Countryside Crusher

Countryside Crusher

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Creature — Giant Warrior

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

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$0.45 $0.87 $1.68 $2.95 0.16 TIX 0.12 TIX
Have (9) rakdos24 , knto , itheoryz , marz1342 , Jay , x754 , BlueSlime , jcv13 , coolkid1212
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Countryside Crusher Discussion

PayOneLife on Blowing Up Your Terrain

2 weeks ago

I agree That Avacyn is a good idea. Crucible of Worlds is a must if you happen to have one, they aren't cheap. I'm surprised that you haven't got Ghost Quarter, Dust Bowl or Tectonic Edge. Jokulhaups is a classic that kills lands. Countryside Crusher can be a cheap beater.

Also, you have too many cards. You don't need to put your commander in the main list, it counts towards the card count when you put it in as your commander. So you really only need to drop one card.

nighthawk101 on kmcree

2 weeks ago

Oh- the Countryside Crusher is Modern Masters if it matters.

kmcree on nighthawk101

2 weeks ago

Would you be willing to throw in a Countryside Crusher? My Grave Troll is from the Duel Decks if that's okay with you.

twospires on WANTED: For throwing mountains

1 month ago

GoldenDemon, I took out Titania, Protector of Argoth because, while she gas some sweet combos, she's useless without them. All your land suggestions are decent--I'll take you up on Gruul Turf--but they're really slow. I want to get right to ramping, and all those lands coming out tapped slows me down so much. Valakut, the Molten Pinnacle was cut because I only have like 8 or 9 Mountains. Countryside Crusher also ensures that I don't draw lands ever again, which is kind of bad here--I like my lands, and locking myself out of them forever isn't worth a big dude.

Keen Sense isn't much good without Borbor and Abundance, and Snake Umbra protects my general. I'm also not a fan of infinite combos, so I don't want to dedicate too many slots to that.

Journeyer's Kite is slow, Dictate of the Twin Gods and Repercussion are dangerous. Thanks for the advice and the help, I'll definitely take a look at your list.


1 month ago

Countryside Crusher isn't a legendary though...

twospires on WANTED: For throwing mountains

1 month ago

Any suggestions for what to cut to fit Countryside Crusher in?

twospires on WANTED: For throwing mountains

1 month ago

jelenzen, thanks for the advice!

Haven't really looked at Countryside Crusher much, but I'll definitely try to fit him in. That's awesome. If I end up adding that, I may put in Restore in place of Rampant Growth.

I've played with Titania, Protector of Argoth. She is amazing when you've got one of those engines out, but she's just a 5/3 most of the time, so I'm leaving her out unless I get more land-sac combos.

Seismic Assault isn't really exciting, mainly because of triple red and because I can't attach Equipment to it. I think I'll stick to Borbor.

Epicenter is something I'll consider, I'm just worried I'll shoot myself in the foot.

JLenzen on WANTED: For throwing mountains

1 month ago

This is awesome, I made a 60 card casual deck on a similar theme, mainly using Aggressive Mining and ways to trick lands onto the battlefield, then using them in interesting ways.

Suggestions based on that deck that you've probably thought of:

Countryside Crusher with all the ways to get lands back from your graveyard, he can get very big very quickly with little drawback. The nice thing is that he gets bigger whenever lands go to your graveyard, whether they're cycled or used with Borborgymos Enraged.

Titania, Protector of Argoth works really well with a few of the combos you've got, specifically Aggressive Mining, Strip Mine, and Glacial Chasm.

Hammer of Purphoros adds a new way to keep creatures on the battlefield if you're behind, also giving creatures haste should never be underestimated.

Seismic Assault acts as a mini Borborgymos Enraged early in the game or when he dies

Epicenter is a great card for when you fall behind. Clear the board, play this, you're much more likely to get back to an adequate amount of lands than your opponent.

Power / Toughness 3/3
Color(s) Red
Cost 1RR
Converted cost 3
Avg. draft pick 1.21
Avg. cube pick 11.03


Format Legality
Casual Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters Rare
Morningtide Rare

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