Oakenform

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Core Set 2019 (M19) Common
Welcome Deck 2017 (W17) Common
Welcome Deck 2016 (W16) Common
2010 Core Set (M10) Common

Combos Browse all

Oakenform

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Oakenform Discussion

wallisface on Blue Green White wall

11 months ago

I’d recommend adding some Arcades, the Strategist and a playset of Overgrown Battlement

Look into getting rid of Urban Evolution (too slow), Oakenform (does nothing for you), and Whitesun's Passage (lifegain on its own is terrible, you just end up with card disadvantage) replace em all with my above recomendations, a few more walls, and maybe a single large beater for all that mana you’ll be generating.

MarcelGilneas on Mister Mammoth's Flying Circus

11 months ago

I am said friend that requested that this be posted. So my personal commentary for this deck:

1) Remove Revitalize - At one point I was also quite fond of cards that gain life, but they don't really help you win so much as they help you not lose. Even if this one draws a card too, it also is a card you need to spend so all it does is replace itself.

2) Remove Oakenform, Knight's Pledge - I tend to avoid Auras that buff creatures quite a lot unless there's certain circumstances. It's entirely too easy for your creature to die and for you to lose an extra card this way. The buff is tempting but it's too big of a draw back in my eyes. Squire's Devotion is a special case since it comes in with an extra creature.

3) Remove 1 each of Forest and Plains - This just looks like too much land, especially with the recommendations I'll be giving later on. You probably want to put yourself at 26 lands tops.

4) Move Plummet to your Sideboard - You already have a not insignificant amount of anti-air options. If the deck is strictly flying creatures, that's when you move in Plummet. From your maybeboard, Naturalize or a different version Forsake the Worldly should also be sideboard material.

5) Inspired Charge - I'm not particularly fond of this card; you seem more interested in going tall than wide in this deck. But try it for now and see how well it works. It makes sense with your Mammoth, so I wouldn't outright cut it yet.

6) Llanowar Elves and Druid of the Cowl - The elves you have in here so far are good. You will definitely want more of these guys to make sure you can cast your big goofs as soon as possible.

7) Rabid Bite, Take Vengeance, Gideon's Reproach, Divine Verdict - these cards are going to be your removal suite. They should all be main deck for right now, until you can find better options. Rabid Bite will always be prime for you, though.

This is not a bad start for a deck that is a modified Welcome Deck. You'll definitely want some consistency so you'll want more of your best cards and less of your not quite as good cards. As always, practice makes perfect for deck building.

kysg on Aura Mare

1 year ago

I've thought about Novice Knight it can still eat removal though but it is good as a blocker. I feel like Deeproot Champion does this better since he can be played on the same turn and he benefits from all enchantments.

and yep I think Dub should probably go, I was unsure about it at first but yep Oakenform seems a lot better here. My bad.

How good is Druid of Horns in this deck? I've never really found a use for him and I feel like he is the inverse of Thorn Lieutenant

grovi1510 on Aura Mare

1 year ago

Thank you for your suggestions, I actually cut out Shalai, Voice of Plenty because it was too high on my curve, but I'm going to replace the Thorn Lieutenant with the Deeproot Champion. I needed more payoff for the enchamnets. I actually used to run 2 Dub instead of a play set Oakenform. Might go back to that.

Bjornis on Red-Green Werewolves

1 year ago

What format is this deck for? If your plan is to build this deck for standard then you should know that all the cards in this deck except Tormenting Voice and to my surprise Oakenform have rotated out of the format. Honestly if you want to build a somewhat good werewolf deck I think your format is EDH where you can use Ulrich of the Krallenhorde  Flip as your commander. It would probably not be great, but fun and flavorful.

Regardless of this there are some things you should do be doing to make this build better.

  1. Cut your deck down to a 60 card mainboard and a 15 card sideboard this helps with consistency.

  2. Second get your curve lower, cut down on 2-drops and add in some 1-drops to make your deck faster. Personally I would run 4x Wolfbitten Captive  Flip and 4x Village Messenger  Flip. Also Sage of Ancient Lore  Flip is a bit awkward I don't really see it being worth the 5-mana. I would consider adding in Mondronen Shaman  Flip and Ulrich of the Krallenhorde  Flip. Really the best card for this deck is Huntmaster of the Fells  Flip but it is quite expensive.

  3. Add in some dual lands like Rugged Highlands and Evolving Wilds, even if they dont give you mana immediately they do make your deck a lot more consistent.

All around there is a lot of room for upgrades, but it seems like it would make a fun deck with a little overhaul. Happy brewing!

greyninja on Fight Me IRL

1 year ago

Absolutely! My pleasure

If you're having two creatures fight, and you Momentous Fall yours; theirs lives? Fight is a neat mechanic, but I'd go with just the few low cmc ones. Chandra's Ignition is a good way to wipe out some creatures. As is Balefire Dragon and it's lil homie Cyclops Gladiator

Maybe consider streamlining the deck with more creatures to make sure you're out gunning opponents. Borborygmos is asking for "go wide" strategy, where Xenagos, God of Revels focuses on one creature at a time n "go tall". Btw if you can play something like Might of Oaks on your commander with xenagod out it's gg lol. Heroic Intervention might save you in a pinch

Oakenform, Brawler's Plate, Hedron Matrix, etc are kinda slow. Rancor is fun, it's not a 2-for-1 like other auras

The infect idea is neat too. I like seeing that in all dif colors. Cheers

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