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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Mouth of Ronom
: Add to your mana pool.
, , Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ( can be paid with one mana from a snow permanent.)
10 months ago
Looking over the list, there does not seem to be much GY recursion so I would consider Holistic Wisdom in case something important is removed.
Lotus Cobra is also very synergistic with the commander Ashaya, Soul of the Wild. If your commander is on the field, all creatures give you mana when they enter, so it also makes infinite mana with Quirion Ranger and your commander.
Cream of the Crop also filters through the deck fairly well, especially with the bounce effects, or at least lets you know what is coming if a dork is played.
Wilderness Reclamation untaps creatures and lands if your commander is present at your end step, and is an enchantment.
Orb of Dreams is also interesting because you already have ways to untap permanents, so it likely does not hurt you as much as the table.
As far as what I do not like I do not see the use in having Homeward Path in any deck, and I think the 6 mana requirement of Mouth of Ronom is simply too much, even if you have mana doublers and untappers. Considering the card draw, I would rather see a Reliquary Tower than either of these. That's it though, it seems like most of my suggestions would boil down to meta calls, so it is hard to tell what to remove.
1 year ago
1x Tangle Wire
1x Bolt Bend Is this ever reduced for your commander?
1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.
1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.
1x By Force
1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.
1x Akroma's Memorial You shouldn't win by combat.
1x Illusionist's Bracers One use of commander should be more than enough to win.
1x Dwarven Thaumaturgist His effect is irrelevent.
1x Mycosynth Lattice Mana fixing for opponents, how generous.
1x Rings of Brighthearth see Illusionist's Bracers above
1x Clock of Omens Primary wincon, and at instant speed.
1x Dwarven Grunt 1 mana dwarves
1x Dwarven Scorcher 1 mana dwarves
1x Dwarven Trader 1 mana dwarves
1x Enslaved Dwarf 1 mana dwarves
1x Liberated Dwarf 1 mana dwarves
1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.
1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.
1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.
1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.
1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.
1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.
1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.
Other worthy mentions I don't feel like figuring out how to slot in right now:
Outpost Siege Solid red card draw.
Commune with Lava Playable red card advantage.
Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.
Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.
Valakut, the Molten Pinnacle with all these mountains, why not?
Command Beacon In case people kill your 1 toughness commander too many times.
Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.
Flamekin Village Not sure if haste is important enough, but something to consider.
Inventors' Fair gives you health, but more importantly can tutor an artifact.
Madblind Mountain If you end up with a lot of top deck shenanigans.
Labyrinth of Skophos If you're being attacked.
Kher Keep Chump blockers.
Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?
Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.
Sea Gate Wreckage If you run out of cards and have colorless mana sources.
Quicksand Can dissuade attackers
Nykthos, Shrine to Nyx Big mana
Myriad Landscape Ramp
Mouth of Ronom If you still have too many snow lands.
1 year ago
Hello fellow Titania player. From my experience I'd highly recommend a few cards:
- Lands: Command Beacon , Mouth of Ronom , Dark Depths + Thespian's Stage
- Others: Realms Uncharted , Nissa's Pilgrimage is better than Kodama's Reach, Greater Good , definitely Tireless Tracker , and Squirrel Wrangler is super powerful with Gaea's Cradle .
Your list looks really strong, stronger than mine (I keep the power lvl a bit lower due to the general lvl my playgroup is at), but I think a few of my suggestions can push yours even further. If your interested, here is my own list: The Entmoot. We have similar themes! :) +1
1 year ago
1 year ago
1 year ago
Halls of Mist is fun, Maze of Ith, Mystifying Maze, Labyrinth of Skophos all deal with attackers. Another way to deal with creatures is with removal: enter Quicksand and Mouth of Ronom. When protecting your own creatures Yavimaya Hollow is the best. With your general being a 6/6 Arena will kill quite a few unfortunate souls.
Soldevi Excavations is good filtering on a land, Search for Azcanta Flip is great for finding noncreature spells; however, note that it also cannot get lands. Halimar Depths is a one time top deck filter, you have to decide whether entering tapped is small enough to ignore. Castle Vantress is going to be the best land for this, four mana plus a tap is expensive though.
All creature lands are great, but given enough mana Urza's Factory is even better, just pumping out creatures. Hostile Desert takes advantage of all the lands that will undoubtedly be entering your graveyard. Of course the aforementioned Field of the Dead is the best at generating blockers and possibly attackers.
1 year ago
1 year ago
I want to build this deck but for my personal budget I need it to be a little cheaper is there any particular reason to run snow islands and Mouth of Ronom when you could run just normal basics?