Playing and refining Mill since the release of Ravnica: City of Guilds in 2005. Got a lot of proficiency with it.

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I'm afraid they didn't land onto a more competitive version of Mill.

October 15, 2019 12:41 a.m.

My list doesn't need to fight my opponent's interaction because it has redundancy and card advantage, unless you mean interaction combined with pressure, which obviously Mill isn't very good against as you can expect from any spell deck. Yet burn-milling out your opponent is still good because spot removals, discards, Ensnaring Bridge and whatever alse are bad in almost any metagame, especially as the card pool increases over over. I explained in details why this happens. Darkness is not very good; nonetheless, it is better than more mill spells or defence cards covering different angles.

October 14, 2019 1:57 p.m.

your arguments are not supported or wrong. you didn't even try to put on the effort of reading a single line of what you are arguing against.

October 14, 2019 10:44 a.m.

I think you're disregarding how fast we can be on our side and what what I suggest to sideboard against Grixis Shadow.

October 4, 2019 3:58 a.m.

When your plan A is to race, something my list is pretty good at, there is no need to lock the opponent out of the game with multiple defence cards. I find it difficult to lose even game 1 against Urza, given how fast we can win consistently. Post side what we'd really want to multiply is Set Adrift , but Mission Briefing makes it too much expensive to cast alongside a mill spell.

October 3, 2019 8:44 p.m.

Matchups walkthrough show that there is no need of a second defence card, so Mission Briefing is not useful under such respect. I agree that a supercontrolling shell winning through an infinite combo (be it incidentally a milling one or not) is far superior than any Mill list, but that does not concern the scope of this page at all.

October 3, 2019 7:58 p.m.

rubeerubin my matchup walkthroughs clearly show that each of your arguments are wrong. Wescoe's article is about a list very dense with defence cards: Mission Briefing clearly works well there, but such list has never been an optimal way to build Mill, especially now. Going control is a bad path for Mill to take.

October 3, 2019 6:48 p.m.

rubeerubin you can find the proper entry under "Exploring.."->"Mill Cards"-> 4-mana options. You can contestually find here and there answers to question as to why the arguments you bring about to support the insertion of Mission Briefing in a non-supercontrolling shell (which is not where Mill wants to be) are be the pushed away. For example, you don't want to cast a second Surgical Extraction , or cast a fog for 3 mana (such play would not allow us to play anything else alongside the fog, making it useless). You can ignore the surveil part since we really want to play Mesmeric Orb . Getting to play Archive Trap for 0 ONLY IN THE TURN WHEN YOU CAST Mission Briefing just makes it a bad Trapmaker's Snare . We make nothing out of the flexibility of the card if none of the options it gives to us is worthy.

October 3, 2019 5:26 p.m.

rubeerubin there is an apposite entry for Mission Briefing where I show why it's very bad in almost every shell.

October 3, 2019 2:44 p.m.

NinkarPT It would probably fit in in a build with more creatures and Memory Sluice . It has no place anywhere else.

September 30, 2019 3:11 a.m.

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