|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Find / Finality
Return up to two target creature cards from your graveyard to your hand.
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Find / Finality Discussion
1 day ago
Hey, interesting ideas here.
Consider adding 4x Incubation / Incongruity , 4x Merfolk Branchwalker and 2x Wildgrowth Walker with more Wildgrowth in sideboard? Incubation can help to find Vannifar or Jadelight. Incongruity is a good removal spell in Standard. You're already playing Jadelight consider adding Branchwalker and Wildgrowth? The explore package is a big reason to play green in Standard and you're already playing Find / Finality which is very good with this package. Wildgrowth is busted with explore and having access to more of it in the sideboard is very helpful against aggro. Wildgrowth's big butt and life gain can buy you time to setup which you want with Vannifar. I like that Branchwalker can Vannifar into Jadelight, Llanowar can Vannifar into Branchwalker, with a Wildgrowth on the battlefield this can get out of hand. Vannifar Llanowar into Wildgrowth also seems good. My advice is build your deck so you don't have to rely some much on Vannifar and the explore package with Find / Finality is a powerful plan.
Good luck with your deck.
3 days ago
Depending on what kinds of decks you're against at FNM the top decks in Standard right now are $500. These decks cost this much because of three color manabases and mythic rares. The more colors you play the more money you will need to spend on a playable manabase. This doesn't mean that all decks are this expensive. If you like aggro then there's plenty of less expensive options.
You can make monoblue fliers aggro for $100, monowhite History aggro or monored burn aggro for about $150, Azorius aggro for $200. These decks can compete and win at FMN and these deck prices include full sideboards. They're all relatively simple to play, easier than most decks to learn quickly if this is something you care about.
Honestly, you want to be in white not green if you want to play aggro because white gives you the most one drop creatures as well as Venerated Loxodon , Benalish Marshal , Unbreakable Formation , expensive but powerful History of Benalia and Conclave Tribunal which is a very good budget removal spell that can remove any nonland permanent. You can add blue to white for more options, but doing this means count on adding $50 to the total deck price because you'll need 8x rare dual lands.
If Green is the color you want to play than aggro is not the best option. Green is good for midrange, but midrange is not a type of deck you play with a low budget especially with green. The current explore package: Jadelight Ranger , Merfolk Branchwalker and Wildgrowth Walker is not very expensive and it's powerful, where you want to be with green.
These go well with Golgari; deck is $200-300 depending on how many Carnage Tyrant and Vivien Reid you want to play. These cards are powerful, but expensive and you want at least one of each to increase the competitiveness of the deck. Black is added to green for some less expensive cards: Find / Finality , Ravenous Chupacabra , Midnight Reaper and nice sideboard options. Vraska's Contempt is an expensive black card and depending on your FNM meta, the amount of Planeswalkers you're against, you may or not need it. As a midrange deck Golgari is pretty easier to understand, but it's going to be more expensive than other aggro decks.
If any of these options interest you I offer more advice if you choose one.
If Simic is what you want to play than my advice is look at midrange not aggro. But as far as competitiveness Simic is worse than Golgari. If I was to build a less expensive competitive Simic midrange I would build around Hadana's Climb Flip using the explore package of creatures with Growth-Chamber Guardian and Zegana, Utopian Speaker . Hydroid Krasis is by far the best Simic creature in Standard, but it's ridiculously expensive. Blue provides some good sideboard cards.
Here's an example Simic Climb Midrange.
5 days ago
I like the subtle changes I'm seeing in the maindeck. I'd personally go -1 Mirror Image +1 Knight of Autumn , primarily to make sure you don't flood yourself with clones with nothing to use them on. Three clones should be enough to generate overwhelming value in this deck. I also might go -1 Meteor Golem +1 Pelakka Wurm ; the seven life, game-dominating body, and card-on-death are probably going to be better against most everything except Teferi. I also really want to find room for Biogenic Ooze in this deck, since Militia Bugler can pull it, much like Trostani Discordant . I don't know if it's better than Mesmerizing Benthid , though, so I'm not sure how it would fit.
Your sideboard looks pretty good. Vannifar decks are likely to out-grind the popular BGu Value decks, so you probably don't need much in your sideboard for those matches. If you can fit in a single The Immortal Sun , that might be worthwhile. I was going to suggest Shield Mare if it hadn't made it in; it's perfect for what this deck wants to be doing against aggro (especially MonoRed). Kraul Harpooner is also an excellent choice to keep you in the game against UR Drakes and MonoBlue. Incubation / Incongruity is nice emergency removal against giant flying creatures and helps dig for other sideboard answers otherwise, so it's reasonable, though I'd take the opportunity to go -1 Incubation / Incongruity +1 The Immortal Sun just for the occasional free wins.
Negate beats every spell that Make a Stand beats and more: Seal Away , Ixalan's Binding , Vraska's Contempt , Teferi, and most importantly Settle the Wreckage and Find / Finality . You lose the ability to swing creature combat in your favor, but in general you're favored during board stalls anyways. Negate will help you beat Wilderness Reclamation decks, burn decks, and Gates decks as well.
With seven copies between Knight of Autumn and Mirror Image , you've got plenty of maindeck ability to deal with Wilderness Reclamation , Experimental Frenzy , and Guild Summit ; additional artifact/enchantment removal is unnecessary (especially if Negate is in the board too). Rather, it might be better to have access to the swingiest white creature in the format - Lyra Dawnbringer - against aggro decks and Tithe Taker to harass and pressure decks that want to operate on your turn. Honestly, I'd rather see Tithe Taker in the main, but it's a fine sideboard card too. Other options in that open 2x slot are Seal Away as hard removal and Warrant / Warden as a flexible answer/threat.
is also usually present in green lists somewhere in the 75. I'm not sure she's necessary here, but it's a card to always remember. Another card you have access to is
, which is great for stealing
and is effectively a removal spell that also gives you pod fodder.
Settle the Wreckage
are also available in your colors and can be potential blowouts. Just options to keep in mind.
Finally, looking back over the list, you may actually need more mana sources than 23 lands + 4 Incubation Druid . 23 lands means that you're only 58% likely to make your fourth land drop on your fourth turn. If you're missing Incubation Druid and Prime Speaker Vannifar (or if they die), you can struggle to make it to your heavy hitters. Most Vannifar lists I've seen have roughly the same curve as your deck and are running 23-24 lands + 8-13 mana dorks. Not that this is necessarily correct, but the lists appeared to be performing well with that combination.
1 week ago
1 week ago
2 weeks ago
As you have commented before, you may take out the 2 Find / Finality , because if you need them, you have 2 in the sideboard.
On the other hand, I think that you could take out 2 Adventurous Impulse , because the good thing about having 2 Find / Finality on the maindeck is that with the "Find" option you may re-use creatures that cost more than 3 manas, and the "Finality" option is a good removal.
these are the only options that I can think of.
2 weeks ago
Thanks for your comment. Sorry for taking so long to reply to your comment. I was busy remaking this deck with an IRL friend. I like District Guide better than Elvish Rejuvenator because it almost always gives me a land. My dad started playing MTGArena a week ago, and one thing he didn't like about the RG starter deck was that the Rejuvenator didn't always hit a land.
Cast Down is no doubt a good card, so I have 2 copies of the card in my upcoming version.
Thanks for your comment. The IRL friend I worked with to remake this deck also sounded me out on the idea of Revival / Revenge , so I'll definitely try it out. What do you think I should take out for it? Maybe Find / Finality ?
I'm not a big fan of Kaya's Wrath as it really stretches my new deck's manabase. Already, I'm having some problems where I can't play Black cards when needed and Kaya's Wrath only makes that problem worse
2 weeks ago
Find / Finality occurrence in decks from the last year
All decks: 0.9%
Commander / EDH:
All decks: 0.01%