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Creature — Hydra
Heroes' Bane enters the battlefield with four +1/+1 counters on it.
: Put X +1/+1 counters on Heroes' Bane, where X is it's power.
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|Have (11)||the.beanpole , Regulus1010 , pskinn01 , HadesGladiator , saj0219 , gildan_bladeborn , ecurps , joshw335 , TheHelvault , mazrimtaim , Lifa|
Heroes' Bane Discussion
3 days ago
Interesting, my first ever deck was a blue/green deck that I used to play with several friends back when I was in high school. We didn't bother with formats at first, although later we did start commander.
It use to have an Arcanis the Omnipotent, Prophet of Kruphix, Hydra Broodmaster, Heroes' Bane, Explosive Vegetation, Archetype of Endurance, Roil Elemental, Horizon Chimera, AEtherspouts, Plasm Capture, Sigiled Starfish, Courser of Kruphix, and later some things like a Kozilek, Butcher of Truth, and Vorinclex, Voice of Hunger. It was all about ramp, and large threats.
We just played casual 60 card decks, although for whatever reason mine was usually more like 80 as there was always so many cards I wanted to cram into it and I tried to justify it by the Scrying and card draw it had but it was a bit much still. This became eventually my first commander deck with Vorel of the Hull Clade.
2 weeks ago
Just some suggestions
3 weeks ago
Try Regal Force It draws you a ton of cards and provides a 5/5 body
Heroes' Bane is also goodIt can get really big really fast if you have enough mana
Same goes for Chameleon Colossus
Craterhoof Behemoth can end the game quickly If you have enough creatures
Karametra's Acolyte can act as an extra Nyxthos
If all else fails just shove an Emrakul in there. He is good at killing stuff.
3 weeks ago
My buddy has a Xenagod deck and he absolutely loves Heroes' Bane. He loves casting it and swinging it for 8, putting 8 more counters on it, then swinging for 48 the following turn.
Pathbreaker Ibex seems at least a little better than cards like Silvos, Rogue Elemental. An attacking 16/13 trample is neat, but Ibex gives everything trample and, even if by itself, is a 12/12 trample when attacking alone. Add in literally any other creature in this deck and it gets ludicrous: Going small, let's say you have Ibex and Urabrask. Urabrask gets +4/+4 from Xenagod, and then Ibex gets +8/+8 and Urabrask gets another +8/+8, and both have trample. Ibex is pretty nuts with Xenagos since Xenagod gives his pump first, and then Ibex passes the pumped creature's power among all of your creatures, including itself.
Using a more remarkable example, you pump Atarka double striker to 12/10 using Xenagod's trigger, and then when Ibex attacks, every creature you control, including Atarka, gets +12/+12 more power, allowing Atarka to deal 48 damage. By itself.
Pathbreaker Ibex is basically Xenagoat, Goat of Revels. It and Xenagod were made for one another.
Also, my friend runs Nylea, God of the Hunt in his deck to give much-needed trample to guys like Malignus or Hydra Omnivore, but if you add Ibex you'll probably have that covered.
3 weeks ago
Maybe swap the Nissa, Voice of Zendikars out for a couple of giant Hydras to make use of the massive amount of mana you'll be generating? Heroes' Bane, Mistcutter Hydra, and Primordial Hydra are some good options
1 month ago
1 month ago
Thanks for the suggestions, Smileycorp.
In this deck, what do you think these suggested cards are better than, and why? Something has to come out if something else goes in.
Eldrazi and X-spells are not what this deck is about and would totally change the dynamic of the deck. I'm wondering about your rational for adding these cards?
Burgeoning is a great card in a landfall deck, which this is not, or it's okay if it's in your opening hand. Otherwise it's a bit too hit-or-miss, don't you think?