Paragon of Fierce Defiance

Paragon of Fierce Defiance

Creature — Human Warrior

Other red creatures you control get +1/+1.

{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)

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Set Rarity
Magic 2015 (M15) Uncommon

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Paragon of Fierce Defiance Discussion

livingrock on Tun'Kai's Horde

1 year ago

Needs Paragon of Fierce Defiance . I think you left it out because it gives other creatures haste and you found it redundant, but with him out your warriors are +3/+3. Flamerush Rider . Cyclops Gladiator is more or less a /6 that fights every turn in this deck.

Falkenrath Marauders is a good stand-in for Ruttley and Taunton's hot-guy characters.

Hamletback Goliath .

StopShot on Alesha, Who Smiles at Extra Combat

1 year ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

epajula on Are there any creatures that ...

2 years ago

The 3 paragons in those colors might help. Paragon of Gathering Mists, Paragon of Eternal Wilds, Paragon of Fierce Defiance. They aren't great, but I'm not sure what else to offer outside of what has already been mentioned.

Sargeras on

2 years ago

Interesting deck, so +1 from me, here's my 2 cents.

  1. There are some cards that are great in Commander that fit your theme! Among these are Whispersilk Cloak, Rogue's Passage, Cloak and Dagger, Swiftfoot Boots, Invisible Stalker, Shadowmage Infiltrator, Thalakos Deceiver, and Quietus Spike.

Coastal Piracy also comes to mind.

Paragon of Fierce Defiance should really be Fervor, because if you are going for a haste enabler, you might as well play the best one.

The next cards I'm going to suggest aren't exactly on theme, but I think they do enough in your deck that they should be included regardless, as they have such powerful synergy with what you play.

Among these cards are Levitation, Deceiver Exarch/Pestermite since you run Splinter Twin, Silent-Blade Oni, Dire Undercurrents, Counterspell, Negate, Crawlspace.

If you want any more suggestions feel free to let me know!

KongMing on Uncontested Alpha (Budget Werewolf EDH)

2 years ago

Nice deck, my wife has been trying to make a Werewolf deck for a while, so I'll tell her about this one.

Paragon of Fierce Defiance is definitely budget friendly, and can help to buff and give your Red creatures Haste. Being able to swing for 9 Commander damage on the turn you summon Ulrich for one extra mana seems good.

Austin_Smith_of_Cards on Kamahl, Pit Fighter: Yelling Tribal!

3 years ago

Flameshadow Conjuring creates additional hasty token copies of creatures you play, which is great for staying aggressive and increasing your value, but it also means twice the yelling.

Temur Battle Rage isn't on the screamy tribal theme, but it'll often instantly win you games through commander damage with Kamahl. Double strike and trample on a 6-power creature is a lethal combination.

Jeska, Warrior Adept is Kamahl's sister, so she ought to be included for flavor. She's also not a bad card herself.

Darksteel Plate is a powerful way to protect your commander and his flimsy 1-toughness. The best part is is that the equipment is also indestructible.

Insurrection wins games. The art is also all like, "have ALL the yelling crazy people fighting for me!"

Koth of the Hammer is really, really good. He's mana ramp and aggressively transforms your lands into giant attacking creatures. Hmm...that sounds like another card related to your commander...Kamahl, Fist of Krosa.

Paragon of Fierce Defiance is a great anthem effect in mono-red, and he can give another creature haste for a turn.

Basilisk Collar on your commander means you can instantly kill anything, and gain 3 life to boot. Straight-up, repeatable death.

Godo, Bandit Warlord would be a good way to tutor for one of those equipment to attach to Kamahl. Also thanks to his printing in Commander 2016, his price is under a dollar.

Inferno Titan is big, bad, and hits like a truck. Wipes out blockers whenever he attacks, then firebreathe him into ultra-screamy mode.

Dictate of the Twin Gods is another Furnace of Rath-style enchantment, but since it has flash, you can craft an unexpected win out of nowhere.

Love the deck idea! +1'd!

Daedalus19876 on

3 years ago

After your revisions this deck looks pretty awesome, not gonna lie. You definitely get my +1. I like the hybrid voltron/theft thing you've got going on here. A few small questions/adjustments though:

1) Needs a Swiftfoot Boots. An amazing piece of protection that still lets you equip swords. Also, Champion's Helm. I would cut Sword of War and Peace for it probably: I find that card to be somewhat meh.

2) Harmless Offering and Bazaar Trader let you permanently keep something you've "borrowed". Sounds like the most pirate-y thing possible.

3) Needs a Kiki-Jiki, Mirror Breaker for both general utility and also to combo with Zealous Conscripts.

4) Depends on meta obv, but I generally prefer Extraplanar Lens over Caged Sun. Or play both! :)

5) In mono-red, I never leave home without Gamble ;)

6) You might get some value out of Mana Flare. It lets your opponents play better things, which you then steal and beat them to death with.

7) I'm not really a fan of Chandra, Torch of Defiance or Tibalt, the Fiend-Blooded in commander. I get that Tibalt's ult is on theme, but honestly I just find them more trouble than they're worth.

8) Mana Geyser. Mana Geyser. MANA GEYSER

9) Akroma, Angel of Fury, Archetype of Aggression, Ash Zealot, Hamletback Goliath, Homura, Human Ascendant, Monastery Swiftspear, Paragon of Fierce Defiance, and Pia Nalaar seem like your weakest creatures.

Again, though, looks awesome! :) I'd love to test my Yahenni against this sometime for the flavor lolz.

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