Drove of Elves
Creature — Elf
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Drove of Elves Discussion
3 months ago
Thank you very much again, those are great suggestions that I'll definitely consider.
I agree that Drove of Elves is a bit of a dud and i'll cut it for the sabertooth, but I would not underestimate Expel from Orazca 's potential for a surprise blow-out by putting a pesky permanent on top of an opponent's library and immediately stealing it with Lonis. It's very satisfying when you steal a Rhystic Study or a combo piece (e.g., Phyrexian Altar ) with it.
Normally I don't run tutors in my decks (or maximum one) because I enjoy the variance of EDH games and I don't want to push the power level excessively (my plagroup usually plays with 6-7 decks), but Neoform sounds like an amazing suggestion that would find me some good elves without being too powerful, thanks!
3 months ago
Hey, you're welcome.
- Eldritch Evolution
- Natural Order
- Chord of Calling
- Summoner's Pact
- Shared Summons
- Solve the Equation : to get Rift or Triumph.
- Whir of Invention : to get Staff.
5 months ago
5 months ago
I'm not sure why Fyndhorn wasn't initially in here, but its as a good as a land in this deck.
While we already have most of the best tutoring green has to offer here, we added the last missing piece. One often overlooked aspect of Elves is that they have incredible toolbox properties, so being able to grab what we need cheaply is great. By cutting two forests we are down to 30 % land, which is what we would run in modern and is a great benchmark for lands. We've got lots of ways to grab our lands in the deck, so we shouldn't miss them too much.
One thing that is really hard to come by in mono-green is board wipes, so I'm really pleased that they reprinted this recently. In theory Praetor's Counsel is good because board wipes are the bane of our existence and this gives us a way to recover, but in reality if we get wiped we'll never be able to pay the mana cost. Its better to just play conservative and use Ezuri's 2nd ability to protect out pieces, and cards like Eladamri to protect him.
Yet another Elf Lord that pumps our whole team and gives us more ramp to boot? Give me more. As for Drove, we have other ways to make one thing big, and while this card has never been bad its never been exciting either. Jagged-Scar Archers gives us crucial anti-flying tech when we need it for one less mana, and while it lacks hexproof, we'll be happy of our opponents waste removal on archers and not one of our more important cards. Timberwatch Elf and Immaculate Magistrate give us flexibility in combat that is far better than the obvious threat drove represents.
While giving non-green decks a forest to enable a forest-walk kill is cute, this is somewhat situational, and we have lots of other ways to get through with the damage we need. Warmaster just such incredible value for the same mana that this change seems to be a no-brainer.
While offering is a good card, giving our opponents blockers just doesn't suit us in this deck. Ambush helps only us at instant speed with the creature type we want. Its an improvement on Elvish Promenade that absolutely deserves a spot.
7 months ago
1 year ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
1 year ago
Just to be evil, you could put in a few Drove of Elves so you have some cheap infinity/infinity's once you get the squirrel setup. In a similar vein, if it's worth making the deck Green/White, a Festival of Trokin will give you infinite life for one white mana with the infinite squirrels, and Shanna, Sisay's Legacy provides a cheaper albeit white alternative to Drove of Elves. While the potential infinity/infinity creatures are just potential bastard moves, Festival of Trokin is actually very useful if you just got the squirrel setup the turn before your opponent would destroy you with flying creatures, and you cannot make them flying before you would die. Nonetheless, all of these will make powerful combos with infinite squirrels, especially considering they are stupidly cheap for their broken potential and you keep the squirrels.
I should also mention that there are some alternatives that cost a little more, but cause board wipes in addition to the mentioned buffs in exchange for the deaths of your squirrels. Phyrexian Rebirth will give you a white infinity/infinity artifact creature, and Fumigate gives you infinite life, but both require your squirrels to not have Indestructible. Not sure if those would work well with this deck in particular, considering it aims to make the squirrels indestructible, but they might help.
2 years ago
Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.
Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.
Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.
Drove of Elves , Skyshroud Poacher , Nettle Sentinel