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Format | Legality |
1v1 Commander | Legal |
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Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
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Canadian Highlander | Legal |
Casual | Legal |
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Pioneer | Legal |
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Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Iymrith, Desert Doom
Legendary Creature — Dragon
Flying
Iymrith, Desert Doom has ward as long as it's untapped. (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
apowers77 on
Five Color Dragon Punch
4 months ago
Most likely will be cutting some cards here soon and here's what I'll be adding:
Cut- Dragonborn Champion Dromoka, the Eternal Iymrith, Desert Doom Silumgar, the Drifting Death
Add- Lathliss, Dragon Queen Ancient Silver Dragon Goldspan Dragon Zurgo and Ojutai
Once I officially have all 4 I'll add them in at the same time.
Dead_Blue_ on
Murky Waters
8 months ago
I read your whole comment and appreciate the time you took for the write up. I really don’t want this to be a Dimir deck but I am planning to replace a few graves with Misty Rainforests
You’re not wrong in your assessments, having played Control as a secondary deck for years now I’m very familiar with almost all the cards you mentioned.
The thing you said about top decks, is why I used to have Think Twice in this deck over Consider… this deck pretty much never wants to go to top deck mode
Anyway instead of breaking down the pros and cons of the many viable cards you listed here’s where my head is at. I know Cryptic Command is too slow, I have barely ever cast it in any match up. I’ve been using it as a middle ground between the 4th copies of Dismember and Archmage's Charm I’m just not sure which I need the 4th copy of more since both have been all stars, what is your opinion?
Next on the table is Snapcaster Mage, it’s such a legacy card that it feels bad to want to cut it but I’ve seriously been thinking of dropping it in favor of 2x more Consider. What are your thoughts? Only thing that concerns me is cutting snap makes Unlicensed Hearse worst.
I think Unmoored Ego does need a sideboard slot, probably in place of Iymrith, Desert Doom which is only there for testing & flavor right now …do you think Surgical Extraction might be a better choice?
multimedia on
Miirym Dragon Tribal Deck
9 months ago
Hey, well done so far for a first deck with a $500+ budget.
34 lands and only 9 reliable ramp sources is low for Dragons. The land count is fine, but only if you add more low mana cost ramp. Add more lands or add more ramp? Tempt with Discovery relies on opponents to be ramp and Thaumatic Compass Flip relies on you controlling seven or more lands to be ramp. These aren't reliable as ramp and they cost too much mana for what you get.
In simplest terms there's two areas you want most with Miirym, ramp and Dragons. Ramp to first cast 6 mana Miirym and Dragons to cast after Miirym. Of course you want other areas too, but most important are these two. Consider expanding on ramp?
- Nature's Lore, Farseek
- Cursed Mirror
- Jade Orb of Dragonkind, Fellwar Stone
- Shadow in the Warp
- Kiora, Behemoth Beckoner
Nature's Lore, Farseek are more good two drop land ramp like Three Visits. Cursed Mirror is excellent with blink, if you blink the copied creature then that blinks Mirror which can then ETB as a copy of some other creature including an opponent's creature. You can also choose to have it just ETB as a mana rock which is needed for a combo.
Jade Orb of Dragonkind gives protection from targeted removal until your next turn for the Dragon you cast with it. This effect is helpful since paying a lot of mana to cast a Dragon to then have it killed is feels bad. Kiora, Behemoth Beckoner untap ability is versatile, any permanent you control, it's also repeatable draw when a Dragon ETB including a token.
There's 100+ of different Dragons you could play with a $500+ budget and having Old Gnawbone as a price point? Consider upgrading some Dragons?
These Dragons can be parts of wincon combos and they're made much better thanks to Miiryn copying them. All these Dragons don't break the bank and adding them can really increase the power level of your deck.
- Hellkite Charger + Old Gnawbone = infinite combat steps, attacks.
- Astral Dragon + Cursed Mirror = infinite Astrals with haste.
- Niv-Mizzet, Parun + Tandem Lookout = draw as much of your library as you want.
- Wrathful Red Dragon + Blasphemous Act = do a ton of damage to opponents.
What's nice about these combos are they all use a Dragon. All the cards are good by themselves, but with the Dragon and/or Miirym they're much better. Tandem Lookout can be repeatable draw that can change creature it's bonded too. Bond to any creature you control before Miirym, then bond to Miirym and when you're ready bond to Niv-Mizzet. Bond to any Dragon who can do repeatable noncombat damage to opponents such as Scourge of Valkas for lots of draw.
- Goldspan Dragon, Klauth, Unrivaled Ancient
- Iymrith, Desert Doom, Ancient Silver Dragon
- Steel Hellkite
Getting more value: ramp, draw or removal from Dragons can help gameplay. Steel Hellkite + Old Gnawbone/Savage Ventmaw mana can wreck especially when you have multiple Hellkites.
If you're interested I offer more advice in another comment. Would you like more advice?
Good luck with your deck.
Icbrgr on
Dragon Control
1 year ago
Absolutely LOVE it... I have a Jeskai variant and some tools I use that I really like are Mission Briefing to be used as as a Snapcaster Mage value effect and Consider along side it... because im in I use Dragonlord Ojutai for my finisher but I think Iymrith, Desert Doom could be really good to maybe split with your Dragonlord Silumgar.
some juicy Sideboard tech you can consider is Sweltering Suns for a sweeper that cycles if its dead and Narset, Parter of Veils...Alpine Moon/Cleansing Wildfire I guess?
Overall i really love the bones of this build... i wish you success and happy brewing!
NTakamura on Consistent card draw in izzet
1 year ago
I am looking to improve my card draw for my flash/Flicker Dragon deck using Renari, Merchant of Marvels and Dragon Cultist I feel like I have a good amount of ramp but I struggle with consistent card draw. The only ones that I have that can really help that I have so far are Icon of Ancestry Iymrith, Desert Doom Kindred Discovery Loch Dragon Rhystic Study Vanquisher's Banner If there are more cards that can help with some good card draw I am love the suggestions. The deck list is below
legendofa on
Dragon Control
1 year ago
If you're looking for more draw, how about Iymrith, Desert Doom? 5 mana 5/5, draws cards on player damage, and has a big ward if you need it.
I'm not sure what the non-green Pioneer ramp options are. You're going to need a heavy control package at MV 1-3 to stay alive long enough for the Dragons to be relevant.
Niko9 on Good Card Design
1 year ago
I 100% agree on Iymrith, Desert Doom I've been meaning to pick up a copy for a while now because there's so much going on with this card and it all adds up to awesome. Really, I just like combat damage linked to draw because as much as it can get out of hand, it always feels earned. You had to set up, get your things on the board, wait one turn, and then you reap the benefits. It's not like Mystic Remora or Rhystic Study because everyone at the table can see it coming, and maybe they don't get the chance to stop it, but having a turn cycle and having to do combat damage to an opponent make these kind of cards feel good when you get them to go off. Iymrith, Mischievous Catgeist Flip and things like that are draw and they are strong, but I've played a lot of them in one deck and have never had opponents groan at it like they do when someone plays rhystic.
But to add one, a card I've always loved is Soldevi Adnate because I really like cards that can get you back mana. It's not ramp as much as it is a step ladder to get you to something you really want on the turn you really want it, and I always felt that was way more fair than like powering out tron or something.
Icbrgr on Good Card Design
1 year ago
What are some cards that you think are just really well designed and good for Magic The Gathering as a whole?
I will go first...
Recently I had Iymrith, Desert Doom/Dragonlord Ojutai suggested for one of my decks and I gotta say I really love these cards. They seems like a very fun finishers.
- Good P/T
- Evasion.
- Decent protection yet still removable.
- Generates value/advantage
To put the focus on Iymrith; I like this card because it does so much and yet still seems "Fair." It's legendary and it just feels legendary if this gets in play. The card advantage is conditional so it cant just sit on the field and let you draw; and yet by attacking it become more vunerable to efficient removal spells. The in the casting cost makes it so it cant be splashed into any deck with a total cost of "Only" five mana" so its still very playable in my opinion for many constructed formats.
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