|Commander / EDH||Legal|
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|Rise of the Eldrazi||Mythic Rare|
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Creature — Human Warrior
Level up R (R: Put a level counter on this. Level up only as a sorcery.) [2/2]
Level 4-7 - Flying [4/4]
Level 8+ - Flying, trample, R: Kargan Dragonlord gets +1/+0 until end of turn. [8/8]
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Kargan Dragonlord Discussion
1 week ago
Here is a list of budget cards I think you should consider:
Here are some cards that has a little more value:
Another thing I noticed you are lacking is card draw, here is some suggestions:
2 weeks ago
Looking back on previous comments, I realize I've made the mistake of not actually including early game warriors, which is a crying shame, as it's likely the best strategy with such a poorly supported tribe (poorly supported in these colors).
So here GemKnightDante, is a long list of creatures that cost 4 or less (one exception), that would fit quite well in a warrior themed deck. Unfortunately, the way warriors work, you'll likely be going heavy into boros, and splashing green, but I'll try my best.
- Earthshaker Khenra
- Rhonas's Stalwart
- Dragon Hunter
- Devoted Crop-Mate
- Resolute Survivors
- Honored Crop-Captain
- Heir of the Wilds
- Hidden Dragonslayer
- Kargan Dragonlord
- Voltaic Brawler
- Boggart Ram-Gang
- Markov Blademaster
- Solemn Recruit
- Goblin Razerunners
- Hunted Troll
- Jazal Goldmane
- Rubblebelt Raiders
- Sosuke, Son of Seshiro
- Tah-Crop Elite
- Neheb, the Eternal
Exert Creatures: Missed quite a lot of these on my first search, which is why I was so biased against them at first, but now I realize there's an Exert lord! Throw as many as you can in, they're a great subtheme for the deck. Also include Ahn-Crop Champion here.
Any creature that grows bigger: Just what the deck needs, as I mentioned in my first post. These cards are cheap in the early game, and only get stronger as the game goes on. Lord of Shatterskull Pass is an honourable mention, as he can wipe boards clean for your warriors late game.
Voltaic Brawler: An un-assuming enough creature. Doesn't really scale, but he can brawl with the best in the early game. As with any good warrior, he's efficiently statted, and costed. His energy ability makes him a beast against superfriends, as he'll kill any early game 'walkers before they can get going.
Dragon Hunter was a strange ommission from the first draft considering you said you were facing a dragon deck. Throw him in and he'll block the big nasties for you all day.
Neheb, the Eternal: The minotaur, the myth, the legend. This card is leading my current favorite edh deck, and so I'll vouch that this will easily pay for itself in a very short amount of time.
Hunted Troll: But this card gives my opponents blockers! Yes, but not all of them, and it's an 8/4 with Regenerate. Other than being a fantastic creature, this guy doesn't do much, but isn't being an 8/4 warrior with regenerate enough?
Anyways, the goal of this 3rd (and hopefully last) list was to give you some early game cards so you could drop your cuerve down a bit. Cards like Furystoke Giant, and Gisela, Blade of Goldnight only get better the more creatures you can field after all.
2 weeks ago
So to ensure this post isn't 2 pages long, I'll only spend tiome explaining some of my stranger picks, such as any non-warriors/crappy looking warriors.
- Boldwyr Intimidator
- Collective Blessing
- Falkenrath Marauders
- Furystoke Giant
- Kargan Dragonlord
- Kazuul, Tyrant of the Cliffs
- Lord of Shatterskull Pass
- Markov Blademaster
- Oketra the True
- Radha, Heir to Keld
- Reckless Bushwhacker
- Secure the Wastes
- Titanic Ultimatum
- Triumph of the Hordes
- Whisperwood Elemental
- Zo-Zu the Punisher
- Mentor of the Meek
A couple of these cards I'll throw in together, like Anthems, Vampires, etc.
Anthems/Overruns: These guys are great because your creatures aren't very big, and these cards help solve this issue. With a Collective Blessing on the table, your small creatures go from being a joke, to a real threat.
Vampires/Level up Creatures: I recommend these for the same reason as the anthems. 3 opponents mean 120 life to punch through, which 2/1's and 3/2's aren't going to break through. However, scaling threats like the Vampires and Dragonlord will make it a lot easier to hit 120 damage.
Whisperwood Elemental: I was thinking of throwing Soul of New Phyrexia in this list too, because you need ways to survive boardwipes. Warrior or not, Whisperwood is your best friend when a Wrath of God hits the table. It's even technically card draw when you manifest one of your 38 creatures.
Mentor of the Meek: The most iffy inclusion. Without any of the changes I've listed included, I count 20 targets for Mentor's abilities. I'd completely understand if you just skipped this guy, but I'd consider him at the very least, as he can occasionally shore up your biggest weakness, a lack of card draw. Soul of the Harvest/Primordial Sage could probably fit better here though.
Anyways, I wish you the best with you deck, and I hope these suggestions could be of some help to you.
3 months ago
My best advice for you is try to keep the deck two-color with Red and Blue. I think the white Splash is unnecessary here because Kargan Dragonlord is already weighted heavy with its double red mana cost, and without running fetchlands (Arid Mesa, Scalding Tarn, or Flooded Strand) or shocklands (Sacred Foundry, Hallowed Fountain, or Steam Vents) getting the mana you need to cast spells will be harder/slower.
Having Kargan Dragonlord as a wincon is really interesting, but it gets killed by the most common removal spells in the game (Path to Exile, Fatal Push, and Lightning Bolt), so your deck might be inconsistent in control match-ups. You also have Lord of Shatterskull Pass and Lighthouse Chronologist which can serve as win conditions too, but still suffer from similar problems that Kargan Dragonlord does.
Fuel for the Cause, Volt Charge, Steady Progress, Inexorable Tide, and Tezzeret's Gambit are very slow because of their mana costs being in the 3-4 CMC range. Cards such as Serum Visions, Sleight of Hand, Lightning Bolt and Mana Leak can accomplish many of the same things at a cheaper cost without the proliferate effect. Another option you could take instead of running these cards are Goblin Electromancers or Baral, Chief of Compliances, which act as pseudo-ramp for your deck.
As far as your engine (level up ramp) goes, I think Venerated Teacher is the best pick you have and you should definitely run a playset of four in your deck. I think Thrummingbird strictly beats out Skyship Plunderer because the option to place counters on any permanent is conditional.
My last suggestion for you is to consider running Saheeli Rai because it can create tokens of Venerated Teacher whose ETB is important to your deck. There are probably other planeswalkers you could run as well, but the choice is up to you :). Good luck in your deck building!
4 months ago
Unfortunately Dragonspeaker Shaman isn't modern legal. I'd also say you need another couple of lands or Simian Spirit Guide. General card suggestions Kargan Dragonlord and Manamorphose, I also think Dragonmaster Outcast should be in your deck.
7 months ago
Hey! Just a few things I would do without, and I'll try to provide a replacement for each one if I can! So, I'll list the card I would do without, then in parentheses the card I feel could be better, if that makes sense? Bramblewood Paragon I took out because he doesn't give +1/+1 counters to your creatures, only those which already have the counters on them! I see you do have some counter generation with Dragonscale General, but unless you decide to make it your biggest paradigm, I would choose Qasali Ambusher- useful as phuck, and can be free!. If you're going to have a 7-drop that doesn't even top out our curve, instead of Butcher of Malakir, why not have everything you're hitting double with hit HARDER with Gisela, Blade of Goldnight? Chief of the Scale is useful, but in a two-drop slot, Hidden Dragonslayer would be a better fit, plus his extra utility as removal, which our decks desperately need! I actually had Graveblade Marauder in my original list as well... Just didn't think he'd have that much utility. In the 3-drop slot, there won't be a bunch in their graveyards already, and late-game, not that durable I feel... Taurean Mauler is a way stronger card for that slot. As for Jazal Goldmane, I was considering him too, but went with Odric, Lunarch Marshal (I know he's not a Warrior, and that sucks, but with the rest of the keywords we're running?? Killer. Especially since we'd have to pay for Jazal's ability and Odric's is free each combat). Kargan Dragonlord just isn't that good, it'd take 9 total mana spent to get him to his top tier, y'know? Especially if you decide to focus more on the +1/+1 counters, Winnower Patrol would be a powerhouse, plus helping you plan ahead. Madrush Cyclops is super cool, I'm trying to find room for him after seeing it here.I had Mardu Shadowspear as well, but went with Birds of Paradise instead for better manafixing, but that's your call. Mirri, Cat Warrior and Narnam Renegade are also super cool. Trying to find room. There are a ton of cards I feel just raise your curve too high lol, but I'm all about aggro
Cool stuff! Good luck! I've also heard that Amonkhet is supposed to be Warrior-heavy, so I'm not gonna put mine together just yet
7 months ago
You can also stick in those "At the beginning of your end step, sacrifice this creature" elementals, such as Spark Elemental, Ball Lightning, Hellspark Elemental, etc. (although Ball Lightning may be a little mana-expensive).
For another burn spell, you can try out Grapeshot, however, it only really has good value by turn 3-4 ish, when you can pump out more spells.
8 months ago
- Creatures I'd look into cutting
- Civic Wayfinder- there are tons of better ramp options on a stick then this dude
- Cliffhaven Vampire- really depends on your life gaining abilities and the consistency of those
- Daghatar the Adamant- more valuable in a deck where you plain on making and growing +1/+1 counters
- Dragon Hunter- a situational 1 drop, it's alright
- Duskwatch Recruiter Flip- only good in a creature heavy deck.I would wiff on him about 1/5 uses in deck with 26 creatures in a 60 card deck
- Emberstrike Duo- I'm just not a fan. it requires spells to be alright
- Falkenrath Marauders- it is heavy on the red mana side, and it buffs itself if it can get through. There are better 5 drops in these colors
- Foundry Street Denizen How many red creatures do you plan on playing? because his ability only triggers when you cars a red one
- Gatekeeper of Malakir triple black to be useful, more than likely a dead drop most games
- Gilt-Leaf Winnower once again double black, and how often do you think it's ability will actually work
- Graveblade Marauder just not that good of a card
- Kargan Dragonlord another easy drop
- Nacatl War-Pride your mana base more than likely won't support this guy
- Ogre Battledriver double red and one off buff thats alright
- Seeker of the Way better in non creature spell heavy decks
- Skyrider Elf not legal in this deck
- Swordwise Centaur not a good 2 drop in this deck
- Thunder-Thrash Elder only good if you eat alot of dudes
- Artifacts I'd drop
- Godsend i am iffy on this, even in my mono brimaz this card can be hard to play, and isn't good until turn 6
- Spear of Heliod the double white might be hard to do. there are better anthem cards.
- Whip of Erebos you don't really have a lot of good etb creatures, and the lifelink might only help a little as well
- Feudkiller's Verdict there are better cards then this for a 6 drop
- Mardu Charm it looks underwhelming
- Gratuitous Violence there are cheaper versions of this card