Heroes' Bane

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Journey into Nyx Rare
Promo Set Rare

Combos Browse all

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it.

GG: Put X +1/+1 counters on Heroes' Bane, where X is it's power.

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Heroes' Bane Discussion

SpiritoftheSands on Mayael's Aria

3 days ago

Why not swap Heroes' Bane with Primordial Hydra?

Yesterday on Would Kulrath Knight's ability still ...

6 days ago

Kulrath Knight specifies that any creatures your opponents control with any counters on them can't attack or block, so under normal circumstances Heroes' Bane would enter with 4 +1/+1 counters, have a functional Power and Toughness of 4/4, and be unable to attack or block. If you were to target it with Splendid Agony and put two -1/-1 counters on it, the result would be a Heroes' Bane with 2 +1/+1 counters on it.

If your opponent had a Dictate of Heliod on the battlefield and you managed to put 4 -1/-1 counters on their Heroes' Bane, it would result in a creature with no +1/+1 or -1/-1 counters on it that has a Power & Toughness of 2/2 and would be able to attack and block as normal. But that would be a silly thing for you to do, yo.

boneknitter on Would Kulrath Knight's ability still ...

6 days ago

So how would this work against something like a Heroes' Bane?

MRDOOM3 on Dr. Omnath

1 week ago

One lovely synergy in my Selvala, Heart of the Wilds deck is her plus Dragon Throne of Tarkir + Primordial Hydra or Heroes' Bane. Sure, my huge hydra gets turned into a doorstop, but that cannot be said about my other creatures. This same combo can also be used when I want to turn around from ramping to attacking. It gets even better with Pathbreaker Ibex and Overwhelming Stampede or Triumph of the Hordes. You can probably try it out and see how it goes.

You also can try out Mana Reflection, Heartbeat of Spring, Caged Sun, Dictate of Karametra, Zendikar Resurgent, anything that adds to forest mana output, if you don't want to risk getting it Return to Dusted or Krosan Griped.

For some more mana sinks, you also can try out Genesis Wave, Tooth and Nail, Chord of Calling, and Green Sun's Zenith.

deepon on Budget Hydras

1 week ago

You might want to consider Oran-Rief Hydra over the Heroes' Bane. I think it might be faster due to its landfall ability.

The_Lost_Primarch on MAKE TOTAL DESTROY.

2 weeks ago

Arbor Elf + Utopia Sprawl is mad ramp. By turn two you can get 4 floating mana, and then you can cast Garruk Wildspeaker for 5 mana to cast anything you want! (instead of Elvish Mystic and Llanowar Elves).

Savage Summoning is great, because it makes your next creature unstoppable and gives it another +1/+1 counter, even if you're not playing against control.

Cultivate and Nissa's Renewal aren't viable here. The latter card costs too much and you might need to cast that later than you might want.

You might want to replace Oran-Rief Hydra or Heroes' Bane with Primordial Hydra and or Kalonian Hydra. These are amazing cards to play, especially if you have the means to keep them safe, which is what this deck has.

I suggest you put at least 3x more hexproof spells, maybe Vines of Vastwood or Ranger's Guile

Interesting deck so far, cheers!

solarPULSAR on MAKE TOTAL DESTROY.

3 weeks ago

BrainTheme Thanks for the suggestions! During play tests today against my friend, Blossoming Defense and Heroes' Bane and Oran-Rief Hydra were my best cards with heroes Bane becoming a 64/64 one game. Also made me realize I really need Rancor too. I'm wondering if there are better land searches I can use

Nevyn4 on Artifact X marks the spot

3 weeks ago

i would suggest Semblance Anvil for the cube if you really want it and Heroes' Bane is another good option for the pump ability

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