Creature — Hydra
Heroes' Bane enters the battlefield with four +1/+1 counters on it.
: Put X +1/+1 counters on Heroes' Bane, where X is it's power.
|Have (3)||gildan_bladeborn , Mortiferus_Rosa , pskinn01|
|Want (3)||critan , fscagliari , RORSAA|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Heroes' Bane occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
- Abilities that don't tap. Can i cast multiple times
- Can Alesha, Who Smiles at Death bring back a Heroes' Bane
- Can I respond to a trigger during my upkeep?
- If I have Hivestone and Sliver overlord and I use mob rule can I use Sliver overlord gain control ability on them to permanently gain control of them.... (I know I would have to pay 3 each time)
- Do clone cards copy counters on creatures?
Heroes' Bane Discussion
2 months ago
2 months ago
Primeval Bounty here is a six mana enchantment that does nothing other than some minor life gain. I'd highly recommend something else in that slot. I personally like Vorinclex, Voice of Hunger , but if you're not that sort of degenerate, instead consider a card like Chameleon Colossus , Heroes' Bane or Elder of Laurels as a way of converting lands into dunking players.
If you want more ways to get yourself an army, Ant Queen can serve in a pinch. For flying dunks and also board interaction, there's Steel Hellkite who can erase tokens with one hit and firebreathe to death the next. And if you'd like to win without having to dunk, Helix Pinnacle exists as an alternate route in case your opponents have put up enough of a wall.
4 months ago
Power boosts that don't cost mana that turn are good- Llanowar Augur will help.
5 months ago
I pulled this idea off of BMHKain's profile. Hope that's okay mate! :D
The premise is simple: We design our own User Spellbooks!
EDIT: Cleaning up a bit :)
For those who need a little refreshing, a "Spellbook" is something WOTC is attempting to do for certain Planeswalkers. Jace and Gideon currently each have one. These are collections of specific cards that key toward the attributes of that Planeswalker within their color(s).
Each Spellbook contains 8 cards - of which 7x instants / sorceries / artifacts / enchantments. We have yet to see if creatures are included.
If you'd like to create a Planeswalker card that is a reflection of yourself, your motivations, interests, hobbies, whatever please feel free to do so. However, that is really more so something for the Custom Cards Forum. Otherwise, please feel free to pick a Planeswalker that speaks to you and use them to run your Spellbook! We understand not all color combinations have Planeswalkers associated to them, and some might not fit your vibe. If you can find a Legendary Creature, please feel free to use that too :)
Tips on what spells to select:
- How you enjoy playing MTG
- How you personally feel IRL
- Cards that speak to you on a personal level
- Cards that you just think are super awesome / weird / unique
- Cards that you enjoy to build around
As for the colors, I would say try to think of what color combination fits you best. Do you love to control the board and as such find Azorius or Jeskai fits your personality? Are you a relatively calm person, but you love to have titanic and explosive plays in Selesnya? Do you have an unsettling rage in your heart and want to watch the world burn under Rakdos' ire? Perhaps you just love big fluffy animals and want to go mono-green!
This is YOUR Spellbook! There is no right or wrong answer; Only your personal feelings and attachments to the game. With that said, have fun! :)
I love big, stupid spells. High-cost trap cards that most people wouldn't be caught dead with. I love playing fringe decks and making things work. I find, in my core, Gruul is the most fun. I get the speed of red, but the titanic plays of green. :)
1.) See the Unwritten - One of my most beloved cards in the whole game. Seriously, you're telling me for I get to cheat out two gigantic creatures?? WHAT YES
2.) Predator's Rapport - Ever see a player gain over 2,000,000 life in a single game of Magic? If not, it's because you haven't played me. I use to run a seriously overpowered ramp deck where I was able to double the number of counters on Heroes' Bane 18x. Yes. Eighteen times. That's a Power / Toughness of 1,048,576 / 1,048,576. Cast this spell and that's 2,097,152 life.
3.) Gruul Charm - I feel like this spell is dramatically underrated. Let's be honest here; Most games don't see a lot of flyers. So an Instant that prevents basically the entire boardstate from being able to block is outrageously powerful. In EDH, this is a great card that ensures victory. It is absolutely a staple in my aggro arsenal and catches many players off guard.
4.) Rolling Thunder - I love massive plays. This also means I love having insane amounts of mana. And what better use to put that mana to than to burn the entire battlefield to the ground! The thing I love about Rolling Thunder is I can specifically designate how much damage I need to go where, and just how many "wheres" are entirely up to me. It allows me to finetune my resources, take down the biggest threats, and dismantle key pieces of combos or synergy. It's a really good sweeper that specifically targets what you need it to target. Yes there are red spells that blow up everything, but sometimes you don't need to do that. A lot of red spells also damage your own creatures, which is never okay. Rolling Thunder allows me complete control, which is what I want when I am going into a blind frenzy, lol.
5.) Ruination - Because I don't need friends. Best way to lock players out of the game is to set them back to square one. Not only do I get to save hundreds of dollars by going all basics, I also get to utterly and entirely destroy every single opponent I am up against. How this card is not seen more often is beyond me. I guess people enjoy having friends, huh? Lol
6.) Howl of the Horde - Honestly, the only thing better than casting big, stupid spells is being able to cast a second one for free. And you know what's better than that?! CASTING A THIRD ONE FOR FREE BECAUSE I ATTACKED YOU! Now, on it's face this may not seem all that impressive... but when you HOTH a See the Unwritten and cheat out 6x creatures, or when you HOTH Predator's Rapport and gain so much life it's basically an alternate wincon, it's just a great feeling. Additionally, I can shave 3 mana off of my Rolling Thunder and just triple the damage output in general. The utility behind this card is amazing and I love it.
7.) Savage Beating - Hey man, I heard you like to attack. So we put some more attack in your attack so you can attack while you attack. Do you love to deal tremendous damage? DO YOU LOVE BURNING MANA?! Then boy howdy do I have a spell for you! This is an Aggro's wet dream! All of those attack triggers suddenly kick into overdrive. All of my Dragons suddenly are dealing 16 damage each! Oh, and don't even get me started on the crap Savage Ventmaw can pull off with this! What, you thought I didn't have a way to pay for all my jank ;) Silly you :p
8.) Xenagos, the Reveler - Obviously my choice to run my Spellbook, if I had to choose one. Can you tell? :)
6 months ago
I hadn't considered Chameleon Hydra! (What do you mean flavor wise it isn't a hydra? It clearly has at last 8 heads XD) It's essentially a pro-black Heroes' Bane that only lasts the turn so it might have a place here.
Less sure about the Monument, it's essentially a mana-rock but I'm not sure what would cut to give it a room.
6 months ago
Alrighty I'm back home and here we go!
7 months ago
Do to a lil lack of motivation it took me a while but its finally here. The Heroes' Bane deck.
Check it out, upvote it, comment on it, and tell me what you think, and how to improve it.
7 months ago
In reference to the last paragraph of your description; why label the deck as a primer if you are not going to write a primer? Especially with some rather controversial choices. Primers are meant to teach people how to play an archetype and give a reasonably well tuned list. Below I have listed the major points that I have a problem with calling this list a primer.
Finale of Devastation is an auto-include in green based creature decks, but you skipped it. Why?
Pathbreaker Ibex is an obvious include and the reasoning behind why it isn't in this primer list would be helpful.
You admit that you have many high cost creatures and need ramp and then skimp on mana rocks. An explanation would be helpful.
Many of your extremely high cost creatures don't offer a quicker clock than a 6-7 mana creature. Why even include them?
You seem to be wanting to go wide when that isn't the obvious way to go with Xenagod. A primer should explain this choice.
I guess most of my problems stem from you labeling your deck as a primer. Outside of that, you have some good interactions and a nice looking deck. I would suggest you at least consider all of the cards I listed off if you were unaware of them before.