Creature — Human Warrior
Level up R (R: Put a level counter on this. Level up only as a sorcery.) [2/2]
Level 4-7 - Flying [4/4]
Level 8+ - Flying, trample, R: Kargan Dragonlord gets +1/+0 until end of turn. [8/8]
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Kargan Dragonlord Discussion
1 week ago
Unfortunately Dragonspeaker Shaman isn't modern legal. I'd also say you need another couple of lands or Simian Spirit Guide. General card suggestions Kargan Dragonlord and Manamorphose, I also think Dragonmaster Outcast should be in your deck.
3 months ago
Hey! Just a few things I would do without, and I'll try to provide a replacement for each one if I can! So, I'll list the card I would do without, then in parentheses the card I feel could be better, if that makes sense? Bramblewood Paragon I took out because he doesn't give +1/+1 counters to your creatures, only those which already have the counters on them! I see you do have some counter generation with Dragonscale General, but unless you decide to make it your biggest paradigm, I would choose Qasali Ambusher- useful as phuck, and can be free!. If you're going to have a 7-drop that doesn't even top out our curve, instead of Butcher of Malakir, why not have everything you're hitting double with hit HARDER with Gisela, Blade of Goldnight? Chief of the Scale is useful, but in a two-drop slot, Hidden Dragonslayer would be a better fit, plus his extra utility as removal, which our decks desperately need! I actually had Graveblade Marauder in my original list as well... Just didn't think he'd have that much utility. In the 3-drop slot, there won't be a bunch in their graveyards already, and late-game, not that durable I feel... Taurean Mauler is a way stronger card for that slot. As for Jazal Goldmane, I was considering him too, but went with Odric, Lunarch Marshal (I know he's not a Warrior, and that sucks, but with the rest of the keywords we're running?? Killer. Especially since we'd have to pay for Jazal's ability and Odric's is free each combat). Kargan Dragonlord just isn't that good, it'd take 9 total mana spent to get him to his top tier, y'know? Especially if you decide to focus more on the +1/+1 counters, Winnower Patrol would be a powerhouse, plus helping you plan ahead. Madrush Cyclops is super cool, I'm trying to find room for him after seeing it here.I had Mardu Shadowspear as well, but went with Birds of Paradise instead for better manafixing, but that's your call. Mirri, Cat Warrior and Narnam Renegade are also super cool. Trying to find room. There are a ton of cards I feel just raise your curve too high lol, but I'm all about aggro
Cool stuff! Good luck! I've also heard that Amonkhet is supposed to be Warrior-heavy, so I'm not gonna put mine together just yet
3 months ago
You can also stick in those "At the beginning of your end step, sacrifice this creature" elementals, such as Spark Elemental, Ball Lightning, Hellspark Elemental, etc. (although Ball Lightning may be a little mana-expensive).
For another burn spell, you can try out Grapeshot, however, it only really has good value by turn 3-4 ish, when you can pump out more spells.
4 months ago
- Creatures I'd look into cutting
- Civic Wayfinder- there are tons of better ramp options on a stick then this dude
- Cliffhaven Vampire- really depends on your life gaining abilities and the consistency of those
- Daghatar the Adamant- more valuable in a deck where you plain on making and growing +1/+1 counters
- Dragon Hunter- a situational 1 drop, it's alright
- Duskwatch Recruiter Flip- only good in a creature heavy deck.I would wiff on him about 1/5 uses in deck with 26 creatures in a 60 card deck
- Emberstrike Duo- I'm just not a fan. it requires spells to be alright
- Falkenrath Marauders- it is heavy on the red mana side, and it buffs itself if it can get through. There are better 5 drops in these colors
- Foundry Street Denizen How many red creatures do you plan on playing? because his ability only triggers when you cars a red one
- Gatekeeper of Malakir triple black to be useful, more than likely a dead drop most games
- Gilt-Leaf Winnower once again double black, and how often do you think it's ability will actually work
- Graveblade Marauder just not that good of a card
- Kargan Dragonlord another easy drop
- Nacatl War-Pride your mana base more than likely won't support this guy
- Ogre Battledriver double red and one off buff thats alright
- Seeker of the Way better in non creature spell heavy decks
- Skyrider Elf not legal in this deck
- Swordwise Centaur not a good 2 drop in this deck
- Thunder-Thrash Elder only good if you eat alot of dudes
- Artifacts I'd drop
- Godsend i am iffy on this, even in my mono brimaz this card can be hard to play, and isn't good until turn 6
- Spear of Heliod the double white might be hard to do. there are better anthem cards.
- Whip of Erebos you don't really have a lot of good etb creatures, and the lifelink might only help a little as well
- Feudkiller's Verdict there are better cards then this for a 6 drop
- Mardu Charm it looks underwhelming
- Gratuitous Violence there are cheaper versions of this card
6 months ago
Stormbreath Dragon is strictly better than Demigod of Revenge imo. You have a pretty top heavy curve already, I wouldn't add any more weight there. I might suggest cutting some amount of Wurmcoil Engine for either some interaction or mid-range threats, but I'm getting into my opinion here. I haven't really looked into either Figure of Destiny or Kargan Dragonlord, but they seem like a mana sink that could be easily removed and leave you 2 or 3 for 1ing yourself. I understand the deck is built around not having Skred, but I don't see a reason why not to run it. I have actually done some extensive research into skred red, and I made a variant of it: Blood, Bridges, and Burn. I haven't been a fan of Magus of the Moon, but that is more of a personal opinion. Pia and Kiran Nalaar are great for this deck as well. Anger of the Gods might be a good edition in place of some Pyroclasms in either side or main board. I don't want to take away from what your deck is doing or the theme behind it- The beauty of Skred Red is its ability to be molded to whatever the user wants. If you would like more suggestions, I can give them to you, but that's up to you.
7 months ago
TheACTR..... Is it weird to say "I love you" to a man you've never met? Thanks for the suggestions! I appreciate that you recognized my desire to stay all in on creatures, and the card draw suggestions are great! I am also struggling a little bit with mana. When I originally built the deck, I figured that the overwhelming number of mana dorks would off-set the low land count. I'm starting to think that I should add 2 lands in. Right now, I plan to take out low impact cards and I'm thinking that those cards will be:
I like these cards well enough, but I'm generally not happy when I draw them
7 months ago
Fartface31: Ash Zealot is good ageist the right deck and I'm still considering it but the opponent must cast a card from the graveyard but there a lot more cards that work from or can be fetched from it such as Emrakul, the Aeons Torn. The two drop slot is filled with Kargan Dragonlord, and Burning-Tree Emissary witch are staples in this deck and there many better cards to main board so it would on make main board but the Relic of Progenitus I fill is better because it permanently removes cards. An example would be like exile all graves while Snapcaster Mage is being cast to remove its target. As for Heartlash Cinder, its just not good. Offers only 1 devotion for 2 and can be chumped easily. If there was a trample engine in this deck i would consider it but theres no way to see that it doesn't get destroyed with no advantage from it.
8 months ago
This seems pretty cool and I have also been a very big fan of Dragons since I started playing magic when Dragons of Tarkir came out
This is my version of Ramp Dragons My Dragon Deck
Crater Elemental very good at holding off early, and a very formidable swinger later
Sylvan Caryatid a really strong mana dork and blocker that cannot be removed
Signal the Clans very good at finding you what you need for cheap
Lightning Bolt you are in red, in modern, 4 is a must include
Atarka's Command really versatile card helps ramp and deal some damage
Kessig Wolf Run good alternate win con with your birds and lots of mana
Balefire Dragon really good high end to wipe their board
Xenagos, the Reveler really good ramp walker and really good ultimate for spamming dragons
Flameblast Dragon really good mana sink for in combat damage
Beast Within great absolute kill spell of all permanents and you could just fly over or trample through the token drawback
If you are Interested in Cards Out Side of Dragons
Primeval Titan incredibly strong card it could get you the Kessig Wolf Run or Haven of the Spirit Dragon for utility or just ramp you so hard for the rest of the game to use the mana sinks to burn them out
Primordial Hydra a growing threat the moment you play it forcing removal or the opponent just loses, also could be played anywhere on the curve and be as big and you want it to be
Things I Would Change
Archwing Dragon The power in dragons is their towering impassable statures the fact that he bounces himself for you to again spend mana to cast him is to slow and clunky for a deck that is innately slow. I would recommend 4 Thunderbreak Regent and a number of Sylvan Caryatid or Crater Elemental
Slumbering Dragon it is an okay early drop but his "strength" is hoping you survive 5 creatures coming at you early and he is a dead draw later into the game. I recommend any number of Sylvan Caryatid or a card that would be really good but I do not run it as of now is Kargan Dragonlord he could be the 8/8 flyer you want but you could have him early and invest your mana into him and not depend on your opponent to do the one thing you hope he keeps to a minimum.
Somberwald Sage it is an okay mana dork but it is a 0/1 creature that dies to any damage removal even Gut Shot and that might be to much of a liability for a creature that is costing you three mana, in this slot I recommend Crater Elemental or another card that gives you more versatility for the things you want to do in the earlier stages of the game, Mul Daya Channelers gives u two mana of any color and could also be a 5/5 beater
Karrthus, Tyrant of Jund I understand he is the namesake of the deck but his initial ability is super specific and very unlikely to be relevent but when it does come up it is game breaking so I recommend him to be placed in the side board for the mirror and look at another of the Dragonlords Dragonlord Kolaghan he gives "all" creatures haste and has a much more prominent ability in Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life pressuring the creature strategies which are some of your hardest match ups by dealing with the early pressure of spamming creatures. .
Sarkhan Unbroken running give or take 5 sources of blue mana mostly coming in tapped or with summoning sickness puts him in a very difficult spot to play especially considering he is the only reason you are in blue, I would recommend against delving into blue considering that mana fixing in modern is iffy or monetarily expensive and in these kind of decks with such demanding colored costs three colors in pushing it even with the best of mana bases. I recommend Xenagos, the Reveler in his places, he has a very similar ultimate and helps your mid game even if you use him 2 to 3 times he has done you a great deal in accelerating your creatures out.
Arlinn Kord Flip does not have very good synergy with the deck, in her making wolfs to flip, beyond some buffs and she is a high maintenance walker that does not bring you any closer to your goal of bringing out giant dragons.
Doom Blade and Terror are okay removal but if you want better more broad removal you have access to Beast Within which hits PERMANENTS absolutely everything and gives them an measly 3/3 that almost all of your creatures are bigger than and/or could trample through or fly over ,Terminate hits all creatures with no draw back and Dismember which hits most mid-range creatures you need to deal with and only costs you 1 colorless with some life if u need to. These are options that are better but monetarily cost more
Cryptolith Rite all your small creatures tap for mana except the servant and this is a bit slow and clunky early to mid and useless later. I recommend Nissa's Pilgrimage and Explosive Vegetation as your mana ramp for the mid game
Dragon Tempest this a cool card and i had my eye on it for a while but in retrospect if you are getting out your dragons, at most you are getting out 3 to 5 in a good game, for this mana you could just run burn which for two mana Lightning Bolt does six and Atarka's Command does three to face and could give everything reach and +1/+1, ramp you a land or stop your opponents healing this turn, and Signal the Clans could search out creatures you need
Lands You Could Run for Greater Efficiency
Rootbound Crag Good old red green Check
Dragonskull Summit Red Black Check
Woodland Cemetery Green Black Check
Kessig Wolf Run turns anything into a threat and puts use to the mana dorks late game
I really hope you like some of these considerations well hope you amazing deck building!!!