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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Lavinia of the Tenth
Legendary Creature — Human Soldier
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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6 days ago
It is a good list. I am especially scared for Austere Command, as it can slap my poor poor artifacts while killing my board. Cathars' Crusade is also very scary. You might need some protection against blue and red decks which can get to you out of combat, but head-on your deck looks strong. Beware of Lavinia of the Tenth players tho, they will detain you booty and make you unable to do anything with your tokens (God those Azorius players can be a pain to deal with). Maybe get Crush Contraband instead of Return to Dust (easier to cast but slightly more limited). I you want to smake child labor decks like the player above me, run Lashknife Barrier or Orbs of Warding.
3 months ago
Also, what do you think of Cavalier of Dawn to replace Meteor Golem? It works well enough for me in Esper, so I would think would be easy enough to cast in dual color. IME, giving someone a 3/3 body is 100% worth saving the 2 mana.
And finally - Ghostly Flicker and/or Illusionist's Stratagem could be solid includes if you want to change up how your "value" works: Since you have lots of creatures that return instants/sorceries, it goes from with Momentary Blink to , but repeatable as long as you have Archaeomancer or friends out. These also fill a different role than Semester's End since they return the targets to the field immediately, and not at the next end step. (Can also go infinite mana/draw with Peregrine Drake as the second target).
6 months ago
I thought about an Abdel combo deck yesterday and came across this one. Love the budget nature of it and want to suggest some more cards that fit the description:
Inquisitor Exarch: Life gain or life drain? Why not both
A card I've dreaded since I have seen brago players use it. This will end the game, as all your opponents permanents will be gone. Riftwing Cloudskate, Spine of Ish Sah do the same trick. Tho the spine is mana intensive
Lavinia of the Tenth: she is an excellent control card that blocks your opponents mana rocks/dorks and many other things. You have plenty of blink cards in this deck, so you can surely do that every turn until you go infinite
10 months ago
I definitely have somewhat mixed feelings, but in the end I definitely appreciate some of the support WoTC has given in terms of staple reprints (Sol Ring etc). Precons are great starting points for people, and since EDH is a big part of what's kept me interested in MTG over the years, I think it's helpful to the player base to have at least some regular support.
Reprints can help keep things affordable and accessible to new players, so the more opportunity for useable content, the better.
I first played EDH in college when a friend who was getting me into magic had me draft my first commander deck (Lavinia of the Tenth) for a game to teach me the format. It was definitely a fun challenge, but I wanted something a little more cohesive to build off of. A few months later I ended up getting my first precon, which was the C13 "Nature of the Beast" one. I used Mayael the Anima as the commander. Ever since then, EDH has been my most played regular format.
1 year ago
Major changes to compensate for Torpor Orb-Effects:
- Other Cards:
1 year ago
amicdeep thanks for you're comment, good insights
Flickerwisp and Reflector Mage are strong cards but Venser, Shaper Savant putting the permanent/spell back into their hand with instant speed is just harder for my opponent to deal with even though it does cost more mana. Will test them anyway though, you never know.
The flip lands could be a very nice combat trick but am trying to avoid enter tapped lands as the 3 and 4 drops are just so important to have on time.
Professor of Symbology would be a great card against slower decks to find everything when you need it but to have mainboard might just be a bit too slow but I will definitely test it mainboard.
Hallowed Respite I really like a flashback blink spell to accelerate ETB value but at sorcery and 2 mana and only non-legendary I'm not sure.
From testing I think just a Rogue's Passage giving unblockable works just as good in the situation you would want a manland and doesn't enter tapped or need snowlands.
1 year ago
looking at this from a super budget pov there are a couple of cards i would seriouly consider
Flickerwisp has been printed into the ground and with soulherder on the field he gets rid of your opponents needed land, plainswalker or creature for the entirety of there turn. hes also a good card to flicker your own stuff and is a solid flying attacker. most importanly hes been printed into the ground the last few years and sits between 5-25 cents (if you run a couple flip lands like Umara Wizard Flip or Skyclave Cleric Flip and target them with the flicker effect it turns them back into creatures for some solid board advantage or as a combat trick with Ephemerate
Professor of Symbology with a wishboard of
can get you out of most situations reduce kills anything for good science means you can keep a 2 land hand with prof and not regret it and mascot is a solid wincon if the games gets grindy. also prof is a solid looter if you get all your wishboard cards and the whole paxkage is under $2 (i still use this in my $100 mono white flicker list, and the deck has top 3 a few time and this card is the decks stoneforge mystic and is defiantly the next best thing)
1-2 copys of Lavinia of the Tenth this is a hard lock with soulherder for many deck. and pro red and the deck having instant speed flicker spells card be very difficult for some decks to deal with.
Hallowed Respite may be worth running as a 2 off, its a flicker spell that pumps or taps down problematic blocker and can be done a secound time late in the game when you need the value the most.
if you can find it in the budget id try very hard to run 4 Reflector Mage its basically the reson to run blue (alongside soulherder) for none budget versions of this list, and ist much much cheaper that Skyclave Apparition
on the oust issue this may seem strange but it may be worth considering Baffling End for 2 resons, 1 it can be flickered by flicker wisp or similar to exile extra things. 2 they stay permanently exiled, i wont be ideal for every situation but may well work for some.
if your planning on upgrading to moder staple id recomed 2 copys of Winds of Abandon before path. 1 its a solid path effect. 2 in the mid-lat game its a one sided boardwipe and there for can take the slots for cleansing nova while being more useful (also its a boardwipe that exiles meaning if you have a soulherder on the field it can easily be a 5-5/6-6 after casting this)
the secound cards id upgrade is Skyclave Apparition its hands down the most powerful card im my $100 version of the deck and is often my best draw. this and a Ephemerate or soulherder and you basically have a board wipe
if you do end up running 4 path 2 winds, then it can be worth running Knight of the White Orchid which makes Glacial Floodplain or Irrigated Farmland worth running (they also work great with and trigger Port Town)
id also consdider adding a manland to your landbase. on a budget you have either Frostwalk Bastion, Faerie Conclave. if you have a little more then Cave of the Frost Dragon is probably worth the upgrade. and if you willing to spend a little more on a modern staple Celestial Colonnade is the cheapest its ever been in the history of the game $3.5/$4 ish and definatly worth 2-3 of.
hope one or two of these suggestions help a little
1 year ago
may be worth playing Professor of Symbology and a few lesson card in sb. its a pretty budget package and effective.
Restoration Angel is currently around $1.
Watcher for Tomorrow and another solid wall of omens effect.
Yorion, Sky Nomad as a companion is probably also a good call.
some other good budget options.
Lavinia of the Tenth makes a lock with soulherder