Find / Finality

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Find / Finality

Sorcery

Find

Return up to two target creature cards from your graveyard to your hand.


Finality

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

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Find / Finality Discussion

Argy on Find / Finality

12 hours ago

Does anyone know how to write Find / Finality in a way that you can put it in a deck list?

Never mind I added it from its page.

SynergyBuild on Golgari Midrange

1 day ago

I do have a few questions for you, to start, what are your opinions on Find / Finality from Guilds of Ravnica? It grinds hard and acts as a pump + Languish when necessary, few sweepers in these colors has also been sweet when not used as a sweeper, secondly, Duress in the board feels like a worse Collective Brutality, because of the 6 pieces of 1-drop hand-disruption mainboard, and the added lifegain and removal when necessary for the matchups you'd rather not go from 6-7/8 hand disruption cards.

I guess Spell Snare hits more of your deck then, however the added benefit I find it worth it more than not. Also, dropping the sideboarded Languish or Damnation was my idea for Find / Finality

Orion93 on Golgari intro

1 day ago

I want to suggest a few cards. Charnel Troll- feeds off creatures you put into your graveyard early on. Good beater.

Price of Fame- decent removal with a mechanic that can filter your deck and play to your strengths.

Izoni, Thousand-Eyed- great for a late game bomb. It helps against enemy tokes and can go wide against a big stompy deck. Control stuggles against tokens too.

Find // Finality- get back creatures or potential board wipe.

Kraul Harpooner- good against angels.

Journey to Eternity- bring back creatures.

And any Planeswalkers in the right colors except for the starter deck ones. They are usually bad. Which is a shame.

multimedia on Elves of Ravnica

2 days ago

Hey Melanthios, wow, perfect winning records in all three events great job; I'm honestly surprised. I know this version of the deck is good, but not losing at all to Golgari is amazing. You're right about Loxodon he can be clunky and really requires a curve out to be good. This version can be aggressive with a good curve out into Loxodon, but most of the time it falls into midrange which makes Loxodon less effective. I also agree that Collector without Loxodon is not as good. Loxodon is the reason I'm playing Collector because on curve it can make Collector a very good creature, but if I don't draw Loxodon then Collector is subpar even with a curve out of Collector into Thorn into Champion. I've cut Collector from my Golgari version. Even though I'm playing Glowspore Shaman and Plaguecrafter who are both quite good at pumping Collector.

You're thinking of playing Benalish Marshal and Steel Leaf Champion in the same deck? I think this is a mistake and will strain the manabase too much with 7-8x Forests. Ajani is hard enough to cast. He's really the reason I included Flower; one mana to search of a Plains or Forest is good. Flourish is nice as a pump, but six mana is a lot for +2/+2. If you want a pump for Elves to be better against red then consider Radiant Destiny or Pride of Conquerors? Both these cards can be reliably cast on curve and are low enough mana cost to play one of them before Goblin Chainwhirler.


You're records are great, unfortunately I'm not having as much success with Selesnya; I'm having more success with Golgari. I'm going to be changing this deck soon to Golgari. A preview is Elves of the Swarm (GRN). The problem in Standard right now is there's too much creature removal, so many options. Selesnya just folds when facing a lot of removal especially against Deafening Clarion (Boros Angels, Jeskai Control) and Ritual of Soot (Esper Control, Grixis Control, Golgari). Golgari provides resiliency against removal where as Selesnya doesn't. Ajani's reanimation is great in Selesnya with Elves for recovery, but Golgari has many other options including a damn Elf who can recur any one permanent.

Golgari Findbroker, Find / Finality and The Eldest Reborn these are not just single cards that can recur other cards they can be engines. The fact that Findbroker can recur a Planeswalker is so good for recovery and value. Planeswalkers, Duress, Plaguecrafter, Reborn and even Underrealm Lich or Carnage Tyrant gives Golgari many tools against control.

The point of Golgari is to out card advantage your opponent which with the current pool of cards can be done and it's quite powerful. Ravenous Chupacabra and Plaguecrafter help a ton at doing this because they're versatile removal spells which can be recurred since they're creatures. You're right Lava Coil is a pain in the ass removal spell to play against, but even though it exiles I care less about 1 for 1 removal when playing Findbroker and Find. Unless my opponent draws 3-4 Coils then this card alone is not going to stop me from playing more creatures then my opponent. If he's not exiled being able to recur Steel Leaf Champion is very good in Golgari.

Abzan is also an option, a splash of white with District Guide for Shalai, Knight of Autumn and Remorseful Cleric could be worth it because all are excellent creatures to recur.


I'm sorry I'm changing my deck so much, but we are still in the early stages of Guilds of Ravnica Standard. I think it's great you're using this deck as inspiration for decks you're actually playing at tournaments and I don't want to discourage you, but have to expect that some versions are just not right at the current time. There are so many good options for Elves right now in Standard that finding the right one and being able to stick with it is difficult.


multimedia on Selesnya in progress

1 week ago

In your current version it looks like your trying to take advantage of Bugler and his interaction with Trostani.

jdmcdowell93 mentioned Knight of Autumn and it's a very good main deck card with Bugler so is Thorn Lieutenant, Merfolk Branchwalker, Jadelight Ranger, Knight of Grace. I like Autumn, Thorn a lot of with Trostani. I also like Llanowar Elves with Bugler because potential turn two Bugler or Autumn is great. Ramping into Trostani is also strong.

Example with Bugler as the engine:

  • 4x Llanowar
  • 4x Thorn
  • 3x Emmara
  • 4x Bugler
  • 4x Autumn
  • 2x Jadelight
  • 3x Trostani

A example like this you could add Ajani, Adversary of Tyrants since his +2 reanimation is good with Thorn and Emmara and his +1 ability is great with any creature strategies. Adding main deck Knight of Grace or Merfolk Branchwalker would give a third two drop to potentially reanimate with Ajani.

Find / Finality is card to consider because of Bugler since he's the engine. Find can be cast with only green mana and getting back any two creatures from your graveyard for two mana is good value. Especially if you're recurring Bugler or Autumn.


vomitpile on The New Rulers of Ravnica [GRN] [Primer]

1 week ago

This seems sort of slow and isn't building to a big enough endgame in my opinion, I would expect a lot of GW tokens and Red burn and this deck probably doesn't line up well against those. Kraul Foragers or something similar and Moment of Craving seem important against red and Golden Demise/more Find / Finality would help against tokens, to the point of maindeck consideration if you can't beat them game 1 otherwise. 4 Assassin's Trophy is probably too many also when you have access to other removal that won't put your opponent ahead a turn in the early game. I think either leaning more into control or going more aggressive is really what you'll end up needing to choose. I really want something Golgari to be a great pick for this standard season but goodstuff midrange doesn't seem like the optimal way to do it when the opponent makes 20 elf knights and has History of Benalia on its 3rd chapter or plays 10 burn spells a turn with Runaway Steam-Kin in play. Again, purely opinion and maybe those decks don't rule the format, I'm expecting at least a ton of red at my LGS and both decks topped the first SCG so they're probably going to be pretty popular for a while. Good luck!

multimedia on Mono-Black Midrange (Seeking Post Rotation Help)

1 week ago

Hey, mono black midrange has many good cards for post rotation. I suggest Ravenous Chupacabra, Plaguecrafter, Doom Whisperer and The Eldest Reborn. These are four powerful cards for a midrange strategy. You already have 4x Contempt and Isareth which is great. Two drop options that can give you value are Dusk Legion Zealot and Seekers' Squire. Dead Weight and Cast Down are good early game creature removal. Find / Finality is a good card for recursion. Find can be cast with only black mana and recurring any two creatures from your graveyard for two mana is value.

Current black midrange decks in Standard are turning toward Golgari instead of mono black because recursion can be much better with Golgari. Overgrown Tomb and Woodland Cemetery, green gives lots of good options that mono black can't provide mostly both sides of Find / Finality, Golgari Findbroker, Assassin's Trophy, Vraska, Relic Seeker, but also Wildgrowth Walker with the explore creatures (Merfolk Branchwalker, Jadelight Ranger, Seekers' Squire).


EchoScorch on Competitive Abzan Midrange

1 week ago

Thank you for the comment! The biggest thing last week was the cards I had and what I didn't want to spend money on. I actually did have two Deathgorge Scavengers in the sideboard last Friday, and though I never got to use them I feel like that they give slight advantage in the burn matchups because of the life gain and the minor graveyard hate. When I was testing I actually looked at both straight golgari midrange and sultai midrange splashing for cards like Thought Erasure, but I liked the early game versatility that Knight of Autumn provides, especially with the ability to get it back with Golgari Findbroker and Find / Finality. I love playing with Shalai, but I am going to be testing replacing them with a deathgorge in the main and one in the sideboard.

And although the abzan variant can't play Field of Ruin, the feeling of blowing up a tapped out control player's Search for Azcanta  Flip with Knight of Autumn is a great feeling. I think the direction I take is going to vary based upon how the metagame shapes up.

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