Creature — Elemental Warrior
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
Combos Browse all
|Commander / EDH||Legal|
Inner-Flame Igniter Discussion
3 months ago
Very cool deck! You might like these: Solar Blast , Warlord's Fury , Crimson Wisps , Expedite , Honor the God-Pharaoh , Dogpile , Goblin War Drums , Inner-Flame Igniter , Wildfire Elemental , Zap , Spark Spray , Orcish Cannonade , Academy Raider , Burning-Tree Vandal , Prophetic Ravings
5 months ago
Still, it will be best to give you some advise.
7 VIEWS | IN 1 FOLDER
Honestly, the deck is just a bunch of small dudes that are very close to being weak vanilla with no synergy. 2/2 for 3 mana that sacrifices itself to make 2 mana is not very impressive, especially when you have no expensive cards to spend that mana on. You get 0 utility out of Faithless Looting , as none of your cards want to be in the graveyard.
My advice - focus on Smokebraider . It is an incredibly powerful tool that can allow you to win the games. IT and Soulbright Flamekin combo very well to give you 8 mana for 6 mana invested and trample. Then you can take that mana and invest it in the Inner-Flame Igniter which for 9 gives you +3/+0 and first strike on all your dudes.
1 year ago
2 years ago
Here is a list of budget cards I think you should consider:
Here are some cards that has a little more value:
Another thing I noticed you are lacking is card draw, here is some suggestions:
3 years ago
Okay. Lol. I guess. Well, a card you could put in your deck (or most likely sideboard) is Deathgreeter. It's good not only because you sacrifice your scions for more, but also because when you chump block, you just get a little something extra. I feel it would be really good against aggro and other fast decks. Another good card you could add is Inner-Flame Igniter. It's like Swarm Surge, but you can use it over and over again, so you don't have to conserve it until you can kill the opponent in one turn.