Dark Privilege

Dark Privilege

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.

Latest Decks as Commander

Dark Privilege Discussion

Meachman on Elenda's Thorns

2 months ago

Some aristocrats additions worth considering: Viscera Seer Bastion of Remembrance Vindictive Vampire Yahenni, Undying Partisan

Erebos, Bleak-Hearted can give you card draw and removal options.

The equipment package makes it look like there might be a Voltron sub-theme to get Elenda big and punch in. Fallen Ideal would give evasion and Dark Privilege would give protection in an aristocrats-y way. And Rogue's Passage could be a nice swap for Reliquary Tower if you're not drawing very much.

PaulMuadDib on Grenzo Take the Wheel

3 months ago

Carnival of souls is quite the pick! I don't think I would run it, seems too easy to kill yourself. Though with enough aristocrats effects, I suppose you can get by.

In my grenzo deck I have about 20 non-creature cards. 2 of them inherently can be used in the graveyard and I decided on the others because I needed more interaction in the group I was playing against. Out of those ones which you aren't running and I don't see in your maybe pile or deck that you should consider are:
Thran Turbine essentially a sol ring that you can use only during your upkeep on grenzo
Elixir of Immortality a way to protect your graveyard from someone trying to exile it
Desecrated Tomb makes each successful grenzo activation net you a Bat
Tel-Jilad Stylus lets you do 2 things -- repeat an etb of a creature already out, protect a creature from being interacted with. You can even activate grenzo and then use this in response to avoid targeted destruction. I've used this thing on Faceless Butcher to save grenzo from boardwipes.
Dark Privilege lets you block most creatures with grenzo, use it as a sac outlet and increases his power and toughness by 1. It also avoids lots of targeted removal, though not the most popular boardwipes.
Songs of the Damned depending on where the game is, this can be worse than dark ritual or net you 10 mana.

I would additionally suggest giving Warp World a spin because it is some very good disruption, removes enchantments and lands. If you're lucky it can be a red timewalk due to bringing in the lands untapped.

A land you might want is Scorched Ruins . As far as you are concerned, once grenzo is out, this is like playing 2 lands for one. though there are obviously downsides.

My mana base consists of 36 lands and 12 creatures that produce mana, or in the case of Burnished Hart ramp you.
You have 6 out of the 12, and are running palladium myr which isn't a bad pick and I honestly forgot about it. The 5 which I haven't mentioned are Basal Thrull , Generator Servant , Treasure Nabber , Blood Vassal and Catalyst Elemental . With the exception of Nabber, they all replace themselves manawise due to generation 2 mana. I would avoid putting in manadorks that do not make 2 or more mana.

You might additionally want to consider Junktroller which lets you recur creatures or disrupts someone else's grave.

Since a grenzo deck usually does not cast that many spells, you can try throwing in some asymmetrical effects, such as Soot Imp or Eidolon of the Great Revel to leverage that, though with the direction your deck is currently in, that doesn't seem necessary.

Additionally Shrieking Mogg can be used both offensively and defensively. If you know it's on the bottom, you can tap down an opponent before their declare attackers step. If it's your turn, tap down their creatures during your declare attackers step and all of their blockers will be tapped. It also neatly fits into the goblin theme you already have present.

PaulMuadDib on Vito, Thorn of Dusk Rose

1 year ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

Squirrel_of_War on Deliberate Denial of Death to the Dead

1 year ago

Dark Privilege is an all-star in Shirei decks. The art also happens to be awesome!

MultiverseSentinel on Alesha Budget WIP

1 year ago

A cheap removal spell in this deck would be a Bone Splinters this of course depends on your meta.

Falkenrath Noble is another good card that also punishes other players who try to set up their sac engine and moves you toward your goal of winning.

I know it is a little pricier at $2ish but a Swords to Plowshares will be invaluable at keeping you alive.

I like Kambal, Consul of Allocation I didn't even know about that card. It doesn't synergize as much with the deck (except for it being a two power card) but it is a nice deterrent.

I dislike Ankle Shanker in this deck because his deathtouch/first strike ability don't trigger when you bring him onto the battlefield from the graveyard tapped and attacking. Which is a HUGE bummer.

I want to get the Archetype of Finality for my deck as well that is pure value in Alesha.

Overall I like it, you have all of the essentials in here. The biggest thing that I notice though is that you don't seem to have that many sacrifice outlets for this deck to get your infinite Anafenza, Kin-Tree Spirit + Murderous Redcap combo off. I'd recommend Ashnod's Altar and Phyrexian Altar but those are pricey af and I can only recommend if you REALLY like this deck. But there are plenty of cheap ones that I run!

Bloodflow Connoisseur

Bloodthrone Vampire

Cartel Aristocrat

Dark Privilege

All of the above are under a dollar in price and able to get that sac engine up and running for you.

Anyway I know this was a lot but I hope that it helps you have a good deck here. Enjoy it!

Non-Linear on The Caretaker

2 years ago

This comes from love, I also have a Shirei deck and hate to see people misplaying him. Desecrated Tomb is overrated and should be pulled out, it only triggers once per turn. A better replacement would be Lightning Coils which gives you more creatures and more powerful creatures. I would recommend also pulling Liliana's Shade , which is a four drop for a land to your hand, Skittering Surveyor does the same thing and is a three drop. Soldevi Adnate is also pretty bad, most cards with a tap ability are in this type of deck. First you would only be getting 4 mana at the most, which is fine but underutilized. My final creature suggestion is to add more heavies. Where is the win-con? Where are the super demons who destroy things? Ob Nixilis, Unshackled , is perfect as is Razaketh, the Foulblooded

You also do not have commander protection. Sure you can re-animate him but you lose all of the creatures that go to the graveyard that turn before he died. Lightning Greaves , Swiftfoot Boots , Darksteel Plate , and most importantly Dark Privilege . Which is a sac outlet and protection.

SadMarigold9293 on

2 years ago

I'm stealing a couple of cards from this for my Hapatra, Vizier of Poisons deck lol. Blessing of Leeches , Dark Privilege , and Soul Channeling are so good, I'm surprised they're also so budget friendly. I'm really feelin' this deck... You're tempting me to make a mono black EDH deck lol.

Darkshadow327 on Budget Deathharmonicon Tokeristocrats

2 years ago

Deck looks pretty sweet HyperViper191, especially for a budget/casual build!

As for cuts I'd say that Dark Privilege and Vindictive Vampire could go. They're neat cards, but I feel like privilege is a little situational and vampire is just a little expensive CMC wise. (Also, sorry this took so long, been busy lately).

Best of luck to you and this deck!

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