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Format | Legality |
1v1 Commander | Legal |
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Canadian Highlander | Legal |
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Duel Commander | Legal |
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Vanguard | Legal |
Vintage | Legal |
Tranquil Grove
Enchantment
(1)(Green)(Green): Destroy all other enchantments.
rwn1971 on Buttercup: Princess Bride
4 months ago
Yeah cause if i am really worried about enchantments than i will run Tranquil Grove which is a underrated card.
DreadKhan on green machine
1 year ago
Just to clarify, Phasing means it will only exist every other turn, without ever technically 'leaving play', so it's a really powerful way to slow down flyers (they lose every other turn effectively) if not completely shut them off. It doesn't just take away attacking though, they can't block or tap every other turn, which is usually a death sentence if only one or two players use mostly flyers, they have no board every other turn. You can also use it with Green Enchantment hate (stuff like Tranquil Grove) can repeatedly wipe enchantments without actually killing your own Katabatic Winds if it's phased out, so it's not always a downside that it Phases.
TypicalTimmy on Card creation challenge
2 years ago
Green does actually have wraths, but they typically lean toward the eradication of artifacts / enchantments, or creatures with flying (for some dumb reason). Back to Nature, Calming Verse, Creeping Corrosion, Essence Filter, Glyph of Reincarnation if you can set it up properly, Hush, Multani's Decree, Primeval Light, Rampage of the Clans, Reverent Silence (Honestly an overpowered card in certain groups), Seeds of Innocence, Serene Heart, Tranquil Domain, Tranquil Grove (WHAT?!), ... there's more but you get the idea.
As for creature wraths, only Whirlwind.
Also Green has MLD with Tsunami. It becomes true MLD with Stormtide Leviathan in play. And with Archetype of Imagination, you've just told the entire table to go fuck themselves.
:) Because Simic gonna Simic.
But by far, my favorite wrath is Wave of Vitriol.
Predatory Dominance
Sorcery
This spell costs less to cast for each creature you control of the chosen type.
Choose a creature type. Destroy all creatures except for the those who share the chosen type. If this spell cost or more less to cast, end the turn.
How's that?
Make another wrath that doesn't hit creatures. Any other permanent type is fine. Just leave the creatures alone.
bamichinees on The old ways
3 years ago
- Staples:
- Mana:
- Carpet of Flowers : No opponents who play blue? Cool, no counters. Opponents plays blue? Cool, I get mana from them.
- Nykthos, Shrine to Nyx: One of the best mono colour deck land.
- Removal:
- Force of Vigor : Manaless instant speed artifact/enchantment removal.
- Nature's Claim : 1 mana instant speed artifact/enchantment removal.
- Kenrith's Transformation : Cantrip removal.
- Lignify : Removal.
- Song of the Dryads : Removal.
- Tutor:
- Chord of Calling : Instant. Tutor.
- Green Sun's Zenith : Tutor.
- Finale of Devastation : Tutor. Lategame pump spell.
- Worldly Tutor : Instant. Tutor.
- Card draw:
- Sylvan Library : Card draw.
- Maybe:
- Mana:
- Elvish Visionary : Cheap, cantrip, shaman.
- Mosswort Bridge : Pseudo cantrip.
- Growing Rites of Itlimoc Flip : Pseudo cantrip. Flip = better Gaea's Cradle.
- Blighted Woodland : Comes into play untapped. Ramp card mid-lategame.
- Path of Ancestry : Potential card filter.
- Strip Mine : Utility land.
- Gingerbread Cabin : Forest with minor upside. No reason not to play it in mono green.
- Tutor:
- Fauna Shaman : Tutor, shaman.
- Recursion:
- Noxious Revival : Manaless. Allows another shot for wincons.
- Disruption:
- Scavenging Ooze : Manasink. graveyard disruption.
- Protection:
- Sylvan Safekeeper : Creature protection.
- Veil of Summer : Counterspell protection. Protection against blue and black removal. Most common cards with removal (although meta dependent).
- Card draw:
- Lifecrafter's Bestiary : Card draw.
- Beast Whisperer : Green conditional card draw.
- Guardian Project : Green conditional card draw.
- Runic Armasaur : Card draw (meta dependent).
- Compost : Card draw (meta dependent).
- Sakura-Tribe Scout : Early game shaman. Mana acceleration.
- Genesis Wave : Pseudo card advantage.
- Arch of Orazca : Card draw.
- Wincon:
- Overwhelming Stampede : Wincon
- Craterhoof Behemoth : Wincon
- Win more:
- Elvish Piper : Earlygame greedy card, Shaman
- Quest for Renewal : Allows mana during opponents turns.
- Benefactor's Draught : Cantrip. More mana/activated abilities.
- Regal Force : Card draw.
- Hooded Hydra : Mana sink. Snake tokens when it dies.
- Cut:
- Creatures:
- Myojin of Life's Web : Too expensive. Very likely that you do not have enough cards in hand to make this worthwhile lategame.
- Patron of the Orochi : Quest for Renewal is cheaper.
- Gigantomancer : Cute, but 8 mana is too much for this kind of effect.
- Archetype of Endurance : Win more card. No real synergy. Asceticism Is better (although also not recommended).
- Trolls of Tel-Jilad : This is a bad card.
- Soul of the Harvest : Beast Whisperer / Guardian Project, cheaper. Almost same effect.
- Sakiko, Mother of Summer : Too expensive. Doesn't do enough for mana cost.
- Sage of Ancient Lore Flip : Very likely that you do not have enough cards in hand to make this worthwhile mid-lategame.
- Wildheart Invoker : This is a bad card.
- Sakura-Tribe Springcaller : This is a bad card.
- Loaming Shaman : Not enough card draw that allows you to get your desired cards in you hand.
- Essence Warden : This is a bad card.
- Vines of Vastwood : Very situational card.
- Squall Line : Not very good card. Situational.
- Krosan Grip : Expensive situational removal.
- Gilded Lotus : Unnecessary ramp.
- Tranquil Grove : Unless your meta plays a lot of enchantments, not really necessary. Otherwise, recommmend Back to Nature instead.
- Beastmaster Ascension : Your creatures are not big enough for this to work consistently.
- Spidersilk Armor: No tutors, not enough card draw to obtain it. Unreliable flyer prevention. Silklash Spider Will hold off flyers with tutors.
Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.
Epicurus on Klothys Hates Your Lands
3 years ago
DreadKhan Thanks for the comment and the upvote!
Once upon a time (about 5-6 weeks ago), Blood Moon was in the deck. However, playtesting immediately proved that it hurt me more than it helped. I'm more dependent on my own nonbasic lands than I originally thought I would be. For a similar reason, Tranquil Grove might do more harm than good. But I will consider that one the next few times I play.
Wave of Vitriol is an interesting idea. With all the land recursion, dropping all those lands, replacing them right away, and then recurring the ones I dropped - especially if Wren and Six is on the field - sounds awesome in theory. It does cost a bit much for this deck, but I'm willing to playtest it and see how it goes.
Thanks again!
DreadKhan on Klothys Hates Your Lands
3 years ago
Would Blood Moon fit in here? It will tend to make a lot of lands useless when played, and won't hurt you as terribly, since you're pretty heavy on red. It's definitely fast.
I feel like something like Wave of Vitriol or Tranquil Grove could help, depending somewhat on your meta.
Voralnic on Proliferate Fear
4 years ago
12/03/2020
Removed: Darksteel Reactor - Dawn of Hope - Tranquil Grove - Cultivate - Diabolic Tutor - Crystalline Crawler - Arcbound Reclaimer - Bant Charm - Azorius Chancery
Added: Sword of Truth and Justice - Sunset Pyramid - Black Sun's Zenith - Kodama's Reach - Increasing Ambition - Forgotten Ancient - The Mirari Conjecture - Lignify - Golgari Rot Farm
Lugiafan123 on
4 years ago
Found a repeatable enchantment wipe in Tranquil Grove so that solves my devotion problem somewhat. Worst case scenario I can Capsize my own cards with buyback to get them off the field.