Disciple of Deceit
Creature — Human Rogue
Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.
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Disciple of Deceit Discussion
4 weeks ago
Thanks so much for the input, both of you! I'm down for either direction with the deck. dotytron, I think mattman856 was trying to go more heavily leaning towards making them have a larger hand size and killing them with cards like Ebony Owl Netsuke, Gaze of Adamaro, Sword of War and Peace, etc. Currently, both work well together in the deck. However, dotytron, I think was more correct in the original theme and it not leaving. The other kind of evolved from the first, if that makes sense.
dotytron, Toil / Trouble was actually in the original standard version of the deck. Decided to take it out because of speed. I'd love to see it come back if there's room for it. Cerebral Vortex I've been having a hard time thinking of where to slot it. I just recently learned of it myself. Removing Damnable Pact is definitely an option (theoretically the same slot). I guess I don't see how it best fits. Where were you thinking. Also, I've never actually heard of Niv-Mizzet, the Firemind until you posted it. Do you think it's too big though for Modern? I'm interested to see what you'd take out and slot in, in general.
mattman856, the Tezzeret the Schemer were really added as replacements to Tezzeret, Agent of Bolas (who I wont lie, I have a soft spot for). But to be honest, it hasn't faired well. I thought it'd be a good addition alongside making Fatal Push a little bit better when I needed it. Disciple of Deceit + Smuggler's Copter works great when it happens. The Kederekt Parasite also offers another early crew member for the vehicles. If it's speed the deck is worried about, it provides something there. I'm all for putting Fate Unraveler back into the board.
Tezzeret the Schemer can definitely come out. He's been meh.
1 month ago
Okay, the first question you should ask yourself when making this deck is "what does Strings+Disciple do in this deck that whatever you cut from the deck doesn't?" And it only does so much. You can toss Traverse the Ulvenwald for a Fatal Push or hand disruption, but Traverse already allows you to tutor for a creature. You can toss Dark Confidant for goyf or decay if it's not relevant in this matchup, which is nice because there are a lot of decks that are good vs Bob. You can do the same with extra disciples, but in that case why were you running them in the first place? And game 1 you can't search for Lili at all (and post-board you can only pitch some situational stuff), and she's one of your more versatile cards. This also means if you have more than one you can't search for something useful.
Honestly putting Strings+Disciple in a Sultai shell seems a little counterproductive, since with all the deck's natural redundancy it doesn't need a tutor engine as much. Maybe some sort of dredge/delirium midrange shell where discarding so much is an advantage? Lingering Souls seems kinda busted with him, and tossing Life from the Loam or to grab Cathartic Reunion in a loam build seems fun. Another thing we haven't tried to abuse is that while Disciple of Deceit can't discard lands himself, he can search for them if you discard a CMC 0 card. Maybe it's nothing, but it might be worth a look.
3 months ago
So you want Altar of the Brood on the field with a Midnight Guard, you cast Retraction Helix on the Midnight Guard then endlessly bounce a Ornithopter or Memnite. The combo can be searched up through Disciple of Deceit also can use Twiddle and Tideforce Elemental to search multiple times. Using Skyline Cascade and the scry lands to control early game. Maybe getting out Ghostly Prison turn three to buy you some time.
3 months ago
Not sure if you have enough support for the Zombie subtheme. I'd go one way or the other with it. My initial thought is you're not getting enough value from it and you should either add more or get rid of it entirely. Gisa and Geralf, Graveborn Muse, Possessed Skaab
Dralnu scares me. I can see a deck being built around him but as a part of the 99, I think he'd backfire more than help.
Sheoldred, the Whispering One rarely works out for me. Either she dies/exiled quick or she gets stolen/copied and it turns bad for me.
Hedron Crab might be a touch too slow compared to your other mill effects
I really want to like Disciple of Deceit (especially with Phenax) but it's the same mana cost. If it were same mana cost or less, I'd be all about it.
Can you get enough value out of Reassembling Skeleton?
4 months ago
I have a Phenax deck I'm still working on, I mostly go for cheap walls in addition to good creatures, but I'm sooo glad you reminded of me of Tree of Perdition. So perfect for this deck. Personally, I feel that mostly what Phenax strugges with is mana and really choosing what creatures have big enough butts vs. have desirable effects. Some creatures, like the Tree, give both. I do feel King Macar, the Gold-Cursed and Disciple of Deceit are two cards with effects worth using.
Firstly, inspired was designed with Phenax in mind, and it shows since he can get these guys to untap consistently. Being able to exile a creature every turn AND get some mana is godly. Being able to transmute every turn, if you desire, is also godly. I think Disciple of Deceit should be in here no matter what, it gives you so many options.
4 months ago
Thanks for the great feedback, I think I'm going to implement most of your changes. Smuggler's Copters are definitely going to be added if the price keeps dropping after the ban, which is fine for casual!
I initially had the same thoughts about King Macar, the Gold-Cursed as a legendary. But I decided he is an essential play, and the extras can also be cycled by Disciple of Deceit. So with the Copters too you are sorted!
Maybe I'll replace a set of vehicles for a set of spells. My thoughts on the high quantity were to ensure the creatures had something to tap into. I think I'll go in the middle and drop to 14, and lessen their mana costs. I'm tempted to drop a Pain Seer too as multiple on the go has felt like suicide, especially with all the high cost stuff.
I'll have a play.
4 months ago
Looks pretty good. Here are some other cars you might want to consider:
Eater of the Dead: Tap to mill 4 and if you hit a creature you get to repeat
Crux of Fate/Nevinyrral's Disk Deck doesnt have any wraths and it's important to have a reset button in case one of your opponents gets out of hand. also your commander is indestructible so it will live through the wrath anyway.
Disciple of Deceit tap to mill and you can tutor
5 months ago
Awesome deck idea! I'd remove the Vampire Envoys and replace them with more Disciple of Deceit. If you still want the life gaining mechanic however, use Oreskos Sun Guide instead. Servant of Tymaret is same as nmk, so i'd run some.