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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Price of Knowledge
Enchantment
Players have no maximum hand size.
At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Azoth2099 on Nekusar Control/Wheels v4
7 months ago
The story behind this deck is so cute, I love it. Let's get to it.
The first thing I noticed when evaluating the potential consistency of this list is that you need to trim some fat from your gameplan. Personally, I'd cut down to 30 lands, include a list of mana rocks & mana rituals, dial into the key pieces that are actually going to win you the game like Windfall & Ojer Axonil, Deepest Might Flip by cutting stuff like Omniscience & Price of Knowledge for tutors like Mystical Tutor & Vampiric Tutor.
If you'd like, we can strip the list down and rebuild it from scratch together, I love Nekusar lol.
KibaAlpha on Pay The Man
3 years ago
You might want to look at Ankh of Mishra , Nightshade Harvester , Polluted Bonds , Underworld Dreams , Ob Nixilis, the Hate-Twisted , Fate Unraveler , Seizan, Perverter of Truth , Price of Knowledge and Painful Quandary .
multimedia on Fear the Swarm
3 years ago
Hey, nice budget version of Edgar.
You have the right idea with wanting to cast Vamps quick to take advantage of eminence, but the manabase also needs to match this strategy. There's too many lands that will always ETB tapped which reduces the consistency of casting Vamps quick. More dual lands that can ETB untapped would speed up game play.
Some budget land upgrades to consider:
- Caves of Koilos --> Forsaken Sanctuary
- Unclaimed Territory --> Gateway Plaza
- Exotic Orchard --> Idyllic Grange
- Battlefield Forge --> Stone Quarry
- Tainted Field --> Boros Guildgate
- Smoldering Marsh --> Cinder Barrens
- Ash Barrens --> Evolving Wilds
- Temple of Silence --> Akoum Refuge
- Temple of Triumph --> Bloodfell Caves
Some other budget cards to consider adding:
- Knight of the Ebon Legion
- Forerunner of the Legion : Vamp tutor and it can repeatable pump
- Pact of the Serpent : from Kaldheim Commander and it's a powerful draw spell with Vamp tokens.
- Shadow Alley Denizen : repeatable evasion
- Rakish Heir : grows each Vamp who does combat damage to a player including itself.
- Necropolis Regent
- Etchings of the Chosen : anthem and can be repeatable protection for Vamps from board wipes by sacing tokens to protect nontoken Vamps.
- Scapegoat can save all nontoken Vamps from a board wipe by sacing one token and you get to cast the Vamps again to recover as well as trigger more eminence.
- Bloodline Pretender : it can get huge because it triggers whenever a Vamp token is created.
- Raise the Draugr : can recur two Vamps for two mana at instant speed.
Higher CMC Vamps as less needed because you have Edgar who's the six drop you want to cast more than the others, but Necropolis Regent is a budget second. Like Edgar, Regent is also good with a Vamp swam as well as with Edgar and other flying Vamps.
Some cards to consider cutting:
- Price of Knowledge
- Sengir, the Dark Baron
- Crimson Honor Guard
- Arvad the Cursed
- Bishop of Binding
- Bloodbond Vampire
- Malakir Cullblade
- Disentomb
- Bone Splinters
- Ambition's Cost
Good luck with your deck.
zobster on Nekusar EDH
3 years ago
I suggest adding more ramp. Some cards you might want to add are Kederekt Parasite , Chasm Skulker , Obosh, the Preypiercer , Zurzoth, Chaos Rider , Spellbook , Archmage Ascension , Price of Knowledge , Psychic Possession , Standstill , Telepathy , Well of Ideas , Zur's Weirding and a card that makes you win if you draw out like Labratory Maniac
zobster on Nekusar, the Mindrazer
3 years ago
A few suggestions Kederekt Parasite , Obosh, the Preypiercer , Zurzoth, Chaos Rider , Jin-Gitaxias, Core Augur , Breathstealer's Crypt , Price of Knowledge , Telepathy and Zur's Weirding
zobster on Draw to Death
3 years ago
Hey some cards you might want to consider adding. Zurzoth, Chaos Rider , Spellbook , Teferi's Puzzle Box , Jin-Gitaxias, Core Augur , Breathstealer's Crypt , Telepathy , Price of Knowledge and Zur's Weirding
SerBorksaLot on Nekusar, the Eraser of Minds
3 years ago
I'm curious how this has played, I've got a similar deck but didn't include a control element like you did with the Dramatic Scepter. I can see that it supports the Nin, the Pain Artist and Exsanguinate finishers. I'm just curious how often they come up.
Things I'd take out: Barbed Shocker I originally had it in, but there was rarely a situation where I could get it through AND a damage effect was on the board. It feels on brand, but it's hard to make work without adding some better evasion to it. Notion Thief and Hullbreacher There's better ways to do both of these effects. Try Cabal Coffers for mana, and Fevered Visions for card draw. When your opponents see that you're running Nekusar, they'll try to play as many spells as possible to quickly empty their hands, so move towards things that will keep their hands full Font of Mythos Price of Knowledge Forced Fruition.
In terms of strategy, IMHO, I think that you're split between Wheels and big mana finishers. I think you need to focus on one to do it better. If it's Wheels: Add Dragon Mage, Charmbreaker Devils, and Hive Mind is very difficult to deal with when it lands. If it's big finishers: Torment of Hailfire and Mind Grind complement Exsanguinate.
Good Luck and happy hunting.
Spell_Slam on EVERYONE LOVES TO DRAW
3 years ago
Arcane Laboratory seems like it would work quite well, since it will keep your opponent's hands full, slow them down and force them to discard to hand size, which works with your cards like Raider's Wake and Nath.
Darigaaz, the Igniter could be a cool way to deal tons of damage.
Dreamborn Muse could easily mill opponents by 10 or more every turn.
Jace's Archivist lets you Windfall every turn.
Multani, Maro-Sorcerer seems like a perfect fit for your deck.
Meishin, the Mind Cage can make pretty much any creature useless at attacking.
Nightmare Unmaking seems like a decent boardwipe that you could control to some degree.
Price of Knowledge could be a cool way to deal tons of damage.
Realm Seekers will usually be huge and provide you with as much ramp as you'll ever need.
Sword of War and Peace is amazing, but is even better in your deck.
Vicious Shadows can combo with a board wipe to kill a whole table at once.