|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Rare|
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Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.
Life's Finale Discussion
3 weeks ago
There's a few cards that I would suggest for your deck since you're mono-black. Gauntlet of Power and Caged Sun are both amazing ways to ramp, and both buff your entire board. Bubbling Muck is almost always better than Dark Ritual . And if you're running snow-covered swamps, I'd take a look at Dead of Winter .
There's also a bunch of really good reanimator/aristocrats stuff I feel like you're missing. Corpse Connoisseur is an amazing way to dump creatures into your grave. Pitiless Plunderer has a great death payoff. Life's Finale lets you look through an opponent's deck for reanimation targets. The upcoming Syr Konrad, the Grim looks crazy for this deck. And lastly, Sidisi, Undead Vizier is an amazing, recurrable tutor.
1 month ago
1 month ago
3 months ago
You asked for help, so here I am:
Paradox Engine is banned.
Cut Manalith and Chromatic Lantern . They are fine cards but there are more efficient ramp options at only 2 mana:
Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Mind Stone , Thought Vessel and Wayfarer's Bauble .
Some of your sorceries seem a bit clunky, like Cruel Ultimatum or Life's Finale .
Evacuation and Devastation Tide are great boardwipes, Crux of Fate is a solid budget option and Toxic Deluge is amazing but a bit pricy.
Wurmcoil Engine , Noxious Gearhulk , Neheb, the Eternal and Massacre Wurm are all quite highly costed and don't synergize well with the rest of the deck.
If you want to be mean, you could replace them with extra turn spells: Time Warp , Part the Waterveil and Karn's Temporal Sundering are reasonably priced, both in money and mana.
I personally would throw out all Guild Gates and raplace them with literally anything that does not enter tapped. A good budget replacement would be the pain lands: Underground River , Shivan Reef , Sulfurous Springs .
Lastly, cheap and efficient removal pieces I would consider are: Doomblade, Go for the Throat , Reality Shift , Rapid Hybridization and Pongify .
3 months ago
4 months ago
Thanks for all the tips, already made a few changes to the deck now that I'm quite happy with. Still considering making more changes. I have now included Mind Stone and Basalt Monolith for more ramp. Also running Frantic Search , Careful Study and Ancient Excavation now.
I also added a few more lands that I can sack to get more value out of Crucible of Worlds , not looking to invest too much money in lands though because of the overall low impact of including those expensive lands ( Cabal Coffers being the only thing I might really want because of its high impact). Three sac lands was really not enough to justify Crucible of Worlds , honestly should've done something about that far sooner.
Going to consider putting Harvester of Souls in the deck, not going to invest in a Damnation however, a bit too expensive for what it does. More likely to run Life's Finale or Necromantic Selection instead if I feel like I need more boardwipes.
Wanted to mention why I run Unstable Obelisk . It's in the deck as a way for me to deal with non-creature permanents, it's more a removal spell that also acts as a mana-rock instead of the other way around. It's also a great bartering tool in my opinion (not to mention Ashes to Ashes is also kinda unattractive since I don't want to exile creatures, I'd rather have them die so I can Eternalize them with The Scarab God ).
I did end up cutting Soul Ransom , but the card was honestly used more to gain card advantage, I was totally fine with people discarding two and letting me draw two (basically Divination and Mind Rot for one card). You can even sack the creature in response to the discard, you still get the cards, but they don't get the creature back. Holding their commander hostage this way is in my opinion pretty good. If you don't draw cards off of it at least you get to have control of the creature, so win-win really (admittedly this card is way worse if they have cards they don't mind discarding in hand, but still, you at least draw two).
What I should've mentioned before is that I'm not too keen on running more tutors. Too many makes the deck too repetitive to play and more importantly, to play against. Friends have already complained about my life-drain combos being a bit much and happening too frequently.
Going infinite is not something I typically look to do either, which is why Gravecrawler is in the maybe section. I know he's incredible, but he kinda feels too easy to exploit, still on the fence about including him.
Overall thank you again for all your ideas, some of the changes you've suggested have helped already and I certainly have plenty of choices to consider now! Feeling a lot more con
4 months ago
I would try to add some more red cards personally to have a more even mana spread as you don't want to ever be locked out of any cards unless you want to only splash red (although red has lots of good cards such as seen below)
THE WITTLE - Purphoros, God of the Forge
5 months ago
I would suggest more ramp artifacts like Dimir Amulet and a couple of more lands. I would also suggest more wrath effects cards like Damnation and its cheaper, but still great, alternatives like Life's Finale . I see that you put some bounce effects cards like Cyclonic Rift but for example Tragic Slip could be easily replaced by a mass removal. The two things i want to stress out are: 1) try not to miss land drop and try to ramp as fast as possible, 2) mass removals to get rid of all your opponents' threats.
For the rest i see you put in some tutor cards, some cards to protect your commander. I would also add some draw engine like Rhystic Study , Phyrexian Arena and similar cards just to be sure you draw enough cards.
Life's Finale occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%