At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
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That Countryside Crusher deck is mean. Any thoughts on generals for the new set? Some of the outlast creatures look like they could work nicely.
Assuming you mulligan until you draw Countryside Crusher ... not only mustn't Fatal Frenzy be in your initial hand draw, it must also not be in the next top 10 cards if they play no creatures with any toughness by turn 3. If they do play creatures, you can't have Fatal Frenzy be at the top...10 + (total toughness of all opponent creatures combined)... of your library. But if they happen to play a wall, you're almost kind of screwed since odds of you milling yourself out by drawing Fatal Frenzy too soon increases all the more. Also.... Shield Sphere , Phyrexian Walker , Unsummon ?
If you end up drawing Fatal Frenzy before or during Countryside Crusher (in the first hand draw or any mulligans afterwards), you're pretty much screwed cause you'll mill yourself to death. Also, is there any other way to play Countryside Crusher ? It seems like that card is only meant to make you mana screwed. If you play it late game, you could still possibly mill yourself out at the end.
Additional stuff worth considering - Ghitu Encampment , Tormented Hero , Vampire Lacerator , Goblin Deathraiders , Goblin Wardriver , Keldon Marauders , Ruthless Cullblade , Spike Jester , Skinbrand Goblin , Varchild's War-Riders , Archetype of Aggression , Ashenmoor Gouger , Countryside Crusher , Goblin Rabblemaster , Lifebane Zombie , Moriok Replica , Obsidian Battle-Axe , Aysen Crusader , Beetleback Chief , Jeska, Warrior Adept , Ogre Battledriver , Paragon of Fierce Defiance and Paragon of Open Graves .
So I playtested one of my jank decks against it.
I'll admit, it turned scary rather quickly.
In one of four games.
The other three games, I kinda just.... roflstomped it.
Granted, this is only one game, and I made tons of play mistakes with both decks (namely mine, missing Countryside Crusher +1/+1 triggers, was the biggest one)
Also forgot to add
You can do any numbers in between 0 and 20, but if you go above 20 it starts pulling cards.
|Power / Toughness||3/3|
|Avg. draft pick||1.46|
|Avg. cube pick||9.06|
|Commander / EDH||Legal|