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Jade Orb of Dragonkind
multimedia on Miirym Dragon Tribal Deck
3 months ago
Hey, well done so far for a first deck with a $500+ budget.
34 lands and only 9 reliable ramp sources is low for Dragons. The land count is fine, but only if you add more low mana cost ramp. Add more lands or add more ramp? Tempt with Discovery relies on opponents to be ramp and Thaumatic Compass Flip relies on you controlling seven or more lands to be ramp. These aren't reliable as ramp and they cost too much mana for what you get.
In simplest terms there's two areas you want most with Miirym, ramp and Dragons. Ramp to first cast 6 mana Miirym and Dragons to cast after Miirym. Of course you want other areas too, but most important are these two. Consider expanding on ramp?
- Nature's Lore, Farseek
- Cursed Mirror
- Jade Orb of Dragonkind, Fellwar Stone
- Shadow in the Warp
- Kiora, Behemoth Beckoner
Nature's Lore, Farseek are more good two drop land ramp like Three Visits. Cursed Mirror is excellent with blink, if you blink the copied creature then that blinks Mirror which can then ETB as a copy of some other creature including an opponent's creature. You can also choose to have it just ETB as a mana rock which is needed for a combo.
Jade Orb of Dragonkind gives protection from targeted removal until your next turn for the Dragon you cast with it. This effect is helpful since paying a lot of mana to cast a Dragon to then have it killed is feels bad. Kiora, Behemoth Beckoner untap ability is versatile, any permanent you control, it's also repeatable draw when a Dragon ETB including a token.
There's 100+ of different Dragons you could play with a $500+ budget and having Old Gnawbone as a price point? Consider upgrading some Dragons?
These Dragons can be parts of wincon combos and they're made much better thanks to Miiryn copying them. All these Dragons don't break the bank and adding them can really increase the power level of your deck.
- Hellkite Charger + Old Gnawbone = infinite combat steps, attacks.
- Astral Dragon + Cursed Mirror = infinite Astrals with haste.
- Niv-Mizzet, Parun + Tandem Lookout = draw as much of your library as you want.
- Wrathful Red Dragon + Blasphemous Act = do a ton of damage to opponents.
What's nice about these combos are they all use a Dragon. All the cards are good by themselves, but with the Dragon and/or Miirym they're much better. Tandem Lookout can be repeatable draw that can change creature it's bonded too. Bond to any creature you control before Miirym, then bond to Miirym and when you're ready bond to Niv-Mizzet. Bond to any Dragon who can do repeatable noncombat damage to opponents such as Scourge of Valkas for lots of draw.
- Goldspan Dragon, Klauth, Unrivaled Ancient
- Iymrith, Desert Doom, Ancient Silver Dragon
- Steel Hellkite
Getting more value: ramp, draw or removal from Dragons can help gameplay. Steel Hellkite + Old Gnawbone/Savage Ventmaw mana can wreck especially when you have multiple Hellkites.
If you're interested I offer more advice in another comment. Would you like more advice?
Good luck with your deck.
Housegheist on Miirym's Dragon Tempest
6 months ago
First advice: I personally find Genesis Ultimatum and Majestic Genesis either too high in cmc or too clunky in pips.
Rhythm of the Wild does only give your nontokens haste. If you‘re using it for the counter-protection it‘s okay if it fits your meta.
I would highly recommend mass removal… Cyclonic Rift, Chain Reaction and Blasphemous Act are great (the last two act as win condition with Wrathful Red Dragon.
Monster Manual can cheat some dragons into play in instant speed.
I‘m nit a big fan of Firkraag in a Miirym list. I personally would swap it for Klauth, Unrivaled Ancient. 7 CMC 4/4 doesn‘t look like much but the mana he produces is enormous!
Maybe you find room for a protective mana-rock with Jade Orb of Dragonkind. A very flavourful decision in a dragon deck.
Terranlord on Dragon City
7 months ago
Cards I would consider cutting, Jade Orb of Dragonkind, and the other 2 orbs, and definitely Helm of the Host
Housegheist on Miiryn, Sentinel Wyrm
8 months ago
First of, cool list.
Baldur’s Gate gave a lot of on-theme dragon support… like Korlessa, Scale Singer, Scaled Nurturer, Earthquake Dragon, Draconic Muralists or Renari, Merchant of Marvels.
As a mana-rock, i would recommend Orb of Dragonkind, it ramps your dragons or can be used to dig into your library.
Carnelian Orb of Dragonkind ramps and gives haste and Jade Orb of Dragonkind provides protection… and i like, that they are on flavour :D
I tried a Miirym deck by myself and hope you dokn’t mind, if i link it. Maybe you find some Inspiration.
Miirym or Double the Fun
Commander / EDH*
SCORE: 6 | 8 COMMENTS | 423 VIEWS | IN 1 FOLDER
Edit: i missed you already use the carnelian, mea culpa
Housegheist on Miirym, Sentinel Wyrm: Double Dragon
8 months ago
i might found some gems which could be useful for you. First of, i like the dragonorbs as rocks, as they are on flavour and if used for a dragon, they gain extra some advantage. Only drawback is - except the OG-Orb - they cost 3 cmc.
Lapis Orb of Dragonkind - Card selection
Jade Orb of Dragonkind - Prottection
Carnelian Orb of Dragonkind Haste
Orb of Dragonkind - Draw
Swashbuckler Extraordinaire gains a treasure while entering which could be used for ramp or combat dmg.
Thunderbreak Regent gains some kind of tax for removing your dragons and is a 4/4 for 4, which is kinda nice.
If you're using Blasphemous Act with Wrathful Red Dragon as a potential game ender, could Chain Reaction get you some redundancy here?
Gadrak, the Crown-Scourge is a 5/4 for 3 with kinda defender. but with that many rock and the triggered ability he can definately gain you some advantage. Otherwise he is a flying blocker for 3.
Looking forward to your thoughts
DutchSnake on MTG list of EDH Ramp Cards | last update: 30-05-22
8 months ago
Something worth mention too add for Gruul
Also, don't know if you'll add cards for certain tribal restricted ramp?
Like, for example Dragons:
TypicalTimmy on Card creation challenge
9 months ago
This was an idea I wanted to try for a little while now; A tri-color checkland.
Mountain Fang Peak
Mountain Fang Peak enters the battlefield tapped unless you control two or more lands of the following types: Island, Mountain or Plains.
: Add , or .
So, like Sulfur Falls, you need to control specific land types. But unlike Sulfur Falls, rather than just one land type, now you need two.
And if all you control is an Alpine Meadow, no Mountain Fang Peak will not ETB untapped. While you do have two subtypes, you need two different permanents. Alpine is just one permanent, ergo ETB tapped.
It bothered me that we have Jade Orb of Dragonkind as well as the blue and red ones, but not the white and black ones. I'd like to think that white would gain you life equal to that Dragon's power and black would have an opponent ̶d̶i̶s̶c̶a̶r̶d̶ ̶a̶ ̶c̶a̶r̶d̶ mill cards.
Quartz Orb of Dragonkind
: Add . When you spend this mana to cast a Dragon spell, you gain life equal to its power when it enters the battlefield.
Onyx Orb of Dragonkind
: Add . When you spend this mana to cast a Dragon spell, target opponent mills five cards.
Rineraz, the Covetous
Legendary Creature - Elder Dragon
Flying, Ward X where X is the number of nontoken artifacts you control.
Rineraz, the Covetous can only be cast by mana produced by artifact sources you control.
When Rineraz, the Covetous enters the battlefield, gain control of target artifact each opponent controls until Rineraz leaves the battlefield or you lose control of him. Untap those artifacts, they gain haste until end of turn. If you lose control of Rineraz, the player who gained control of him also gains control of all artifacts you control but do not own.
(He is an 8/8 because I recognize not only how difficult it will be to cast him only using artifacts, but that it will become increasingly more difficult with commander tax - and a simple bounce or artifact wrath shuts him down, entirely.)
Are there any "unfinished sets" or other ideas that have bothered you, that should have been finished or changed? If so, here's your chance to correct / amend it or them.
TypicalTimmy on Commander Legends: Battle for Baldur's …
10 months ago
I just finished making the skeleton of a deck for Miirym, Sentinel Wyrm and playtested it. Created 96 treasure tokens in a single turn because I had out Parallel Lives with my Commander. Ended up getting Miirym to be an 8/8 thanks to Jade Orb of Dragonkind and Rhythm of the Wild. A few turns later, I dropped Old Gnawbone who got me not only the one token from Miirym, but the second from Parallel Lives. Since Miirym makes the token non-Legendary, State Based Actions do not apply to the token Parallel Lives creates. Old Gnawbone was also an 8/8 thanks to Jade Orb of Dragonkind but I decided to give him Haste rather than the +1/+1 counter from Rhythm of the Wild.
When I attacked with Miirym, as well as Old Gnawbone, I created 16 treasure tokens upon combat damage. Or, at least, I would have.
For you see, I had THREE Old Gnawbone in play. So that 16 quickly became 48. Then, Parallel Lives kicked in and doubled it to 96.
Ended up playing an enormous swath of my deck immediately afterwards because of Garruk's Uprising. Every single Dragon I cast, which were unable to be countered thanks to Rhythm of the Wild, ETB and drew me three cards - Once for the creature and two more for the tokens created by Miirym, Sentinel Wyrm and Parallel Lives.
Eventually I got even more draw online, with Kindred Discovery as well as Temur Ascendancy.
Ended up closing out the game with copious amounts of choice ETB damage effects, such as Purphoros, God of the Forge and Dragon Tempest.
That would have been a Turn 8 win.
And that, my friends, is how a Timmy plays Magic >:3
Dragonforce - Through the Fire and Flames
Commander / EDH
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