Fathom Mage

Fathom Mage

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

Browse Alters

Trade

Have (2) metalmagic , Candyman949
Want (1) Blue_Razz

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Fathom Mage occurrence in decks from the last year

Latest Decks as Commander

Fathom Mage Discussion

Cravv on The Mimeoplasm [Competitive] EDH

2 days ago

Here is some cards that i think are must have: Insidious Dreams , It That Betrays , Emrakul, the Promised End , Void Winnower , Krosan Cloudscraper , Consuming Aberration , Kozilek, the Great Distortion , Frantic Search , Lim-Dul's Vault , Putrefax , Dark Ritual , Bane of Progress , Jarad, Golgari Lich Lord (great alternative wincon with Lord of Extinction [that is one instainclude too]), Toxic Deluge , Fathom Mage , Cavern of Souls , Assassin's Trophy , Abrupt Decay , Alchemist's Refuge , Pernicious Deed , Phyrexian Dreadnought , Hermit Druid , Rise of the Dark Realms , Reanimate . Those are of the hat that come to mind first when thinking whats missing here. Eldrazis are mainly for counters, Skithiryx, the Blight Dragon and Putrefax are for swinging and Fathom Mage (another zegana) and Bane of Progress are for utility. Also you are in promised land of green ramp so i would take out heavy mana cost artifact ramps and change them to Mana Crypt and green ramp like Birds of Paradise and other 1 mana dorks. And if you want to dig for lands, Nature's Lore and Three Visits are just better Farseek s. Search for Tomorrow is also great. As enchantment ramp i would suggest Exploration , Burgeoning , Wild Growth and Utopia Sprawl . I'm more than glad to answer if you have questions.

Jonesbond49 on Friends with Atraxa

1 month ago

There are more lands that I probably could've found for you but all I'm going to do more is suggest some cards for you to be aware of.

Cards for the counters matter theme: Vorinclex, Monstrous Raider, Thrummingbird/Grateful Apparition, Flux Channeler, Pir, Imaginative Rascal, and Toothy, Imaginary Friend. These are all creatures so there is no way you can put all of them in, they are just good with what you want to do.

Potential Ramp: Astral Cornucopia

Card Advantage: Fathom Mage, Rhystic Study, and Narset, Parter of Veils (like Oko, Thief of Crowns, you might find that she gets the ire of the other players, but she becomes crazy card advantage with proliferate shenanigans).

Planeswalker help: Arena Rector (you might find that this card will help your life total stay up)

Board Wipes: Damnation, Black Sun's Zenith, and Fumigate.

I hope this was helpful!

colieqqqq on infected with Atraxa

3 months ago

you need more interactions. and draw. Beast Whisperer, Phyrexian Rebirth, Smothering Tithe, Rhystic Study, Simic Ascendancy, Phyrexian Arena, Empowered Autogenerator, Cleansing Nova, Krosan Grip, Evolution Sage, Forgotten Ancient, Kodama's Reach, and Farseek, Herald of Secret Streams, and Fathom Mage need to go in. maybe Rampant Growth. maybe Pyramid of the Pantheon or Chromatic Orrery this speeds and mana fixes you. draws you cards, helps speed the game up for you. gives you some artifact and enchantment destruction. because you will need it. add in Peregrine Drake and Temur Sabertooth for infinite colored mana? take out Tezzeret's Gambit, Chord of Calling, Howl from Beyond.

Epicurus on The Twice-Favored

4 months ago

Hello there!

I'm just going to drop a "maybe" list here for you.

I'm going to think on it, and maybe come back for more. Cheers!

ImaginitiveRascal on Regular Simic

4 months ago

These are some cards I really like for counters: Pir, Imaginative Rascal and Toothy, Imaginary Friend are great for counters and card draw, Fathom Mage also does both, Incubation Druid is great ramp, also Galloping Lizrog can be really fun. You might want a few more lands for some of those landfalls, and for a 6 cmc commander.

CNobre on Toozebox (Mimeoplasm)

10 months ago

Hey KIRK77, thanks man! It is indeed a fun deck but that also puts some results. I've checked yours and is also a nice build but they are radically different. In your case you are really going deep on the self-mill plan while I play a toolbox/value engine deck.

You are really low on creature based ramp and early drops (specially 1 cmc) so I would definitely make room for:

Birds of Paradise, Deathrite Shaman, Green Sun's Zenith and best buddy Dryad Arbor (for that sweet turn 1 ramp), Krosan Tusker,... That alone would probably help a lot. I would think about reducing your mana-rocks and ramp-spells with creatures that accomplish the same. Would absolutely try Millikin and probably Dreamscape Artist. Why are you running so few 4 cmc cards?

Regarding your suggestions:

I did consider Champion of Wits but in the end it did not make the deck because I was already running Fathom Mage + Prime Speaker Zegana. They're really similar to the champion but they have counter synergies. Mirror-Mad Phantasm/ Traumatize cannot be included as they are really efficient self-mill cards and would break the tutoring capabilities of Birthing Pod, Prime Speaker Vannifar, Survival of the Fittest. Nezahal, Primal Tide sounds good, I guess I'll give it a try.

Strangelove on The Mill Me O' Plasm

10 months ago

+1 mate!

I think Instead of Magus of the Bazaar and Thirst for Knowledge I like Hermit Druid and Windfall/Whispering Madness/Jace's Archivist.

Also have you considered the classic Simic Sky Swallower? What about Fauna Shaman, Doom Whisperer... or maybe Fathom Mage?

Glistening Oil is a pet favorite.

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