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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Klauth, Unrivaled Ancient
Legendary Creature — Dragon
Whenever this Attacks, gain X mana in any combination of colours, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
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12 hours ago
Mind if I ask how you got Atarka to say "thick"?
As for Miirym, what I do is go for a three-pronged approach: Ramp (excluded, all decks should have ramp), ETB effects, draw and doubling or copying effects.
Miirym at her core is a value-driven Commander. You want each spell to have weight and merit. That weight might not be immediately accessible, but your ultimate goal should be to overwhelm and overpower. Yes, you are prone to wraths, rifts, counterspells, prisons, taxes, etc but that is really a problem that belies all decks, indeed all formats. Though, some to a lesser degree. Regardless, the key here is saturation.
For example, Miirym will create a token copy of any dragon that enters the battlefield under your control, yes? Therefore, spells and permanents that take advantage of this will reign supreme. I see you have Dragon Tempest and Warstorm Surge, so you're off to a good start. As do you have Garruk's Uprising and Temur Ascendancy.
So fundamentally you already understand the core concepts of Miirym.
I see you also have Adrix and Niv and Reflections. These are a good start. The issue here is that just 2 cards out of the whole deck are going to largely be unseen throughout multiple games. You want consistency. Cards such as Parallel Lives or Doubling Season work really well, as does Progenitor Mimic.
My decks also run a much more dense population of ramp in the way of mana rocks, also. Drawing cards does no good if you can't cast them. Speaking of which, Sneak Attack doesn't require you to cast the dragon, but she will still copy it. That's something to consider.
A really good closer is Furnace of Wrath or anything that can double your damage. I see you have Atarka, World Render which is a great addition especially in and against pronounced aerial combat scenarios. However, being able to stack doubling damage is also a wonderful thing.
My particular deck relies heavily on ETB damage effects, which can be used to clear the way for assaults. Since my Dragons have numerous ways to garner haste, it means that I can decimate threats, then attack my opponent's life points directly - oops, wrong tcg
A wonderful addition is Frontier Siege for this very reason. While it does risk my own dragon dying, it also is wonderful removal in general. Notice that it is a "may" ability, which means I do not have to allow my dragon to die to a much larger threat. Then again, if Miirym is in play, I'm effectively getting 2 spot-removals for the price of one. Alternatively, if I am against a faster opponent or a combo-centric deck, I can always choose Khans and opt to add instead.
A wonderful addition to the deck, I see you have Savage Ventmaw and Klauth, Unrivaled Ancient is Old Gnawbone. Don't be afraid to add more legendary dragons to your list, because the clone copies that Miirym make are specifically listed as non-legendary, which I feel is where her true power comes from.
Speaking of which, one supremely strong utility creature in the deck is Hellkite Tyrant. Since EDH players make large use of artifacts, but artifact removal is scarce, you can take full advantage of this and steal their toys right out from under their noses. You also gain the ability, with haste, to strip the resources of two opponents at once! And if you make an additional token copy, you can hit all three and be miles ahead of the competition.
Just realize that a well-oiled Miirym deck will make you public enemy #1. Expect some archenemy matches in your near future. And don't be surprised when players hold grudges and retaliations against you. I once played against a guy who singularly focused on me for an entire game, despite me doing literally nothing because I had no ramp and wasn't drawing into lands. But that's a story for another day.
1 month ago
Due to the fact that you have a lot of dragons, you could use Cryptic Gateway to get dragons down faster, Wrathful Red Dragon for protection, Klauth, Unrivaled Ancient for good ramp, and a Rivaz of the Claw for ramp & recursion
1 month ago
Klauth, Unrivaled Ancient could go well with your commander's background, and if you put klauth in, you might as well throw in Hellkite Courser for infinite combat steps and mana. it may raise the curb, but it's worth it
2 months ago
I suggest adding in the card Klauth, Unrivaled Ancient. It is a card that works well overall with a Hydra deck.
2 months ago
You should add Klauth, Unrivaled Ancient for its ramp capabilities
2 months ago
Added Klauth, Unrivaled Ancient & Grim Hireling. Removed 2 non hasty creatures in Hellkite Tyrant & Juri, Master of the Revue. Also swaped out a Forest for a Bojuka Bog. Still looking for a Amulet of Vigor.
2 months ago
Rhythm of the Wild does only give your nontokens haste. If you‘re using it for the counter-protection it‘s okay if it fits your meta.
Monster Manual can cheat some dragons into play in instant speed.
I‘m nit a big fan of Firkraag in a Miirym list. I personally would swap it for Klauth, Unrivaled Ancient. 7 CMC 4/4 doesn‘t look like much but the mana he produces is enormous!
Maybe you find room for a protective mana-rock with Jade Orb of Dragonkind. A very flavourful decision in a dragon deck.
3 months ago
Catching up on a few of the comments here...
Aggravated Assault + Savage Ventmaw is a sweet combo Vlasiax. This deck is actually an old retooled Atarka, World Render brew and I ran both of those cards in there for 7 years. In those 7 years of playing that derpy Gruul fest, said combo resolved exactly 0 times. It's too spicy and the table responds accordingly. Now saying all of this, with splashed in I have some counterspells to assist, but I've opted not to include either card in here for now. Also, Klauth, Unrivaled Ancient does a superior job than Ventmaw ever did, haha. If your playgroup is light on the interaction front it's a great combo and I encourage you to give it a try. I run Aggravated Assault + Bear Umbra in an Uril deck and have had success with it there, thanks to a suite of protection enchantments.
As for Sylvan Library & Mana Crypt, both are awsesome cards for obvious reasons. In regard to SL, I appreciate the early game gas it can give but my draw suite in here has served me well so far so. In fact, I need to watch that I don't deck myself as Profet93 & Slash have pointed out re. the dragon fleet paired with cards like Elemental Bond or Kindred Discovery. That much card draw is an interesting problem to have, haha. I would like to include Mana Crypt + Ancient Tomb at some point, but I'm also ok with my ramp pieces just now - I did a big deck overhaul a couple months ago and upped the ramp package to assist with the high CMC and it's really helped things run more smoothly overall.