Tahngarth, Talruum Hero
Legendary Creature — Minotaur Warrior
1,R, Tap: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
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Tahngarth, Talruum Hero Discussion
2 months ago
I wouldn't look at the discard effect as a downside... I would try to take advantage of it.
Swap in a few madness cards maybe something like Fiery Temper or Avacyn's Judgment can replace some of the burn or kill spells you have now. You can also run some re-animator cards like Phyrexian Reclamation, Patriarch's Bidding could be really strong for you here as well. There are plenty of ways for you to take advantage of the discard clause.
Also Library of Leng is a very overlooked card in commander that allows you to discard cards to the top of your library. I think it works wonders with Cow Commander 2.0 (Tahngarth, Talruum Hero is 1.0).
I am looking to build this guy too. can't have too many ideas!
2 months ago
Using my own knowledge and EDHREC I've got a few ideas.
Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.
~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.
Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.
~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).
We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.
~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.
Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.
3 months ago
4 months ago
For some cards with awesome creature tap/untap potential check out Waterfront Bouncer, Tradewind Rider, Razorfin Hunter, Viashino Heretic, Pemmin's Aura, Instill Energy, Llanowar Elves/Elvish Mystic/Fyndhorn Elves, Citanul Hierophants, Kiora's Follower, Fire Ants, Joraga Treespeaker, Imperious Perfect, Mul Daya Channelers, Scryb Ranger, Radha, Heir to Keld, Devoted Druid, Quicksilver Dagger, Sands of Time, Seeker of Skybreak, Quirion Elves, Diplomatic Escort, Disruptive Student, Solarion, Omnibian, Heart Warden, Utopia Tree, Dawnstrider, Goblin Snowman, Temporal Adept, Kamahl, Pit Fighter, Dwarven Miner, Tahngarth, Talruum Hero, Krosan Restorer, Glissa Sunseeker, Magus of the Library, Jeska, Warrior Adept, and Magus of the Unseen.
4 months ago
Can a Minotaur deck be complete without Tahngarth, Talruum Hero?
8 months ago
Thank you ElderCheese
The Theros block gave this tribal a huge boost lol I had no idea Tahngarth, Talruum Hero existed. He's a perfect weenie remover!
8 months ago
This is awesome I had no idea there were enough Minotaur in the game to make a tribel deck based around them. Have you considered Tahngarth, Talruum Hero? I'm not sure how well he fits in with your theme but hey he is a Minotaur hero and all.
11 months ago
Cool (and brutal) deck so far! From what I can tell, you have a total deck size of 105, so you may need to remove 5 cards to get to a legal deck size. I think Zurgo Helmsmasher would do better with tribal support, since Alesha, Who Smiles at Death isn't necessarily going to want to win a game through commander damage.
Tribal could work well, though I think most of the supporting pieces would be for Warriors, not Barbarians or Berserkers. Some possibly useful Warrior support cards are Herald of Anafenza, Mardu Woe-Reaper, Chief of the Scale, Obsidian Battle-Axe, Mardu Strike Leader, Arashin Foremost, Blood-Chin Fanatic, and Boldwyr Intimidator.
Also, one general support card that is pretty solid is Brave the Sands.