Countryside Crusher

Countryside Crusher

Creature — Giant Warrior

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

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Countryside Crusher Discussion

Me_Drewsta on Rakdos aggro speed

2 days ago

I think 4x Countryside Crusher isn't a good idea because you only need one per game and multiples would almost be redundant. I recommend 2 or 3 for room to get more burn or kill spells.

Canuck25 on Take a Walk on the Wild Side

1 week ago

Thunderer thanks for the suggestion. I'm not 100% sold on Centaur Vinecrasher for the same reasons I'm not 100% sold on Countryside Crusher or Terravore. While they all fit the theme of the deck, I'm not sure if they will get around to doing much before they die...if that makes sense? It's worth considering though.

Winzlectross I do plan on using the dredge mechanic of Life from the Loam in order to repeatedly get it back to my hand to in return keep bringing lands back to my hand.

Ford351gtcobra on Every Land Counts

2 weeks ago

Countryside Crusher is amazing here

also works with Knight of the Reliquary

check out my combo deck Frenzy of the Countryside

Scrying_Rogue on Ten Card Deck

2 weeks ago

Oh yeah, I never even thought about Countryside Crusher

And why am I running Mana Leak... In mono-blue...

Anyway, thanks for the idea!

xavrr on Ten Card Deck

2 weeks ago

I... Have been enlightened... +1...

In Case you don't get any Mana Severance, you could make it izzet with some Countryside Crushers? And you can probably get some more efficient counters than Mana Leak?

:D

ajstorey456 on 11.7% OF THE TIME, IT WORKS EVERY TIME.

1 month ago

Opening hand, you get your Countryside Crusher and 6 lands. Nice! You get your lands down and deploy on the third turn, thinking "Oh gee oh golly oh wizz are they gonna be surprised!" The first card you draw is Fatal Frenzy. You weep.

PookandPie on Alternate play mode for commander

1 month ago

Also, meant to mention this in my above post (double post ftl):

Treefolk Harbinger. If he can only search the spells 'library', then you can't tutor a Forest. If he can tutor out of either library, then why would Demonic Tutor be restricted to the spells library? If Demonic Tutor can, then why can't Green Sun's Zenith or Natural Order grab Dryad Arbor? If those can look at either library, then why not Druidic Satchel or Selvala? And, lastly, if it can, then what about Countryside Crusher?

You'd have to be able to explain to a beginner why, or why not, each one of these would, or would not, be able to do something. Also, anything that needs to have Balustrade Spy, Mirko Vosk, Mind Drinker and Undercity Informer on a ban list will only have more issues as more cards are released (too large of a ban list becomes unwieldy if innocuous cards have to constantly be kept in check).

Also, is it just me, or does Warp World become a headache under these rules, as well? Which library do you shuffle your permanents into, and, if you have to shuffle them back into their respective libraries, from which one do you reveal?

Also, the results of Unexpected Results would actually be expected, here. lol. Anyway, I figure it's better to ask questions of, "Why, and if not, why not?" to garner some specifics than it would be to just say, "No, this doesn't work." I'm still a proponent for the Abundance token over the library split, though.

PookandPie on Alternate play mode for commander

1 month ago

The tutor limit would prevent cards such as Vampiric Tutor, Demonic Tutor, etc. (any, "Search your library" spell) from finding things such as Cabal Coffers or any other land while being Strip Mined. "Find any card" tutors should still be able to tutor any card (otherwise they are made weaker for no reason), but it gives away important strategic information by simply allowing your opponents to know which deck you're searching.

If you search the lands 'library' with Demonic Tutor, that could be a clear sign to your opponents that you're mana screwed, thereby giving them information they would not have in normal Magic: The Gathering, which could easily cause you to be the target of multiple Strip Mine/Wastelands, simply because they would have the most impact being used against you in this situation (also, it could be very easy to see when someone is going for their Gaea's Cradle or Cabal Coffers, which is information you would not normally have). Similarly, should your opponents be destroying lands and you use it to search the spells 'library', then they know you're either stopping whatever is causing lands to go to the graveyard or your hand is full of lands, meaning you are not scared of them (which is information the opponents would not normally have).

One of these instances hurts more than the other, but it is a loss of what typically makes black tutor-alls powerful. It eliminates the guessing game of, "What exactly did he go grab that can stop me?" and replaces it with, "He grabbed nothing to stop me since he checked the land library."

Sometimes, you need to Intuition for three lands. Sometimes, you need to Green Sun's Zenith for Dryad Arbor. Sometimes you need to spend an Arcum Dagsson activation to grab a Darksteel Citadel. Deck size restrictions stop fun combos from functioning with Ad Nauseam, notwithstanding, Ad Nauseam would either be overpowered as a 5 mana draw 30 for 0 life, or it would be reduced to being half-worthless.

Coiling Oracle either draws a card, guaranteed, ramps a land, guaranteed, or it does both depending on which library it can check (making it significantly more powerful than before, since it required topdeck manipulation to always get your desired result). Countryside Crusher either does nothing or gets 30+ counters immediately. Druidic Satchel, Courser of Kruphix, Erratic Explosion, Erratic Mutation, Fathom Trawl, Goblin Machinist, Explorer's Scope, Into the Wilds, Nissa, Sage Animist, Abundance, and more, become either significantly weaker or stronger. Other problem children were mentioned above, like Goblin Charbelcher, Mind Grind, Trepanation Blade, Mind Funeral, etc.. Cards like Selvala and Woodvine Elemental would be guaranteed value, while Treasure Hunt and Scouting Trek do nothing. Hermit Druid and Avenging Druid become guaranteed, giving Hermit Druid decks a leg up as they no longer are required to have a Wasteland weakness.

Honestly, I just don't see why you don't begin the game with an Abundance token on the battlefield. Keep the 1 library setup, but if you need lands, get them until you are satisfied. Using lands is integral with tons of cards in MtG, and segregating the libraries seems unnecessarily messy. What you want to do is guaranteed by Abundance, so why not just start with a token of it in play if it's really that important? Seems like it would break fewer things and be a more elegant solution than "Some tutors work, some don't, some cards work way better than they used to, a fair number don't work at all." Sure, the guy with a dubious starting hand (no colored mana producing cards, but all combo pieces) can keep the hand rather than shipping part of it away, but that still seems like a better solution, to me.

Problem summary:

-Loss of strategy when tutoring in multiplayer games
-The sheer number of cards that don't work, are now guaranteed value, or are significantly weaker is not worth this library split. Abundance does what you want, begin with a token of it in play (or in the Command Zone, if you don't want to ever let it get destroyed).

Take my skepticism with this, however:

Grain of Salt

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Rare
Morningtide Rare

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