This is a weak deck. The game plan doesn't work properly.

The game plan is simple: Ramp hard, gain lots of resources, answer lots of threats and win by combat.

The "removal magnets" are Jin-Gitaxias, Core Augur , Heedless One , Drove of Elves , Prime Speaker Zegana , Tishana, Voice of Thunder , Timberwatch Elf and Viridian Corrupter .

The actual game enders will often be Beastmaster Ascension and Triumph of the Hordes .

There are a lot of cards which would be very convenient and powerful, but they are either too expensive (like Oracle of Mul Daya ) or there isn't enough space for them (like Jagged-Scar Archers , Tajuru Preserver or Caller of the Claw ).

Many opponents will also see a lot of danger comming from Future Sight due to Sensei's Divining Top .


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100% Competitive

Date added 1 year
Last updated 1 month

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.79
Tokens None Copy Clone, 3/3 Beast, 3/3 Frog Lizard, 1/1 Elf Druid, 3/3 Ape, 1/1 Bird
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