Borrowing the East Wind

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Borrowing the East Wind

Sorcery

Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

b0bjohnson on Mono Green burn

2 years ago

Aceh

I just cut Hurricane from the list, to make room for Gaea's Touch. I think the number of wincons depends on your playstyle/playgroup. Two might be too few.. In total I have 6 cards that usually leads to victory after flipping sasaya:

I used to play City of Solitude. It was amazing in this deck.. I think I might have cut it for Veil of Summer.. Both of your card-suggestions are excellent.

My issue with this deck is cutting cards. I do honestly not know what cards to cut anymore! If you have any suggestions for cuttable cards I would love to hear them!

Ender666666 on Ctrl-G | Fear the Forest

4 years ago

Borrowing the East Wind is actually worth considering here

Ender666666 on Ctrl-G | Fear the Forest

4 years ago

Borrowing the East Wind is a pretty good option, just misses 99.999% of creatures...

Mortlocke on Wurm Tribal-Mono Green

4 years ago

user:Whitehamma, sorry for the wait. I've had a little bit of time to mull over additional feedback.

Also, weird tangential thought but your name makes me think of this clip Black Hammer & White Lightning from Major League II. I highly doubt your name is a reference to an obscure early 90's sports comedy...eh my age is probably showing lol.

Without the deck primer, what would you swap? - Whitehamma

Okay, feedback. First, lets start with what you're missing, and how we can compensate - You have little Draw and interaction in the deck. As previously mentioned, the following are must haves:

Interaction

  • Beast Within - this is mandatory, you arguing. It shuts down other players when they're trying to combo out and assume you having nothing because you're mono green and have mana left open.
  • Krosan Grip - excellent removal for those pesky Aetherflux Reservoirs, Paradox Engines and other combo enablers.
  • Desert Twister - Expensive CMC wise, but it seems to fit the Vorthos mindset you have going on here. Seems like a nice flavorful Wurm-y spell.
  • Borrowing the East Wind - Exotic, and definitely in the realm of "nobody would expect this" - but monetarily it's pricey like Sylvan Library. Worth mentioning as you could just wtf bash a whole table in if you have a slight life lead.
  • Drop of Honey - Exotic as well and also very unexpected for monogreen. If you happen to have one, i'd say it'd be a fun include...as the majority of your creatures are huge - but the monetary pricetag is ridiculous. thought i'd toss this one in just in case you happened to have been sitting on one, and didn't realize it. Ya never know.
  • Triumph of the Hordes - an alternate wincon in monogreen for your deck. Worth the price (monetarily)
  • Heroic Intervention - a good card to play when someone decides to wrath or a good response when an opponent gets cheeky when assigning blockers.
  • Card Draw/Tutor

  • Abundance + Sylvan Library - one shouldn't be in here without the other. If you can get away with it, just proxy Sylvan Library.
  • Rishkar's Expertise - an excellent draw spell that lets you dump something fat onto the field.
  • Soul's Majesty - not quite as nice as Rishkar's, but can net you alot of cards.
  • What to Remove?

    Now that's a hard question. Mostly because 1. I don't know your meta, 2. I don't know your playstyle/preferences, 3. budget. I guess I can just toss some ideas of what I think doesn't really work...and well leave it at that.

    • Temur Sabertooth - i'm not following the purpose of this card in this deck. Unless you're abusing ETB triggers. This would seem like diminishing returns though, as none of your creatures have a "ETB untap all lands you control" - i'd pursue a creature that would better interact with this, or just cut it.
    • Seedborn Muse - playing magic on other people's turns if fun, but as far as i'm tracking you don't have more than one card that can really take advantage of all that open mana. Unless i'm missing something, these cards are a niche strategy that don't seem central to your deck's themes - i'd cut them both.
    • Those are my thoughts, let me know what I was completely wrong about, and what was thought provoking.

AutomaticFrenzy on Forests^2

4 years ago

Working on a budget copy of this deck Forests^2 copy, where I remove Borrowing the East Wind Concordant Crossroads Mirri's Guile Misty Rainforest Oracle of Mul Daya Scroll Rack Sensei's Divining Top Sylvan Library Verdant Catacombs Wooded Foothills Windswept Heath .

Added four normal forests to replace the lands lost, so I also removed Realms Uncharted because I only have 5 different types of lands now, and might draw her after I've pulled a couple to my hand/field.

Also added Nissa, Vastwood Seer  Flip because I like the look of the card and it was in your aquire.

Any advice on what to add? I have some ideas for the 7 slots, but I figured it'd be a good idea to ask you as well.

EDIT: I'd probably be willing to splurge to get one of those $20-$40 if one of them is really good for the deck

b0bjohnson on Forests^2

6 years ago

Hello sir. I am in the process of creating a deck similar to yours and have been finding this list and your primer an amazing resource. :)

I have some questions about card choices.

This is my (VERY EARLY, WORK IN PROGRESS) list:

Mono Green burn

Any tips would be greatly appreciated.

MrKrabs on MOAR

6 years ago

What's the point of Borrowing the East Wind here? Just one more way to kill people off with infinite mana?