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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Consume the Meek
Instant
Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
KingKilvas on No Reservations
3 years ago
Nice deck! If you wanna go even harder on the theme a few cards that hit the 'flavor' and are still playable for a budget deck; Consume the Meek , Consumptive Goo , Rite of Consumption , Devour Flesh , Devour in Shadow , Devouring Swarm , Devouring Tendrils , Faceless Devourer , Feast of Succession , Feast of Worms , Feaster of Fools , Grothama, All-Devouring , Soul Swallower , Gluttonous Slime , Marrow Chomper , Mycoloth , Ravenous Gigantotherium , and Skullmuncher
And, best of all, Hot Soup . Gotta run hot spip with Gyome, it's too perfect.
Grubbernaut on Strong U/B control shells?
3 years ago
Kinda depends; one of the struggles of modern u/b is having to decide between discard, counterspells, or both. It's also easy to drift into a kinda-sorta tempo shell. Some general cards to consider... Thoughtseize , Inquisition of Kozilek , Drown in the Loch , Mana Leak , Archmage's Charm , Remand , Delay , Fatal Push , Bloodchief's Thirst , Murderous Rider , Brazen Borrower , Spell Snare , Cryptic Command , Snapcaster Mage , Jace, Vryn's Prodigy Flip, Behold the Multiverse , Rise / Fall (pet card of mine - might be worth a splash for it, Bolt, and K-command).
Of course, sweepers would be a good idea, too - depending on your own creatures. Damnation , Consume the Meek , Ritual of Soot , Languish , Witch's Vengeance , etc
Icbrgr on Is Grixis Control Weak/Bad in …
3 years ago
I think it depends on your build like TriusMalarky said before.
- aggro/midrange
- wrath-walk/traditional
- bad control
I personally fall into the bad control category with running Cruel Ultimatum and Grave Titan as my wincon.... because I'm spamming sweepers to stay alive I dont really bother with putting bodies on the field that won't survive Consume the Meek and Anger of the Gods .
However I do think Bonecrusher Giant has a place in other UBR control builds to pair with Delver of Secrets Flip or similar.
channelfireball12345 on The Child of Sorrow (Removal Simulator 2020)
4 years ago
You might wanna consider replacing Consume the Meek with Ritual of Soot
SleeplessPr1nce on Ladies & Gentlemen, Mister Konrad Twitty..
4 years ago
I'd say Whispersilk Cloak can go. You already have plenty of protection-equipment and cloak is the least efficient of the bunch. I don't think you need the warhammer either. Big slow equipment doesn't work very well in mono-black.
You don't need Footbottom Feast since you have two other cards that do the same thing. Consume the Meek is highly situational which makes it inconsistent so I think that could go too. And if you can afford it, Necropotence is a better version of Necrologia. Or you could find a way to run both.
Free_Iona on Shhh, its an Eldrazi Party {Primer}
5 years ago
Mj3913 terrific suggestions as always. I particularly like Call the Bloodline as it lets me discard the eldrazi into the graveyard as well, where I can reanimate them. I've removed Flaying Tendrils and Consume the Meek as they seemed like dead cards late game to really be effective.
ObeseBanana on CanLander BUG Reclamation
5 years ago
Is Consume the Meek in the deck just because it's an instant sweeper that works well with Wilderness Reclamation ?
StopShot on The Orzhov Syndicate desires an …
5 years ago
Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.
Consecrate / Consume and Renounce the Guilds both have chances at removing Animar if not a big fatty either way.
If you're playing 1 vs 1 Council's Judgment can always remove Animar.
Solar Tide , Austere Command , Consume the Meek , Culling Sun , Retribution of the Meek , Ritual of Soot , and Dusk / Dawn are all board wipes you can use like spot-removal.
Deathgrip is probably your BEST counterspell.
Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)
Nevermore and Gideon's Intervention makes it so Animar can't be cast.
Chalice of the Void on 3 makes it so Animar can't be cast.
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