Countryside Crusher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Morningtide (MOR) Rare

Combos Browse all

Countryside Crusher

Creature — Giant Warrior

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Countryside Crusher Discussion

multimedia on Lovisa Coldeyes rushdown

6 months ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.


There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

The_Dark_Mage on Countryside Crusher Combo (Mono-Red, Ultra-Budget)

11 months ago

Thanks for the suggestion Peoyogon! The original deck that I created had Fling, but I decided to trade it out for Thud because they are basically the exact same card with different mana costs. Until now, I had not realized the benefits to having an instant as opposed to a sorcery in this deck. I will definitely add it to the maybeboard, but the reason I decided to keep Thud is because you will have enough mana to play Fatal Frenzy + Thud on your Countryside Crusher turn 4, but Fatal Frenzy + Fling will take an extra turn which might make the deck a little slower.

FSims81 on 11.7% OF THE TIME, IT WORKS EVERY TIME.

1 year ago

ThePhantomOfTheOrzhov and Mighty_Devil_1 The 11.67% is the odds of drawing Countryside Crusher in your opening hand. No other maths are involved to determine Fatal Frenzy being your next draw and thereby killing you immediately

Spazik008 on Eternal 8Drakes

1 year ago

maybe get some Countryside Crusher and Seismic Assault in there for a plan B, I've seen that deck lurking around in the shadows of the metagame.

Mighty_Devil_1 on 11.7% OF THE TIME, IT WORKS EVERY TIME.

1 year ago

As much as I love this deck, I do want to know the actual maths behind the 11.67%. For example, does it include the chances that after playing Countryside Crusher, that the very next card at the top is the Fatal Frenzy, which is basically the only time this deck would get close to winning but lose horribly?

Also, if this were to be imported directly into an EDH deck (just add another 39 lands and a random commander with red), what would the odds look like? Obviously, this deck is a one shot one kill deck, and after that, you die, which could theoretically make for interesting politics.

the__odysseus on Let the Lands Win

1 year ago

Why Walking Ballista? I find in EDH you aren't casting it for more than 6, and usually it's if you don't have enough card draw so you need something to do on your turns. Also, if you find yourself getting mana flooded, I recommend Abundance, which also triggers off of Windgrace's +2. Also, Centaur Vinecrasher Can get big off of all your pitching of lands with windgrace and whatnot. Also, paying a deck similar to this, I found that Elixir of Immortality often helped, both with getting my bombs back into the deck but also my lands that I pitched earlier. Turntimber Sower had some fun interactions. And finally, (but this is iffy and only works in longer games) Countryside Crusher

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