Heroes' Bane

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it.

: Put X +1/+1 counters on Heroes' Bane, where X is it's power.

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Heroes' Bane Discussion

TheMadRocketeer on Just For Kicks

1 month ago

Just to note, I know cards like Heroes' Bane and Savageborn Hydra make +1/+1 counters, but I really meant mana sinks that can make them and get them onto my commander or onto Champion of Lambholt, etc. Still, either makes a great mana sink in this deck's colors.

Whackanese on If I have Hivestone and ...

2 months ago

So say if Hivestone and Sliver Overlord is already on my field and my opponent had Heroes' Bane and Necropolis Regent... it's my turn and I use Mob Rule ability to gain control of creatures with power of 4 or greater can I use Sliver Overlord's ability to gain control of them permanently or will they go back to their side of the field after my turn...

Homelessguy on It's Feeding Time

2 months ago

What about Heroes' Bane just make him and bigger.

Or maybe Primordial Hydra and Kalonian Hydra ?

KingofCorns on Fishy Bois

2 months ago

Surely Copperhorn Scout! I use it in my Rishkar, Peema Renegade deck to combat-trick activate Heroes' Bane for twice as much as I should.

Kaleidescope on Fun Frog

2 months ago

Backripper: Heroes' Bane can be a very big threat but doesn't really synergize with the land theme of the deck like Avenger of Zendikar or Multani, Yavimaya's Avatar. It would probably be better in a mono-green ramp deck then here. Thanks for the suggestion though.

Rhadamanthus on Can I respond to a ...

4 months ago

Because of the way Mayael's Aria is written, yes you are allowed to do this. When the Aria's ability triggers and is put onto the stack you can respond by activating Heroes' Bane. As the Aria trigger resolves it will use Bane's current power to evaluate the effect.

If the Aria's ability was written to use an "intervening 'if' clause" then this wouldn't work. This would specifically look like "At the beginning of your upkeep, if [condition is true], [do effect]". Triggers with intervening 'if' clauses don't trigger at all if the given condition is false at the time they would trigger, and thus don't allow for responses to make the condition true. I think the reason Mayael's Aria doesn't use intervening 'if' clauses is because that would probably require three separate triggered abilities, and there's just not enough room in the text box without shrinking the font size significantly.

TypicalTimmy on Can I respond to a ...

4 months ago

I have a Heroes' Bane that I played last turn, and a Mayael's Aria on the battlefield.

First, I untap my lands giving me the required to boost him up.

My upkeep kicks in Aria's trigger. It checks to see if I control any creatures with Power 5 or greater.

I currently do not.

Am I allowed to respond to it's check and turn Bane into an 8/8 (As I am the active player) so that when the stacks shifts down to Aria's check, it sees I control an 8/8, so all my creatures now get the +1/+1 counter?

I'm like 95% sure that's how this works. I just wanted to be sure before I design a deck that doesn't function properly.

Color_pie14 on Walls & Monsters & Monster Wall ($24)

4 months ago

Okay, Im convinced. In the playtester I just swung with a 176/176 Heroes' Bane that I played one turn before.

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