Paragon of Fierce Defiance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Paragon of Fierce Defiance

Creature — Human Warrior

Other red creatures you control get +1/+1.

{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)

NTakamura on Toughness boost in Red

8 months ago

Are there any other cards that are anethem like Paragon of Fierce Defiance where it boost toughness? I see alot of it that does +1/+0 but I want that toughness boost.

Ashen0ne on All That Remain

3 years ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

livingrock on Tun'Kai's Horde

4 years ago

Needs Paragon of Fierce Defiance . I think you left it out because it gives other creatures haste and you found it redundant, but with him out your warriors are +3/+3. Flamerush Rider . Cyclops Gladiator is more or less a /6 that fights every turn in this deck.

Falkenrath Marauders is a good stand-in for Ruttley and Taunton's hot-guy characters.

Hamletback Goliath .

StopShot on Alesha, Who Smiles at Extra Combat

5 years ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

epajula on Are there any creatures that …

6 years ago

The 3 paragons in those colors might help. Paragon of Gathering Mists, Paragon of Eternal Wilds, Paragon of Fierce Defiance. They aren't great, but I'm not sure what else to offer outside of what has already been mentioned.

Sargeras on

6 years ago

Interesting deck, so +1 from me, here's my 2 cents.

  1. There are some cards that are great in Commander that fit your theme! Among these are Whispersilk Cloak, Rogue's Passage, Cloak and Dagger, Swiftfoot Boots, Invisible Stalker, Shadowmage Infiltrator, Thalakos Deceiver, and Quietus Spike.

Coastal Piracy also comes to mind.

Paragon of Fierce Defiance should really be Fervor, because if you are going for a haste enabler, you might as well play the best one.

The next cards I'm going to suggest aren't exactly on theme, but I think they do enough in your deck that they should be included regardless, as they have such powerful synergy with what you play.

Among these cards are Levitation, Deceiver Exarch/Pestermite since you run Splinter Twin, Silent-Blade Oni, Dire Undercurrents, Counterspell, Negate, Crawlspace.

If you want any more suggestions feel free to let me know!

KongMing on Uncontested Alpha (Budget Werewolf EDH)

6 years ago

Nice deck, my wife has been trying to make a Werewolf deck for a while, so I'll tell her about this one.

Paragon of Fierce Defiance is definitely budget friendly, and can help to buff and give your Red creatures Haste. Being able to swing for 9 Commander damage on the turn you summon Ulrich for one extra mana seems good.

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