Klauth, Unrivaled Ancient
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Klauth, Unrivaled Ancient

Legendary Creature — Dragon

Flying, Haste

Whenever this Attacks, gain X mana in any combination of colours, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

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Long_Con on Raggadragga the druid addict

2 weeks ago

I found out I was wrong - Klauth, Unrivaled Ancientfoil isn't as ideal for Ragga as I had thought. It doesn't count as a mana creature, so doesn't get the +2/+2 bonus. Still a solid, hasty, evasive, mana-friendly 7CMC creature to include, but mildly disappointing that it's classified outside the 'mana creature; category.

Long_Con on Raggadragga the druid addict

4 weeks ago

Klauth, Unrivaled Ancientfoil is made for Raggadragga. Also, Selvala, Heart of the Wilds, Kami of Whispered Hopes, and Cradle Clearcutter are nice like Heronblade and Marwyn.

It's those scalable interactions I'm focusing on in Raggadragga Mana Saga deck, and I just realized that Wurmcalling goes infinite with those mana dorks! Now, to find something I can cut...

Long_Con on Raggadrazi

4 weeks ago

I have a Raggadragga deck as well, just out here looking for ways to tighten it up! What do you think are your strongest cards/combos?

Raggadragga Mana Saga if you'd like to check mine out. I'm focused on the ideal mana dorks, and comboing up 7CMC cards with scalable dorks like Heronblade Elite, along with card draw (like Regal Force). I find it goes off very reliably, ending up with a turn 5 battlefield with Summon: Bahamut, Klauth, Unrivaled Ancientfoil, and Blightsteel Colossus all lined up... or worse!

AlistarFiend on How to Train Ūr-Dragon

2 years ago

Profet93 You would think I would need to add more mana rocks, but honestly it has not been much of a problem getting The Ur-Dragon in to the battlefield. Ancient Copper Dragon, Cavern-Hoard Dragon, Decadent Dragon, Goldspan Dragon, Klauth, Unrivaled Ancient, Morophon, the Boundless, Old Gnawbone, Rivaz of the Claw and Sarkhan, Soul Aflame all work very well as mana ramp in this deck.

Willen on Ur-Dragon's Multiverse Onslaught | *PRIMER*

2 years ago

Oh... Hello there. I just want to talk about some experiences with new cards and some returned creatures. Obviously counting with my playgroup as experience.

First of all, I want to talk about how Cavern-Hoard Dragon is absurd. However the original CMC be like 9 mana, it's incredible how easy and powerfull it can be casted in early or midgame, depending of your opponents of course. Can be another ramp source and damage dealer with Old Gnawbone and Ancient Copper Dragon. In my case, I switched Immersturm Predator for it, because Predator hardly can take care of your battlefield without a creature, or even if your oponent manages to protect their target card in graveyard.

Another change that was added is Last March of the Ents. Almost all dragons have toughness around 4 or more. And this spell was like a finisher, because it cannot be negated, and if you have only a dragon 4/4, it will draw 4 cards for you and drop any number of creatures from your hand to battlefield. It's absolutely insane. I changed O-Kagachi, Vengeful Kami for this. I feel this dragon still powerfull, but it's just a target of Tiamat effect, and now we have new powerfull choices to use. Not to mention the need to have haste to give O-Kagachi full potention.

Well, another choices to add or remove that I did: Thrakkus the Butcher -> Klauth, Unrivaled Ancient (Thrakkus was realy unneeded, because swing with my dragons basically end games, just with their original powers. Klauth provides mana correction and ramp based in my dragon's attacks) Greater Good -> Ancient Gold Dragon (This change was more a test than anything, but AGD provides a good sinergy with Last March of Ents, Scourge of Valkas, Terror of Peaks, and creates good blockers. I realy liked the change).

Mana base: I use now all the fetch lands, shock, some triomas and some goodstuffs to ramp and filter cards in the deck.

Maybe, just maybe... Delighted Halfling? Just thinking...

Well, this is just a report of tests and changes in my deck, because is very similar of yours. I want to know how is your opinion about, and what think could be useful or not to us, the biggest dragon deck users of TappedOut hahaha And I want to contribute more here, so that's it... See ya

Gleeock on What is Gruul to you?

2 years ago

Currently Gruul is thought of only by its' brutish Ravnica origin & there is alot of missed opportunity there, as about all the other color pairings have branched out since Strixhaven. I think of Klauth, Unrivaled Ancient currently as representative of Gruul.

Some good ideas for future direction of Gruul.

1) I would love to see some bomb redirect effects in Gruul... Ward "copy & retarget a spell"? Maybe a Grip of Chaos commander that spawned redirect targets for the table? Maybe replacing instances of creature destruction, sac, exile into artifact & enchantment somehow?

2) Gruul could fill a unique space of group-gifting & hug-into-slug for anti control decks. Playing with fire by making the table difficult to control. Think of the unique way that Oath of Druids floods the table with creatures until spellslingers are left pulling their hair, maybe add a little incentive to slap players that can't hang. So now you are combined punishing artifact/enchantment heavy decks, while gifting their opponents. Also, Heartwood Storyteller does this in an unusual way, making the table benefit from playing your game while also causing an out-of-control boardstate. I have great love for Kibo, Uktabi Prince in this sortof hug-into-slug design space.

3) Seems like alot of opportunity to "control" a game direction by making it more difficult for any one player to actually control things, while promoting a "come at me bro" attitude with permanents. I've done this type of play pattern before, there just isn't a ton of feasible support for it yet & it seems like would be the right home for it.

TypicalTimmy on Ranking the Swords of X …

2 years ago

If you don't have mana available post-combat, the sword essentially does nothing outside of +2/+2 and protection. Cards like this are very risky because you could end up wheeling into something very important, that you have now lost forever.

I don't think it'll make too big of a splash. Likely on par with Sword of Hearth and Home.

Unless you have a VERY specific build in mind, cough Klauth, Unrivaled Ancient cough cough, I can't see it being all that useful.

multimedia on Miirym Dragon Tribal Deck

3 years ago

Hey, well done so far for a first deck with a $500+ budget.

34 lands and only 9 reliable ramp sources is low for Dragons. The land count is fine, but only if you add more low mana cost ramp. Add more lands or add more ramp? Tempt with Discovery relies on opponents to be ramp and Thaumatic Compass  Flip relies on you controlling seven or more lands to be ramp. These aren't reliable as ramp and they cost too much mana for what you get.

In simplest terms there's two areas you want most with Miirym, ramp and Dragons. Ramp to first cast 6 mana Miirym and Dragons to cast after Miirym. Of course you want other areas too, but most important are these two. Consider expanding on ramp?

Nature's Lore, Farseek are more good two drop land ramp like Three Visits. Cursed Mirror is excellent with blink, if you blink the copied creature then that blinks Mirror which can then ETB as a copy of some other creature including an opponent's creature. You can also choose to have it just ETB as a mana rock which is needed for a combo.

Jade Orb of Dragonkind gives protection from targeted removal until your next turn for the Dragon you cast with it. This effect is helpful since paying a lot of mana to cast a Dragon to then have it killed is feels bad. Kiora, Behemoth Beckoner untap ability is versatile, any permanent you control, it's also repeatable draw when a Dragon ETB including a token.


There's 100+ of different Dragons you could play with a $500+ budget and having Old Gnawbone as a price point? Consider upgrading some Dragons?

These Dragons can be parts of wincon combos and they're made much better thanks to Miiryn copying them. All these Dragons don't break the bank and adding them can really increase the power level of your deck.

What's nice about these combos are they all use a Dragon. All the cards are good by themselves, but with the Dragon and/or Miirym they're much better. Tandem Lookout can be repeatable draw that can change creature it's bonded too. Bond to any creature you control before Miirym, then bond to Miirym and when you're ready bond to Niv-Mizzet. Bond to any Dragon who can do repeatable noncombat damage to opponents such as Scourge of Valkas for lots of draw.

Getting more value: ramp, draw or removal from Dragons can help gameplay. Steel Hellkite + Old Gnawbone/Savage Ventmaw mana can wreck especially when you have multiple Hellkites.

If you're interested I offer more advice in another comment. Would you like more advice?

Good luck with your deck.

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