|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Uncommon|
|2011 Core Set (M11)||Uncommon|
Combos Browse all
Back to Nature
Destroy all enchantments.
Back to Nature Discussion
3 weeks ago
Gleeock Which is why I was even considering Back to Nature , even though that only deals with enchantments. I do have Cleansing Nova and Rampage of the Clans as Budget versions, though another one would definitely help.
1 month ago
This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.
To humor you though, here's what I'd probably run.
- The full suite of 1 drop mana dorks Arbor Elf Llanowar Elves Fyndhorn Elves Birds of Paradise etc. etc. and some big dorks like Priest of Titania
- Cards that let me put extra lands into play for more landfall triggers Sakura-Tribe Scout Skyshroud Ranger Azusa, Lost but Seeking Explore Exploration Burgeoning maybe even Walking Atlas
- Cards that let me turn lands into effects or otherwise graveyard the lands Sylvan Safekeeper Constant Mists Crop Rotation Elvish Reclaimer Edge of Autumn Lotus Field Forbidden Ritual Reprocess Harrow
- Cards that love lands entering battlefield or graveyard Terravore Titania, Protector of Argoth Avenger of Zendikar Rampaging Baloths Undergrowth Champion Lotus Cobra
- Symmetrical black land hate cards that I can break parity on with Gitrog draws and recursion Smallpox Pox Death Cloud Desolation
- Recursion effects for all these land sacs Life from the Loam Groundskeeper Crucible of Worlds Ramunap Excavator
- Cards that go with my board hate subtheme here Torment of Hailfire Oppression Necrogen Mists Bottomless Pit Bane of Progress Back to Nature Black Sun's Zenith Damnation Root Maze Caustic Caterpillar
- Finishers if you don't want to combo, like Beastmaster Ascension Genesis Wave Craterhoof Behemoth Overrun Overwhelming Stampede
And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.
2 months ago
So with Crucible or Excavator, you'd want to discard lands because you'd know you could cast them from the graveyard. So you'd be able to keep spells you need in your hand. Additionally, both really hose stuff like Ghost Quarter , Field of Ruin , and Beast Within against your Mazes. So even it not mainboarded, 1x of one of them might be good in your sideboard.
The only downside I can see to Reliquary Tower is the slot(s) it takes up in your mana-base and the land-drop you have to make that isn't a Gate. All in all, seems pretty great.
I'd say move the Lantern to the Sideboard or cut it and add to your sideboard Prismatic Omen or some sort of Enchantment/Artifact removal - Disenchant or Revoke Existence or Erase or Oblivion Ring or Return to Nature or Back to Nature or Felidar Cub if you're afraid you won't have white mana available.
2 months ago
What are you even trying to compare to Back to Nature ? nothin in my sideboard was even remotely close to that. your arguments are pathetic straw-mans attempting to compare my cards to other cards that arent even similar. you're so scatterbrained and all over the place its not even funny. Feed the Clan is playable turn 2, Thragtusk won't come down until an average of turn 4. far too slow against burn. get a clue dude.
2 months ago
Sarkhan420X: I will accept your point about RR not being hard to produce in a 2c deck. Clayperce is right when he says that Shivan Wumpus is bad, especially when compared to Thragtusk . To begin with, it’s a 5/3 that gains you 5 life for 5 mana. On top of that, it’s resilient to removal because you’re going to get a 3/3 when it dies (or gets exiled, for that matter). That is just so much better than Shivan Wumpus in Modern where decks don’t need many lands to function. Even if the opponent does sacrifice the land, that’s a Stone Rain for 4 where you’re not even choosing the land being destroyed. There are so many things that you could be playing instead of Beast Within . Those 4 slots aren’t worth dedicating to removal if the removal is an Assassin's Trophy that costs 1 more and has a bigger drawback. What did you say about Cindervines not being instant speed? That ability with paying 1 and sacrificing seems pretty instant speed to me, and that’s disregarding the noncreature spell part of it. Everytime that Control player casts Cryptic Command or Logic Knot or even Serum Visions , they’re taking 1 damage. That’s going to build up against decks like Phoenix, Control, Jund, and Grixis Urza. The color intensity argument is moot because if you don’t have RG consistently available on T2 in an RG deck there is something wrong with your manabase. Return to Nature is not good just because it’s versatile. Replace it and Feed the Clan in the sideboard with 4 Cindervines and 4 Ravenous Trap . Why Feed the Clan ? Because you’re gaining life in the MB already with that Thragtusk that you so prudently replaced Shivan Wumpus with. Why would you have Back to Nature in the SB? If you side it in against decks where you need artifact/enchantment hate, it’s a subpar Destructive Revelry / Cindervines . If you side it in against GY decks, it’s a subpar Tormod's Crypt / Ravenous Trap . Finally, leaving out menace when describing Goblin Dark-Dwellers was not an “attempt to strawman.” Menace is an unimportant keyword that doesn’t actually give your creature much of an advantage. If Dark-Dwellers had trample, or first strike, or sone other good keyword, I would be willing to listen. But menace just does not make a creature very scary. It’s also not a “4/4 with menace for 2.” You’re still paying 5 mana, and by the time you cast a 5-mana creature (turn 4-5 on average, even with Utopia Sprawl ) I don’t think your opponent will care very much about one land. The vast majority of spells in Modern are 4 mana or less. I challenge you to name one spell in Modern that costs 5-6 mana and is an integral part of a Modern deck other than Tron. I agree with clayperce on lands. Just play Copperline Gorge or basics instead of Rootbound Crag because Gorge is coming in untapped when you need it to (turns 1, 2, and 3) and Crag doesn’t come in untapped until T2 and after.
3 months ago
You run no enchantments, so Back to Nature for annoying enchant removal?
Or Nature's Claim for instant artifact/enchant spot removal
4 months ago
Brushland is much better than Canopy Vista (they're Budget if you get them used) because your turn 2-3 attacks are crucial to put your opponent on a short (2/3 turn) clock. Also, I would add 2 more Hyena Umbra and 2 Unflinching Courage in place of Gryff's Boon . Gryff's Boon should be used against a heavy control or a deck you might suspect uses Back to Nature ; keep it in the sideboard.
For a budget deck, you should run 4 Isolate in your sideboard, and should have at least 4 sources of creature removal in your main-board like the $10 Path to Exile but a very cheap replacement that usually works when you need it would be Chained to the Rocks , about a Dollar for a playset; Blazing Hope is another good budget option. Otherwise, I think Spirit mantle should be removed, It's too slow. Good Luck!
4 months ago
(This is the guy from Ron's Comic World)
My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.
My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc Flip better.
Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .
Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.
I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.
I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.
Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.
Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.
Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.
Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.
Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.
All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.
All the best, and good luck.
Back to Nature occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%