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At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
Countryside Crusher totally looks like the weird Jesus-Freak guy from Harold and Kumar go to White Castle xD
...What if someone blocks Countryside Crusher ?
personally in my crusher deck i'm partial to O-Naginata to hand out permanent trample also i would rather use Soul's Fire than Fling since it's one more mana to not have to sac your Countryside Crusher
Countryside Crusher is not a good strategy for this deck, at most he is a combo card in modern, and decks are based around him, not him being based around a theme. He only works if I have Crucible of Worlds on the field, at any other time, he just becomes a dead draw, which is a no-go. The cards in this deck can be used without one or two other pieces that set up the "ideal condition", and I generally win like that too. Having all these pieces in this deck means that games can go numerous different ways allowing me to play differently against many types of decks. The worst part of having Countryside Crusher on the field alone, is that he eliminates the landfall abilities, destroys the synergy with Azusa, Lost but Seeking , eliminates my ability to play Cosmic Larva , and slows down my turns dramatically. He is a no-go.
There is a reason why you'll rarely see a modern deck run the ETBT fetchlands. They slow you down a turn, something that in a format where games last 4-6 turns, basically means conceding. The only cards I can really see them working is in a pure mono coloured landfall aggro or mono-blue mill deck based around Hedron Crab . However the other fetchlands are a good suggestion and I'll playtest them in a moment.
Shivan Wumpus does not work. 4 mana for a creature inferior to Cosmic Larva as a creature, and inferior to Stoneshaker Shaman or Thoughts of Ruin in terms of land destruction. Destroying my opponents lands is not the main purpose for this deck, it is an added bonus to cards that I can use to sac my own lands to proc landfall abilities. I don't want to be sac'ing a land just to stall me a turn, Cosmic Larva sacs two of my lands, something much better in my favor, it's faster and does more damage. Also 6 mana is a frequent sweet-point this deck hits, so having 3 mana cost cards is nice.
I really like the Flesh / Blood suggestion and it is better than Fling in this deck for a few reasons: the use of it in the middle of cycling my lands to and fro, and so I can keep the creature. Sure people may say Fling could be used immediately after attacking, but Knight of the Reliquary gets the strongest in the middle of my cycling, which is where Flesh / Blood works the best. I usually sac a bunch of my lands from various abilities first, and then re-play lands after. Having Flesh / Blood to use at the peak of lands in the graveyard and then swing after my lands have been replayed so I don't lose Cosmic Larva is a pretty useful thing.
I do however agree with the more land thing, and I feel I need some one drop mana producers in here as well, so I'll shift in Birds of Paradise . I'll drop Thoughts of Ruin because it's like Countryside Crusher in that it requires Crucible of Worlds and is like Shivan Wumpus in that it costs 4. I'll also remove the Farseek and a Nature's Spiral , and a Lotus Cobra for the land and Birds of Paradise . Altercations altercation altercation ....
I have a legacy deck that sacs its own land myself, but this is the first deck I've seen other than my own that sacs its own land. If you want to take a look, here's mine: Terravore Land Sac. I've spent over a year tweaking it to perfection so I know a thing or two about sacrificing land.
As for your deck, how about Countryside Crusher ? It synergizes really well with Crucible of Worlds , Knight of the Reliquary and any of your land sac outlets. It can be your alternate win con if you don't find the Knight.
Another bit of advice for a deck like this that A) counts on Landfall, and B) sacs its own land, is that I'd recommend playing 25-26 lands. I know that seems like a lot but it's also relevant for my next bit of advice:
Play more fetchlands. I cannot stress this enough. They thin your deck, they feed your graveyard for Knight of the Reliquary (and Countryside Crusher), and they trigger landfall twice per turn. You have 4x Arid Mesa but I'd also play 1-2 out-of-color fetchlands just for that reason, such as Marsh Flats or Verdant Catacombs . Furthermore, consider playing 1x each of Evolving Wilds and Terramorphic Expanse to make the most of Realms Uncharted . That way, if you use Realms you can fetch one Arid Mesa, one Marsh Flats, one Terramorphic Expanse, and one Evolving Wilds, giving you essentially not 4 but 6-8 lands to feed to your graveyard.
Lastly, I'm not too crazy about Cosmic Larva . I think it screws you too much. Have you thought about Shivan Wumpus instead? you only lose one power and for one more mana, make your opponent sac the land instead. Plus less color-intensive. Not sure how it'll play out but definitely worth a playtest don't you think?
Lastly, if you're ever in situations where you're going Voltron with a huge Knight of the Reliquary (or Countryside Crusher hint hint) and you just can't get through, how about running 1-2 Fling for that last extra push? Flesh / Blood also works if that's more up your alley; personally I've found the instant speed to be more worthwhile, and the sac doesn't matter since I usually hold on to it until I can end the game.
Hope I helped! Good luck!
I was sifting through gatherer, looking up modern red and/or green cards that had "land" in the text box. I was trying to see what other cards might work out in this, and options should I choose to later gear it to an Assault Loam build. I came across a gem I hadn't thought about in years: Rathi Dragon . More than likely, my next purchases after getting the Countryside Crusher s and Life from the Loam s will be to get more effective dual lands, but I might consider this Dragon in place of the Ruinous Minotaur s. Any thoughts?
Hello, I've never really participated in an eternal format, but given that I've been collecting for 15 years, I should have at least the skeleton to build an okay Modern deck.
This idea was inspired when I was looking through the Starcity Games September sales. I was looking at the "Modern Masters" sales and was surprised to see Countryside Crusher at less than $1 ($.99 without the sale). I've wanted to make something out of this giant, but never had any to experiment with. I figure if I set aside a little to buy the crushers, and whatever else I'd need to fill out the idea, I could make an inexpensive, fun, and possibly powerful deck.
I'm not expecting to take a Grand Prix... ever really... but should my local store begin Modern tournaments, this felt like a fun, aggressive build. Suggestions and comments are welcome! Even if something is out of my price range, I'll take it into account for the future.
|Power / Toughness||3/3|
|Avg. draft pick||1.46|
|Avg. cube pick||9.06|
|Commander / EDH||Legal|