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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Lavinia of the Tenth
Legendary Creature — Human Soldier
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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2 months ago
I definitely have somewhat mixed feelings, but in the end I definitely appreciate some of the support WoTC has given in terms of staple reprints (Sol Ring etc). Precons are great starting points for people, and since EDH is a big part of what's kept me interested in MTG over the years, I think it's helpful to the player base to have at least some regular support.
Reprints can help keep things affordable and accessible to new players, so the more opportunity for useable content, the better.
I first played EDH in college when a friend who was getting me into magic had me draft my first commander deck (Lavinia of the Tenth) for a game to teach me the format. It was definitely a fun challenge, but I wanted something a little more cohesive to build off of. A few months later I ended up getting my first precon, which was the C13 "Nature of the Beast" one. I used Mayael the Anima as the commander. Ever since then, EDH has been my most played regular format.
5 months ago
Major changes to compensate for Torpor Orb-Effects:
- Other Cards:
5 months ago
amicdeep thanks for you're comment, good insights
Flickerwisp and Reflector Mage are strong cards but Venser, Shaper Savant putting the permanent/spell back into their hand with instant speed is just harder for my opponent to deal with even though it does cost more mana. Will test them anyway though, you never know.
The flip lands could be a very nice combat trick but am trying to avoid enter tapped lands as the 3 and 4 drops are just so important to have on time.
Professor of Symbology would be a great card against slower decks to find everything when you need it but to have mainboard might just be a bit too slow but I will definitely test it mainboard.
Hallowed Respite I really like a flashback blink spell to accelerate ETB value but at sorcery and 2 mana and only non-legendary I'm not sure.
From testing I think just a Rogue's Passage giving unblockable works just as good in the situation you would want a manland and doesn't enter tapped or need snowlands.
5 months ago
looking at this from a super budget pov there are a couple of cards i would seriouly consider
Flickerwisp has been printed into the ground and with soulherder on the field he gets rid of your opponents needed land, plainswalker or creature for the entirety of there turn. hes also a good card to flicker your own stuff and is a solid flying attacker. most importanly hes been printed into the ground the last few years and sits between 5-25 cents (if you run a couple flip lands like Umara Wizard Flip or Skyclave Cleric Flip and target them with the flicker effect it turns them back into creatures for some solid board advantage or as a combat trick with Ephemerate
Professor of Symbology with a wishboard of
can get you out of most situations reduce kills anything for good science means you can keep a 2 land hand with prof and not regret it and mascot is a solid wincon if the games gets grindy. also prof is a solid looter if you get all your wishboard cards and the whole paxkage is under $2 (i still use this in my $100 mono white flicker list, and the deck has top 3 a few time and this card is the decks stoneforge mystic and is defiantly the next best thing)
1-2 copys of Lavinia of the Tenth this is a hard lock with soulherder for many deck. and pro red and the deck having instant speed flicker spells card be very difficult for some decks to deal with.
Hallowed Respite may be worth running as a 2 off, its a flicker spell that pumps or taps down problematic blocker and can be done a secound time late in the game when you need the value the most.
if you can find it in the budget id try very hard to run 4 Reflector Mage its basically the reson to run blue (alongside soulherder) for none budget versions of this list, and ist much much cheaper that Skyclave Apparition
on the oust issue this may seem strange but it may be worth considering Baffling End for 2 resons, 1 it can be flickered by flicker wisp or similar to exile extra things. 2 they stay permanently exiled, i wont be ideal for every situation but may well work for some.
if your planning on upgrading to moder staple id recomed 2 copys of Winds of Abandon before path. 1 its a solid path effect. 2 in the mid-lat game its a one sided boardwipe and there for can take the slots for cleansing nova while being more useful (also its a boardwipe that exiles meaning if you have a soulherder on the field it can easily be a 5-5/6-6 after casting this)
the secound cards id upgrade is Skyclave Apparition its hands down the most powerful card im my $100 version of the deck and is often my best draw. this and a Ephemerate or soulherder and you basically have a board wipe
if you do end up running 4 path 2 winds, then it can be worth running Knight of the White Orchid which makes Glacial Floodplain or Irrigated Farmland worth running (they also work great with and trigger Port Town)
id also consdider adding a manland to your landbase. on a budget you have either Frostwalk Bastion, Faerie Conclave. if you have a little more then Cave of the Frost Dragon is probably worth the upgrade. and if you willing to spend a little more on a modern staple Celestial Colonnade is the cheapest its ever been in the history of the game $3.5/$4 ish and definatly worth 2-3 of.
hope one or two of these suggestions help a little
7 months ago
may be worth playing Professor of Symbology and a few lesson card in sb. its a pretty budget package and effective.
Restoration Angel is currently around $1.
Watcher for Tomorrow and another solid wall of omens effect.
Yorion, Sky Nomad as a companion is probably also a good call.
some other good budget options.
Lavinia of the Tenth makes a lock with soulherder
10 months ago
Definitely needs to be more focused. Right now it's all over the place, and has a ton of singletons which is usually a dead giveaway that the deck is trying to do too much at the same time (I assume this might be because the deck was made up of your paper collection?).
I'd first take out all the cards that definitely don't synergize, and cards that don't do enough. All the artifacts, Traverse the Ulvenwald , Karametra's Acolyte , New Prahv Guildmage , Realmwright , Vorel of the Hull Clade fall under this.
Now, what do you want the deck to be? Do you want a bant midrange deck? A bant taxes deck more focused on creatures? A dedicated +1/+1 counter deck? A creature toolbox deck? Knowing what direction you want your deck to go is always the first step to get out of the way before you actually start building it. I doubt you actually want a control deck because a dedicated control deck would have none of these creatures, and a bunch of counterspells and removal (while this deck only has one of each). Once you have that sorted out, it's a lot easier for people to give suggestions on your deck, because right now most people would just be really confused and give up after a few minutes.
10 months ago
Thank you for the suggestions multimedia. I updated the deck with a couple of those suggestions; namely Lavinia of the Tenth since that can also help me swing in with my tokens if they have a lot of blockers as well as stop aggro strategies.
I ended up cutting Alirios, Enraptured for Stonehorn Dignitary since it also offers some political leverage. I also didn't want to cut Skybind just yet, since that will be my stand-in till I buy Teleportation Circle . The idea being that I need some redundancy for my commander, and Thassa, Deep-Dwelling is a little out of my price range.
I considered cutting Solemn Simulacrum or one of my other ramp pieces for Knight of the White Orchid , but I am not sure about that since solemn provides color fixing. I don't think I should cut one of the mana rocks since they are vital combo pieces. What do you think?
10 months ago
Hey, really well done on a budget.
Lavinia of the Tenth affects all opponents which can detain a lot of aggro creatures. Lavinia wrecks against Krenko, Mob Boss by detaining all Goblin tokens, most Goblins as well as Krenko and having protection from red. Stonehorn Dignitary can deny your aggro opponent from attacking. Knight of the White Orchid 's first strike can help against aggro and it's a two drop source of Plains land ramp to blink.
- Lavinia of the Tenth --> Exclusion Ritual
- Stonehorn Dignitary --> Skybind
- Knight of the White Orchid --> Alirios, Enraptured
Good luck with your deck.