Tresserhorn Sinks

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tresserhorn Sinks

Snow Land

Tresserhorn Sinks enters the battlefield tapped.

Tap: Add (Black) or (Red) to your mana pool.

Omniscience_is_life on

3 years ago

What's the budget for the deck? Because first and foremost, before you start adding tricks n' pranks, I would suggest upgrading your manabase by taking out the tap lands such as Rakdos Guildgate, Akoum Refuge, Tresserhorn Sinks, Bloodfell Caves, and maybe even Temple of Malady for Blood Crypt, Bloodstained Mire, even some basics would probably be better. That said, some fun and funny cards are Magus of the Mirror, Indomitable Creativity, Imp's Mischief, Deflecting Swat (or some version thereof), etc. Good luck with the deck!

Lightningtow on Edgar Markov (competitive but not tier 1))

3 years ago

Taking a second look at your manabase, this is not a competitive deck at all. Maybe your nonland cards are good, but you need to fix your manabase. Kabira Crossroads is one of the worst monocolored lands I've ever seen, especially in a format with 40 life and a deck full of lifelink creatures. Memorial to Folly and Tresserhorn Sinks also suck, and Tainted Isle isn't even in the Mardu color identity. If you're going to label a deck as competitive, please make sure it is a competitive deck.

xaarvaxus on ¤=[]:::::Sword of the Elder Ones:::::::>

4 years ago

Crop Rotation gives you some instant speed search to find that crucial land you need to complete one of your combos.

Ulvenwald Hydra and Tireless Tracker have some good synergies with lands.

I'd think about adding a couple of cheap fetch-style lands, ie: Evolving Wilds or any of the Panorama cycle instead of lands like Tresserhorn Sinks. They are probably a little better for fixing purposes plus have synergy with Titania and the Excavator. If you're going to stick with tap lands, I'd go with the triple symbol ones that focus on green, ie: Savage Lands [which I'd put in for Sinks], etc.

triproberts12 on Despicable Me: Rakdos and his Minions

5 years ago

I like the changes! Looks like a solid deck. The last thing I would do to tune it is look at the bottom end of the curve. Gibbering Fiend and Pilfering Imp are cute, but now that you've removed your token producers, you'll have a tough time feeding Demonlord of Ashmouth , Eater of Hope , Xathrid Demon , Shadowborn Demon , and Infernal Offering . You've still got some cards that care about going wide, like Torrent of Souls , Hellrider , and Skirsdag High Priest .

The rate on Hordeling Outburst is good. For a reanimator deck, Skirk Ridge Exhumer , Cryptbreaker , Call the Bloodline , and Silversmith are also good. At the top end of the curve, Abhorrent Overlord could also warrant consideration. Also, in the land slot, if you feel your manabase is good, I like Kher Keep . Speaking of the manabase, Urborg Volcano and Tresserhorn Sinks are better in your deck than Evolving Wilds or Terramorphic Expanse . Rix Maadi, Dungeon Palace is a good utility land for reanimator. Also, Pyramid of the Pantheon and Molten Slagheap are real bad. Myriad Landscape is miles better.

My favorite low-curve option for pumping out bodies is Hanweir Garrison . Hanweir Battlements would be a sweet addition, as well, and I think it's better in this deck than Hammer of Purphoros . You don't really want to be taxing your lands with a deck full of 5+ drops, and I could say the same for Underworld Connections . It looks like a budget Phyrexian Arena , but it's really not. You're pretty good on card draw at this point, but if you really feel the need for another source, Night's Whisper is a clean, solid option.

DrowZgam3r on

5 years ago

I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god

what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.

In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.

Besides ramping creatures I believe that cutting these cards would also be advantageous:

With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:

I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.

  • Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
  • Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
  • Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.

And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:

You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps

Lightman0359 on Nicol Bolas Planeswalker control

8 years ago

Since creating this deck I have since sold my paper collection and switched to MTGO. Some of the cards have changed as I am still trying to get back some of them, here are the changes in the format: (card out) for (card in)

LandsBojuka Bog for Relic of Progenitus, Creeping Tar Pit for Spawning Pool, Dragonskull Summit for Temple of Malice, Dread Statuary for Stensia Bloodhall,Dreadship Reef for Mage-Ring Network, Drowned Catacomb for Temple of Deceit, Gemstone Mine for Command Tower, Island for Skyline Cascade, Lavaclaw Reaches for Reliquary Tower, Sulfur Falls for Temple of Epiphany, Sulfurous Springs for Blighted Gorge, Swamp for Ghost Town, Tolaria West for Blighted Cataract, Tresserhorn Sinks for Thespian's Stage, Underground River for Crumbling NecropolisWasteland for Encroaching Wastes

ArtifactsChromatic Lantern for Seer's Lantern, Reito Lantern for Elixir of Immortality

CreaturesEvil Twin for Rite of Replication, Netherborn Phalanx for Rakdos Charm, Phyrexian Revoker for Pithing Needle

EnchantmentsCast Through Time for Alhammarret's Archive

InstantsConsume the Meek for Blighted Fen, Countersquall for Retreat to Coralhelm, Fuel for the Cause for Venser's Journal, Muddle the Mixture for Thassa, God of the Sea, Suffocating Blast for Retreat to Hagra, Terminate for Ruinous Path, Undermine for Scour from Existence, Wrecking Ball for Tectonic Edge

SorceriesBarter in Blood for Mogis, God of Slaughter, Life's Finale for Displacement Wave

PlaneswalkersChandra, the Firebrand for Ral Zarek, Liliana of the Veil for Ob Nixilis of the Black Oath, Tamiyo, the Moon Sage for Teferi, Temporal Archmage

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