Countryside Crusher

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Morningtide (MOR) Rare

Combos Browse all

Countryside Crusher

Creature — Giant Warrior

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

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Countryside Crusher Discussion

HoboTSH on Pauper Jund Persist ($15 Jank Combo)

6 days ago

@hamiam: Senpai noticed me! For real though huge fan of your Countryside Crusher deck. I really appreciate the upvote man!

Hflacka on 11.7% OF THE TIME, IT WORKS EVERY TIME.

2 weeks ago

Technically this deck works more like 36% of the time, because you can mulligan until you hit a Countryside Crusher

Jorone on 11.7% OF THE TIME, IT WORKS EVERY TIME.

3 weeks ago

1st playtest and opened 6 Mountain and Countryside Crusher then milled 50 Mountain from my deck on turn 4, drew Fatal Frenzy as the last card in my deck, soo... Good deck!

Disciple_of_Doran on Most Competitive 1 Dollar Deck

3 weeks ago

Really funny idea, shame Countryside Crusher isn't a legendary or I would actually need to make this.

2Kostly on

2 months ago

You could even run some natural card draw and play cards like Mina and Denn, Wildborn, Courser of Kruphix or Oracle of Mul Daya.You can also run some fun ramp cards like Tempt with Discovery or Traverse the Outlands to target your already huge Countryside Crusher

Hyperalgialysis on BR Dragons

3 months ago

He isnt wrong(i assume he anyway), about cards that dont have an immediate impact, and cards that aren't great such as Slaughter Games. I won't lie, until much later in the conversation I wad thinking this was more of a kitchen table deck, at which point a lot of these cards would be ok. In an actual competitive modern environment, to succeed you have to do exactly as he says. Your choices are to recreate a modern top 8 list that has already been proven, or to know your local meta so well that you can challenge it with a homebrew. The zoo deck I run has a subtle change of Chained to the Rocks in place of Path to Exile. It usually doesn't impact the game a whole lot, as most of the early turns I am putting out lots of 1 drop creatures anyway, but the times when I have 1 red/white land up for a Lightning Bolt and have chained in my hand, I usually wish that I had the path instead. I mention this because I want to stress the importance of not subbing in lesser cards in place of more expensive versions. With the example I gave I could be using Swords to Plowshares but I know that giving them a chunk of life like that for my strategy would be terrible. I do think that you can play a handful of games in the direction you are going now and win. Like he mentioned, the idea that your deck as is will be able to fight off a large chunk of the field will be unlikely. I do mildly disagree with the idea that you need tons of play sets. If you want your deck to be flexible at least at first till you see where you need to fix stuff, sets of 3 for important cards and 2 for ones you arent sure of would be ok. Now this is a matter of preference, and once the deck is rounded out you will want more play sets than not, but at this stage you can probably squeek by with more 3 ofs, just to get various effects going to see what works best for you. He may or may not agree, and we are all entitled to our opinion. To be fair, most of my actual modern decks do contain play sets, but in standard I tend to run more 3 ofs as the field is more diverse and easy to deal with than modern. I do want to stress also that regardless of anyone's opinion it is your deck, you do what makes you happy. You can play nothing but lands and a single Countryside Crusher if you want, just dont expect to win a lot. I will no longer harp on any of these points and instead try and answer your previous question, in your colors you do have answers. The biggest help is all the discard as the hand hate will remove important pieces they need and make it harder to get going. Aside from that Shattering Spree and Vandalblast come to mind for affinity, and Contaminated Ground really messes with tron, the key being to remove the land they have the fewest copies of. Depending on the tron variant, Expedition Map and Sylvan Scrying should be taken from their hand right away, and write down all the lands they have. Then pick a piece of the urza's they are lacking and enchant it. Small Pox hurts you a little too, but hurts them more if done turn 2 and they have out say a mine and tower. Good luck sir

coltrane on 11.7% OF THE TIME, IT WORKS EVERY TIME.

3 months ago

If anyone's wondering, I've done the actual math (not trivial):

The odds of pulling a single card (such as one Countryside Crusher) during a mulligan down to 2 is exactly 45%.

Uskebasi on List of Color Pie Breaks/Bends

3 months ago

Some cards I found:

Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...

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