|Commander / EDH||Legal|
Printings View all
|Champions of Kamigawa (CHK)||Uncommon|
Combos Browse all
Tap: Add (1) to your mana pool.
Tap: Add (Black) or (Red) to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.
Lantern-Lit Graveyard Discussion
10 months ago
I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god
what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.
In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.
Besides ramping creatures I believe that cutting these cards would also be advantageous:
- Netherborn Phalanx
- Indulgent Tormentor I don't really like targeted effects like this with mogis
- Fleshbag Marauder
With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:
I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.
- Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
- Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
- Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.
And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:
- Akoum Refuge
- Bloodfell Caves
- Canyon Slough
- Cinder Barrens
- Cinder Marsh
- Foreboding Ruins
- Graven Cairns a little more pricey but really good for the cost
- Lantern-Lit Graveyard
- Lava Tubes
- Rakdos Carnarium
- Rakdos Guildgate
- Rix Maadi, Dungeon Palace especially good in this deck
- Rocky Tar Pit
- Tresserhorn Sinks
- Urborg Volcano
You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps
11 months ago
Yeap, Price of Progress is definitely worth it in EDH if you can build around it! Honestly your deck is dual-colour and there are no really colour-intensive mana costs in your deck, so I think you can actually cut most of your dual colour-producing lands. I would do the following: Cut Cinder Marsh, Foreboding Ruins, Lantern-Lit Graveyard, Rainbow Vale, Rakdos Carnarium. Replace them with basics Mountains and Swamps. This allows you to most effectively abuse Price of Progress. Oh yeah and before I forget you should run Anathemancer.
Havoc Festival is a hilarious card! In my experience people rarely try to target it as it hits everyone.
Lastly, I recommend that you find some way to squeeze in a few instant speed removal. I think Terminate, Hero's Downfall, Doom Blade, Murder, Chaos Warp are sufficient. You'll want some way to focus your resources against specific players, so that you won't be a "free" target. Instant speed removal will never die in your hand, you'll always have something you want to kill/threaten to be able to kill. I would consider cutting Nettling Curse, Custody Battle, Measure of Wickedness, Avarice Amulet, Harmless Offering.
2 years ago
You're going to need some color fixing.
An-Havva Township, Aysen Abbey, Castle Sengir, Koskun Keep, Wizards' School, Cloudcrest Lake, Lantern-Lit Graveyard, Pinecrest Ridge, Tranquil Garden, and Waterveil Cavern are some quality dual/trilands you should definitely run.
3 years ago
A card I really enjoy in a discard deck is Hellhole Rats: it discards, deals damage, and has haste pretty well rounded.
A better option that the black cat could be Ravenous Rats or Rotting Rats - if you don't mind discarding yourself, because the card doesn't have to die to get the effect. If you keep the rat thing going with Sanity Gnawers and you can include Swarmyard <-- this could also cast reality smasher as well as Graven Cairns, Tainted Peak, Sulfurous Springs, Rix Maadi, Dungeon Palace, or Lantern-Lit Graveyard/Cinder Marsh if you still wanted to SMASH!!
3 years ago
ZeGinger, that's interesting.
I'm less talking about a card that shows a graveyard as much as a utility land that IS a graveyard, and does something that's interactive with either dead creatures, or something that you can sacrifice for a Buried Alive type effect. Do we have any of those?
Maybe: Clever Graveyard Name
Comes into play tapped. 1B (tap), Sacrifice clever graveyard name: search your deck for up to two creature cards and put them into your graveyard. 1WW (tap), sacrifice clever graveyard: return target creature card from your graveyard to the battlefield. BW (tap), sacrifice clever graveyard name: exile target players graveyard.
Clearly not all of those in one card, and strictly not better than Tormod's Crypt in the last instance, but is graveyardy.
No data for this card yet.