|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Uncommon|
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Disciple of Deceit
Creature — Human Rogue
Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.
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Disciple of Deceit Discussion
1 week ago
We have two new decks to discuss. Please take the time to look at both decks in the "Decks to Debate" section and give your feedback.
@truble and thank you for the deck!
1 week ago
Thank you for doing this! Here is my deck:
It is a Disciple of Deceit deck that is Combo Control. I intend for it to be competitive/tuned.
1 month ago
First, I appreciate the answer, thanks! Also, my apologies for not having any actual suggestions for your deck, but you basically covered all the bases that I normally check already, so, good job there. =D
Now, allow me to pick your brain a bit more, please. What if I told you my plan was not to win via infinite combo, but rather to win via voltroning and commander damage? Do you feel as if Disciple of Deceit is ill-suited to such a task? I agree going the combo-route would be more fragile, because combos can be interacted with at many steps and therefor neutralized. I messed around with making it control at first, but that's A) not my strong suit, and B) not a very exciting deck to play, imho, because it would inevitably revolve around one or two repetitive combos. Recently I thought a toolbox/voltron strategy would be the best way to abuse her. Transmute up whatever equipment you need to get combat damage in on your opponents.
I can be VERY stubborn with my "pet cards" though, so I'm not sure if I'm grasping at straws here, or just fully exploring my options, sometimes, but I feel like it can be fun and effective. I appreciate the thoughts of a fellow Dimir player very highly. Thanks in advance for your time!
1 month ago
Gattison Thanks a bunch for the feedback. Let me give you some insight on my experiences here.
I personally love Disciple of Deceit. Here's my issue: This deck works once, and once only. Once you pull off your infinite combo and win again, the whole point of the deck is exposed, and your play group will NEVER let you pull off such strategies again. You're stuck in a "one trick pony" situation. You will always be the target, when the deck itself isn't overly powerful anyway.
If you want to utilize methods for tutoring,look up cards with "Transmute." I find that with using another powerful commander such as Psychatog, I have more variability in my game play.
I hope that helps. If you're ever looking for more information on deck techs, or deck helps, come join us at the PDH Home Base Discord!
2 months ago
Hello there! great deck, and I love Dimir!
Questions for you though, if you don't mind (with a quick story first, lol): I'm tweaking a similar deck behind Disciple of Deceit. Recently I almost swapped her out for Bane Alley Broker, but realized it would change the deck too much, and also seemed slower.
Your Commander however does seem very similar to what I'm in the process of doing with Disciple of Deceit. Did you consider Disciple at all? What are your thoughts on the two? It seems like my Commander just got outclassed, lol. X)
Sorry for quizzing you like this. You can answer at your leisure. =P =)
2 months ago
Hey i've been trying to make Disciple of Deceit work in a modern deck and this looks sweet. I would suggest getting rid of alot of the green cards in place of more discard like Duress or Kitesail Freebooter and run a playset of Paradise Mantle and some more removal and counter spells. If you can get Freed from the Real + Paradise Mantle on either Night Market Lookout or Siren of the Silent Song it combo kills much like the other green cards but easier on your mana base.
2 months ago
Needs 3-4 more lands, I think. I'm talking Dismal Backwater, Dimir Guildgate, and gags Submerged Boneyard if nothing else. Better lands than those in no particular order are Dimir Aqueduct, Temple of the False God, Terramorphic Expanse, Myriad Landscape, and Opal Palace.
Also cards you could take out to put those in: Sphinx's Tutelage is better in a card draw based deck than a mill based deck. Maybe it'll get a dozen or so cards every other game, but I don't really think it's quite worth it. Isochron Scepter is good if you can hook it up with one of your half dozen instants that are worth while imprinting with it and it can go infinite w/ Dramatic Reversal and a Sol Ring or something, but I'm not sold. It's an easy two-for-one if an opponent gets rid of it and I feel like there'd be many situations that it's just a dead card in hand if you don't have one of your instants. I've seen how well Tormod's Crypt has worked, but it doesn't do enough to stay in the deck compared to some of your other "graveyard hate" cards. Plus, many of your other cards (literally) get their power from having stuff in your opponent's yard. Evil Twin isn't as bad as he thinks he is. As a removal spell he's slow and I don't see why you need a Clone in here. Body Double is worth it, though because 8/10 times people will have more creatures in their graveyard than on the battlefield against this deck. Disciple of Deceit feels... untrustworthy. If it works, though, by all means keep it. I'm not familiar enough with the deck to know what you would throw away and what you would want to go find. Maybe Crypt Incursion for the sane reason as Toromod's Crypt? Maybe switch it with Profane Memento? Also, maybe Bontu the Glorified could be cut?
Some other cards you could look out for: Altar of the Brood. Mind Sculpt. Siren of the Silent Song (I really like its draw and mill ability). Dinrova Horror, Far / Away, and Reality Shift are underrated removal spells. Also at least two more board wipes. Cyclonic Rift is just as good, if not better, here as it is anywhere else. In Garruk's Wake is pricy, mana-wise, but pretty nice. Nevinyrral's Disk is a classic. Profaner of the Dead works in here. And there are more at least decent black wipes that you could consider playing. And maybe you didn't think of these couple dudes, but they are good for butts and good in general: Disowned Ancestor, Dragon's Eye Savants and the best blocker of all time Fog Bank.