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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Crackling Drake
Creature — Drake
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
K4nkato on By the time I get my Phoenix
11 months ago
Weekly Results...
Mono Green Stompy: ✅❌✅ (Played sloppy game 3 but won by denying them from taking anything relevant)
Mr Plow! ✅❌❌ (I missed lethal where I turn a Servo token into Crackling Drake with Saheeli)
Mono W Humans: ✅✅ (They missed lethal game 1 with Mutavaults. I untapped and trespassed for the win.)
Draw for 5th-6th against Convoke: ❌❌ (their draw was nutty both games)
legendofa on $1 Casualty EDH. One US Dollar.
1 year ago
MagicSteve6 Thanks for checking them out! I don't have a developed list for higher budgets for this deck, but it can be broken down into expendable creatures with power 2 or greater (including tokens), controlling instants and sorceries, and creatures that enjoy lots of instants and sorceries. Any of these areas can be pumped as needed. Looking at specific cards for this deck, Moan of the Unhallowed can create up to eight tokens between casualty and flashback, and Talrand's Invocation can create a bunch of flying tokens. There are some options for better attackers, like Spellheart Chimera and Crackling Drake. And, of course, there are many options for the control spells, from Mana Leak to Drag to the Bottom to anything else. I hope this gives you some ideas, and helps you make it your own!
Stardragon on Drake Support (Reworked)
2 years ago
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Yes these were made with commander in mind I don't play any other format (other than commander spin offs like oathbreaker or two-headed giant). And yes all these cards would made for a Kazirak precon with blue as the core with red and green splashed in. At this point drakes are mono blue you could stretch it to izzet with Crackling Drake and Enigma Drake (my favorite drake art) which to be honest made drakes izzet by themselves Crackling more so than Enigma.
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Two things here I don't play white very much (other than in my one Naya deck and my mardu vampire deck) so other than treasure, life gain and exile I don't know what to do with white.
But your right I would love to have drakes be more than just mini dragons. But they don't have a identity to latch on to other than instant and sorcereies which are a dime a dozen and I want more than that for drakes.
- I choose temur because it's one of favorite schemes (Jund being the other), Grixis I felt was the wrong color for drakes and Jeskai I felt would just shove them down the instant and sorcery path even more (Prowess if expanding on the idea) plus again little experience with white.
But temur I felt had best the window for them to spread their wings (pun absolutely intended) while still keeping the izzet main core (if I'm being completly honest i truly think Bant is right colors for drakes and a unique tribe for bant since bant angels and knights never came to be, but there nothing to go on for that and again white.) and gain an identity of thier own because temur is such a flexible color scheme for the pie
golgarigirl on Spellslinger Deck
2 years ago
Step 1 was strategy. Step 2 is wincon. If we're going for Niv/Curiosity combo as a main win, with a self-mill backup, we want as many cards to enable those as possible. Is there any other way to duplicate these effects in your deck in case your opponents blow one up? For Curiosity effects, I would add in Tandem Lookout. Niv-Mizzet, the Firemind is just like your commander's ability. They are the only two with that draw effect, but Brallin, Skyshark Rider Flip (not a flip card, by the way) and Glint-Horn Buccaneer can pair with any Curiosity effect during your discard phase, if you have more than 7 cards in hand, to do what Niv does (though this makes cards that give you no maximum hand size, like Spellbook and Wizard Class bad, if you want to use these as backups...not saying you have to, just an idea). Finally Laboratory Maniac is another Jace. Reminder that if your deck is going to rely on a combo wincon, you are announcing the deck's weak point from the start. So the deck needs to focus a lot of energy on defending that weak point.
A few other cards I'm going to single out: Crackling Drake, Convolute, Inescapable Blaze, Smelt, Capture Sphere, Enthralling Hold, Fissure Vent - see if you can figure out why I may be picking on these.
Crayfish on Prowess Turbostorm (Temp Version)
2 years ago
Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.
kimosabe on Izzet Instants and Sorceries
2 years ago
Hello. I'm Considering ways to fill your graveyard up faster since you run Enigma Drake and Crackling Drake.
Instead of Opt replace with Consider
Instead of Divination consider Hieroglyphic Illumination
Instead of Chart a Course consider Curate
Unexplained Disappearance and Sweltering Suns are both interesting as well.
Omniscience_is_life on Red Board Wipes
2 years ago
Should anyone wonder the exact text of the cards in question:
Now I don't have any experience in this format, but MTGGoldfish.com tells me that Crackling Drake and Winota, Joiner of Forces are creatures to fear--both have 4 toughness, so it would seem that Anger is out.
I tend to lean towards less mana-intensive effects whenever possible in competitive formats, so my choice out of the lain options is Storm's Wrath.
dgalarza on When Can the Invasion Commence?
2 years ago
Thanks for taking time to check me out, zapyourtumor!
I haven't kept up with the newest sets. Thanks for turning me on to Consider. I'm going to try it out in Radical Idea's spot. That 2 mana is pretty restrictive in the mid game I find.
I've wonder about Jori En, Ruin Diver for the longest as well. I honestly run Jace, Vryn's Prodigy Flip primarily for the creature half. I'll run Jori En in Jace's spot, but I worry that the mana curve is bloated at 3 with him and Irencrag Pyromancer.
I see Expressive Iteration as a win more card for me in this build. I could be completely wrong. I'll test it out last and once everything else seems solidified. Probably in Improbable Alliance's spot.
I've ran this iteration with Treasure Cruise and Dig Through Time before. The nonbo with Cryptic Serpent always felt bad. I recently added Serpent. Despite its unassuming nature, it definitely has helped me stabilize some matches. I think I'll try to squeeze in 1 Dig because that value is way too good to write off.
I do love me some Magma Spray. Scorching Dragonfire is there because of local meta reasons. Death Baron is a menace!
Crackling Drake was always so hard to cast. The mana and color requirements were always so hard on me. Especially when I found myself having to shock or ping myself for the mana way more than I'd like. 4 mana by turn 6 always seems harder than it should, and I feel anxious when I don't have mana open for a Lightning Strike or Negate.
Thanks for the feedback!
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