Heroes' Bane

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it.

: Put X +1/+1 counters on Heroes' Bane, where X is it's power.

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Iconic Masters (IMA) Uncommon
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
MTGO Legal
Leviathan Legal
Highlander Legal
Duel Commander Legal
Unformat Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Noble Legal
2019-10-04 Legal
Heirloom Legal
Block Constructed Legal
Vintage Legal
Hero Legal
Legacy Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Pioneer Legal
1v1 Commander Legal
Modern Legal
Magic Duels Legal

Heroes' Bane occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Heroes' Bane Discussion

DrukenReaps on Viability of Mutate in CMDR

2 months ago

I don't see how voltron or infect cuts out mutate. It is a very different mechanic than it might seem like at first but voltron is exactly what you want to be doing with most of the mutating commanders. Pick 10 to 15 creatures as a "base" that is creatures that don't have mutate but offer a nice set of abilities to mutate onto. +1/+1 counters would be good for Ortrimi so maybe Heroes' Bane would be a good start. Then you have an 10/10 trample, not bad. Grab the best mutates for your colors and maybe slap in some not so good ones. I wouldn't run less than 10 with Otrimi. Fill up on reasons to bring things back from the grave. Sac outlets for instance. Just a note I haven't really looked at Otrimi so I might be missing something cool.

I also want to say in my opinion Otrimi is one of the weaker mutate commanders. He wants more of an effect that there isn't much of where as the others can function as the only mutate in the deck. Though they are probably improved upon by having a few additional mutates.

Here are a few examples of neat mutate decks. Nethroi and Vadrok. I think Otrimi can work but probably not as well as those ones will work... Maybe someone can prove me wrong.

TypicalTimmy on The EDH Deck Building Process ...

3 months ago

I consider it an epic win if I can flood the boardstate with a bagillion tokens, get wrathed and make even more. Tokens are my #1 favorite thing to use because, well just look at my name.

I once played a Selesnya tokens deck that had a Soul Sisters theme built into it. I kept blinking Avenger of Zendikar and amassed some 30+ Plant tokens all with various P/T as lands entered. I ended up around 190 life as well. Literally everybody threw everything they had at me and I just took it all to the face. I was having just an absolute blast.

I got knocked all the way down to like 30 life, and just two turns later I was back up at 140.

Seriously, I've said it before but I truly do mean this:

  • If I can turn a game of EDH into Archenemy with everyone throwing their hate at me, I am having an absolute blast. I LOVE Archenemy, and going absolutely crazy in EDH is just beyond fun. I don't care if I lose horrifically; If I got to bring out hundreds of tokens and drew the ire of everyone at the table, I've won in my heart <3

Seriously, have you ever seen someone generate over 2,000,000 life? I have, because it was me.

mistahboweh on That Azusa deck with 69 ( ͡° ͜ʖ ͡°) basic forests.

6 months ago

Primeval Bounty here is a six mana enchantment that does nothing other than some minor life gain. I'd highly recommend something else in that slot. I personally like Vorinclex, Voice of Hunger , but if you're not that sort of degenerate, instead consider a card like Chameleon Colossus , Heroes' Bane or Elder of Laurels as a way of converting lands into dunking players.

If you want more ways to get yourself an army, Ant Queen can serve in a pinch. For flying dunks and also board interaction, there's Steel Hellkite who can erase tokens with one hit and firebreathe to death the next. And if you'd like to win without having to dunk, Helix Pinnacle exists as an alternate route in case your opponents have put up enough of a wall.

lagotripha on Pummeler butt

8 months ago

Power boosts that don't cost mana that turn are good- Llanowar Augur will help.

Chameleon Colossus , Feral Animist , Heroes' Bane , Rush of Blood , and Wine of Blood and Iron are all options. Not good options mind you.

I feel as though ancient/once should enable backup shenanigans. Champion of Lambholt / Syr Faren, the Hengehammer / Wild Beastmaster perhaps?

TypicalTimmy on Personalized User Spellbooks

10 months ago

I pulled this idea off of BMHKain's profile. Hope that's okay mate! :D

The premise is simple: We design our own User Spellbooks!

EDIT: Cleaning up a bit :)

For those who need a little refreshing, a "Spellbook" is something WOTC is attempting to do for certain Planeswalkers. Jace and Gideon currently each have one. These are collections of specific cards that key toward the attributes of that Planeswalker within their color(s).

Each Spellbook contains 8 cards - of which 7x instants / sorceries / artifacts / enchantments. We have yet to see if creatures are included.

If you'd like to create a Planeswalker card that is a reflection of yourself, your motivations, interests, hobbies, whatever please feel free to do so. However, that is really more so something for the Custom Cards Forum. Otherwise, please feel free to pick a Planeswalker that speaks to you and use them to run your Spellbook! We understand not all color combinations have Planeswalkers associated to them, and some might not fit your vibe. If you can find a Legendary Creature, please feel free to use that too :)

Tips on what spells to select:

  • How you enjoy playing MTG
  • How you personally feel IRL
  • Cards that speak to you on a personal level
  • Cards that you just think are super awesome / weird / unique
  • Cards that you enjoy to build around

As for the colors, I would say try to think of what color combination fits you best. Do you love to control the board and as such find Azorius or Jeskai fits your personality? Are you a relatively calm person, but you love to have titanic and explosive plays in Selesnya? Do you have an unsettling rage in your heart and want to watch the world burn under Rakdos' ire? Perhaps you just love big fluffy animals and want to go mono-green!

This is YOUR Spellbook! There is no right or wrong answer; Only your personal feelings and attachments to the game. With that said, have fun! :)

TypicalTimmy's Spellbook:

I love big, stupid spells. High-cost trap cards that most people wouldn't be caught dead with. I love playing fringe decks and making things work. I find, in my core, Gruul is the most fun. I get the speed of red, but the titanic plays of green. :)

  • 1.) See the Unwritten - One of my most beloved cards in the whole game. Seriously, you're telling me for I get to cheat out two gigantic creatures?? WHAT YES

  • 2.) Predator's Rapport - Ever see a player gain over 2,000,000 life in a single game of Magic? If not, it's because you haven't played me. I use to run a seriously overpowered ramp deck where I was able to double the number of counters on Heroes' Bane 18x. Yes. Eighteen times. That's a Power / Toughness of 1,048,576 / 1,048,576. Cast this spell and that's 2,097,152 life.

  • 3.) Gruul Charm - I feel like this spell is dramatically underrated. Let's be honest here; Most games don't see a lot of flyers. So an Instant that prevents basically the entire boardstate from being able to block is outrageously powerful. In EDH, this is a great card that ensures victory. It is absolutely a staple in my aggro arsenal and catches many players off guard.

  • 4.) Rolling Thunder - I love massive plays. This also means I love having insane amounts of mana. And what better use to put that mana to than to burn the entire battlefield to the ground! The thing I love about Rolling Thunder is I can specifically designate how much damage I need to go where, and just how many "wheres" are entirely up to me. It allows me to finetune my resources, take down the biggest threats, and dismantle key pieces of combos or synergy. It's a really good sweeper that specifically targets what you need it to target. Yes there are red spells that blow up everything, but sometimes you don't need to do that. A lot of red spells also damage your own creatures, which is never okay. Rolling Thunder allows me complete control, which is what I want when I am going into a blind frenzy, lol.

  • 5.) Ruination - Because I don't need friends. Best way to lock players out of the game is to set them back to square one. Not only do I get to save hundreds of dollars by going all basics, I also get to utterly and entirely destroy every single opponent I am up against. How this card is not seen more often is beyond me. I guess people enjoy having friends, huh? Lol

  • 6.) Howl of the Horde - Honestly, the only thing better than casting big, stupid spells is being able to cast a second one for free. And you know what's better than that?! CASTING A THIRD ONE FOR FREE BECAUSE I ATTACKED YOU! Now, on it's face this may not seem all that impressive... but when you HOTH a See the Unwritten and cheat out 6x creatures, or when you HOTH Predator's Rapport and gain so much life it's basically an alternate wincon, it's just a great feeling. Additionally, I can shave 3 mana off of my Rolling Thunder and just triple the damage output in general. The utility behind this card is amazing and I love it.

  • 7.) Savage Beating - Hey man, I heard you like to attack. So we put some more attack in your attack so you can attack while you attack. Do you love to deal tremendous damage? DO YOU LOVE BURNING MANA?! Then boy howdy do I have a spell for you! This is an Aggro's wet dream! All of those attack triggers suddenly kick into overdrive. All of my Dragons suddenly are dealing 16 damage each! Oh, and don't even get me started on the crap Savage Ventmaw can pull off with this! What, you thought I didn't have a way to pay for all my jank ;) Silly you :p

  • 8.) Xenagos, the Reveler - Obviously my choice to run my Spellbook, if I had to choose one. Can you tell? :)

TheMr42 on Selvala, Heart of the Hydra

10 months ago


I hadn't considered Chameleon Hydra! (What do you mean flavor wise it isn't a hydra? It clearly has at last 8 heads XD) It's essentially a pro-black Heroes' Bane that only lasts the turn so it might have a place here.

Less sure about the Monument, it's essentially a mana-rock but I'm not sure what would cut to give it a room.

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