Paragon of Fierce Defiance
Creature — Human Warrior
Other red creatures you control get +1/+1.
R, T: Another target red creature you control gains haste until end of turn. (It can attack and T this turn.)
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Paragon of Fierce Defiance Discussion
22 hours ago
Interesting deck, so +1 from me, here's my 2 cents.
- There are some cards that are great in Commander that fit your theme! Among these are Whispersilk Cloak, Rogue's Passage, Cloak and Dagger, Swiftfoot Boots, Invisible Stalker, Shadowmage Infiltrator, Thalakos Deceiver, and Quietus Spike.
Coastal Piracy also comes to mind.
The next cards I'm going to suggest aren't exactly on theme, but I think they do enough in your deck that they should be included regardless, as they have such powerful synergy with what you play.
If you want any more suggestions feel free to let me know!
1 month ago
Nice deck, my wife has been trying to make a Werewolf deck for a while, so I'll tell her about this one.
Paragon of Fierce Defiance is definitely budget friendly, and can help to buff and give your Red creatures Haste. Being able to swing for 9 Commander damage on the turn you summon Ulrich for one extra mana seems good.
3 months ago
Flameshadow Conjuring creates additional hasty token copies of creatures you play, which is great for staying aggressive and increasing your value, but it also means twice the yelling.
Temur Battle Rage isn't on the screamy tribal theme, but it'll often instantly win you games through commander damage with Kamahl. Double strike and trample on a 6-power creature is a lethal combination.
Jeska, Warrior Adept is Kamahl's sister, so she ought to be included for flavor. She's also not a bad card herself.
Darksteel Plate is a powerful way to protect your commander and his flimsy 1-toughness. The best part is is that the equipment is also indestructible.
Insurrection wins games. The art is also all like, "have ALL the yelling crazy people fighting for me!"
Koth of the Hammer is really, really good. He's mana ramp and aggressively transforms your lands into giant attacking creatures. Hmm...that sounds like another card related to your commander...Kamahl, Fist of Krosa.
Paragon of Fierce Defiance is a great anthem effect in mono-red, and he can give another creature haste for a turn.
Basilisk Collar on your commander means you can instantly kill anything, and gain 3 life to boot. Straight-up, repeatable death.
Godo, Bandit Warlord would be a good way to tutor for one of those equipment to attach to Kamahl. Also thanks to his printing in Commander 2016, his price is under a dollar.
Inferno Titan is big, bad, and hits like a truck. Wipes out blockers whenever he attacks, then firebreathe him into ultra-screamy mode.
Dictate of the Twin Gods is another Furnace of Rath-style enchantment, but since it has flash, you can craft an unexpected win out of nowhere.
Love the deck idea! +1'd!
3 months ago
After your revisions this deck looks pretty awesome, not gonna lie. You definitely get my +1. I like the hybrid voltron/theft thing you've got going on here. A few small questions/adjustments though:
1) Needs a Swiftfoot Boots. An amazing piece of protection that still lets you equip swords. Also, Champion's Helm. I would cut Sword of War and Peace for it probably: I find that card to be somewhat meh.
5) In mono-red, I never leave home without Gamble ;)
6) You might get some value out of Mana Flare. It lets your opponents play better things, which you then steal and beat them to death with.
9) Akroma, Angel of Fury, Archetype of Aggression, Ash Zealot, Hamletback Goliath, Homura, Human Ascendant, Monastery Swiftspear, Paragon of Fierce Defiance, and Pia Nalaar seem like your weakest creatures.
Again, though, looks awesome! :) I'd love to test my Yahenni against this sometime for the flavor lolz.
8 months ago
Oh! So I was cruising along some other Zurgo deck lists and found these guys:
I must say that I really like them and think that I might try to find a place for them in my deck. Just wanted to share!
9 months ago
Here are some card suggestions you could try out. Cyclops Gladiator, Boldwyr Intimidator, Markov Blademaster, Paragon of Fierce Defiance, Wrecking Ogre, Goblin Heelcutter, Hellraiser Goblin, Horde Ambusher, Kolaghan Forerunners Jeska, Warrior Adept, and Lightning Mauler.
1 year ago
List looks pretty efficient and straightforward. Here are my suggestions:
You've got a lot of mana rocks already and as far as ramping goes Dreamstone Hedron is the least efficient. You've already got the Mind Stone, Commander's Sphere, and Hedron Archive to crack for card draw. By the time you're playing the Dreamstone Hedron you're past the ramp stage and need gas, essentially spending 9 mana to draw 3.
One card I'd like to add in is Savage Summoning to help protect her being cast and give a further element of surprise.
Paragon of Fierce Defiance has to pay mana and tap to grant haste to just 1 creature. This is far inferior to the other haste enchantments you already have. Yes he buffs +1/+1, but in light of all your other pump spells, this is lackluster. I would suggest in his place to play Nylea, God of the Hunt to grant all your doublestriking dragons trample and give you another pump source in a pinch.
I love what your bloodrushers are doing for the deck. However, I think Skarrg Goliath costs a little too much. I understand he helps you one-shot people but it's usually overkill and ties up a significant amount of mana. With all the pumping you're doing, a fun little alternative might be Soul's Fire. It won't count as commander damage but can still burn for 10+ in a lot of situations.