Jade Orb of Dragonkind

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jade Orb of Dragonkind

Artifact

PhyrexianHellkite on 50$ Budget The Ur-Dragon

5 months ago

I have tested creatures/cards like that in the past and don't like the staying power or what they are adding to this deck. The creature versions get board-wiped the fastest and don't tend to extend the deck past extra mana available, so I prefer to start getting bigger game impact dragons out and only ramp via land ramp and some artifacts. Mainly to help with my mana fixing, draw, and one sided board-wipes. See the list of cards that those would not interact with other than Scaled Nurturer, that one gets the dragon pass but not card draw and would take up one of the 30 dragon slots. Garruk's Uprising, Elemental Bond, Frontier Siege, Wrathful Red Dragon, Silumgar, the Drifting Death, Rith, Liberated Primeval, Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Kolaghan, the Storm's Fury, Ganax, Astral Hunter, Firkraag, Cunning Instigator, Dromoka, the Eternal, Bladewing the Risen, Atarka, World Render, Haven of the Spirit Dragon, Relic of Legends, Jade Orb of Dragonkind, Carnelian Orb of Dragonkind, Crux of Fate, The Ur-Dragon

So 20 cards or 1/5th of the deck that those would not extend or interact with. Here is a link for some statistics for mana reducers that basically says if you can play cards every turn and use all mana you have as well then they work the best in those types of decks.

Is it worth it to play cost reducers in MTG EDH commander? https://www.youtube.com/watch?v=prltKyeJMKI

Form about this topic https://www.reddit.com/r/EDH/comments/b3stji/cost_reducers_vs_ramp/

Thanks for the comments! Hope this gives some insight on my deck building/playing style and if you run those mana dorks/cost reducers, I think cards like can help and, I do run them in other decks with less colors or better card draw. I do think a commander like Tiamat would benefit from those to help play the tutored cards after cast and help commander tax to recast it and refill your hand. The main thing I consider is what am I swapping, and in this deck and it's mana fixing for a 5 color deck on a 50$ budget, or a potential dragon slot for a deck that wants dragons on the field attacking to start getting ramped up.

I will continue to update this deck and work to give better descriptions of my other decks as well as I build and update my commander arsenal!

multimedia on Miirym Dragon Tribal Deck

1 year ago

Hey, well done so far for a first deck with a $500+ budget.

34 lands and only 9 reliable ramp sources is low for Dragons. The land count is fine, but only if you add more low mana cost ramp. Add more lands or add more ramp? Tempt with Discovery relies on opponents to be ramp and Thaumatic Compass  Flip relies on you controlling seven or more lands to be ramp. These aren't reliable as ramp and they cost too much mana for what you get.

In simplest terms there's two areas you want most with Miirym, ramp and Dragons. Ramp to first cast 6 mana Miirym and Dragons to cast after Miirym. Of course you want other areas too, but most important are these two. Consider expanding on ramp?

Nature's Lore, Farseek are more good two drop land ramp like Three Visits. Cursed Mirror is excellent with blink, if you blink the copied creature then that blinks Mirror which can then ETB as a copy of some other creature including an opponent's creature. You can also choose to have it just ETB as a mana rock which is needed for a combo.

Jade Orb of Dragonkind gives protection from targeted removal until your next turn for the Dragon you cast with it. This effect is helpful since paying a lot of mana to cast a Dragon to then have it killed is feels bad. Kiora, Behemoth Beckoner untap ability is versatile, any permanent you control, it's also repeatable draw when a Dragon ETB including a token.


There's 100+ of different Dragons you could play with a $500+ budget and having Old Gnawbone as a price point? Consider upgrading some Dragons?

These Dragons can be parts of wincon combos and they're made much better thanks to Miiryn copying them. All these Dragons don't break the bank and adding them can really increase the power level of your deck.

What's nice about these combos are they all use a Dragon. All the cards are good by themselves, but with the Dragon and/or Miirym they're much better. Tandem Lookout can be repeatable draw that can change creature it's bonded too. Bond to any creature you control before Miirym, then bond to Miirym and when you're ready bond to Niv-Mizzet. Bond to any Dragon who can do repeatable noncombat damage to opponents such as Scourge of Valkas for lots of draw.

Getting more value: ramp, draw or removal from Dragons can help gameplay. Steel Hellkite + Old Gnawbone/Savage Ventmaw mana can wreck especially when you have multiple Hellkites.

If you're interested I offer more advice in another comment. Would you like more advice?

Good luck with your deck.

Housegheist on Miirym's Dragon Tempest

1 year ago

First advice: I personally find Genesis Ultimatum and Majestic Genesis either too high in cmc or too clunky in pips.

Rhythm of the Wild does only give your nontokens haste. If you‘re using it for the counter-protection it‘s okay if it fits your meta.

I would highly recommend mass removal… Cyclonic Rift, Chain Reaction and Blasphemous Act are great (the last two act as win condition with Wrathful Red Dragon.

Monster Manual can cheat some dragons into play in instant speed.

I‘m nit a big fan of Firkraag in a Miirym list. I personally would swap it for Klauth, Unrivaled Ancient. 7 CMC 4/4 doesn‘t look like much but the mana he produces is enormous!

Maybe you find room for a protective mana-rock with Jade Orb of Dragonkind. A very flavourful decision in a dragon deck.

Terranlord on Dragon City

1 year ago

Cards I would consider cutting, Jade Orb of Dragonkind, and the other 2 orbs, and definitely Helm of the Host

Housegheist on Miiryn, Sentinel Wyrm

1 year ago

First of, cool list.

Baldur’s Gate gave a lot of on-theme dragon support… like Korlessa, Scale Singer, Scaled Nurturer, Earthquake Dragon, Draconic Muralists or Renari, Merchant of Marvels.

As a mana-rock, i would recommend Orb of Dragonkind, it ramps your dragons or can be used to dig into your library.

Carnelian Orb of Dragonkind ramps and gives haste and Jade Orb of Dragonkind provides protection… and i like, that they are on flavour :D

I tried a Miirym deck by myself and hope you dokn’t mind, if i link it. Maybe you find some Inspiration.


Miirym or Double the Fun

Commander / EDH* Housegheist

SCORE: 6 | 8 COMMENTS | 423 VIEWS | IN 1 FOLDER


.

Edit: i missed you already use the carnelian, mea culpa

Housegheist on Miirym, Sentinel Wyrm: Double Dragon

1 year ago

i might found some gems which could be useful for you. First of, i like the dragonorbs as rocks, as they are on flavour and if used for a dragon, they gain extra some advantage. Only drawback is - except the OG-Orb - they cost 3 cmc.

Lapis Orb of Dragonkind - Card selection

Jade Orb of Dragonkind - Prottection

Carnelian Orb of Dragonkind Haste

Orb of Dragonkind - Draw

Swashbuckler Extraordinaire gains a treasure while entering which could be used for ramp or combat dmg.

Thunderbreak Regent gains some kind of tax for removing your dragons and is a 4/4 for 4, which is kinda nice.

If you're using Blasphemous Act with Wrathful Red Dragon as a potential game ender, could Chain Reaction get you some redundancy here?

Gadrak, the Crown-Scourge is a 5/4 for 3 with kinda defender. but with that many rock and the triggered ability he can definately gain you some advantage. Otherwise he is a flying blocker for 3.

Looking forward to your thoughts

DutchSnake on MTG list of EDH Ramp Cards | last update: 30-05-22

1 year ago

Decanter of Endless Water

Something worth mention too add for Gruul

Domri, Anarch of Bolas

Goblin Anarchomancer

Also, don't know if you'll add cards for certain tribal restricted ramp?

Like, for example Dragons:

Carnelian Orb of Dragonkind

Jade Orb of Dragonkind

Lapis Orb of Dragonkind

Dragon's Hoard

TypicalTimmy on Card creation challenge

1 year ago

This was an idea I wanted to try for a little while now; A tri-color checkland.


Mountain Fang Peak

Land

Mountain Fang Peak enters the battlefield tapped unless you control two or more lands of the following types: Island, Mountain or Plains.

: Add , or .


So, like Sulfur Falls, you need to control specific land types. But unlike Sulfur Falls, rather than just one land type, now you need two.

And if all you control is an Alpine Meadow, no Mountain Fang Peak will not ETB untapped. While you do have two subtypes, you need two different permanents. Alpine is just one permanent, ergo ETB tapped.


It bothered me that we have Jade Orb of Dragonkind as well as the blue and red ones, but not the white and black ones. I'd like to think that white would gain you life equal to that Dragon's power and black would have an opponent ̶d̶i̶s̶c̶a̶r̶d̶ ̶a̶ ̶c̶a̶r̶d̶ mill cards.


Quartz Orb of Dragonkind

Artifact

: Add . When you spend this mana to cast a Dragon spell, you gain life equal to its power when it enters the battlefield.


Onyx Orb of Dragonkind

Artifact

: Add . When you spend this mana to cast a Dragon spell, target opponent mills five cards.


Rineraz, the Covetous

Legendary Creature - Elder Dragon

Flying, Ward X where X is the number of nontoken artifacts you control.

Rineraz, the Covetous can only be cast by mana produced by artifact sources you control.

When Rineraz, the Covetous enters the battlefield, gain control of target artifact each opponent controls until Rineraz leaves the battlefield or you lose control of him. Untap those artifacts, they gain haste until end of turn. If you lose control of Rineraz, the player who gained control of him also gains control of all artifacts you control but do not own.

8/8

(He is an 8/8 because I recognize not only how difficult it will be to cast him only using artifacts, but that it will become increasingly more difficult with commander tax - and a simple bounce or artifact wrath shuts him down, entirely.)


Are there any "unfinished sets" or other ideas that have bothered you, that should have been finished or changed? If so, here's your chance to correct / amend it or them.

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