Blizzard Brawl

Blizzard Brawl

Snow Sorcery

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creatures you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

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Blizzard Brawl Discussion

willwrdn on Gruul Werewolf Aggro standard

1 month ago

I like this deck! I'd probably play it myself if I had the wildcards to spend on Arena.

You're looking for fine tuning. Off the top of my head, I might suggest cutting the Highland Forests or Mountains for Cragcrown Pathway  Flips. I know you want the snow permanents for Blizzard Brawl, but I think the added consistency for your manabase is worth it, especially if you plan on running Unnatural Growth.

I might also look for ways to include Goldspan Dragon in your mainboard. I think it's just too good to not include if you're already in red

lagotripha on $25 MAD - Mutually Assured Destruction

3 months ago

Nevinyrral's Disk has been printed recently, so its fairly cheap and helps the gameplan.

In terms of dies triggers, Thragtusk or Whisperwood Elemental are the ideal 'leaves behind a body', persist creatures like Safehold Elite or Heartmender offer some extra options. Blisterpod and the like exist, but 1/1s are rarely a fast enough clock to close out before the boardstate gets big again.

Alternative cheats include Blizzard Brawl , Darkmoss Bridge cycle etc.

If I was trying to push this to fnm competitive, I'd throw in Upheaval and mana rocks to try and get a reliable '6 mana, win the game' turn.

Spell_Slam on Deathtouch Squared

4 months ago

I am not sure if your deck is slow enough for even Viridian Longbow to be effective. Wouldn't you rather have 1-of effects that are more efficient? I thinking Ram Through and Rabid Bite . Blizzard Brawl and Ancient Animus I could also get behind.

I like where you're going with Tauting Elf. Wouldn't more Lure effects be effective at pushing through more combat damage? Lure itself is playable, but there are other potential cards that do similar things that could be effective as well. I'm thinking Tempting Licid (turn it back into a creature after blocks) and Nemesis Mask .

zapyourtumor on Sultai Snow tribal

4 months ago

Brutal_B Those all look a little high on the curve. And I think adding in the two mill cards would dilute the purpose of the deck.

Blizzard Brawl looks decent, although probably worse than Fatal Push.

Brutal_B on Sultai Snow tribal

5 months ago

Draugr Necromancer goes well with your kill spells. Restricts opponent's battlefield to graveyard too since Necromancer exiles the dead.

Spirit of the Aldergard fetches a snow land and gets bigger.

Blood on the Snow ? Narfi, Betrayer King ? Hailstorm Valkyrie ?

If you wanted to go the mill route, there's King Narfi's Betrayal and Iceberg Cancrix .

Blizzard Brawl for a bit more removal.

razelfark on Quandrix Copies

5 months ago

A solid card option I think you may want a couple copies of in your deck would be Charge Through . This card will give you a combat trick that can give trample to your creature for a surprise lethal hit with your Dragonsguard Elite or just serve as a cheap cantrip spell to trigger your cards in play. The spell also doubles as a learn card allowing you to discard draw or grab a lesson card from your side deck. You can take advantage of this to add cards like Containment Breach , Expanded Anatomy , Introduction to Annihilation , or even Mascot Exhibition to give you some card options that may help you pending on board state situation.

Some other options you may want to consider for your deck are Lovestruck Beast and Brazen Borrower . The option to use them for the adventure can be useful for trigger the magecraft skills. Both have a different purpose to be useful as Lovestruck Beast if you lose the 1/1 it makes a good wall and strong fighter target for Blizzard Brawl ; Brazen Borrower serves as a useful disruption spell that can be a decent flying aggressor.

Out of the cards you are running, Quandrix Apprentice seems like your weakest link as most of your spells are reactive defense spells. This means you are not likely just throwing your spells out to help you draw the lands with their skill.

Hope these suggestions help.

ShiltonCDXX on Big Green Fightin' Machine V2.0

8 months ago

Hey man thanks for the feedback. I knew this version wasn't optimal, just threw it together with what I have.

I agree that The World Tree has a place here.

Outmuscle is there for the indestructible it offers. Its been one card that has earned is spot, though 2 copies will be max as, Blizzard Brawl offers the same for less.

I do plan on replacing garruk with Vivien once I get a couple. I think I will run a max of 3 The Prismatic Bridge though as a few turns are needed to setup anyway, I want to minimize my chances of multiples in the opener. Don't know why I hadn't thought of including Ugin, the Spirit Dragon here.

Thank you very much for the feedback, after testing this versionna bit I have faith that this can be a strong and competitive deck (for arena ladder at least). I look forward to your thoughts on the edit when it happens.

MrBoombastic on Big Green Fightin' Machine V2.0

8 months ago

Hi there.

I really like the idea of The Prismatic Bridge as a buildaround, but I don't think this would be where it goes. My 50 cents:

  • If The Prismatic Bridge is your buildaround, you probably want the full playset to make sure you find it consistently. I know you play a ton of "search" spells, but those are usually way too slow and clunky.
  • Only being able to cast Bridge off of Dryad of the Ilysian Grove makes for a very inconsistent wincon, especially since you're only running 3 copies. I'd at least add The World Tree to the mana pool, if this is the way you want to go.
  • Once you get the Bridge down, the creatures that it can hit will already be outclassed, as getting 1x free 3- or 4-drop a turn after turns 4-5 rarely does the job.
  • There are some subpar cards, that you probably shouldn't include in a Standard deck, unless you're running on a budget or playing casual Magic - Garruk, Savage Herald and all the other walkers from PW-decks are purposely nerfed compared to the powerlevel of the main sets and Outmuscle is too expensive for what it does. Much better options are Blizzard Brawl and Primal Might .
  • Don't run more than 60 cards in your deck, unless you're playing Yorion, Sky Nomad as your companion. It will make your deck more inconsistent and is not worth the (only slightly) better match-up vs. Rogues.

Honestly, I imagine that Bridge goes in a ramp deck that can make a 5-color mana base work, and has a lot of big boom-booms like Ugin, the Spirit Dragon , Koma, Cosmos Serpent etc. If you want to stay mono-green though, I'd suggest you slant more towards a traditional green aggro deck, but with a bit higher top end like Vivien, Monsters' Advocate and Vorinclex, Monstrous Raider and then play 4x Dryad of the Ilysian Grove and 4x The World Tree to be able to cast The Prismatic Bridge consistently.

Hope that helps mate. Good luck with the deck!

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