Creature — Salamander
Gudul Lurker can't be blocked.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Gudul Lurker Discussion
1 month ago
Snacrifice I will have to think about Lightning Greaves again. I usually include it or the boots mostly with a view to protecting my commander, but I often forget about the haste, and it certainly is valuable to accelerate attacking with Yuriko. Though I can usually get her out turn two with a one-drop on turn one, it is definitely helpful to equip it to my evasive creatures if I have to recast them in my first main phase after using them with ninjutsu the turn before.
I did have both Tormented Soul and Cloud of Faeries in the deck previously but they got cut when I winnowed down my enabler force. While Cloud of Faeries is free when you cast it on turn you still have to tap the mana, and thus it is harder to recast in the second main after using ninjutsu, though I do like it from ramp in some of my blink decks. You do make a valid point about Tormented Soul giving me better color-fixing in my enabler group, so I will have to consider swapping it back in for either Slither Blade , Mist-Cloaked Herald , or Triton Shorestalker , though the creepy art will probably save the latter. I'm aware of Gudul Lurker but have generally been happy with only eight enablers.
Thanks for the suggestions!
1 month ago
I'm really surprised at the lack of any real options for haste in this deck. Lightning Greaves or Swiftfoot Boots (or their cheaper cousin Fleetfeather Sandals , esp. considering how quick Yuriko can come out swinging with them.
Either way Tormented Soul gives you another unblockable 1-drop to help even out the way the deck leans blue(and uses less of your islands you'll want to use for your extra turns), and Gudul Lurker is another 1 drop unblockable. Cloud of Faeries with the mentioned Lightning Greaves means you could theoretically have Yuriko hitting a player turn 2.
3 months ago
Derevi is a great choice for the general. The strategy I would go for personally when it comes to Derevi is low-cost evasive creatures, Coastal Piracy effects, and land auras like Fertile Ground . The little dudes hit to draw you cards and untap your lands. This leads to snowballing damage as you are able to play more small doods, leading to exponentially more damage, draw power, and mana each turn.
Here are some other cards that would fit with such a strategy: Signal Pest , Topplegeist , Bident of Thassa , Reconnaissance , Ohran Frostfang , Edric, Spymaster of Trest , True Conviction , Wild Growth , Wolfwillow Haven , Soltari Foot Soldier , Gudul Lurker , Mist-Cloaked Herald , Slither Blade , Triton Shorestalker
3 months ago
marco-piatti - cost isn't the greatest indicator of power level; not saying it's not a possible contributing factor but I've played circles around people with a $50 dollar edric deck - absolutely pooped on this guys $600 Ghave, Guru of Spores deck for a month. He had it packed with token doublers that cost almost as much as my deck at the time. He wasn't as experienced and just jammed whatever edhrec told him to into his deck. Granted, it beat most other decks and players of the same caliber but the bane of his existence was Gudul Lurker which I still find hilarious.
4 months ago
You have 11 taplands. 11. When playing cEDH, the most you have is 1. Ever. Yavimaya Coast , Botanical Sanctum , Exotic Orchard , Sungrass Prairie , Skycloud Expanse , Sunpetal Grove , Glacial Fortress , Hinterland Harbor , Razorverge Thicket , Seachrome Coast , Spire of Industry . You'll have to spend a little more, but it's only like $30. And without that, you're never gonna win at a cEDH table.
You're also not running Spell Pierce , Autumn's Veil , Dovin's Veto , Swords to Plowshares , Pongify , Rapid Hybridization , Path to Exile , Dispel , Mystical Dispute , Delay . Those are pretty much necessary. Also, Neoform , Eldritch Evolution , Eladamri's Call .
Most of your combos are . . . not cEDH viable. They require you to run taplands AND bad ramp cards and they require you to have several pieces on top of just needing several cards that aren't good outside the combo.
Now, is this a solid deck that will do well in moderately tuned games? Definitely. But it isn't competitive. And it is totally possible to make a competitive deck without going over $200, you just lose some of the speed and have to build your deck a bit differently to stay in the game.
1 year ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
1 year ago
Hi, welcome to edh!
First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:
Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead
Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell
Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.
12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix
I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/
Don't hesitate to ask if you have any questions!
1 year ago
Scroll Rack may be pricy but stacks your deck very well to deal as much damage as possible with yuriko
Discovery / Dispersal is another way to stack your deck, and give you better chances to deal more damage
Aqueous Form can be swapped with Smoke Shroud, Smoke Shroud doesnt allow tetsukos ability work if you give yuriko +1/+1, but Aqueous Form lets you have another unblockable ninja, especially if it's power is higher than one