Creature — Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
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Countryside Crusher Discussion
1 hour ago
Countryside Crusher? Maybe it works...its a solid 3 mana 3/3 that inflates....
2 days ago
If only Countryside Crusher was legendary it would break the entire Tiny Leaders format!
5 days ago
Firstly, I'm new to modern (standard-only player up until recently) and I just love this deck, and basically just Life from the Loam in general after seeing Raph Levy and Gerry Thompson make videos on TCG Player and SCG, respectively. It's just such a gross engine. I came upon this deck going through your Loam Primer since I'm having trouble piloting Raph's list intelligently and have lost a bunch of matches on Cockatrice, so I'm essentially just trying to get better with it (it's been a great help!). I'm used to playing graveyard strategies in standard but this deck is an entirely different animal, and it's turning out to be much trickier to pilot than I expected, even after watching some videos.
It seems like your deck is trying to play a longer game with Worm Harvest than Raph's deck is, and you've obviously made some different choices. It's unfortunate that Tarmogoyf is so ridiculously expensive (same with Liliana of the Veil), as the Countryside Crusher/Seismic Assault variants really appeal to me...so for now, I'm stuck with a more budget-friendly version that plays Bloodghast, etc.
So I guess I have a few questions for you as far as general gameplay is concerned, as well as some about your deck choices (just so I can understand the archetype better - I apologize if I'm bombarding you!):
Do you start dredging as soon as possible? Other than the obvious turn 1 Looting or turn 2 Infestation, how do you prioritize your plays? I was prioritizing casting/flashing back Lingering Souls when I didn't have much else to do, but I feel like I'm sequencing poorly.
Follow up to the above: when do you stop dredging and choose to naturally draw?
Do you also feel significantly behind when you don't draw/dredge a Loam? Even a turn 2 Infestation feels week when you don't have your engine going, and even with it, it's basically just a 2/2 every turn which can get outclassed easily unless you have something more going.
What are your thoughts on including Terminate?
How do you feel about Darkblast? Since I've been playing Raph's list a bit, I haven't been loving it. It seems narrow against a lot of the field and while having another dredge enabler seems good, it's not really something I'm finding myself wanting to get back. Is it just a nod to tokens/pyromancer/snapcaster/hierarch/etc that's not really needed? I can see the value in the 6th dredge card, since your list only has 5. Do you find yourself not being able to dredge as often as you'd like?
I'm having difficulty deciding when to cast Smallpox. I know it's matchup-dependent, but do you typically hold onto it until the midgame, or do you try to cast it on turns 2-4?
Similarly, I'm having trouble deciding when to blow Ghost Quarter. Do you wait until they've hit a few land drops and try to keep them off their colors once they've already played a few basics, or do you prefer to play it as soon as your mana curve allows in an attempt to slow them down?
How do you handle it when graveyard hates comes in? I played against a Nihil Spellbomb yesterday and literally had no idea what to do - stop dredging into it or dredge once or twice more and tempt them into blowing it? It just seemed particularly crushing and I'm sure I could have played it better.
Have you played any Collected Company decks? I was getting destroyed and it seemed far too difficult to keep up with the decently-sized bodies rapidly coming in to play against my 1/1s and 2/2s. It would seems like Raven's Crime would be good, but they get a board presence pretty quickly and you take damage while emptying your own hand of lands and not really advancing your boardstate much.
I suppose I could have posted this in your primer as well, but since there were some deck-specific questions, I felt it better to do it here. Thanks in advance!
6 days ago
Tier 3 decks are decks such as elves, mono green stompy, goblins, Laboratory Maniac combo, fish, almost all lands except for Countryside Crusher Seismic Assault and Life from the Loam and other decks that are not as consistent as tier 2 decks but that can still win against tier 1 modern decks.
1 week ago
note to self for storm ideas
Endless Horizons: actually the best deck thinner storm decks should run it maybe (also could be great for thomas's lando if mana base is designed primariliy as planes) it'd massively increase his draw rate for land removal. Countryside Crusher also good for both deck archetypes also easier to cast and easier to implement. if crucible and/or loam is added it won't intterup growth at all.
consider making red version of landfall deck with that beast.
scape thinning potential off of a 7 land sac. keep a flag on field.
3 trokair searched for and 4 vesuvas will cause a 14 land thin from a deck.
1 week ago
OMG BEST IDEA EVER! Play this deck in FNM, BUT, mulligan until you just get a Countryside Crusher!!!!
1 week ago
|Power / Toughness||3/3|
|Avg. draft pick||1.26|
|Avg. cube pick||11.0|
|Commander / EDH||Legal|
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