Dramatic Finale

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Dramatic Finale

Enchantment

Creature tokens you control get +1/+1.

Whenever one or more nontoken creatures you control dies (are put into the graveyard from the battlefield), create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

FormOverFunction on Which Sacrifice Outlet(s) Should I …

4 months ago

I usually like to mention Dramatic Finale when it comes to sacrificing creatures (if your triggers go off of creatures rather than non-token creatures).

Grind on

1 year ago

cool deck!!!
a couple ideas, just thoughts:
Knight-Captain of Eos makes tokens, keeps you alive.
Hero of Bladehold makes tokens,
Grave Titan makes tokens.
Luminarch Ascension is a win con late game if it sticks.
Divine Visitation makes your tokens awesome.
Training Grounds reduces the cost of your commander's ability.
Inkshield can be a big turn around and makes tokens.
Dramatic Finale makes tokens.
Nightmare Shepherd makes tokens
Pawn of Ulamog and Sifter of Skulls make tokens
cheers, have fun!!!

multimedia on Minions & Magic token deck

2 years ago

Hey, well done for your first three color deck with partners. Nice start and work in progress. Some good ideas and cards here, other than the obvious staples like Sol, Arcane, Tower, Swords, Farseek, Cultivate, etc.

Nice Fetch lands, Plunderer, Ghave, Beledros, Altar, Dawn, Wake, Intervention, Inkshield, Artist, Blot, Ranger, Remembrance, Damn, Infestation. I see win condition combos of Ghave + Altar + Artist and Life/Limb + Sporemound, but you could expand on token combos if that's the direction you want to go.

Six excellent lands here make up a large portion of the budget, the rest is fairly low budget thus my suggestions will be for lower budget. If I'm wrong about this and you would prefer more pricey options let me know.

My first comment is advice to improve on the basic structure (lands, ramp and draw). If you're interested in me continuing with more advice in other areas I can in another comment. Three areas to consider improving are amount of lands/color fixing from lands, more draw and more ramp.

Others:


32 lands is low amount with only 8 ramp sources. Consider adding some lands, at least 3 more and add at least 3 more ramp sources? 21 basic lands is a lot for a three color deck, that makes color fixing subpar from lands. By cutting a few basic lands for more dual lands it will help color fixing. You're playing green which gives you access to many different ramp options such as Tireless Provisioner who creates tokens. Take advantage of ramp when playing green.

Mentor of the Meek and Provisioner are helpful three drops for tokens because of their repeatable effects. Mentor and Shamanic Revelation take advantage of tokens for draw. You're creating 1/1 tokens which Prava makes them 2/5 when they enter the battlefield, but that's still 2 power for Mentor to be a repeatable draw source.

I see Verdant Catacombs and Windswept Heath which are great as well as Farseek, but I only see Temple Garden as the dual land these Fetch lands/Farseek can get. Consider adding a few more lands that the Fetch lands can get such as Murmuring Bosk? Farseek can get a black source from Woodland Chasm or Snowfield Sinkhole.


For some cuts, the cards I've chosen for you to consider are less impactful then others in your deck. Creatures who all they have is lifelink are not worth playing because you can get life from other sources that do much more. Transcendent Master is not worth the mana investment into it for what you eventually get.

Bad Moon is subpar because you don't have enough black creatures and the majority of token creatures are not black, they're white or green especially since Prava only creates white creatures. Dramatic Finale mana cost is too difficult to consistently make with three colors and only nontoken dies. Other anthems such as Glorious Anthem are fine since it affects all creatures you control, but in my opinion are not worth a card spot since all it does is +1/+1 pump.

Black in my opinion is better as a splash color here with dual lands and a few basic Swamps since green and white give you much more for tokens and life gain strategies. It takes a lot of black mana for Vorpal Sword to have a good effect which without a lot of treasures or more color fixing help will be too difficult to make.

Would you like me to continue with more advice? Good luck with your deck.

Drellino on 56: Orzhov Afterlife

2 years ago

Ok i understand. I was having the same thoughts about Dramatic Finale. However what about Lingering Souls? And Sorin, Lord of Innistrad? Sorry for so many questions but i'm really curious about

Quicksilver2785 on 56: Orzhov Afterlife

2 years ago

I thought about some of the Silverquill cards but I found Dramatic Finale too slow since it only triggers once per turn and costs double that of Intangible Virtue. Also, the Inklings don't work Devouring Greed which can bypass defenses on a stalled board. I was using Grim Haruspex instead of Village Rites, it is more vulnerable but can be another death trigger.

Drellino on 56: Orzhov Afterlife

2 years ago

Nice deck. Did yo try Shadrix Silverquill,Dramatic Finale, Sorin, Lord of Innistrad? They could be some good addition to the deck, i think. Village Rites is a good option to draw some cards. These are only suggestions, cause i want to make a similar deck.

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