Myr Incubator

Myr Incubator

Artifact

(6), Tap, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.

Latest Decks as Commander

Myr Incubator Discussion

MrLizard on How many red things can i make? EDH

2 years ago

Ihappen to really like going in a heavy artifact direction with the purphorous deck (artifact creatures or artifacts that make tokens), and including Myr Incubator . if you can exile 20 artifacts from your deck you'll win on the spot.

MammalSlayer on Daretti's Lean, Mean, Myr Recursion Machine

2 years ago

athrillingsloth, Thanks for the feedback! The main reason I don't have any of those is because they're a little out of my price range for now. I do however have an Eldrazi Monument , do you think that would be a good include?

My thought process for running Myr Incubator is that right now I have 63 artifacts in this deck. If I can get it out early and set it off, I can then probably kill players off one by one.... until someone board wipes. I mostly think its just a fun card that can create a lot of little fellas out of nowhere.

DoritoDust007 on Tinker toys

2 years ago

Steel Overseer and Unwinding Clock as well, so you can get some real buff bois out there. Also Myr Matrix and Myr Incubator so you can flood the board.

battle_jelly on Purphoros, God of the ETB Triggers [cEDH PRIMER]

3 years ago

Hey, WestHo. Hmm, it is a decent WinCon, but it's ultimately a more expensive Snake Basket. As 6 drops go, the only one I have is Descent of the Dragons which replaces heavy threats and my possible 1/1 tokens for 4/4 flyers, and it's difficult to add more expensive cards, because the way this deck plays, fast and fast. What card would you replace to put in for Myr Incubator?

WestHo on Purphoros, God of the ETB Triggers [cEDH PRIMER]

3 years ago

How about add Myr IncubatorYou have 18 artifacts in your deck, it means the deck usually have at least 10 artifacts in the deck each game, this card can dealt more than 20 damages!!

Wolfrage76 on Vela's toys bring her pleasure and you pain

3 years ago

Thanks, multimedia. You say the only enablers are Transmuter, Metalworker or Heartless. Those 3 help, sure. But Aether Vial, Tezzeret the Seeker , Proteus Staff, Quicksilver Amulet, Semblance Anvil, Foundry Inspector, Kuldotha Forgemaster, and Mycosynth Golem also either help cheat in stuff or help reduce the CMC. So a 4+ average CMC isn't nearly as bad as it seems. But could be better. I do need to cut back on a few things that are higher CMC in order to have a few more smaller drops.

Well, Thopter Assembly I can't cut as it's part of a wincon (Thopter Assembly + Time Sieve + Vela the Night-Clad ). Elbrus, the Binding Blade  Flip probably shouldn't be in this deck but it's fun heh. Myr Incubator works as a final strike (being able to get out 20-30+ artifact creatures at Instant speed is nice, and it combos with Darksteel Juggernaut. Baleful Strix doesnt' really fit the theme of unblockable colorless.

JediCat on

4 years ago

My God, that's a lot of thoughts)

So, I admit that you nailed some of things right on the head. Like, I totally do need one-drops. I just wasn't able to find any worthy enough: Myr Servitor for example is nice and such, but with his ability unreliable at best, he's just a 1/1 for 1. I'm seriously considering dropping blue and transferring into red because it gives access to Inventor's Apprentice and Shrapnel Blast.

After you say it, I'm actually going to agree with Myr Reservoir being generally inferior to Palladium Myr. I had this beautiful idyllic picture of landing Myr Battlesphere turn 4 with Reservoir:Turn 1: LandTurn 2: Land, Mana MyrTurn 3: Land, Reservoir, tap Reservoir and Myr to get the Galvanizer out.Turn 4: Land, ta-da, seven mana, Battlesphere.

But it requires god hand and of course is unreliable. So guess I'll have to pop my dream bubble and switch the Palladiums in.

I disagree about Welding Jar though. Judging by all the information I've read on the forums, deckbuilding primers and such, a card should either be vital to your battle plan (such as our mana myrs' ramp is irreplacable, and therefore we could tolerate them even though there's a high chance we'll topdeck them later with no use for them), or that card should be welcome to be drawn at almost any point of the game. Welding Jar with its one-shot effect and occassional Metalcraft/Affinity helping just doesn't cut it IMHO, I would be very sad to draw it say Turn 8 or else.

I don't get why you dislike Dispatch. We must be viewing it very differently then. IMHO a deck with no removal is a no-go at all, because there WILL be big bitches that need to be removed, or some little utility bastards that threaten to throw up the game. And Dispatch is like the best you can get with an artifact deck. I can't see myself possessing less than 3 artifacts at most points of the game barring board wipes. My reasoning behind using it that it will almost never be a dead draw (except maybe hardcore control ones with no creatures).

Also I must say that I mostly don't rely on the combo to win, it doesn't even happen in most games because getting 2 Galvanizers is hard and not getting them nuked immediately is even harder. Usually A LOT of myrs pumped by Tempered Steel or a Battlesphere swing does it for me.

Could you give me advice about Myr Turbine? If I fill in more myr such as Servitors, Superions and Palladiums, I'll be highly likely to have 5 Myrs the time Turbine lands. Then I can chain-tutor the Battlespheres. But of course it will suck getting multiple Turbines in the opening hand and it will be even sucker to have them without Myrs. Plus, the steep cost of 5 offsets me.

Myr Superion is definitely going in with Palladiums.

Myr Incubator suffers from the same problem as the Turbine. Of course, it is overkill if you do crack it and the Myrs don't Drown in Sorrow or dealt with other way. BUT Incubator needs two turns to be devoted to it. On the other side, those two turns can be fourth and fifth with all the ramp we possess, so I'll reconsider it.

Thoughtcast is an another card on which our views differ greatly. I don't see it as a situational Divination, because there rarely (very rarely) would be times I don't have at least two artifacts on the battlefield. Instead, it's a Divination for usually two or one mana that helps not to run out of gas. Myr IMHO don't have enough early aggro to rely on it alone, and should have their means to transition into midgame.

Maybe half of my text is just incoherent babbling, but I tried my best to explain myself. Sorry if it sounds insane, I rarely could get my thoughts about Magic organized and clear.

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