Summoning Trap

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Zendikar Rare

Combos Browse all

Summoning Trap

Instant — Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay 0 rather than pay Summoning Trap's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

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Summoning Trap Discussion

GregGreg on Mono Ramp!

1 week ago

Nice deck +1! Gyre Sage + Increasing Savagery tons of mana. Overwhelming Stampede nice finisher. Cultivate is another good card forma ramp,Summoning Trap is another good card. You seems a grren lover so what do you think about my hydra deck? Hydra's Menace

LeaPlath on G/W Mana ramp

1 month ago

How much do you know about modern? The ramp decks in modern skip making a 6/6 for 6 who can produce 4/4s. They got right into the on cast exile 2 perms, when attack mill 20 stuff using Tron lands.

For ramp you need to be doing something like the Eternal Witness/Primal Command loop, cheating stuff into play like Through the Breach and Summoning Trap, using Valakut to kill someone in a single turn, or just doing something better than making a 4/4.

You have this deck down as combo, zoo, midrange and ramp, so which is it, because those have very different meanings.

If I was going ramp, in GW, I would probably want to be creature based with a decent scaling top end.

divinagon on Golems are Giants best Friends!

1 month ago

Seems nice, but you need to make your list smaller. I'd probably drop the Summoning Traps to bring your maindeck down to 60 cards, and drop either the Woodfall Primus or Gaea's Revenge. +1

foxinsox on Walls with teeth

1 month ago

RomulusStrange, as Karzalar stated, the Xenagos works with Emrakul and Tooth and Nail to provide an instant kill effect if the spell resolves. I had Wall of Roots in an earlier list but found that Sylvan Caryatid works better with the Worship in the sideboard and for mana fixing if that's ever necessary. Thanks for your suggestions though! I'd consider throwing a Blightsteel Colossus into the sideboard as a Summoning Trap target, but I don't have one at the moment.

Karzalar, nice idea - but there's no room for it. For every wall I remove, it's one less target for collected company and one less dork for the battlement. Cheers!

Darth_Savage on Abzan Yard Shenanigans

2 months ago

Golgari Charm and Abzan Charm are good sideboard cards, they offer lots of utility in a single card. Another sideboard choice is Summoning Trap.

SimicEDHbro on Hammer Smashed Face • Saskia Dragon Surge

2 months ago

An overwhelming majority of your creature cards has a high mana cost, you may want to look at ways to cheat them out. I can think of Quicksilver Amulet, Selvala's Stampede, Lurking Predators, Elvish Piper, Kaalia of the Vast, Summoning Trap, Descendants' Path.

Also, since your running tribal you may want to look at cards like Cover of Darkness, Steely Resolve, and Coat of Arms.

I would also throw in some draw power as well, a Harmonize, Staff of Nin, and Mind's Eye would do quite nicely. Those are draw engines that have always worked really well for in my decks.

I don't see the point of running Primal Surge if your entire deck isn't going to be permanents, but you do you. If you want to keep the deck budget than Zendikar Resurgent is a cheap mana doubler and draw engine. As a Saskia player myself, I like any Saskia deck that I see that isn't the meta aggro or token spam, so I hope you have good luck getting this deck to where it needs to be. Peace brother!

DanteBeleren on Human-Werewolf Tribal EDH

2 months ago

Alright, I'm back! So obviously the trick with Werewolves is, you don't want to cast spells, nor do you want your opponent's to cast spells either. The best solutions for this are: cheating in your cards and inhibiting your opponents from theirs. R/G can do that first part fairly easily, but inhibiting is a little trickier since you don't get stuff like Silence. That in mind, cards I would include are as follow.

Werewolves are a tough, but fun creature type due to their odd flip mechanic. I would also recommend keeping in your anthem effects, but I'm personally not a fan of stuff that only beefs up one creature like Stoneforge Masterwork outside of Exalted style decks. I wanted to also remind you that you are running a green deck, so don't forget ramp cards like Kodama's Reach or Cultivate.

Also, mana dumps in this deck style will be huge for you. Any card that stays on the field but you can pour mana into on a whim will be huge if you want to do something, but also wanna flip your wolves. You already have Kessig Wolf Run which is a prime example or Druidic Satchel.

While not necessary, I would be interested to see you build a list up with only (Were)Wolf creature cards. It'll be much more difficult to build around, but I can attest that the satisfaction of beating face with it will be that much sweeter. I hope that some of this was helpful, and if so don't hesitate to message me with questions. Good luck!

enpc on Dominus - Dreamcrusher Edition

2 months ago

The problem with Summoning Trap is that it requires a very specific set of conditions to be useful. You have to cast a creature, have it countered, basically hit Palinchron with it and have the other half of the combo in hand.

While it's cute to use it as a contingency if Damia gets countered, a) the deck already runs a bunch of zero and one CMC counter spells to protect her, b) the deck runs Cavern of Souls to stop her from getting countered and c) you'd be better off just running a wheel like Timetwister to give you more momentum. Or Dig Through Time which potentially costs 2 mana to hit any two cards.

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