Back to Nature
Destroy all enchantments.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Back to Nature Discussion
2 months ago
I would cut Tibalt's Trickery and Back to Nature. Unless your meta is really enchantment heavy, it's a big feel bad to have to blow up your own Asceticism. If enchantments are big, try Calming Verse instead.
Your limited creature removal is a bit heavy (too many fight mechanics). Keep the best and cut at least 2.
Also, 31 creatures is a lot. I would trim down to 25-28 personally but you should cut at least 2. Try concentrating more on cards that protect your commander (and thus your main draw engine).
3 months ago
Green does actually have wraths, but they typically lean toward the eradication of artifacts / enchantments, or creatures with flying (for some dumb reason). Back to Nature, Calming Verse, Creeping Corrosion, Essence Filter, Glyph of Reincarnation if you can set it up properly, Hush, Multani's Decree, Primeval Light, Rampage of the Clans, Reverent Silence (Honestly an overpowered card in certain groups), Seeds of Innocence, Serene Heart, Tranquil Domain, Tranquil Grove (WHAT?!), ... there's more but you get the idea.
As for creature wraths, only Whirlwind.
:) Because Simic gonna Simic.
But by far, my favorite wrath is Wave of Vitriol.
This spell costs less to cast for each creature you control of the chosen type.
Choose a creature type. Destroy all creatures except for the those who share the chosen type. If this spell cost or more less to cast, end the turn.
Make another wrath that doesn't hit creatures. Any other permanent type is fine. Just leave the creatures alone.
3 months ago
Courser of Kruphix doesn’t have enough hate. Our other draw engines will often times net us multiple draws per turn. More creatures also fills the symmetry break of Out of Time. Spinner and Sythis are equally vulnerable but far more versatile.
If Mana Bloom weren’t limited to once per turn, I could consider it. Even then, it’s a repeatable cantrip. What hate to cut? Alas, the limitations.
That is not how sagas work. That would be pretty strong value if it was.
Starfield of Nyx has always been a trap finisher for the deck. It’s very tempting and sounds like anti-hate to get a thing back every turn. But there’s a lot of nuance that goes against Starfield. Once your enchantments are creatures, they are not only weak to creature removal but combat as well.
4 months ago
Not a conversation, but the lack of understanding that your meta is not my meta, and my meta is not your meta.
If someone's group runs heavy enchantments, then a card like Back to Nature makes sense to run. Telling someone to remove it from their deck because YOU think it's garbage is not helpful, because in THEIR deck it may be absolutely necessary. You don't know what their table looks like, so don't judge so cruelly on their decisions.
8 months ago
Possible sideboard includes that are budget Back to Nature for Boggles, Sorcerous Spyglass for a catch all, Ancient Grudge and Smash to Smithereens for Affinity, Tormod's Crypt for graveyard shenanigans, Ghost Quarter for Tron, and Thragtusk or my favorite Bottle Gnomes for any Aggro!
But sideboards are always dependent on what you play against! Hope that gives some ideas!
9 months ago
A few suggestions:
Wrap in Vigor > Back to Nature - unless you're specifically hosing someone's Enchantress deck with this card, it'll be dead in hand too often to be useful and in a green aggro deck you can't afford cards like that. Wrap is an anti-boardwipe, anti-removal spell to keep up the pressure on key turns.
Heroic Intervention > Quietus Spike - Again, I think having anti-boardwipe and removal cards is important, and I don't think spike is a good rate. Almost every creature you run already has deathtouch, and the losing life trigger isn't relevant when you're trying to win with poison.
Shapers' Sanctuary > Harmonize - Sanctuary will be super helpful since everyone will be trying to focus down Fynn, allowing you to keep refilling your hand with cheap creatures. It'll likely give you more cards over the course of a game for less mana.
Vorinclex, Monstrous Raider > Arcum's Astrolabe - Cantrips aren't impressive in EDH and Vorinclex will help win you the game in one swing. If he's out of budget, try Overrun or Overwhelming Stampede .
I would also cut some useless lands that don't allow you to produce G on turn one and just add Forests: Gingerbread Cabin , Opal Palace , Sapseep Forest , and Forge of Heroes . The extremely small benefit these produce in the right circumstances is not worth having it be an off-curve land in an otherwise keepable hand, especially when it's so important that you play a creature on t1 and t2.
1 year ago
Sorry, I thought you didn't follow change anymore.
I have cut the last 2 Planeswalker, Vivien Reid and Freyalise, Llanowar's Fury. Primeval Bounty have also been cut in favor of Ashaya, Soul of the Wild, Squall Line and Back to Nature in hope to add more big threat and a possible Wincon and keeping removal and ramp capacity.