Stingscourger

Stingscourger

Creature — Goblin Warrior

Echo (3)(Red) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Modern Masters (MMA) Common
Planar Chaos (PLC) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Stingscourger occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Stingscourger Discussion

Profet93 on Norin Naughty Nonsense - Updated Description

5 months ago

Burnished Hart is a little slow, but its worth it for me. ESPECIALLY with Feldon of the Third Path late game combined with valakut is one of my favorite wincons. Ramp and bolts all in one!

Stingscourger will be eventually cut for something else, haven't decided yet. He is eh. It's cool when he costs 1 mana due to medalion and I have double ETB's through Panharmonichron. Otherwise, eh.

Humble Defector and Starke of Rath have both been useful, humble moreso. Just played a game today where I had Homeward Path out. Even if I didn't I made a deal with the boros player (I run 2 gauntlets to help him and myself) to give it back to me since we both needed card draw.

Regarding Outpost Siege and Light Up the Stage , both seem cool but im worried I might not wanna cast the top card and it would just stay in exile. Thoughts on Stolen Strategy instead? Costs 1 more mana but its each opponent, messes with topdeck tutors (prevalent in my meta).

Im gonna remove Jaya's Immolating Inferno for Pyrohemia , that just seems like fun!

Smuggler's Copter - Is the looting helpful? Crew 1 seems very easy with Norin.

As for Cloudstone Curio , I know it's a broken card. I will need to playtest it to fully understand how broken it is!

Myrmecodia on Norin Naughty Nonsense - Updated Description

5 months ago

Norin players unite!

Burnished Hart - I've found this to be just too slow and expensive, and just underwhelming and frustrating. Same with Feldon of the Third Path . How have they worked for you? I'm also curious about Stingscourger - i ended up cutting it. By the way, I was underwhelmed by Terrain Generator .

How have Humble Defector and Starke of Rath performed? Not sure if they seems worth it

Some of my first additions to this list would be- Pyrohemia , Outpost Siege Smuggler's Copter , Cloudstone Curio and Light Up the Stage .

phDaemon on HexDrinker Rock

7 months ago

It's got legs!

2-1 Jeskai Control twice (This was about a week ago so don't remember the details)

Some results from trice tonight:

  • Mono-red phoenix (0-2):

    • G1: This took me by surprise as at first, I thought I was playing a weird version of burn.
    • G2: I overcorrected when I side boarded in for my mistake in G1 and ended up with dead cards in hand, (Against this matchup don't bring in both leyline AND surgical, just one of them is fine)
  • Goblin aggro (2-1)

    • G1: Hexdrinker is a workhorse. Tossing it mana while holding one open to play push proved to be a very good play. He quickly set the game on a 3 turn clock shortly after, as maelstrom pulse cleared blockers and then he went to 6/6 progenitus mode after.
    • G2: I misplayed on this game and lost. I let a Goblin Instigator hit me in the face without understanding how it fully worked or what the goblins were capable of. Never making that mistake again.
    • G3: Classic Rock hand with a T2 bob that was instantly bounced and replayed by Stingscourger . Followed that by a t4 Plague Engineer and cleared the board of a Goblin Matron and a Munitions Expert . I have to say, that card basically put a massive stax on the entire goblin deck. Very impressive the kind of work that Plague Engineer puts in. Bob was removed and I closed with just the engineer and some man lands. I had damnation in my hand as a backup but it was not needed :)

phDaemon on HexDrinker Rock

7 months ago

It's got legs!

2-1 Jeskai Control twice (This was about a week ago so don't remember the details).

Some results from trice tonight:

Goblin aggro (2-1) G1: Hexdrinker is a workhorse. Tossing it a mana while holding one open to play push proved to be a very good play. He quickly set the game on a 3 turn clock shortly after, as maelstrom pulse cleared blockers and then he went to 6/6 progenitus mode after.

G2: I misplayed on this game and lost. I let a Goblin Instigator hit me in the face without understanding how it fully worked or what the goblins were capable of. Never making that mistake again.

G3: Classic Rock hand with a T2 bob that was instantly bounced and replayed by Stingscourger . Followed that by a t4 Plague Engineer and cleared the board of a Goblin Matron and a Munitions Expert . I have to say, that card basically put a massive stax on the entire goblin deck. Very impressive the kind of work that Plague Engineer puts in. I closed with those just beaters basically. I had damnation in my hand as backup but it was not needed :)

GwupitSenpai on

8 months ago

Thanks for chipping in some info JKRice! So I've actually debated multiple times on the idea of Skirk Prospector in the deck, and while I think that it's a very good card and definitely has a place in a goblins deck in modern, I don't think it's this deck. I feel it's more of a card that would be run in a BR goblin storm build with other cards like Frogtosser Banneret and Goblin Warchief as your cost reducers and cards like Mogg War Marshal , Goblin Instigator , Sling-Gang Lieutenant , and Siege-Gang Commander as pseudo rituals and killing your opponent with Pashalik Mons or Impact Tremors . That being said I do agree that lowering the curve would help. I'm thinking about dropping one Sling-Gang Lieutenant and Goblin Ringleader each and adding in a Stingscourger and Goblin Cratermaker . I also haven't had a chance to play Goblin Trashmaster yet so I don't know if it's on the chopping block yet. But I'll be very conscious of how it plays while testing.

SynergyBuild on Krenko's Horde by ole

1 year ago

Love this deck! +1!

Gempalm Incinerator and Volley Veteran could be a great additions, cheap, efficient removal in this deck! Warbreak Trumpeter, Stingscourger, Rummaging Goblin, Goblin Wardriver, and Goblin Soothsayer are other efficient goblins that have powerful utility.

Cloudchaser.Kestrel on Lock out

1 year ago

I went away, went on a Solstice vigil, and in the middle of the night had a revelation on how I would play it. I still stand by Isochron Scepter, but it doesn't address the problem you named of actually winning.

When I first saw the deck I was dubious about the enters tapped effects - it feels like they're taking the deck in a different direction than it wants to go, and splitting the deck's resources. My moment of revelation was realizing that the opponent's hand is almost always going to be full. If the deck runs right, a Temple Bell only benefits you because you're the only one playing things. So the first thing I'd add is a couple Howling Mine, Anvil of Bogardan, Mikokoro, Center of the Sea

But your hand is emptying out much faster than theirs. Khorvath's Fury draws you a card and deals seven damage to them Black Vise is almost guaranteed to do three every turn. and Ebony Owl Netsuke is doing a solid four each turn. Molten Psyche does seven or more!

This also means that bouncing things, given how hard it is for your opponents to play them, is as good removal as burn. AEther Membrane, Stingscourger or Witch Hunter might all be worth a try. Add a Trinisphere, Aura of Silence, or Sphere of Resistance to give them an extra hard time

Lastly, I think the best defense in this deck, might be effects like Ghostly Prison or Sphere of Safety

mewbusi on New Modern Goblins

1 year ago

vomitpile Legion Warboss has a much more lasting effect on the board state while allowing for more defensive play if needed. This is mainly due to the mentor effect that is fairly useful if it comes in after Metallic Mimic allowing you to buff creatures that might have not received the Mimic's Effects. While it might not be as damaging as Goblin Rabblemaster I feel that it is much more reserved in its play and responds better to spot removal.

Honestly if you just remove two of the Murderous Redcaps and one of either the Stingscourger or Subterranean Scout you would be able to run both. That or you can just remove the Legion Warbosses and replace them with the Goblin Rabblemasters if you want a more aggressive deck. Honestly I updated the deck to its current state for testing of the replacement in the next few weeks.

I guess it would be a better idea to run both to test their effects so I'll update the deck today.

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