Raging River


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Related Questions

Raging River


Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by flying creatures and creatures in a pile with the chosen label.

Raging River Discussion

Funkydiscogod on Sengir, Lord of the Night

1 month ago

Holy wall of text, batman. I count 64 words across the 4 abilities. For reference, Raging River is only 50-ish words. As proposed, it would never fit on an actual card and still be readable.

It is irresponsibly powerful, able to both search for cards and bypass the mana cost. It also creates token creatures that provide the life to create more token creatures.

If its controller ever untaps with it, at instant speed, can create 4 more tokens, fetch a Captivating Vampire , and tap all of the vampires to steal opponent's creatures. And it gets worse from there, because one attack can recover all the life spent.

bitterblossom125 on

4 months ago

To elaborate on why I’m not running the evasion enablers that are in my maybeboard:

My problem with evasion enablers is not just that they are situational. It’s that the evasion options I have either don’t help very much, or they ask so much mana that they’re terrible outside of that situation.

For me, Cover of Darkness is the only one up to par. Fear is so powerful that it’s a 10/10 on Mark Rosewater’s storm scale, and this does it for just . Even when it isn’t useful, the cmc is low enough that it won’t slow me down to cast, so I can still gain value from it.

I think Goblin War Drums and Raging River come close, but and is a little too much to ask when they aren’t helpful.

It is also often a nonissue in my deck when I need evasion and don’t have it, because I run a high number of tutors.

I play in a very versatile meta, but if I knew I would get enough value out of evasion enablers every game, all of the cards in my maybeboard would be fine options.

Ender666666 on C'mon... Do it... You know you wanna...

4 months ago

Hi Savaaage, Thanks for the comments and questions. I've been wanting to discuss the deck with someone for a while now. I built this back when Grenzo, Havoc Raiser was first spoiled and haven't really looked at other Grenzo builds too heavily. My initial thinking with him was to try to build a deck that capitalized on the Goad mechanic, and I tried to include a bunch of Goad creatures and spells... Unfortunately, It wasn't that great.

I chose to go with Goblins for a couple reasons. Primarily, they are cheap and easy to spam the board with... Which is perfect for a deck that wants to go wide. And going wide IS what I believe to be the correct strategy. I also chose Goblin tribal because I had a Goblin deck already built which I cannibalized to build this (See Goblins... Why do they always come out Goblins?)

In terms of your thoughts and fears, yes, it is easy to get blown out by a well timed boardwipe, so that's where you the player need to determine how many creatures on the board at once are enough. I often find myself holding some back to recover from a wipe.

As far as play strategy, I would say my usual turn is a very short main phase, casting as little as possible or necessary, then swinging wherever I feel I can get through to exile cards, which I will then cast if possible, or just leave in exile. It's very disruptive to your opponents to see their key combo pieces exiled and then used against them.

Concerning how to actually get attackers through, I have packed the deck with cards like Rogue's Passage , Goblin War Drums , Key to the City , Break Through the Line , as well as wonky shenanigans like Raging River and Stand or Fall . Menace is your best friend.

I hope this is helpful, at least to start answering your questions. Please hit me back with more. I love chatting about this deck.

All the best,


McToters on Marton Stromgald, Lord of Goblins

5 months ago

zeusfireair YES! So glad you like some of the suggestions! Let me know how they work for you. I agree on your counterpoints to Trove and the tutors—not meant for every deck!

Good point about Brand I definitely misinterpreted that!

Also, some more that came to mind:

Raging River another combat trick set-up. Dictate of the Twin Gods instead of Gratuitous Violence ?

Oh and def for funsies (if it’s not already in your deck list I cant recall) Chaosphere

Funkydiscogod on Infernal Majesty

11 months ago

Yes, it's true that some cards have even longer wording.

As proposed, it's 53 words.

For comparison, Raging River has 54 words.

Remember that just because it's not the worst doesn't mean it's good.

BigBoyBeau on Nosferatu: A Symphony of Horror

1 year ago

Hey AlistarFiend! This deck looks great, I can see why you've created such a popular source with your take on Edgar Markov. Lately I've been playing a Hyper Markov deck that takes eminence to the extreme with 50 vampire creatures. What is the main drawback that keeps you from adding more vampire creatures to your deck? Regarding specific cards, Conqueror's Flail seems like a good card, how has it worked out for you? I'm also curious how Raging River works and how you use it. Thank you AlistarFiend!

MurderForBrunch on Swiss Army Knight! Varchild Voltron/Blink

1 year ago

Hi McToters

Thanks for the suggestions! Both Chaosphere and Raging River seem to make a great Bedlam impression. I might only include the Chaosphere, because I'm not sure this decks wants three copies of this sort of similar effect. Also, I didn't know the card Gratuitous Violence, this card is amazing! It's basically a one sided Furnace of Rath for creatures, for just one generic mana more, it's going right into the deck! Also, I just died yesterday to Insurrection, so it's going right in as well! hahaha

On the other hand, I'm not sure I want to go too deep in the token generating effects. I think this deck (with the current build, that is) would work better relying on Varchild, Betrayer of Kjeldor mostly. Also, Valduk, Keeper of the Flame is in there mostly as a Plan B, just because it works so well with equipment. I do like Shared Animosity a lot, though, which is more or less a second copy of Coat of Arms for attackers. And a bad version of an amazing card is still pretty good! :D I will say that it's quite reasonable to take Varchild as a tokens Commander, though. It's just, I like more the Voltron strategy for myself, but you could get a sick tokens deck, in which case I would also consider Purphoros, God of the Forge

Thanks a lot for commenting and for the suggestions. It's been super helpful! :D

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