something. However...don't fret! Due to Swan Song in the SB we definitely won't lack in avian friends. ^_°

Bmw225 on

5 years ago

Deck(s) added:

SamsWrath on Sliver

5 years ago

I have a few suggestions.

Ashnod's Altar can make you infinite mana with Sliver Queen's ability if you also have either Heartstone or Training Grounds in play. Phyrexian Altar can help you with mana fixing.

Acidic Sliver and Cautery Sliver for creature removal and potentially a direct damage table kill.

Swap Aura Shards for Harmonic Sliver.

Toss in Root Sliver.

Since you're in 5 colors you don't need Chaos Warp.

Since you are in Black consider adding in tutors (also green tutors for creatures).

Training Grounds would really make your slivers' abilities that much cheaper to activate.

For extra fast mana you can always run some mana dorks like Llanowar Elves or Birds of Paradise or run some spells that let you search for lands such as: Land Tax One with Nature Attune with Aether Caravan Vigil Lay of the Land Traverse the Ulvenwald Crop Rotation Rampant Growth Edge of Autumn Farseek Into the North Land Grant Sylvan Scrying Cultivate Far Wanderings Harrow Harvest Season Kodama's Reach Explosive Vegetation

PookandPie on The Glorious Hive

5 years ago

Intruder Alarm and Paradox Engine would be solid additions here. I'd remove Forcefield (this card doesn't really do a lot when you could just outright win for the same mana cost), and something else, maybe Tooth and Nail for them.

Intruder Alarm and Paradox Engine are excellent because Overlord + Gemhide/Manaweft + 3 other Slivers = Cast every single Sliver from your library. You just pay 3 to go grab Heart Sliver, cast him, untap your Slivers, and then continue casting until you're satisfied. I use Cautery Sliver as a decent sac outlet that also lets me just outright win once I play all the Slivers I want, play Queen, and then make all the tokens I want (with Alarm). And even better, if you don't want your opponents taking advantage of Alarm or anything like that, just destroy it with Hibernation Sliver.

The Aggravated Assault combo with Gemhide takes way more effort to set up (as you need at least 5 Slivers for mana production that don't attack and you have no way to give them vigilance in this deck as neither Sentinel nor Synchronous Sliver are present), so you need at least six Slivers on board for this to work, while Paradox Engine and Intruder Alarm let you go go infinite with 1 fewer Sliver (2 fewer if you have Heart Sliver out already as you can tutor your 1 drop Sliver). I see absolutely no reason why you'd abstain from these combos when Aggravated Assault takes more effort to set up, lol.

Other recommendations:

Frenetic Sliver. If you're going to suffer a board wipe, Frenetic Sliver is a nice one to have in play since he gives a 50/50 chance of keeping any single Sliver you have.

Venom Sliver is basically a better Toxic Sliver at this point at half the mana cost.

No Manaweft Sliver seems suspect. It's a solid addition.

Bonescythe Sliver is basically a better Fury Sliver.

Galerider Sliver is half the mana cost of Winged Sliver- I see no reason to not run it.

I'm going to suspect you just don't like the new slivers, but a lot of them are actually quite good so even if you don't like the artwork they would make your deck fairly better if they were included.

That's all. Hope this helps.

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