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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Enchantment — Aura
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
3 weeks ago
You have tutor spells pretty well covered, but if you wanted to slip in another that can be abused by your commander consider Heliod's Pilgrim as it is able to tutor missing pieces of the combo.
If you do add Pilgrim you might also try Dark Privilege as a sacrifice outlet you can tutor for if you already have the other part of the combo and as a bonus it fits the cultist background flavor well.
5 months ago
Hey, you're welcome.
Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?
- High Market: sac outlet.
- Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.
Some budget Zombie upgrades to consider:
- Undead Augur --> Butcher Ghoul
- Dreadhorde Invasion --> Marsh Hulk
- Death Tyrant --> Unhallowed Phalanx
- Pyre of Heroes --> Highborn Ghoul
- Carrion Feeder --> Grim Guardian
- Headless Rider --> Shadow Kin
- Geralf, Visionary Stitcher --> Two-Headed Zombie
- Nantuko Husk--> Zombie Outlander
- Fleshbag Marauder --> Unbreathing Horde
- Noosegraf Mob --> Stitcher Geralf
Some budget nonZombie upgrades to consider:
- Necromancer's Stockpile --> Moan of the Unhallowed
- Dark Privilege --> Ultimate Price
- Swiftfoot Boots --> Siphon Insight
- Victimize --> Drown in Dreams
- Lazotep Plating --> Rotten Reunion
- Mind Stone --> Mimic
Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.
With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.
Hope this helps and if you have any questions about these card suggestions, ask here.
6 months ago
Hey, this is a really good start for could be less than $50, but you did forget Sol Ring.
Anje Falkenrath is a nice budget legendary Vampire for repeatable loot to help to setup Olivia. Consider more sac outlets? Goblin Bombardment and High Market are excellent and Undercity Informer is fine. Consistently you really want a sac outlet to protect creatures you reanimate with Olivia from being exiled.
Falkenrath Aristocrat is a creature who Olivia can reanimate and since it has flying that helps it to survive combat since it enters attacking. Dark Privilege is a budget old/rarely seen card, but can be powerful when enchanted to Olivia. Repeatable regeneration can protect Olivia from combat damage letting her more freely attack to trigger. The creature Olivia reanimated can be fodder to sac to regenerate her which is helpful when you're reanimating a creature who has an ETB effect such as Vile Entomber. Viscera Seer is a one drop sac outlet that gives you some library manipulation to help draws.
Anje and the sac outlets are support cards and I think you can afford to cut a few high CMC creatures who have redundant effects to add them. You have many ways to tutor directly for a creature of your choice and put it into your graveyard which gives you leeway to play mostly the better creatures here to reanimate.
Some cuts to consider:
- Fractured Powerstone could be cut for Sol Ring.
- Kazarov, Sengir Pureblood could be cut for Anje Falkenrath.
- Bane of Bala Ged could be cut because Ulamog's Crusher and Artisan of Kozilek are better.
- Rakshasa Debaser could be cut since Sepulchral Primordial is better.
- Sengir, the Dark Baron could be cut since Necropolis Regent is better.
Good luck with your deck.
1 year ago
Erebos, Bleak-Hearted can give you card draw and removal options.
The equipment package makes it look like there might be a Voltron sub-theme to get Elenda big and punch in. Fallen Ideal would give evasion and Dark Privilege would give protection in an aristocrats-y way. And Rogue's Passage could be a nice swap for Reliquary Tower if you're not drawing very much.
1 year ago
Carnival of souls is quite the pick! I don't think I would run it, seems too easy to kill yourself. Though with enough aristocrats effects, I suppose you can get by.
In my grenzo deck I have about 20 non-creature cards. 2 of them inherently can be used in the graveyard and I decided on the others because I needed more interaction in the group I was playing against.
Out of those ones which you aren't running and I don't see in your maybe pile or deck that you should consider are:
Thran Turbine essentially a sol ring that you can use only during your upkeep on grenzo
Elixir of Immortality a way to protect your graveyard from someone trying to exile it
Desecrated Tomb makes each successful grenzo activation net you a Bat
Tel-Jilad Stylus lets you do 2 things -- repeat an etb of a creature already out, protect a creature from being interacted with. You can even activate grenzo and then use this in response to avoid targeted destruction. I've used this thing on Faceless Butcher to save grenzo from boardwipes.
Dark Privilege lets you block most creatures with grenzo, use it as a sac outlet and increases his power and toughness by 1. It also avoids lots of targeted removal, though not the most popular boardwipes.
Songs of the Damned depending on where the game is, this can be worse than dark ritual or net you 10 mana.
I would additionally suggest giving
a spin because it is some very good disruption, removes enchantments and lands. If you're lucky it can be a red timewalk due to bringing in the lands untapped.
A land you might want is Scorched Ruins . As far as you are concerned, once grenzo is out, this is like playing 2 lands for one. though there are obviously downsides.
My mana base consists of 36 lands and 12 creatures that produce mana, or in the case of
You have 6 out of the 12, and are running palladium myr which isn't a bad pick and I honestly forgot about it. The 5 which I haven't mentioned are Basal Thrull , Generator Servant , Treasure Nabber , Blood Vassal and Catalyst Elemental . With the exception of Nabber, they all replace themselves manawise due to generation 2 mana. I would avoid putting in manadorks that do not make 2 or more mana.
You might additionally want to consider
which lets you recur creatures or disrupts someone else's grave.
Since a grenzo deck usually does not cast that many spells, you can try throwing in some asymmetrical effects, such as
Eidolon of the Great Revel
to leverage that, though with the direction your deck is currently in, that doesn't seem necessary.
Additionally Shrieking Mogg can be used both offensively and defensively. If you know it's on the bottom, you can tap down an opponent before their declare attackers step. If it's your turn, tap down their creatures during your declare attackers step and all of their blockers will be tapped. It also neatly fits into the goblin theme you already have present.
1 year ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
2 years ago
Dark Privilege is an all-star in Shirei decks. The art also happens to be awesome!
2 years ago
A cheap removal spell in this deck would be a Bone Splinters this of course depends on your meta.
Falkenrath Noble is another good card that also punishes other players who try to set up their sac engine and moves you toward your goal of winning.
I know it is a little pricier at $2ish but a Swords to Plowshares will be invaluable at keeping you alive.
I like Kambal, Consul of Allocation I didn't even know about that card. It doesn't synergize as much with the deck (except for it being a two power card) but it is a nice deterrent.
I dislike Ankle Shanker in this deck because his deathtouch/first strike ability don't trigger when you bring him onto the battlefield from the graveyard tapped and attacking. Which is a HUGE bummer.
I want to get the Archetype of Finality for my deck as well that is pure value in Alesha.
Overall I like it, you have all of the essentials in here. The biggest thing that I notice though is that you don't seem to have that many sacrifice outlets for this deck to get your infinite Anafenza, Kin-Tree Spirit + Murderous Redcap combo off. I'd recommend Ashnod's Altar and Phyrexian Altar but those are pricey af and I can only recommend if you REALLY like this deck. But there are plenty of cheap ones that I run!
All of the above are under a dollar in price and able to get that sac engine up and running for you.
Anyway I know this was a lot but I hope that it helps you have a good deck here. Enjoy it!