Creature — Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
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Countryside Crusher Discussion
4 days ago
Blotterhead, Cavern of Souls is in there to prevent your opponents from countering Countryside Crusher since there are nothing like Elixir of Immortality in the deck you have no way of getting it back from the grave.
5 days ago
I don't know if I played it the right way, but it took me 17 mulligans to get Countryside Crusher. Played him turn three, milled a mountain, library had Fatal Frenzy. So he had a +1/+1 and got interrupted.
Turn four I milled 49 mountains, I believe, then played Frenzy to swing for 104 with trample. I don't know if I should mulligan to have both cards in my hand or what, because at that point the percentile would be very low, correct?
Anyway, very fun and cool turn 4 victory (if all goes well). You got a +1 from me, and if my Purphoros, Forger of Goblins deck could upvote, you would have one more! (Shameless deck advertisement...hahaha!)
Seriously though, fun deck and I would love to use this on an unsuspecting foe and make them say, "Smells like Bigfoot's dick!"
1 week ago
I completely agree DevoidMage.
I had put in some reps online, but that was while making revisions as well. So getting some RL matches in will definitely help a lot.
And yes, how on earth do i get three scapeshift match ups in a room full of 80 players? I am hopeful not to have that happen again.
1 week ago
SCORE: 21 | 28 COMMENTS | 1766 VIEWS | IN 7 FOLDERS
It feels fairly decent but not sure if I should be running Plated Geopede, Retreat to Emeria and a few other things in the maybe board. Looking to shape it to a level where it's competitive for FNM before I purchase and sleeve up (particularly because some of the lands are expensive)
2 weeks ago
I've been playing this list off and on for quite a while: Modern Loam Assault. I really enjoy the additional options for removal and disruption that B/R/G offers over straight R/G. Of the times the mana base didn't work out during a game, almost all of them were directly my fault.
To me, Young Pyromancer is either a mainboard card or nothing at all. Powered by Life from the Loam, Raven's Crime, and Flame Jab, it serves as an alternate win condition. You already have Countryside Crusher and Tarmogoyf as alternate wincons so you might not need the Pyromancer if you prefer playing with the others. I personally like Pyromancer a lot. It also works a lot better with Smallpox than either Crusher or Goyf would, and I really like Smallpox as well.
2 weeks ago
Hey sylvannos,Thank you for chiming in. You make some great points. And all this great advice has given me a lot to work with. I am considering Young Pyromancer, likely as SB atm. Mainly to throw off the post board gy hate. But I see all the points on a viable MB option as well.
I do like Smallpox. It was at one brief point in my initial 60 but I moved it out to test other options.
I really like Countryside Crusher he and The Gitrog Monster were my primary reasons for getting this deck to where it is now. So he's in, at least for now. Tarmogoyf Is great, but I am not 100% sold he's a permanent fixture. Mainly because I will be borrowing a friends set, but also because many people are prepared to deal with goyf quickly.
Your card suggestions at the end of your post are all good, but I think they are looking for a slightly different home that what I have now.
Wow soo much to do before tonight!!! HAHA!
2 weeks ago
If you play Young Pyromancer, he goes in the mainboard. He's absolutely insane with Raven's Crime/Flame Jab and Life from the Loam. If you untap with him or your opponent passes priority when you have untapped lands, he's going to get out of control. I'd play him over Countryside Crusher and Tarmogoyf any day in Loam.
In a deck like Goryo's Vengeance, having the sideboard option of Young Pyromancer so you can win post-board through graveyard hate is certainly viable. That's not really the case with Loam because Young Pyromancer is one of the best cards in the deck. It'd be foolish not to play him main.
Your opponent figuring out what you're playing and not knowing how to deal with it is a terrible reason to play a deck. Always assume your opponent is competent and making the correct choices. Relying on your opponent being bad is moot. If they don't know how to interact with the deck until you've filled up your graveyard, then you're winning anyway. It's not going to matter which version you're playing.
Other cards I've messed around with and liked in Loam (that I don't see in your list) are Conflagrate, Tormenting Voice, Worm Harvest, and Creeping Renaissance. I'm not sure how well some of these work in a list without Golgari Grave-Troll, however (I never cast him. He's purely for dredging cards until I find Life from the Loam).
2 weeks ago
I would just like to point out that I am extraordinarily versed in this sort of deck, I kind of wrote the book on them on this site. In my experience, given enough turns every opponent will figure out your gameplan in its entirely if you're playing a controling version of the deck as you basically put your decklist on the table every game by dumping into your yard. By playing an aggressive variant, you are at least mitigating this by cutting the amount of turns that it takes to win the game and giving your opponent as little solid information as possible. Sure, a competent opponent will try to figure out what's up and make some assumptions that may or may not end up being correct, but you'd be surprised at the sheer number of modern players that are really just kinda bad at the game and don't have the ability to make assumptions like this. In this case, concealing as much additional information as possible is nothing but beneficial.
As for sideboards, I realize that it isn't the place to put the cards that you wish you could play main. I've been tournament grinding enough years to have discovered that little gem. I suggest Young pyro here because it helps the deck go wide in matchups that it needs to. His initial build was to go big with things like Countryside Crusher, and that plan is easily foiled by a Terminate. Young pyro gives the decks that want to go 1 for 1 a hard time because obviously you're making more than one threat. Between casting loam every other turn, the burn spells, and a potential retrace spell like the Flame Jab that I suggested, young pyro easily spits out an army of dudes that can and does overwhelm a deck like jund. Young pyro goes in the sideboard for this reason, as the main deck isn't built to suit him in every matchup.
I believe that you should keep at least 2 creature lands in the deck as they give you your long game due to their recursion with loam. Raging ravine in particular is especially potent because it's the biggest beater that you can have over and over. If you're going to make cuts, i'd say to bring down the number of assault copies that the deck has because they don't really do anything in multiples and are already the hardest card in the deck to cast. Just cutting one assault for whatever else you need will suffice.
In regards to mina and denn, the extra land isn't the only thing that you play it for. Picking up a land to give your raging ravine trample can be an amazing play, or you could even start shenanigans with landfall cards like Jaddi Offshoot (another sideboard staple here). Lastly, you need more beaters in the deck. I might even say move blood moon to the side to become a more aggressive deck main, or add more beaters to the side to reverse the plan, either way you could do with more big ways to win. Landfall creatures are excellent, Tarmogoyf of course, and Scavenging Ooze are all ideal candidates.