Inexorable Blob

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Inexorable Blob

Creature — Ooze

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.

Kazierts on Eat. Sleep. Slime. Repeat.

2 years ago

Well, since you didn't hate what I said, I'm goona talk about some of the creatures now. But before that I just wanted to say I completely understand that you don't want to optmize this deck to the maximum, that's why I mostly suggested budget cards and avoid some bullshitly expensive cards such as Gaea's Cradle or Cavern of Souls. I'm trying my best to focus exclusively on your tribe. With that out of the way, let me proceed.

There a few less expensive, manawise, Oozes but you seem to be going for the heavier and more resilient ones. So there's quite a few that could be a blast.

  • Since your deck seems to want to play a longer game, I'd disconsider the smaller Oozes like Corrosive Ooze, Inexorable Blob and Predator Ooze. Since most of your creatures are big mana sinks, having smaller ones that want to attack doesn't seem like a good ideia (but if your experience says otherwise feel free to correct me)

  • I'd cut one Aeve, Progenitor Ooze because, even though it kinda cares about Oozes, it's more of a Storm card. However, I'd still keep one because I think it's pretty neat.

  • I think maxing out on Mitotic Slime and Consuming Blob would be hilarious. Imagine the amount of tokens that there would be on the battlefield. Additionally, Biogenic Ooze would crank your token production to eleven.

  • Scavenging Ooze is perfectly fine. However, if you ever want to just vary, Ravenous Slime could be fun but it's definetly not necessary.

  • Gelatinous Cube is a card I really, really love. The only problem is how to make space for it in the deck. Since you already have kind of a snow theme, maybe including Woodland Chasm + Into the North should make things easier to cast.

  • If, and only IF, you want to be really janky and make your friends laugh a lot, you could have some copies of S.N.O.T. and Vile Bile just for shits and giggles.

Again, I'm gonna say things little by little to make things easier to digest. Let me know what you think. I love casual thematic decks. If you want to have extra fun with your friends, try playing planechase and use this deck. I promise you it's gonna be ridiculously fun for everyone.

zapyourtumor on

2 years ago

You have a lot of token support in Parallel Lives and Growing Ranks and Second Harvest. I think you should trim some of that and add more actual ooze creatures. Another reason I think you should trim the tokens theme is because there just aren't many oozes that make tokens.

Splitting Slime isn't legal, but the card isn't that good anyways. Consuming Blob is another fun ooze that makes copies of itself. You could also add Inexorable Blob, but this would require more of a graveyard build around. Some good oozes that aren't token themed are Predator Ooze (3-drop indestructible threat??) and Scavenging Ooze (grave hate on a stick that grows).

For the ramp package, Wild Growth isn't legal. I recommend adding 4x Utopia Sprawl and 4x Arbor Elf. I'd cut Llanowar Tribe. It isn't really helping much if you drop it on t3, and then use it on t4 to play a 5 drop. Might as well just run 1-drop mana dorks instead.

zapyourtumor on Oozing with Potential (?)

2 years ago

Necrotic Ooze doesn't fit here as you barely have any activated abilities on your creatures, and no real way to get them into your graveyard either.

You're never going to get delirium for Inexorable Blob with no fetchlands, 3 artifacts, 3 enchantments, and zero sorceries.

Simic Initiate is just a bad one drop, and not even an ooze. If you don't mind running non-ooze 1-drops, then run Pelt Collector. Probably better off running none because 4x Experiment One + 3x Hardened Scales + 3x Ozolith is enough in my opinion, could be useful if you want to lower your curve.

Predator Ooze and Scavenging Ooze are like the only actually good and cheap oozes, and they synergize with the counter theme. I see no reason to run less than a playset.

Acidic Slime is another good ooze.

Corpsejack Menace feels too slow for me, if you really want more hardened scales effects run Winding Constrictor.

Fatal Push way better than Putrefy.

Agree with Corrosive Ooze for hammertime but that's only if you actually decide to make a sideboard -- I don't think this is needed since this is clearly a casual deck.

I assume you didn't add expensive lands due to budget constraints. Some cheaper lands are MDFC lands Darkbore Pathway  Flip, check lands Woodland Cemetery, scry lands Temple of Malady, pain lands Llanowar Wastes.

Goblin_Guide on

3 years ago

Thanks SQUID-MAGIC! I just made an update to the list, now I'm gonna work on cutting it down a little. I guess that is a pretty fatal flaw, isn't?

Any suggestions for cuts? I'm probably going to cut Inexorable Blob, I just think it's a cool/funny card.

ChickenBoy13 on Tribal Ooze deck

3 years ago

You sure have your mana base straitened out.

Love the idea, my sister is working on a modern tribal ooze deck.

I suggest Inexorable Blob.

Pieguy396 on Fruits of the Ooze

6 years ago

Hello again! I'm not sure how all-in you want to be on the Ooze plan, so I'll split my suggestions into tribal suggestions, Atraxa cards, and generally-good-cards suggestions. Oozes first!

Now Atraxa cards!

And some just-generally-good cards:

Good luck with your deck! Oozes forever!

Coward_Token on Gahiji: Forever War

6 years ago

Hello, really fun deck you've got going here, it's been nice to follow its continuous development. I have some thoughts, forgive me if they contain too many things you already know:

How is Curse of Predation working out for you? I feel the deck already has OK weenie support and that the slot could be better served making it more consistent by patching up its weak points

Some sets of possible drawpower alternatives:

Someone mentioned Recruiter of the Guard so I'd thought I'd point out the old-school Imperial Recruiter as a possible alternative to it for the sake of completion. Out of the cards in the current deck they each have exclusive access to the following creatures:

  • Guard: Fumiko, Mirri & Tireless Tracker

  • Imperial: Selvala & Windborn Muse

Finally, a somewhat radical & meta-dependent suggestion that would probably require other changes: Angel of Jubilation. It hates on sac engines trying to abuse your gifted tokens, but it conflicts with Selfless Spirit and the three fetchlands (And you might find that it comes in a bit too late due to its mana cost, both in terms of CMC & symbols)

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