Barter in Blood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon
Commander 2015 (C15) Uncommon
Avacyn Restored (AVR) Uncommon
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Barter in Blood

Sorcery

Each player sacrifices two creatures.

Browse Alters

Barter in Blood Discussion

SideBae on Train to Busan

2 weeks ago

Hey man! I got some suggestions. Feel free to ignore any/all of them:

  1. I've never liked Chromatic Lantern , especially for two-color decks. Three mana is a real investment, so I think you'd be better off just running the Talisman of Dominance also above suggested. Coldsteel Heart , Sky Diamond and Charcoal Diamond are all valid forms of ramp as well. It is important also to not overlook the colorless ramp: Prismatic Lens , Mind Stone , Mana Vault (if you have $30), Everflowing Chalice ... Generally, I've had better luck with these two-mana rocks, even if they produce colorless, than with three-mana colored rocks.

  2. You're running Ponder and Brainstorm , which are pretty dumb-good cards. Have you considered also running Preordain ? The three of these together make a hell of a cantrip suite, and will (along with an increased number of rocks) allow you to cut four or five lands.

  3. There're some zombie lord/tribal cards you're not running you may want to consider. Zombie Master is one of my favorites (I like them old cards), and he's especially potent if you have the ability to throw an Urborg, Tomb of Yawgmoth into the mix. Depending on who you're playing with, Noxious Ghoul can be a one-sided boardwipe. Graveborn Muse is a great way to draw cards, and Undead Augur is similar. Undead Warchief is around $7 nowadays, but he's also worth running if you can.

  4. I don't know how many creatures you typically have on the board at any given moment, but considering you're running 31 in the deck I'm guessing you tend to have a board presence. Consider Slate of Ancestry , which is generally a better Distant Melody people have forgotten about.

  5. Windfall is an amazing card, especially if you can pair it with Narset, Parter of Veils . In general, midrange decks like zombie tribal can get out-valued if your opponents draw too many more cards than you, and these two can put a stop to that. Ashiok, Dream Render is another planeswalker to consider, since it will stop greedier decks (like mine) from fetching or tutoring.

  6. Speaking of tutors, you should run some. Demonic Tutor and Vampiric Tutor are the gold-standard, but unfortunately together the pair is around $100 nowadays. Fortunately, there're other options, like your Diabolic Tutor . I suggest you run cards like Dark Petition , Lim-Dul's Vault and Mastermind's Acquisition , which are all FAR more affordable alternatives to the classical tutors.

  7. In terms of removal, I see you're running a lot of one-for-ones. In two-player formats like modern and legacy, these are good; in four-player formats, where you're usually facing about three times as many cards as you have access to, they're simply not good ENOUGH. Most of the removal in EDH decks should be at least two-for-ones, combining targets between opponents. For example, Geth's Verdict only makes one opponent sacrifice a creature, while Liliana's Triumph makes all your opponents sac (a three-for-one) -- so I think Liliana's Triumph is better. Also note that the one life lost to Geth's Verdict is generally not relevant. There're some other cards to consider in this multi-for-one vein: Reckless Spite , Ashes to Ashes , Cyclonic Rift , Decree of Pain , Innocent Blood , Barter in Blood ... These last two are especially potent because zombies tend to recur their creatures rather easily.

  8. Creature-midrange decks also tend to be soft to mass-removal pointed their way. Consider Living Death as a way to get around this problem, or Patriarch's Bidding (though the latter is more expensive).

  9. Finally, you may want to run some countermagic. Counterspell is really good, as are Spell Pierce , Spell Snare , Dispel , Delay , Countersquall and Disallow . I'd run at least three, maybe more.

Good luck!

Tata on Meren's Monster Mash (Primer)

2 months ago

Yes, I would recommend cutting those 2 sorceries. Diabolic Tutor you can keep if you want - it's much better than Barter in Blood . Wretched Confluence is something you could cut instead. It doesn't do enough at all for 5.

Bolas's Citadel is a great card and you should run it.

DSquirrel on Meren's Monster Mash (Primer)

2 months ago

Tata Would you suggest cutting Barter in Blood and Diabolic Tutor for those two or are there other cards you would replace them with. My main thought process at the moment for Diabolic Tutor is that it can get me any card not just green creatures.

Also what is your opinion on Bolas's Citadel in this deck? I've been looking at it as an auto include in any black deck; but I see it in a lot less decks then I expected. Am I thinking too highly of this card?

Tata on Meren's Monster Mash (Primer)

2 months ago

I think you can push your power level a bit forward if you anticipate your meta to include more yard hate in response. Graveyard strategies are extremely common in EDH and it's not really your fault if your casual playgroup forgets to include any - that's not really your problem, and in the end it will make them better players if they are forced to solve a problem that comes up in every format of Magic.

Greenwarden of Murasa is an extremely high-value creature on its own. In a deck that self-mills, it's even better. And it's surprisingly cheap.

Woodland Bellower is another high-value creature that's relatively inexpensive.

Barter in Blood and Diabolic Tutor are cuts I would make for this deck. They're spells for one thing, and don't synergize with Meren. They're also a little high in CMC for what they do.

SideBae on Ob Nixilis, unshackled

2 months ago

Hello! So a lot of my suggestions will depend on budget/card access; since I don't know what yours is, I'll just leave all of the suggestions I think of. Feel free to ignore me.

The first thing I think of when I think of a 'demon' deck is Shadowborn Apostle . With a critical mass of these lil' buggers, you can just tutor out whichever demon is good for any given situation. Pair them with Thrumming Stone for instant fun. To take that strategy a little farther, you might consider running Shirei, Shizo's Caretaker as your general. I know he's not a demon, but his synergy with the Shadowborn Apostle s makes him an honorary demon, as far as I am concerned.

Ramp is a premium in EDH. I notice you have a few rocks already in your deck; however, I think there're better ones you can run. In general, two-mana mana-rocks are going to be a lot better than three-mana mana-rocks, if only because once you're at three mana you typically want to be doing more than just ramping. I like your Jet Medallion ; consider Thought Vessel , Mind Stone , Charcoal Diamond , Coldsteel Heart , Prismatic Lens , Mana Vault , Mox Diamond and Mana Crypt . With as many artifacts as you have, Mox Opal is usually going to be online, too.

Land-wise, I must confess confusion as to why you're running Command Tower . If I am not missing something, it's a Swamp that dies to Wasteland , Back to Basics , Blood Moon , Magus of the Moon , Ruination , Dust Bowl and friends. I think you should replace it with a basic Swamp . Temple of the False God is a land I have mixed feelings about, as it isn't exactly the sort of land you want to see in your opening seven; that being said, it can be powerful late-game. Consider Ancient Tomb , as (since it was reprinted recently) it is at a relatively low price, and it can cast two-mana mana-rocks on turn one. Additionally, in mono-black, Cabal Coffers and Cabal Stronghold are very powerful mana sources. Pairing them with Deserted Temple works pretty well, too. Consider Lake of the Dead , Shizo, Death's Storehouse and Phyrexian Tower as good utility-lands. Also, you could probably use two to four more lands in your list. Twenty-eight is pretty much were I tend to bottom out on land-count, at that's when I'm running all the zero-mana mana-rocks.

Card-draw, card-selection and tutoring are all also very important in EDH. Demonic Tutor and Vampiric Tutor are the gold-standard for tutors, though their prices tend to make them rather inaccessible. Scheming Symmetry is a good tutor if your general is out; similarly, Maralen of the Mornsong seems... worth trying. Presumably, someone is going to take thirteen and kill her, but she's probably pretty good anyway. Diabolic Tutor , which I see you run, is a good option; Dark Petition , Mastermind's Acquisition and Beseech the Queen also come to mind. In the vein of card-draw, consider Night's Whisper , Ambition's Cost , Read the Bones , Phyrexian Arena , Twilight Prophet , Staff of Nin , Ancient Craving , Sign in Blood , Necropotence , Harvester of Souls , Null Profusion , Succumb to Temptation and friends. Graveborn Muse is good even as just a second Phyrexian Arena if you only have one zombie out. If you pair Waste Not with Words of Waste , you can also generate card-advantage. Almost as good as card-draw is preventing your opponents from drawing cards -- unfortunately, in mono-black this is pretty much just Chains of Mephistopheles , which costs about as much as a used kidney these days. Usually I'd suggest Narset, Parter of Veils or Spirit of the Labyrinth .

In terms of removal, you typically don't want to settle for one-for-ones. In EDH, you're generally facing three opponents, which means you're facing three times the number of creatures/threats that you would be facing in a one-v-one. So trading a card for just one creature is often times just not enough. I don't think Ob Nixilis's Cruelty or Unholy Hunger are very good, for that reason. You may have more luck with Ashes to Ashes , Toxic Deluge , Damnation and the like... perhaps even Hex , though keep in mind you'd need six targets on the field to even cast it. Decree of Pain , Overwhelming Forces , Mutilate and Rain of Daggers are also worth considering. Black also has access to some fun pox-style cards. Innocent Blood , Barter in Blood , Liliana's Triumph or Smallpox can all be powerful in the early-game, if you're ramping with artifacts and don't have any important creatures out yet. Similarly, I should mention Pox itself -- this is easily one of the most brutal cards to resolve in EDH, right behind Ravages of War , Armageddon and Cataclysm . I haven't had much luck with it, but depending on your meta Pox may be a powerhouse.

In the Stax/Pox vein, you might consider Night of Souls' Betrayal . Doing away with some of your X/1s would make this a powerhouse, and it is an insta-kill against elf- or goblin-decks. In the right meta, Yixlid Jailer is good; though bear in mind it's a straight nonbo with Night of Souls' Betrayal .

I see you're running Leyline of the Void . Consider pairing it with Helm of Obedience . If you activate Helm of Obedience targeting an opponent while Leyline of the Void is out, the mill from the helm will be replaced with exiling the card. Thus, Helm of Obedience just makes the opponent keep trying to put the top card of their deck into their graveyard and keep exiling it instead. This results in exiling your opponent's library, and leaving Helm of Obedience tapped on the field. This combo only takes out one opponent at a time, is sure to draw a lot of hate, and requires several tutors to make it consistent, but I figured you might be interested in it. If you're good at politics (I'm not), it can be a pretty powerful A-Bomb.

In mono-black, you should consider a reanimator package. Buried Alive or Entomb combined with Animate Dead , Reanimate , Necromancy , Victimize , Dance of the Dead or even Exhume can get a fatty on the table real fast. Entomb -ing Lord of the Void turn one and Reanimate -ing him turn two (or even turn one, if you run Dark Ritual or Lotus Petal ) seems pretty good to me. Whip of Erebos is also a form of permanent-based reanimation, which has the added bonus of gaining you life.

If you're having trouble killing opponents, consider Helm of the Host . This'll add a new threat to the board every turn, provided you can keep one on the table. Bloodchief Ascension also puts down one hell of a clock. Doom Whisperer , Herald of Anguish , Carnifex Demon and Desecration Demon are all additional demons to consider.

Finally, in terms of what to cut: Start by looking for inefficient cards or over-redundant/unnecessary/underwhelming effects. Keep an eye on those cards when you play, and if you're often seeing them, wishing you could just discard them and draw another card, that's a card you should cut. It might be a baller effect, but if the cost is too high or the effect to narrow, it isn't worth running.

Good luck, man!

palmie91 on GET endREKED, sac erything

3 months ago

OOoo yes, definitely putting in Yawgmoth, Thran Physician and Liliana, Dreadhorde General . I'd rather use Shadows of the Past if I'm gonna try to scry. I see what you mean with Drana, Kalastria Bloodchief but I've been play testing it and it is absolutely insane how much mana I can generate with this deck, and she is an amazing mana sink. I actually may be looking fo more mana sinks like Exsanguinate . Barter in Blood goes towards making the whole field sac creatures, which is my main goal. I most often play with big groups in free for all. And you're right with Spawning Pit , I have plenty of other sac outlets, I just am still looking for more creature fodder to sac.

austintayshus on GET endREKED, sac erything

3 months ago

Can I interest you in Yawgmoth, Thran Physician or Viscera Seer or Liliana, Dreadhorde General ?

I'm not great at cutting cards, but I'll list some cuts that I think you can make.

  • Anowon, the Ruin Sage seems a bit slow and will end up hurting you as well.

  • Drana, Kalastria Bloodchief can probably be cut. If you're using her as a removal spell, she's wicked expensive. As much as I love Drana, I think she can be cut.

  • Barter in Blood isn't really recurrable in your deck, so I think it can be cut.

  • Spawning Pit idk I get that this card is an sac-outlet but it already looks like you have a bunch and doesn't seem like a good benefit for sac-ing creatures.

Hope this helps! +1

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Barter in Blood occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.08%