|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Hydra
Heroes' Bane enters the battlefield with four +1/+1 counters on it.
: Put X +1/+1 counters on Heroes' Bane, where X is it's power.
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Heroes' Bane Discussion
2 weeks ago
If you're prepared to put a little bit of money into it, here are my suggestions that stick to your theme
-1 Heroes' Bane
Waker of the Wilds looks fun as heck.
I would remove the enchantments for 4 Harmonize. If you're dead set on running effects like Overgrowth, Arbor Elf is the kind of creature you want to be running. You don't need the Fog effects since you should be the one on the attack, but if you're running them for the hexproof, consider Blossoming Defense instead. I would go 4 Rampant Growth and 4 Search for Tomorrow in your sorceries.
Nissa, Nature's Artisan is respectable, but I'd suggest Nissa, Worldwaker or Garruk Relentless Flip instead. I wouldn't run your enchantment or flier hate in the mainboard, instead fill it with the planeswalkers above, or more creatures like Elvish Visionary.
One thing you really have to be aware of in Legacy is that the three most popular board wipes (to my knowledge) are; Terminus, Toxic Deluge, and Supreme Verdict. There's not a whole lot you can do against the first two, but have a couple Heroic Intervention in your sideboard could be important. I would also run a couple Life Goes On or Feed the Clan in the sideboard as well to go against more aggro opponents.
I'm not really a green player, but I hope this was a little helpful
4 weeks ago
Thank you for the suggestions.
My playgroup has a house rule which doesn't allow taking more than one extra turn in a game, so sadly Sage of Hours isn't going to be in the deck. The combo does work, and goes infinite as long as Experiment Kraj can get five counters each turn (the copied ability of Sage of Hours on Kraj gives Kraj the ability to remove five +1/+1 counters from himself to take an extra turn, so that gets pretty devastating really fast).
Viridian Joiner is a really nice one! I'll go playtest it, and it probably is going to make it in the deck (it's better than most mana dorks that are already in it).
Kruphix, God of Horizons is a really good card, but I wonder if he does enough in the deck. Although he's never really a dead card, most of the time the effect is not as great as I first thought it would. Maybe he goes in the deck sometime, but for now, he's not going to make it in.
Jodah's Avenger and Elvish Aberration were both considered for the deck once (Elvish Aberration even was in the first version of the deck), but both didn't make it to the deck ultimately because they are too expensive for what they do. They have nice abilities, but I prefer cheap creatures with scaling power through the game or more expensive ones with big, splashy effects. Also, at the time, there were way too much 6-drops in the deck, so only the best could stay (more than 20 cards were 6-drops, of which one was my commander).
Training Grounds doesn't do as much in the deck as you would think at first. Most activated abilities are very cheap and have no generic mana. The creatures that do get affected are Gilder Bairn, Arcanis the Omnipotent, Duskwatch Recruiter Flip, Fertilid, Heroes' Bane, Jolrael, Empress of Beasts, Knacksaw Clique, Pili-Pala, Plaxcaster Frogling, Shaman of Forgotten Ways, Simic Guildmage, Spike Tiller, Spike Weaver, Ulvenwald Tracker and Vigean Graftmage. Those seem like a lot, but it's only a small third of the creatures (15 total), and some of the affected abilities are either only reduced by , or not used that much. If Training Grounds would be cheaper prise-wise though, it would easily have made the deck.
Again, thanks for the time you took to help me with the deck.
1 month ago
Ob Nixilis, the Fallen, Lifeblood Hydra ,Kalonian Hydra, Ivy Elemental, Ignition Team, Hooded Hydra Heroes' Bane, Hamletback Goliath, Gyre Sage, Grenzo, Dungeon Warden, Golgari Grave-Troll, Genesis Hydra, Furyborn Hellkite, Foe-Razer Regent,Drakestown Forgotten, Cytoplast Root-Kin
1 month ago
Forgotten Ancient. Scute Mob. Armorcraft Judge. Avatar of the Resolute. Elite Scaleguard. Heroes' Bane. Jarad, Golgari Lich Lord. Kalonian Hydra. Karlov of the Ghost Council. Oran-Rief Hydra. Primordial Hydra. Reyhan, Last of the Abzan. Skullbriar, the Walking Grave. Sunscorch Regent. Undergrowth Champion. Vigor. Reap What Is Sown. Hardened Scales.
Just a few suggestions for your +1/+1 game.
1 month ago
Commander / EDH*
SCORE: 10 | 16 COMMENTS | 642 VIEWS | IN 1 FOLDER
So, here's this lovely deck again. It's a lot of fun, but I came into some rather useful cards lately, and would like some thoughts of what to work them into the deck to replace them with
2 months ago
High-power dudes: Old-Growth Dryads, Sheltering Ancient, Phyrexian Soulgorger, Rhonas the Indomitable, Woodland Bellower, Argothian Wurm, Tempting Wurm, Cultivator's Caravan, Smuggler's Copter, Heart of Kiran, Nylea, God of the Hunt, Chameleon Colossus, Heroes' Bane, Omnath, Locus of Mana, Citanul Centaurs, Consulate Dreadnought, Exemplar of Strength, Groundbreaker, Hunted Troll, Hunted Wumpus, Irontread Crusher, Leatherback Baloth, Lupine Prototype, Myr Superion, Pangosaur, Ravaging Riftwurm, Talara's Battalion, and a lot of mana dorks (because Llanowar Elves is basically a Sol Ring, adding from the ability and towards Ghalta)
2 months ago
Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter
Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.
Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.
3 months ago
No problem man, here is what competitive Selvala looks like. My advice would be to make your list as close to this list over time, and of course what you feel comfortable with $$.
Some things that immedietly stood out to me that have no place in a competitive deck are: Archetype of Endurance, Argothian Elder, Colossus of Akros, Elvish Piper, Forgotten Ancient, Garruk's Horde, Genesis Hydra, Greenweaver Druid, Gyre Sage, Heroes' Bane, Hydra Broodmaster, Hydra Omnivore, Karametra's Acolyte, etc (I give up, I'd be typing a lot of cards.
Not trying to bash your deck at all, I'm just trying to make a point that competitive is a whole other beast :) What you have now may work for you and thats totally fine. Competitive Selvala however looks like the list I linked, and can win as soon as she can make mana which can be turn 3-5 consistently.