Heroes' Bane


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Journey into Nyx Rare
Promo Set Rare

Combos Browse all

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it.

: Put X +1/+1 counters on Heroes' Bane, where X is it's power.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.03 Foil


Heroes' Bane Discussion

UnleashedHavok on Why, Hello There Little Guy

2 hours ago

Haven you considered Kalonian Hydra? I think it would do well in here and possibly replace Heroes' Bane. Another artifact hate card would be Reclamation Sage

Stephencliffe on Green Black Hydras

6 days ago

So a few things that you can work on. First, you should always run a 60 card deck with a 15 card sideboard. Don't run more than that, you want your deck to be as consistent as possible. Also, I see that you listed this deck as standard. This deck would actually be modern. Just fyi.

Secondly, throwing tons of giant creatures in a deck isn't the best strategy. You should balance your creatures with other spells, like removal spells and hand destruction. What's the point in having a giant Heroes' Bane if your opponent can block it with some tiny creature? Make sense?

Black green (also known as golgari) is a very strong color combination in modern. To build a competitive deck, you'll need about $1,500 (no I'm not joking). If you wish to go the cheaper rout, I would suggest that you run a lot of good value cards, like Desecration Demon and Rancor. Add in cards like Duress, or the more expensive but better Thoughtseize, and then put in Murderous Cut or Abrupt Decay.

The basic idea behind this type of deck is to disrupt your opponent's plan long enough to overwhelm them with your massive creatures. Without Tarmogoyf and Liliana of the Veil, the deck won't be as great, but it will be a lot more affordable, and maybe a bit more consistent than what you're currently working with. Hope this helps, good luck with your deck building!

Bhaal666 on Please help: Mana sinks for ...

2 weeks ago

well there are more hydras: Feral Hydra, Genesis Hydra, Heroes' Bane, Hooded Hydra, Lifeblood Hydra, Mistcutter Hydra, Polukranos, World Eater, Primordial Hydra, Protean Hydra, Vastwood Hydra.

other green white mana dumps include: Windstorm, Hurricane (let it not be said that green cant deal with flyers), Decree of Justice, Genesis Wave

I could go on awhile look through this but do note not all of these are worthwhile even some i listed are just goofy to use: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+![U]+![B]+![R]&mana=+~[x]

Entrei on Please help: Mana sinks for ...

2 weeks ago

In general Genesis Wave is a good one for decks running green. If it is going tokens Ant Queen or Mobilization are fun choices. Jazal Goldmane works for stompy decks, and Splitting Slime is just hilarious. Walking Ballista can kill the board if used right with enough mana. Omnath, Locus of Mana is also a fun one. Heroes' Bane is one of the better hydras in edh. Staff of Domination works in literally any deck but I'm guessing that as a selesnya deck it won't be too amazing.

Awoken_Leviathan on Hydra's Might

2 weeks ago

I was (and currently still am) building two Hydra decks: FeliHydrar Sovereign and Loch Lerna Monster (Yay shameless self-promotion) so I know how you feel with the exceesive amount of cards.

I would recommend:

Replace Chord of Calling with Worldly Tutor. I know that it only places it in your hand but should you use CoC on either Genesis Hydra or Primordial Hydra they enter as 0/0 creatures and die instantly. If you use WT then it requires 2 actions instead of 1 but you can use it for those two creatures and the overall cost is reduced by 2.

Scrap Courser of Kruphix, I know that the Landfall-esque one life is nice but it doesn't amount to much in the end if you have any other sort of Healing. Instead replace it with more Landramp such as Nissa's Pilgrimage or Cultivate. If you want to keep it as a creature then Wood Elves, Primal Druid and a handful of other cards work too.

Scrap Ranger's Guile to lower your card count. If it's in there for the hexproof then you definitely need more than two, if its there for the +1/1 then there are better cards for the job.

Someone already mentioned Ulvenwald Tracker and I support that as a replacement for Setessan Tactics since although the latter can be used for several creatures at once the prior can be used times over and as the need arises.

Last: Not gonna lie, I'm not a huge fan of Genesis Hydra, Polukranos, World Eater, and Nessian Wilds Ravager and think that other Hydra are better like Heroes' Bane and Protean Hydra for example. As well as Karametra's Acolyte which I would replace with any other form of Mana Ramp. But to each his own.

Hope any of this is useful.

libraryjoy on Getting Back In (Deck Help)

3 weeks ago

Ramp: Karametra's Acolyte. Yeah. also Gyre Sage can ramp pretty efficiently, as can Somberwald Sage. And she's expensive, but Selvala, Heart of the Wilds is insane. Seeker of Skybreak can get you a second activation of any of them. Land search can be accomplished with Frontier Guide, Journeyer's Kite, Sword of the Animist, or Burnished Hart. Or Nissa's Renewal, Cultivate, Kodama's Reach and the like.

Card draw: Besides Selvala, you can also get Garruk's Packleader, Soul of the Harvest, Primordial Sage & Elemental Bond.

For big creatures, I'm partial to Hydra Broodmaster. Heroes' Bane can also get out of hand quickly. For giggles, I also play Mossbridge Troll, Spearbreaker Behemoth, Paleoloth, & Archetype of Endurance. Craterhoof Behemoth is really good - and pricey.

Mass buff: Dragon Throne of Tarkir. Beastmaster Ascension. Also, possibly Fangren Firstborn. And Triumph of the Hordes if your group doesn't mind the infect.

I like Quest for Renewal / Awakening in mono-green for shenanigans on other peoples' turns. Yeva, Nature's Herald gives your creatures flash. And don't forget about fliers - you probably want Spidersilk Armor and maybe Destructor Dragon. Champion of Lambholt can get your damage through, especially if you've got something to produce tokens (nuts with Animation Module). If you have a lot of +1/+1 counters, like in a Hydra build, I've been using Longshot Squad and Tuskguard Captain to add to the fun. Bow of Nylea also has a lot of utility, and Hardened Scales is a must in a counter-heavy build.

Hope that gives you some ideas!

MRDOOM3 on xenagos, god of revels

1 month ago

First of all, I would either cut Ruric Thar or cut a few noncreature spells, since his ability applies to everyone, and all it takes to bring someone down from 40 to 0 is 7 noncreatures.

I would cut Vexing Shusher and replace it with Spellbreaker Behemoth.

Alongside mana dorks, you probably should use extra lands per turn cards such as Mina and Denn, Wildborn and Azusa, Lost but Seeking.

Siege Behemoth and Arlinn Kord  Flip are nice for getting past pesky chump blockers, should your creatures not have trample handy.

Pathbreaker Ibex, Rapacious One, Balefire Dragon, and technically Deus of Calamity are all cards that benefit from Xenago's pump ability.

To protect your fatties during attacking, Stonehoof Chieftain can help with those with deathtouch or protection from red/green and Breaker of Armies helps by being the "attention stealer".

Malignus makes for a very nice early game threat and beater as well.

One lovely synergy I like to run is Dragon Throne of Tarkir+Heroes' Bane. Sure, my 256/256 gets reduced to a mere doorstop, but much worse things happen afterwards.

You can find my Xenagos deck here. Who knows, you may find some cards you like!

CaoJin on Large Hydran Collider

1 month ago


Descendants' Path, Call to the Kindred and Lurking Predators are indeed great for tribal decks however with Hydras they lose a lot of their power due to the way Hydra creatures work, as most come in with as many +1/+1 counters on them for mana paid (X costs), otherwise they are 0/0 creatures and this would mean they would die upon hitting the field as the wording doesn't allow for enter the battle effects that would allow cards like Heroes' Bane to survive.

Cathars' Crusade, Hardened Scales and Gleam of Battle could be pretty good additions but i'm not sure what to cut for them as the more enchantments I field the bigger the chance Merciless Eviction could neuter me.

@joshuaizac Thanks for your recommendations from before, in addition I also realised that due to the way Hydras work Blade of Selves is sadly worthless on them, as the myriad creature is a copy of the attacking creature with no counters and as such very likely a 0/0 which means it would die immediately.

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