Tahngarth, Talruum Hero


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Rare

Combos Browse all

Tahngarth, Talruum Hero

Legendary Creature — Minotaur Warrior


{{1,R}}, Tap: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

Tahngarth, Talruum Hero Discussion

kingjol on Go to Sleep - Esper Casual

3 months ago

Ah, what a rookie mistake!

That's some good advice, thanks.

I don't want to drop too much cash on this, but Gideon's Avenger and Sunblast Angel from your deck look like they'd be useful.

Deathbringer Liege may work if I chuck in a couple of cheap black instants to support it, like Midnight Charm and Rathi Trapper , or simply Terror . It might be wise to ditch the 2x Frost Titan for the sake of the mana curve and to accommodate black / white creatures instead.

I guess if I wanted to make something based on the Scythe then Deathtouch and forced blocking would be the way to go, and/or creatures that have abilities to deal damage like Jagged-Scar Archers , Femeref Archers , or Tahngarth, Talruum Hero (or any number of red creatures). Totally different deck, but it's something to work on.

bushido_man96 on Hurloon Brothers - Heat and Treat

1 year ago

If you're running lifegain, Congregate is solid. Should easily net 10 life in a turn.

The Immortal Sun would work double-duty for you, card draw and slight mana acceleration in cheapening your spells. In Boros, you absolutely need this. The tax on planeswalkers is a solid bonus. I'd second the inclusion of Book of Rass, and Mind's Eye is more card draw you need. You have two copies of Radiate listed, so there's one cut ;). I also think you are running way too few lands, especially in colors that can't afford to miss a land drop.

On a flavor note, I'm guessing these two minotaurs are descendants of my favorite MTG character of all time, Tahngarth, Talruum Hero, and if that's case, then I'll need to get a copy of this card, too!

TheRedGoat on The Deckwatch [Home Base]

1 year ago

Now that is a real T-Rex right there.

Also, this likely will lead to the Rivals of Ixalan being about "the old gods" coming back to light. This dino would be up against Gishath for instance, and the vampires are clearly getting an Elder Bat now to deal with either monstrosity. The pirates themselves won't have some elder god to look for, but I suspect there will be a mutiny to deal with and a new pirate lord will try to establish dominance (could even be this mystery minotaur that I suspect is from the same plane as Tahngarth, Talruum Hero). The Merfolk may undergo a similar upheaval from one of their own trying to steal the secret power/treasure away and becoming a god-like entity (planeswalker?) in the process.

Austin_Smith_of_Cards on Like Cows to the Slaughter

1 year ago

Burning-Fist Minotaur is a neat two-drop Minotaur. Maybe cause some headaches early game.

Tahngarth, Talruum Hero is a neat legendary Minotaur that can take out weaker creatures.

Merciless Javelineer is reasonably aggressive and can prevent opponents' creatures from blocking.

Flurry of Horns creates a couple of Minotaur tokens that can come down swinging.

Bloodrage Brawler is pretty big for his cost, if you don't mind card disadvantage.

Gnarled Scarhide is an on-theme enchantment minotaur that is also a 1-drop.

DeepFriedwater on Burning Horns - Commander

1 year ago

no Anaba Ancestor,Anaba Spirit Crafter,Rageblood Shaman, Mogis, God of Slaughter Lord of Shatterskull Pass? I feel maybe these cards in for some of the ones that don't benefit a lot to the minotaur theme you have going on as they just seem like Auto includes to me. I also think Tahngarth, Talruum Hero and Coat of Arms Door of Destinies and Obelisk of Urd and maybe Akroma's Memorial would all work nicely too provided they pump your minotaurs. Black Market would be nice after you get your (at this point massive) army of Minotaurs death touch to just put counters on it to have a large amount of mana to use to accelerate. you may also want to put Waste Not in here as a side win condition. Neheb, the Eternal can go infinite with Aggravated Assault by adding enough mana to activate its ability, plus the damage stacks each time you activate a new combat, to generate even more red mana to go large with a Comet Storm, Fireball or Crater's Claws.

I like this deck and I will post more as I come up with more ideas for this deck.

Ziembski on Tahngarth and Soul-Scar Mage interaction

1 year ago

As we know, when Tahngarth, Talruum Hero uses his "fight" mechanic while equipped with wither, he weakens his target before he gets damage back. Does Soul-Scar Mage also make him put -1/-1 counters before targeted creatures hits him back?

Its replacement effect, as is wither, so basicly it should work.

LittleBlueHero on The Cow Goes Moooo (Budget Tribal)

2 years ago

I wouldn't look at the discard effect as a downside... I would try to take advantage of it.

Swap in a few madness cards maybe something like Fiery Temper or Avacyn's Judgment can replace some of the burn or kill spells you have now. You can also run some re-animator cards like Phyrexian Reclamation, Patriarch's Bidding could be really strong for you here as well. There are plenty of ways for you to take advantage of the discard clause.

Also Library of Leng is a very overlooked card in commander that allows you to discard cards to the top of your library. I think it works wonders with Cow Commander 2.0 (Tahngarth, Talruum Hero is 1.0).

I am looking to build this guy too. can't have too many ideas!

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