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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Barter in Blood
Each player sacrifices two creatures.
1 week ago
Also, Geier Reach Sanitarium seems ugly in this deck.
Finally, Acererak the Archlich is a bit of a strange inclusion, but given that it can venture into Tomb of Annihilation and try to force discards and sacrifices, it seems really good.
2 months ago
Hey there! Mushroom time is party time with these fun guys.
Okay to make up for the horrible pun I'm going to give some suggestions. You have a lot of spore counter buildup here, and these need cultivating time to reap the rewards. I'd recommend more Proliferate to accelerate how many spore counters you can get. You currently have three accelerants, Winding Constrictor, Karn's Bastion and Sporesower Thallid in the deck. How about Grim Affliction, Spread the Sickness, Plaguemaw Beast, Smell Fear, Evolution Sage, and Throne of Geth?
What is Tainted Strike in the deck for at the moment? It doesn't look like you capitalize on wither or poison counters with this deck, so I wouldn't route the deck down that road.
The Elvish Farmer is a nice spore counter addition, but card cost is high for something you can live without.
Would having a Barter in Blood interest you? I've noticed you don't have as many Black cards in the deck, and it'd be useful for more sac opportunities that also hurt your opponent.
I am all for budget decks and think this looks very promising without breaking the bank. Good job and happy harvesting.
1 year ago
Rankle, Master of Pranks, Smallpox, Smokestack, Fraying Omnipotence, Innocent Blood, Necrotic Hex, Plaguecrafter, Possessed Portal, Pox, Barter in Blood, Call to the Grave, Curse of the Cabal, Living End, Living Death, Choice of Damnations, Assault Suit, All Is Dust
2 years ago
I wouldn't ever use Tajuru Preserver unless you have multiple players running Grave Pact in your meta. Even then, it's gotta be one of their more prevalent strategies, so if you don't see mass sac effects almost every game it's a pretty useless card.
2 years ago
Daedalus19876 thanks for the comments!
Vito, Thorn of the Dusk Rose - Yes! Probably the card I’m most excited about to come from Core 2021, definitely will slot him in.
Hatred - Can pull off a few unexpected wins with Hatred in hand. My deck currently has managed to be completely modern bordered, I think aesthetically, if it got reprinted, I’d reconsider slotting it in hehe
Barter in Blood - I used to run this actually when I first started with a mono black vampire deck. It is great thematically, it’s just unfortunately probably too weak in comparison to a similarly costed board wipe. Depending on my playgroup, I may slot it back in.
I think that as my curve starts to lower, I could consider cutting a land like you mentioned, but I feel like I’d need more changes to have more ramp and draw at the lower end to compensate. I’d have to do more play testing to know whether it’s still consistent enough. I’ve generally brewed with 37-38 lands, so that’s what I’m used to and comfortable with in general lol
2 years ago
The new Vito, Thorn of the Dusk Rose seems like he'd fit amazingly here. Hatred is an awesome card with Elenda, since you gain the life back immediately from the lifelink :) Barter in Blood seems very thematic, while also working well! Finally, I'd think you could survive with one less land. You aren't running much recursion/reanimation, though that might be from the lack of vampire themed reanimation...
This was my Elenda deck once upon a time, btw, if it helps at all!
Commander / EDH
SCORE: 176 | 84 COMMENTS | 11799 VIEWS | IN 49 FOLDERS
2 years ago
Get rid of
- Evolution Sage
- Goblin Cratermaker
- Pollenbright Druid
- Syr Konrad, The Grim
- Woodland Champion
- Bloodsoaked Altar
- Goledn Egg
- Jund Charm
- Dreadhorde Invasion
- Khalni Heart Expedition
- Angrath, Captain of Chaos
Add cards like:
- Llanowar Elves
- Elvish Mystic
- Gatecreeper Vine
- Birds of Paradise
- Llanowar Dead
- Elves of Deep Shadow
- Fyndhorn Elves
- Beastcaller Savant
- Devoted Druid
- Druid of the Cowl
- Heart Warden (seems really good here)
- Vine Trellis
And maybe some more removal. Seems a bit light on control.
And of course, Goblin Bombardment :D
2 years ago
Love the match-up. I run TYS Kess as well, and it can run super smooth. I have a few quality of life upgrades I can recommend, but ultimately everything has to come down to what works best in your local meta.
For starters, I would reduce the land count by about 3-5. Particularly, I would cut Nykthos and then a combo of islands and/or swamps. Devotion works well in mono to two color decks, but TYS relies on you pulling spells more than lands or permanents, so you won't get as much value out of it here. Instead, I'd recommend Temple of the False God . Most times, you can get it online fairly regularly and having one land that taps for 2 colorless is pretty dope. I'd also recommend either the Dimir Aqueduct or Izzet Boilerworks . Karoo lands may set you back just a bit, but you want as much value as you can get out of it. Ultimately, I'd say drop back to 34 lands, and add Temple and a Karoo land of your preference into that mix.
Next, you have a decent creature-base, but I would tweak and trim that a little bit as well. I'd sub out Hypersonic Dragon for Backdraft Hellkite and remove Crypt Ghast and Consecrated Sphinx . All of those are solid choices in most cases, but Ghast hits the same issue that Nykthos does. Hypersonic is decent for value, but opening your graveyard further with Backdraft so you're not limited to just 1 card per turn is huge on your storm turn. Lastly, Sphinx is an absolute monster of a card, but it might come out a little too late to really get you ahead. I'd add a Mystic Remora , but that's personal preference. Honestly, Sphinx could go either way depending on your meta.
As for Instants, I'd sub out Boomerang for Chain of Vapor , Counterflux for Flusterstorm , Countersquall for Negate , Dissipate for Swan Song , Reverberate for Increasing Vengeance , Rewind for Muddle the Mixture , and Undermine for Disallow . My reasoning for Chain is that most people won't sacrifice a land to copy it, and if you really need to save something, you can do it to yourself, sac a land, and then bounce someone else's permanent. Not to mention, it's a good way to keep something heavy off the board if they use a ritual to sneak a threat in early. As for the counterspells, some of them in there seem a little narrow compared to the ones you had (i.e. they target specific card types), but the most threatening things you'll deal with on your main storm turn are instants and cards with flash, so conditional counters work as good defense for off-turn threats. Also, Muddle the Mixture is a great tutor if you have a lot of 2 CMC cards, because it will fetch you any of them for just 3 mana. It also doubles as a counterspell sometimes. For Increasing Vengeance , I always recommend this over other red copy spells because it gets so much more value out of the graveyard, even more so if you cast it with Kess. Instead of having to pay the flashback, you play its normal CMC and get a double-copy for the price of one (not to mention its interaction with TYS).
Artifacts, I'd swap Manalith and Vedalken Orrery for Talisman of Dominance and Talisman of Creativity . Extra mana rocks will help you get around land destruction, and provide you extra mana acceleration earlier. They also don't require you to filter mana the same way the signets do, but in exchange they do hurt.
I'd see if you can fit a Narset, Parter of Veils in place of Liliana. She works wonders for digging purposes, and totally shuts down everyone else's draw.
Lastly, for sorceries, I'd remove Barter in Blood , Decree of Pain , Fabricate , and Mana Geyser . In their place, I'd put Anger of the Gods , Cabal Ritual , Entomb , and Desperate Ritual . Anger absolutely nukes graveyard value, and if you hit it off storm it only gets stronger. Cabal Ritual works as a much more efficient black ritual once you hit threshold, which you should hit fairly quickly if you're cantripping and looting often. Entomb is just as good as tutoring to hand with Kess because if you're looking for a spell, just pitch it and cast it without conditions.
Wow, that was a lot longer than I expected. For some final additions, I'd recommend Red Elemental Blast / Pyroblast , Narset's Reversal , Arcane Denial , and Fire Covenant . REB/Pyro works as a good defender on storm turn and can remove a pesky blue permanent that's complicating your life. Narset's Reversal is excellent at protecting your own spells from counters, providing you extra iterations of those spells if you have excess mana, and copying particularly useful spells from other players if you don't want to be effected by them. Arcane Denial is an excellent cheap counter that, though it draws you and an opponent cards, works as a decent political tool and can buy you an extra turn when you're storming off. Lastly, Fire Covenant is a great targeted wipe spell. If you put enough life in it, you can take out just about any number of creatures that are giving you headaches without losing your own in the process.
Overall, I see a lot of potential in the deck and think it could be super smooth with a few changes. The biggest enemy in EDH is inconsistency, so you have to fight that harder than most of your opponents. Also, life is a resource too. Starting at 40 makes it really easy to pay life into spells. I hope this almost dictionary of changes helps, and I look forward to seeing it progress!